/VillaChronicles-1.1-distributions/VillaChronicles-1.1-linux/renpy/uguu/gl.pyx
Cython | 1233 lines | 1227 code | 6 blank | 0 comment | 3 complexity | c351a3ba3b9abb00a907316ec9755124 MD5 | raw file
- from sdl2 cimport SDL_GL_GetProcAddress, SDL_GetError
- found_functions = set()
- cdef void *find_gl_command(names):
- cdef void *rv = NULL
- for i in names:
- rv = SDL_GL_GetProcAddress(i)
- if rv != NULL:
- found_functions.add(names[0].decode("utf-8"))
- return rv
- import renpy
- renpy.display.log.write("UGUU couldn't find {}: {}".format(names[0], SDL_GetError()))
- return NULL
- def clear_missing_functions():
- global found_functions
- found_functions = set()
- def check_missing_functions(required):
- import renpy
- required = set(required)
- missing_required = list(required - found_functions)
- missing_required.sort()
- if missing_required:
- renpy.display.log.write("The following gl functions are missing:")
- for i in missing_required:
- renpy.display.log.write("- %s", i)
- return True
- else:
- return False
- cdef glActiveTexture_type glActiveTexture
- cdef glAttachShader_type glAttachShader
- cdef glBeginQuery_type glBeginQuery
- cdef glBeginTransformFeedback_type glBeginTransformFeedback
- cdef glBindAttribLocation_type glBindAttribLocation
- cdef glBindBuffer_type glBindBuffer
- cdef glBindBufferBase_type glBindBufferBase
- cdef glBindBufferRange_type glBindBufferRange
- cdef glBindFramebuffer_type glBindFramebuffer
- cdef glBindRenderbuffer_type glBindRenderbuffer
- cdef glBindTexture_type glBindTexture
- cdef glBindVertexArray_type glBindVertexArray
- cdef glBlendColor_type glBlendColor
- cdef glBlendEquation_type glBlendEquation
- cdef glBlendEquationSeparate_type glBlendEquationSeparate
- cdef glBlendFunc_type glBlendFunc
- cdef glBlendFuncSeparate_type glBlendFuncSeparate
- cdef glBlitFramebuffer_type glBlitFramebuffer
- cdef glBufferData_type glBufferData
- cdef glBufferSubData_type glBufferSubData
- cdef glCheckFramebufferStatus_type glCheckFramebufferStatus
- cdef glClear_type glClear
- cdef glClearBufferfi_type glClearBufferfi
- cdef glClearBufferfv_type glClearBufferfv
- cdef glClearBufferiv_type glClearBufferiv
- cdef glClearBufferuiv_type glClearBufferuiv
- cdef glClearColor_type glClearColor
- cdef glClearStencil_type glClearStencil
- cdef glColorMask_type glColorMask
- cdef glCompileShader_type glCompileShader
- cdef glCompressedTexImage2D_type glCompressedTexImage2D
- cdef glCompressedTexImage3D_type glCompressedTexImage3D
- cdef glCompressedTexSubImage2D_type glCompressedTexSubImage2D
- cdef glCompressedTexSubImage3D_type glCompressedTexSubImage3D
- cdef glCopyTexImage2D_type glCopyTexImage2D
- cdef glCopyTexSubImage2D_type glCopyTexSubImage2D
- cdef glCopyTexSubImage3D_type glCopyTexSubImage3D
- cdef glCreateProgram_type glCreateProgram
- cdef glCreateShader_type glCreateShader
- cdef glCullFace_type glCullFace
- cdef glDeleteBuffers_type glDeleteBuffers
- cdef glDeleteFramebuffers_type glDeleteFramebuffers
- cdef glDeleteProgram_type glDeleteProgram
- cdef glDeleteQueries_type glDeleteQueries
- cdef glDeleteRenderbuffers_type glDeleteRenderbuffers
- cdef glDeleteShader_type glDeleteShader
- cdef glDeleteTextures_type glDeleteTextures
- cdef glDeleteVertexArrays_type glDeleteVertexArrays
- cdef glDepthFunc_type glDepthFunc
