/Library/PackageCache/com.unity.timeline@1.2.18/Editor/TimelineUtility.cs
C# | 315 lines | 262 code | 46 blank | 7 comment | 77 complexity | f24e4f1fb0ef3882022411708b7be936 MD5 | raw file
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- using UnityEngine.Timeline;
- using UnityEngine.Playables;
- using Object = UnityEngine.Object;
- using UnityEditor.Experimental.SceneManagement;
- namespace UnityEditor.Timeline
- {
- static class TimelineUtility
- {
- public static void ReorderTracks(List<ScriptableObject> allTracks, List<TrackAsset> tracks, ScriptableObject insertAfterAsset, bool up)
- {
- foreach (var i in tracks)
- allTracks.Remove(i);
- int index = allTracks.IndexOf(insertAfterAsset);
- index = up ? Math.Max(index, 0) : index + 1;
- allTracks.InsertRange(index, tracks.OfType<ScriptableObject>());
- }
- // Gets the track that holds the game object reference for this track.
- public static TrackAsset GetSceneReferenceTrack(TrackAsset asset)
- {
- if (asset == null)
- return null;
- if (asset.isSubTrack)
- return GetSceneReferenceTrack(asset.parent as TrackAsset);
- return asset;
- }
- public static bool TrackHasAnimationCurves(TrackAsset track)
- {
- if (track.hasCurves)
- return true;
- var animTrack = track as AnimationTrack;
- if (animTrack != null && animTrack.infiniteClip != null)
- return true;
- for (int i = 0; i < track.clips.Length; i++)
- {
- var curveClip = track.clips[i].curves;
- var animationClip = track.clips[i].animationClip;
- // prune out clip with zero curves
- if (curveClip != null && curveClip.empty)
- curveClip = null;
- if (animationClip != null && animationClip.empty)
- animationClip = null;
- // prune out clips coming from FBX
- if (animationClip != null && ((animationClip.hideFlags & HideFlags.NotEditable) != 0))
- animationClip = null;
- if (!track.clips[i].recordable)
- animationClip = null;
- if ((curveClip != null) || (animationClip != null))
- return true;
- }
- return false;
- }
- // get the game object reference associated with this
- public static GameObject GetSceneGameObject(PlayableDirector director, TrackAsset asset)
- {
- if (director == null || asset == null)
- return null;
- asset = GetSceneReferenceTrack(asset);
- var gameObject = director.GetGenericBinding(asset) as GameObject;
- var component = director.GetGenericBinding(asset) as Component;
- if (component != null)
- gameObject = component.gameObject;
- return gameObject;
- }
- public static void SetSceneGameObject(PlayableDirector director, TrackAsset asset, GameObject go)
- {
- if (director == null || asset == null)
- return;
- asset = GetSceneReferenceTrack(asset);
- var bindings = asset.outputs;
- if (bindings.Count() == 0)
- return;
- var binding = bindings.First();
- if (binding.outputTargetType == typeof(GameObject))
- {
- BindingUtility.Bind(director, asset, go);
- }
- else
- {
- BindingUtility.Bind(director, asset, TimelineHelpers.AddRequiredComponent(go, asset));
- }
- }
- public static PlayableDirector[] GetDirectorsInSceneUsingAsset(PlayableAsset asset)
- {
- const HideFlags hideFlags =
- HideFlags.HideInHierarchy | HideFlags.HideInInspector |
- HideFlags.DontSaveInEditor | HideFlags.NotEditable;
- var prefabMode = PrefabStageUtility.GetCurrentPrefabStage();
- var inScene = new List<PlayableDirector>();
- var allDirectors = Resources.FindObjectsOfTypeAll(typeof(PlayableDirector)) as PlayableDirector[];
- foreach (var director in allDirectors)
- {
- if ((director.hideFlags & hideFlags) != 0)
- continue;
- string assetPath = AssetDatabase.GetAssetPath(director.transform.root.gameObject);
- if (!String.IsNullOrEmpty(assetPath))
- continue;
- if (prefabMode != null && !prefabMode.IsPartOfPrefabContents(director.gameObject))
- continue;
- if (asset == null || (asset != null && director.playableAsset == asset))
- {
- inScene.Add(director);
- }
- }
- return inScene.ToArray();
- }
- public static PlayableDirector GetDirectorComponentForGameObject(GameObject gameObject)
- {
- return gameObject != null ? gameObject.GetComponent<PlayableDirector>() : null;
- }
- public static TimelineAsset GetTimelineAssetForDirectorComponent(PlayableDirector director)
- {
- return director != null ? director.playableAsset as TimelineAsset : null;
- }
- public static bool IsPrefabOrAsset(Object obj)
- {
- return EditorUtility.IsPersistent(obj) || (obj.hideFlags & HideFlags.NotEditable) != 0;
- }
- // TODO -- Need to add this to SerializedProperty so we can get replicate the accuracy that exists
- // in the undo system
- internal static string PropertyToString(SerializedProperty property)
