/index.js
https://gitlab.com/zuitt.projects-hill/s18 · JavaScript · 185 lines · 90 code · 45 blank · 50 comment · 0 complexity · 097cb20c3a538b1611fe67119cec1cc2 MD5 · raw file
- //alert("Itsa me .. Mario!")
- // A variable with multiple values
- //a: array
- let cartoons = ["Elmo", "Mickey", "Daisy", "Barbie"]
- //Javascript Objects
- // Similar to an array, it also contains multiple values
- // Unlike an array that uses index, objects use properties
- // with objects, we can easily give labels to each value
- //Structure or Syntax
- /*
- let objectName = {
- key: value,
- key: (function),
- key: object{
- key: value
- },
- key: [array]
- }
- */
- let cellphone = {
- name: "Nokia 3210",
- manufactureDate: 1999
- };
- console.log(cellphone);
- console.log(typeof cellphone);
- // Creating objects using a constructor function
- /*
- Syntax:
- function objectName(keyA, keyB){
- this.keyA = keyA;
- this.keyB = keyB;
- };
- */
- function Laptop(name, manufactureDate){
- this.name = name;
- this.manufactureDate = manufactureDate;
- };
- let laptop = new Laptop("Lenovo", 2008);
- console.log(laptop);
- //will create new object
- //new operator creates an instance of an object
- let laptop1 = Laptop("Asus", 2010);
- console.log(laptop1);
- //undefined
- // Creating empty objects
- let computer = {};
- let myComputer = new Object();
- console.log(computer);
- console.log(myComputer);
- // Accessing Array Objects
- let machines = [laptop, laptop1];
- //access the property of an object inside of an array
- console.log(machines[0].name);
- // lenovo
- //another way of accessing properties in an array
- console.log(machines[0]["manufactureDate"]);
- // 2008
- // Initializing/ Adding/ Deleting/ Reassigning Object Properties
- let car = {};
- //initializing/ adding object properties usinf dot notation
- car.name = "Honda Civic";
- console.log(car);
- //adding object properties with square brackets
- car["manufactureDate"] = 2019;
- console.log(car);
- //deleting object properties
- delete car["name"];
- console.log(car);
- car.brand = "Honda";
- car.model = "Civic";
- car.color = "Blue";
- car.location = "Cebu";
- console.log(car);
- //reassigning object properties
- car.manufactureDate = 1986
- console.log(car);
- //Object Methods
- // a method in an obeject is a function which is a property of an object
- // they are also functions and one of the key differences they have is that methoids are functions related to a specific object.
- // methods are defined based on what an object is capable of doing and how it should work
- let person = {
- name: "Jin",
- talk: function(){
- console.log(`Hello, my name is ${this.name}.`)
- }
- };
- person.talk();
- let friend = {
- firstName: "Bam",
- lastName: "Joen",
- address: {
- city: "Caloocan",
- country: "Philippines"
- },
- emails: ["bam@mail.com", "jeonbam@gmail.com"],
- introduce: function(){
- console.log(`Hello, my name is ${this.firstName} ${this.lastName}. I live in ${this.address.city}. My personal email is ${this.emails[0]}.`)
- }
- };
- friend.introduce();
- let myPokemon = {
- name: "Bulbasaur",
- level: 3,
- health: 100,
- attack: 50,
- tackle: function(){
- console.log(`${this.name} tackled another pokemon.`)
- console.log(`targetPokemon's health is now reduced.`)
- },
- faint: function(){
- console.log(`${this.name} fainted.`)
- }
- };
- myPokemon.tackle();
- myPokemon.faint();
- // creating object with an object constructor
- function Pokemon(name, lvl, hp){
- // properties
- this.name = name;
- this.lvl = lvl;
- this.health = hp * 2;
- this.attack = lvl;
- //methods
- this.tackle = function(target){
- console.log(`${this.name} tackled ${target.name}`);
- console.log(`targetPokemon's health is now reduced`);
- console.log(target.name);
- console.log(this.name);
- };
- this.faint = function(){
- console.log(`${this.name} fainted.`)
- }
- };
- // create new instances of the Pokemon object each with their unique properties
- let pikachu = new Pokemon("Pikachu", 3, 50);
- let ratata = new Pokemon("Ratata", 5, 25);
- //providing the "ratata" object as an arguemtn to "pikachu" tackle method will create interaction between the two objects
- pikachu.tackle(ratata);
- ratata.tackle(pikachu);