- cdef glDepthMask_type glDepthMask
- cdef glDetachShader_type glDetachShader
- cdef glDisable_type glDisable
- cdef glDisableVertexAttribArray_type glDisableVertexAttribArray
- cdef glDrawArrays_type glDrawArrays
- cdef glDrawBuffers_type glDrawBuffers
- cdef glDrawElements_type glDrawElements
- cdef glDrawRangeElements_type glDrawRangeElements
- cdef glEnable_type glEnable
- cdef glEnableVertexAttribArray_type glEnableVertexAttribArray
- cdef glEndQuery_type glEndQuery
- cdef glEndTransformFeedback_type glEndTransformFeedback
- cdef glFinish_type glFinish
- cdef glFlush_type glFlush
- cdef glFlushMappedBufferRange_type glFlushMappedBufferRange
- cdef glFramebufferRenderbuffer_type glFramebufferRenderbuffer
- cdef glFramebufferTexture2D_type glFramebufferTexture2D
- cdef glFramebufferTextureLayer_type glFramebufferTextureLayer
- cdef glFrontFace_type glFrontFace
- cdef glGenBuffers_type glGenBuffers
- cdef glGenFramebuffers_type glGenFramebuffers
- cdef glGenQueries_type glGenQueries
- cdef glGenRenderbuffers_type glGenRenderbuffers
- cdef glGenTextures_type glGenTextures
- cdef glGenVertexArrays_type glGenVertexArrays
- cdef glGenerateMipmap_type glGenerateMipmap
- cdef glGetActiveAttrib_type glGetActiveAttrib
- cdef glGetActiveUniform_type glGetActiveUniform
- cdef glGetAttachedShaders_type glGetAttachedShaders
- cdef glGetAttribLocation_type glGetAttribLocation
- cdef glGetBooleanv_type glGetBooleanv
- cdef glGetBufferParameteriv_type glGetBufferParameteriv
- cdef glGetBufferPointerv_type glGetBufferPointerv
- cdef glGetError_type glGetError
- cdef glGetFloatv_type glGetFloatv
- cdef glGetFragDataLocation_type glGetFragDataLocation
- cdef glGetFramebufferAttachmentParameteriv_type glGetFramebufferAttachmentParameteriv
- cdef glGetIntegeri_v_type glGetIntegeri_v
- cdef glGetIntegerv_type glGetIntegerv
- cdef glGetProgramInfoLog_type glGetProgramInfoLog
- cdef glGetProgramiv_type glGetProgramiv
- cdef glGetQueryObjectuiv_type glGetQueryObjectuiv
- cdef glGetQueryiv_type glGetQueryiv
- cdef glGetRenderbufferParameteriv_type glGetRenderbufferParameteriv
- cdef glGetShaderInfoLog_type glGetShaderInfoLog
- cdef glGetShaderSource_type glGetShaderSource
- cdef glGetShaderiv_type glGetShaderiv
- cdef glGetString_type glGetString
- cdef glGetStringi_type glGetStringi
- cdef glGetTexParameterfv_type glGetTexParameterfv
- cdef glGetTexParameteriv_type glGetTexParameteriv
- cdef glGetTransformFeedbackVarying_type glGetTransformFeedbackVarying
- cdef glGetUniformLocation_type glGetUniformLocation
- cdef glGetUniformfv_type glGetUniformfv
- cdef glGetUniformiv_type glGetUniformiv
- cdef glGetUniformuiv_type glGetUniformuiv
- cdef glGetVertexAttribIiv_type glGetVertexAttribIiv
- cdef glGetVertexAttribIuiv_type glGetVertexAttribIuiv
- cdef glGetVertexAttribPointerv_type glGetVertexAttribPointerv
- cdef glGetVertexAttribfv_type glGetVertexAttribfv
- cdef glGetVertexAttribiv_type glGetVertexAttribiv
- cdef glHint_type glHint
- cdef glIsBuffer_type glIsBuffer
- cdef glIsEnabled_type glIsEnabled
- cdef glIsFramebuffer_type glIsFramebuffer
- cdef glIsProgram_type glIsProgram
- cdef glIsQuery_type glIsQuery
- cdef glIsRenderbuffer_type glIsRenderbuffer
- cdef glIsShader_type glIsShader
- cdef glIsTexture_type glIsTexture
- cdef glIsVertexArray_type glIsVertexArray