- {
- switch (property.propertyType)
- {
- case SerializedPropertyType.Integer:
- return property.intValue.ToString();
- case SerializedPropertyType.Float:
- return property.floatValue.ToString();
- case SerializedPropertyType.String:
- return property.stringValue;
- case SerializedPropertyType.Boolean:
- return property.boolValue ? "1" : "0";
- case SerializedPropertyType.Color:
- return property.colorValue.ToString();
- case SerializedPropertyType.ArraySize:
- return property.intValue.ToString();
- case SerializedPropertyType.Enum:
- return property.intValue.ToString();
- case SerializedPropertyType.ObjectReference:
- return string.Empty;
- case SerializedPropertyType.LayerMask:
- return property.intValue.ToString();
- case SerializedPropertyType.Character:
- return property.intValue.ToString();
- case SerializedPropertyType.AnimationCurve:
- return property.animationCurveValue.ToString();
- case SerializedPropertyType.Gradient:
- return property.gradientValue.ToString();
- case SerializedPropertyType.Vector3:
- return property.vector3Value.ToString();
- case SerializedPropertyType.Vector4:
- return property.vector4Value.ToString();
- case SerializedPropertyType.Vector2:
- return property.vector2Value.ToString();
- case SerializedPropertyType.Rect:
- return property.rectValue.ToString();
- case SerializedPropertyType.Bounds:
- return property.boundsValue.ToString();
- case SerializedPropertyType.Quaternion:
- return property.quaternionValue.ToString();
- case SerializedPropertyType.Generic:
- return string.Empty;
- default:
- Debug.LogWarning("Unknown Property Type: " + property.propertyType);
- return string.Empty;
- }
- }
- // Is this a recordable clip on an animation track.
- internal static bool IsRecordableAnimationClip(TimelineClip clip)
- {
- if (!clip.recordable)
- return false;
- AnimationPlayableAsset asset = clip.asset as AnimationPlayableAsset;
- if (asset == null)
- return false;
- return true;
- }
- public static IList<PlayableDirector> GetSubTimelines(TimelineClip clip, IExposedPropertyTable director)
- {
- var editor = CustomTimelineEditorCache.GetClipEditor(clip);
- List<PlayableDirector> directors = new List<PlayableDirector>();
- try
- {
- editor.GetSubTimelines(clip, director as PlayableDirector, directors);
- }
- catch (Exception e)
- {
- Debug.LogException(e);
- }
- return directors;
- }
- public static bool IsAllSubTrackMuted(TrackAsset asset)
- {
- if (asset is GroupTrack)
- return asset.mutedInHierarchy;
- foreach (TrackAsset t in asset.GetChildTracks())
- {
- if (!t.muted)
- return false;
- var childMuted = IsAllSubTrackMuted(t);
- if (!childMuted)
- return false;
- }
- return true;
- }
- public static bool IsParentMuted(TrackAsset asset)
- {
- TrackAsset p = asset.parent as TrackAsset;
- if (p == null) return false;
- return p is GroupTrack ? p.mutedInHierarchy : IsParentMuted(p);
- }
- public static IEnumerable<PlayableDirector> GetAllDirectorsInHierarchy(PlayableDirector mainDirector)
- {
- var directors = new HashSet<PlayableDirector> { mainDirector };
- GetAllDirectorsInHierarchy(mainDirector, directors);
- return directors;
- }
- static void GetAllDirectorsInHierarchy(PlayableDirector director, ISet<PlayableDirector> directors)
- {
- var timelineAsset = director.playableAsset as TimelineAsset;
- if (timelineAsset == null)
- return;
- foreach (var track in timelineAsset.GetOutputTracks())
- {
- foreach (var clip in track.clips)
- {
- foreach (var subDirector in GetSubTimelines(clip, director))
- {
- if (!directors.Contains(subDirector))
- {
- directors.Add(subDirector);
- GetAllDirectorsInHierarchy(subDirector, directors);
- }
- }
- }
- }
- }
- public static IEnumerable<T> GetBindingsFromDirectors<T>(IEnumerable<PlayableDirector> directors) where T : Object
- {
- var bindings = new HashSet<T>();
- foreach (var director in directors)
- {
- if (director.playableAsset == null) continue;
- foreach (var output in director.playableAsset.outputs)
- {
- var binding = director.GetGenericBinding(output.sourceObject) as T;
- if (binding != null)
- bindings.Add(binding);
- }
- }
- return bindings;
- }
- public static bool IsLockedFromGroup(TrackAsset asset)
- {
- TrackAsset p = asset.parent as TrackAsset;
- if (p == null) return false;
- return p is GroupTrack ? p.lockedInHierarchy : IsLockedFromGroup(p);
- }
- internal static bool IsCurrentSequenceValid()
- {
- return TimelineWindow.instance != null
- && TimelineWindow.instance.state != null
- && TimelineWindow.instance.state.editSequence != null;
- }
- }
- }