- cdef glLineWidth_type glLineWidth
- cdef glLinkProgram_type glLinkProgram
- cdef glMapBufferRange_type glMapBufferRange
- cdef glPixelStorei_type glPixelStorei
- cdef glPolygonOffset_type glPolygonOffset
- cdef glReadBuffer_type glReadBuffer
- cdef glReadPixels_type glReadPixels
- cdef glRenderbufferStorage_type glRenderbufferStorage
- cdef glRenderbufferStorageMultisample_type glRenderbufferStorageMultisample
- cdef glSampleCoverage_type glSampleCoverage
- cdef glScissor_type glScissor
- cdef glShaderSource_type glShaderSource
- cdef glStencilFunc_type glStencilFunc
- cdef glStencilFuncSeparate_type glStencilFuncSeparate
- cdef glStencilMask_type glStencilMask
- cdef glStencilMaskSeparate_type glStencilMaskSeparate
- cdef glStencilOp_type glStencilOp
- cdef glStencilOpSeparate_type glStencilOpSeparate
- cdef glTexImage2D_type glTexImage2D
- cdef glTexImage3D_type glTexImage3D
- cdef glTexParameterf_type glTexParameterf
- cdef glTexParameterfv_type glTexParameterfv
- cdef glTexParameteri_type glTexParameteri
- cdef glTexParameteriv_type glTexParameteriv
- cdef glTexSubImage2D_type glTexSubImage2D
- cdef glTexSubImage3D_type glTexSubImage3D
- cdef glTransformFeedbackVaryings_type glTransformFeedbackVaryings
- cdef glUniform1f_type glUniform1f
- cdef glUniform1fv_type glUniform1fv
- cdef glUniform1i_type glUniform1i
- cdef glUniform1iv_type glUniform1iv
- cdef glUniform1ui_type glUniform1ui
- cdef glUniform1uiv_type glUniform1uiv
- cdef glUniform2f_type glUniform2f
- cdef glUniform2fv_type glUniform2fv
- cdef glUniform2i_type glUniform2i
- cdef glUniform2iv_type glUniform2iv
- cdef glUniform2ui_type glUniform2ui
- cdef glUniform2uiv_type glUniform2uiv
- cdef glUniform3f_type glUniform3f
- cdef glUniform3fv_type glUniform3fv
- cdef glUniform3i_type glUniform3i
- cdef glUniform3iv_type glUniform3iv
- cdef glUniform3ui_type glUniform3ui
- cdef glUniform3uiv_type glUniform3uiv
- cdef glUniform4f_type glUniform4f
- cdef glUniform4fv_type glUniform4fv
- cdef glUniform4i_type glUniform4i
- cdef glUniform4iv_type glUniform4iv
- cdef glUniform4ui_type glUniform4ui
- cdef glUniform4uiv_type glUniform4uiv
- cdef glUniformMatrix2fv_type glUniformMatrix2fv
- cdef glUniformMatrix2x3fv_type glUniformMatrix2x3fv
- cdef glUniformMatrix2x4fv_type glUniformMatrix2x4fv
- cdef glUniformMatrix3fv_type glUniformMatrix3fv
- cdef glUniformMatrix3x2fv_type glUniformMatrix3x2fv
- cdef glUniformMatrix3x4fv_type glUniformMatrix3x4fv
- cdef glUniformMatrix4fv_type glUniformMatrix4fv
- cdef glUniformMatrix4x2fv_type glUniformMatrix4x2fv
- cdef glUniformMatrix4x3fv_type glUniformMatrix4x3fv
- cdef glUnmapBuffer_type glUnmapBuffer
- cdef glUseProgram_type glUseProgram
- cdef glValidateProgram_type glValidateProgram
- cdef glVertexAttrib1f_type glVertexAttrib1f
- cdef glVertexAttrib1fv_type glVertexAttrib1fv
- cdef glVertexAttrib2f_type glVertexAttrib2f
- cdef glVertexAttrib2fv_type glVertexAttrib2fv
- cdef glVertexAttrib3f_type glVertexAttrib3f
- cdef glVertexAttrib3fv_type glVertexAttrib3fv
- cdef glVertexAttrib4f_type glVertexAttrib4f
- cdef glVertexAttrib4fv_type glVertexAttrib4fv
- cdef glVertexAttribI4i_type glVertexAttribI4i
- cdef glVertexAttribI4iv_type glVertexAttribI4iv
- cdef glVertexAttribI4ui_type glVertexAttribI4ui
- cdef glVertexAttribI4uiv_type glVertexAttribI4uiv
- cdef glVertexAttribIPointer_type glVertexAttribIPointer
- cdef glVertexAttribPointer_type glVertexAttribPointer
- cdef glViewport_type glViewport
- def load():
- global glActiveTexture
- glActiveTexture = <glActiveTexture_type> find_gl_command([b'glActiveTexture', b'glActiveTextureARB'])
- global glAttachShader
- glAttachShader = <glAttachShader_type> find_gl_command([b'glAttachShader'])
- global glBeginQuery
- glBeginQuery = <glBeginQuery_type> find_gl_command([b'glBeginQuery', b'glBeginQueryARB'])
- global glBeginTransformFeedback
- glBeginTransformFeedback = <glBeginTransformFeedback_type> find_gl_command([b'glBeginTransformFeedback', b'glBeginTransformFeedbackEXT', b'glBeginTransformFeedbackNV'])
- global glBindAttribLocation
- glBindAttribLocation = <glBindAttribLocation_type> find_gl_command([b'glBindAttribLocation', b'glBindAttribLocationARB'])
- global glBindBuffer
- glBindBuffer = <glBindBuffer_type> find_gl_command([b'glBindBuffer', b'glBindBufferARB'])
- global glBindBufferBase
- glBindBufferBase = <glBindBufferBase_type> find_gl_command([b'glBindBufferBase', b'glBindBufferBaseEXT', b'glBindBufferBaseNV'])
- global glBindBufferRange
- glBindBufferRange = <glBindBufferRange_type> find_gl_command([b'glBindBufferRange', b'glBindBufferRangeEXT', b'glBindBufferRangeNV'])
- global glBindFramebuffer
- glBindFramebuffer = <glBindFramebuffer_type> find_gl_command([b'glBindFramebuffer', b'glBindFramebufferEXT'])
- global glBindRenderbuffer
- glBindRenderbuffer = <glBindRenderbuffer_type> find_gl_command([b'glBindRenderbuffer', b'glBindRenderbufferEXT'])
- global glBindTexture
- glBindTexture = <glBindTexture_type> find_gl_command([b'glBindTexture', b'glBindTextureEXT'])
- global glBindVertexArray
- glBindVertexArray = <glBindVertexArray_type> find_gl_command([b'glBindVertexArray', b'glBindVertexArrayOES'])
- global glBlendColor
- glBlendColor = <glBlendColor_type> find_gl_command([b'glBlendColor', b'glBlendColorEXT'])
- global glBlendEquation
- glBlendEquation = <glBlendEquation_type> find_gl_command([b'glBlendEquation', b'glBlendEquationEXT'])
- global glBlendEquationSeparate
- glBlendEquationSeparate = <glBlendEquationSeparate_type> find_gl_command([b'glBlendEquationSeparate', b'glBlendEquationSeparateEXT'])
- global glBlendFunc
- glBlendFunc = <glBlendFunc_type> find_gl_command([b'glBlendFunc'])
- global glBlendFuncSeparate
- glBlendFuncSeparate = <glBlendFuncSeparate_type> find_gl_command([b'glBlendFuncSeparate', b'glBlendFuncSeparateEXT', b'glBlendFuncSeparateINGR'])
- global glBlitFramebuffer
- glBlitFramebuffer = <glBlitFramebuffer_type> find_gl_command([b'glBlitFramebuffer', b'glBlitFramebufferEXT', b'glBlitFramebufferNV'])
- global glBufferData
- glBufferData = <glBufferData_type> find_gl_command([b'glBufferData', b'glBufferDataARB'])
- global glBufferSubData
- glBufferSubData = <glBufferSubData_type> find_gl_command([b'glBufferSubData', b'glBufferSubDataARB'])
- global glCheckFramebufferStatus
- glCheckFramebufferStatus = <glCheckFramebufferStatus_type> find_gl_command([b'glCheckFramebufferStatus', b'glCheckFramebufferStatusEXT'])
- global glClear
- glClear = <glClear_type> find_gl_command([b'glClear'])
- global glClearBufferfi
- glClearBufferfi = <glClearBufferfi_type> find_gl_command([b'glClearBufferfi'])
- global glClearBufferfv
- glClearBufferfv = <glClearBufferfv_type> find_gl_command([b'glClearBufferfv'])
- global glClearBufferiv
- glClearBufferiv = <glClearBufferiv_type> find_gl_command([b'glClearBufferiv'])
- global glClearBufferuiv
- glClearBufferuiv = <glClearBufferuiv_type> find_gl_command([b'glClearBufferuiv'])
- global glClearColor
- glClearColor = <glClearColor_type> find_gl_command([b'glClearColor'])
- global glClearStencil
- glClearStencil = <glClearStencil_type> find_gl_command([b'glClearStencil'])
- global glColorMask
- glColorMask = <glColorMask_type> find_gl_command([b'glColorMask'])
- global glCompileShader
- glCompileShader = <glCompileShader_type> find_gl_command([b'glCompileShader', b'glCompileShaderARB'])
- global glCompressedTexImage2D
- glCompressedTexImage2D = <glCompressedTexImage2D_type> find_gl_command([b'glCompressedTexImage2D', b'glCompressedTexImage2DARB'])
- global glCompressedTexImage3D
- glCompressedTexImage3D = <glCompressedTexImage3D_type> find_gl_command([b'glCompressedTexImage3D', b'glCompressedTexImage3DARB'])
- global glCompressedTexSubImage2D
- glCompressedTexSubImage2D = <glCompressedTexSubImage2D_type> find_gl_command([b'glCompressedTexSubImage2D', b'glCompressedTexSubImage2DARB'])
- global glCompressedTexSubImage3D
- glCompressedTexSubImage3D = <glCompressedTexSubImage3D_type> find_gl_command([b'glCompressedTexSubImage3D', b'glCompressedTexSubImage3DARB'])
- global glCopyTexImage2D
- glCopyTexImage2D = <glCopyTexImage2D_type> find_gl_command([b'glCopyTexImage2D', b'glCopyTexImage2DEXT'])
- global glCopyTexSubImage2D
- glCopyTexSubImage2D = <glCopyTexSubImage2D_type> find_gl_command([b'glCopyTexSubImage2D', b'glCopyTexSubImage2DEXT'])
- global glCopyTexSubImage3D
- glCopyTexSubImage3D = <glCopyTexSubImage3D_type> find_gl_command([b'glCopyTexSubImage3D', b'glCopyTexSubImage3DEXT'])
- global glCreateProgram
- glCreateProgram = <glCreateProgram_type> find_gl_command([b'glCreateProgram', b'glCreateProgramObjectARB'])
- global glCreateShader
- glCreateShader = <glCreateShader_type> find_gl_command([b'glCreateShader', b'glCreateShaderObjectARB'])
- global glCullFace
- glCullFace = <glCullFace_type> find_gl_command([b'glCullFace'])
- global glDeleteBuffers
- glDeleteBuffers = <glDeleteBuffers_type> find_gl_command([b'glDeleteBuffers', b'glDeleteBuffersARB'])
- global glDeleteFramebuffers
- glDeleteFramebuffers = <glDeleteFramebuffers_type> find_gl_command([b'glDeleteFramebuffers', b'glDeleteFramebuffersEXT'])
- global glDeleteProgram
- glDeleteProgram = <glDeleteProgram_type> find_gl_command([b'glDeleteProgram'])
- global glDeleteQueries
- glDeleteQueries = <glDeleteQueries_type> find_gl_command([b'glDeleteQueries', b'glDeleteQueriesARB'])
- global glDeleteRenderbuffers
- glDeleteRenderbuffers = <glDeleteRenderbuffers_type> find_gl_command([b'glDeleteRenderbuffers', b'glDeleteRenderbuffersEXT'])
- global glDeleteShader
- glDeleteShader = <glDeleteShader_type> find_gl_command([b'glDeleteShader'])
- global glDeleteTextures
- glDeleteTextures = <glDeleteTextures_type> find_gl_command([b'glDeleteTextures'])
- global glDeleteVertexArrays
- glDeleteVertexArrays = <glDeleteVertexArrays_type> find_gl_command([b'glDeleteVertexArrays', b'glDeleteVertexArraysAPPLE', b'glDeleteVertexArraysOES'])
- global glDepthFunc
- glDepthFunc = <glDepthFunc_type> find_gl_command([b'glDepthFunc'])
- global glDepthMask
- glDepthMask = <glDepthMask_type> find_gl_command([b'glDepthMask'])
- global glDetachShader
- glDetachShader = <glDetachShader_type> find_gl_command([b'glDetachShader'])
- global glDisable
- glDisable = <glDisable_type> find_gl_command([b'glDisable'])
- global glDisableVertexAttribArray
- glDisableVertexAttribArray = <glDisableVertexAttribArray_type> find_gl_command([b'glDisableVertexAttribArray', b'glDisableVertexAttribArrayARB'])
- global glDrawArrays
- glDrawArrays = <glDrawArrays_type> find_gl_command([b'glDrawArrays', b'glDrawArraysEXT'])
- global glDrawBuffers
- glDrawBuffers = <glDrawBuffers_type> find_gl_command([b'glDrawBuffers', b'glDrawBuffersARB', b'glDrawBuffersATI', b'glDrawBuffersEXT'])
- global glDrawElements
- glDrawElements = <glDrawElements_type> find_gl_command([b'glDrawElements'])
- global glDrawRangeElements
- glDrawRangeElements = <glDrawRangeElements_type> find_gl_command([b'glDrawRangeElements', b'glDrawRangeElementsEXT'])
- global glEnable
- glEnable = <glEnable_type> find_gl_command([b'glEnable'])
- global glEnableVertexAttribArray
- glEnableVertexAttribArray = <glEnableVertexAttribArray_type> find_gl_command([b'glEnableVertexAttribArray', b'glEnableVertexAttribArrayARB'])
- global glEndQuery
- glEndQuery = <glEndQuery_type> find_gl_command([b'glEndQuery', b'glEndQueryARB'])
- global glEndTransformFeedback
- glEndTransformFeedback = <glEndTransformFeedback_type> find_gl_command([b'glEndTransformFeedback', b'glEndTransformFeedbackEXT', b'glEndTransformFeedbackNV'])
- global glFinish
- glFinish = <glFinish_type> find_gl_command([b'glFinish'])
- global glFlush
- glFlush = <glFlush_type> find_gl_command([b'glFlush'])
- global glFlushMappedBufferRange
- glFlushMappedBufferRange = <glFlushMappedBufferRange_type> find_gl_command([b'glFlushMappedBufferRange', b'glFlushMappedBufferRangeAPPLE', b'glFlushMappedBufferRangeEXT'])
- global glFramebufferRenderbuffer
- glFramebufferRenderbuffer = <glFramebufferRenderbuffer_type> find_gl_command([b'glFramebufferRenderbuffer', b'glFramebufferRenderbufferEXT'])
- global glFramebufferTexture2D
- glFramebufferTexture2D = <glFramebufferTexture2D_type> find_gl_command([b'glFramebufferTexture2D', b'glFramebufferTexture2DEXT'])
- global glFramebufferTextureLayer
- glFramebufferTextureLayer = <glFramebufferTextureLayer_type> find_gl_command([b'glFramebufferTextureLayer', b'glFramebufferTextureLayerARB', b'glFramebufferTextureLayerEXT'])
- global glFrontFace
- glFrontFace = <glFrontFace_type> find_gl_command([b'glFrontFace'])
- global glGenBuffers
- glGenBuffers = <glGenBuffers_type> find_gl_command([b'glGenBuffers', b'glGenBuffersARB'])
- global glGenFramebuffers
- glGenFramebuffers = <glGenFramebuffers_type> find_gl_command([b'glGenFramebuffers', b'glGenFramebuffersEXT'])
- global glGenQueries
- glGenQueries = <glGenQueries_type> find_gl_command([b'glGenQueries', b'glGenQueriesARB'])
- global glGenRenderbuffers
- glGenRenderbuffers = <glGenRenderbuffers_type> find_gl_command([b'glGenRenderbuffers', b'glGenRenderbuffersEXT'])
- global glGenTextures
- glGenTextures = <glGenTextures_type> find_gl_command([b'glGenTextures'])
- global glGenVertexArrays
- glGenVertexArrays = <glGenVertexArrays_type> find_gl_command([b'glGenVertexArrays', b'glGenVertexArraysAPPLE', b'glGenVertexArraysOES'])
- global glGenerateMipmap
- glGenerateMipmap = <glGenerateMipmap_type> find_gl_command([b'glGenerateMipmap', b'glGenerateMipmapEXT'])
- global glGetActiveAttrib
- glGetActiveAttrib = <glGetActiveAttrib_type> find_gl_command([b'glGetActiveAttrib', b'glGetActiveAttribARB'])
- global glGetActiveUniform
- glGetActiveUniform = <glGetActiveUniform_type> find_gl_command([b'glGetActiveUniform', b'glGetActiveUniformARB'])
- global glGetAttachedShaders
- glGetAttachedShaders = <glGetAttachedShaders_type> find_gl_command([b'glGetAttachedShaders'])
- global glGetAttribLocation
- glGetAttribLocation = <glGetAttribLocation_type> find_gl_command([b'glGetAttribLocation', b'glGetAttribLocationARB'])
- global glGetBooleanv
- glGetBooleanv = <glGetBooleanv_type> find_gl_command([b'glGetBooleanv'])
- global glGetBufferParameteriv
- glGetBufferParameteriv = <glGetBufferParameteriv_type> find_gl_command([b'glGetBufferParameteriv', b'glGetBufferParameterivARB'])
- global glGetBufferPointerv
- glGetBufferPointerv = <glGetBufferPointerv_type> find_gl_command([b'glGetBufferPointerv', b'glGetBufferPointervARB', b'glGetBufferPointervOES'])
- global glGetError
- glGetError = <glGetError_type> find_gl_command([b'glGetError'])
- global glGetFloatv
- glGetFloatv = <glGetFloatv_type> find_gl_command([b'glGetFloatv'])
- global glGetFragDataLocation
- glGetFragDataLocation = <glGetFragDataLocation_type> find_gl_command([b'glGetFragDataLocation', b'glGetFragDataLocationEXT'])
- global glGetFramebufferAttachmentParameteriv
- glGetFramebufferAttachmentParameteriv = <glGetFramebufferAttachmentParameteriv_type> find_gl_command([b'glGetFramebufferAttachmentParameteriv', b'glGetFramebufferAttachmentParameterivEXT'])
- global glGetIntegeri_v
- glGetIntegeri_v = <glGetIntegeri_v_type> find_gl_command([b'glGetIntegeri_v', b'glGetIntegerIndexedvEXT'])
- global glGetIntegerv
- glGetIntegerv = <glGetIntegerv_type> find_gl_command([b'glGetIntegerv'])
- global glGetProgramInfoLog
- glGetProgramInfoLog = <glGetProgramInfoLog_type> find_gl_command([b'glGetProgramInfoLog'])
- global glGetProgramiv
- glGetProgramiv = <glGetProgramiv_type> find_gl_command([b'glGetProgramiv'])
- global glGetQueryObjectuiv
- glGetQueryObjectuiv = <glGetQueryObjectuiv_type> find_gl_command([b'glGetQueryObjectuiv', b'glGetQueryObjectuivARB'])
- global glGetQueryiv
- glGetQueryiv = <glGetQueryiv_type> find_gl_command([b'glGetQueryiv', b'glGetQueryivARB'])
- global glGetRenderbufferParameteriv
- glGetRenderbufferParameteriv = <glGetRenderbufferParameteriv_type> find_gl_command([b'glGetRenderbufferParameteriv', b'glGetRenderbufferParameterivEXT'])
- global glGetShaderInfoLog
- glGetShaderInfoLog = <glGetShaderInfoLog_type> find_gl_command([b'glGetShaderInfoLog'])
- global glGetShaderSource
- glGetShaderSource = <glGetShaderSource_type> find_gl_command([b'glGetShaderSource', b'glGetShaderSourceARB'])
- global glGetShaderiv
- glGetShaderiv = <glGetShaderiv_type> find_gl_command([b'glGetShaderiv'])
- global glGetString
- glGetString = <glGetString_type> find_gl_command([b'glGetString'])
- global glGetStringi
- glGetStringi = <glGetStringi_type> find_gl_command([b'glGetStringi'])
- global glGetTexParameterfv
- glGetTexParameterfv = <glGetTexParameterfv_type> find_gl_command([b'glGetTexParameterfv'])
- global glGetTexParameteriv
- glGetTexParameteriv = <glGetTexParameteriv_type> find_gl_command([b'glGetTexParameteriv'])
- global glGetTransformFeedbackVarying
- glGetTransformFeedbackVarying = <glGetTransformFeedbackVarying_type> find_gl_command([b'glGetTransformFeedbackVarying', b'glGetTransformFeedbackVaryingEXT'])
- global glGetUniformLocation
- glGetUniformLocation = <glGetUniformLocation_type> find_gl_command([b'glGetUniformLocation', b'glGetUniformLocationARB'])
- global glGetUniformfv
- glGetUniformfv = <glGetUniformfv_type> find_gl_command([b'glGetUniformfv', b'glGetUniformfvARB'])
- global glGetUniformiv
- glGetUniformiv = <glGetUniformiv_type> find_gl_command([b'glGetUniformiv', b'glGetUniformivARB'])
- global glGetUniformuiv
- glGetUniformuiv = <glGetUniformuiv_type> find_gl_command([b'glGetUniformuiv', b'glGetUniformuivEXT'])
- global glGetVertexAttribIiv
- glGetVertexAttribIiv = <glGetVertexAttribIiv_type> find_gl_command([b'glGetVertexAttribIiv', b'glGetVertexAttribIivEXT'])
- global glGetVertexAttribIuiv
- glGetVertexAttribIuiv = <glGetVertexAttribIuiv_type> find_gl_command([b'glGetVertexAttribIuiv', b'glGetVertexAttribIuivEXT'])
- global glGetVertexAttribPointerv
- glGetVertexAttribPointerv = <glGetVertexAttribPointerv_type> find_gl_command([b'glGetVertexAttribPointerv', b'glGetVertexAttribPointervARB', b'glGetVertexAttribPointervNV'])
- global glGetVertexAttribfv
- glGetVertexAttribfv = <glGetVertexAttribfv_type> find_gl_command([b'glGetVertexAttribfv', b'glGetVertexAttribfvARB', b'glGetVertexAttribfvNV'])
- global glGetVertexAttribiv
- glGetVertexAttribiv = <glGetVertexAttribiv_type> find_gl_command([b'glGetVertexAttribiv', b'glGetVertexAttribivARB', b'glGetVertexAttribivNV'])
- global glHint
- glHint = <glHint_type> find_gl_command([b'glHint'])
- global glIsBuffer
- glIsBuffer = <glIsBuffer_type> find_gl_command([b'glIsBuffer', b'glIsBufferARB'])
- global glIsEnabled
- glIsEnabled = <glIsEnabled_type> find_gl_command([b'glIsEnabled'])
- global glIsFramebuffer
- glIsFramebuffer = <glIsFramebuffer_type> find_gl_command([b'glIsFramebuffer', b'glIsFramebufferEXT'])
- global glIsProgram
- glIsProgram = <glIsProgram_type> find_gl_command([b'glIsProgram'])
- global glIsQuery
- glIsQuery = <glIsQuery_type> find_gl_command([b'glIsQuery', b'glIsQueryARB'])
- global glIsRenderbuffer
- glIsRenderbuffer = <glIsRenderbuffer_type> find_gl_command([b'glIsRenderbuffer', b'glIsRenderbufferEXT'])
- global glIsShader
- glIsShader = <glIsShader_type> find_gl_command([b'glIsShader'])
- global glIsTexture
- glIsTexture = <glIsTexture_type> find_gl_command([b'glIsTexture'])
- global glIsVertexArray
- glIsVertexArray = <glIsVertexArray_type> find_gl_command([b'glIsVertexArray', b'glIsVertexArrayAPPLE', b'glIsVertexArrayOES'])
- global glLineWidth
- glLineWidth = <glLineWidth_type> find_gl_command([b'glLineWidth'])
- global glLinkProgram
- glLinkProgram = <glLinkProgram_type> find_gl_command([b'glLinkProgram', b'glLinkProgramARB'])
- global glMapBufferRange
- glMapBufferRange = <glMapBufferRange_type> find_gl_command([b'glMapBufferRange', b'glMapBufferRangeEXT'])
- global glPixelStorei
- glPixelStorei = <glPixelStorei_type> find_gl_command([b'glPixelStorei'])
- global glPolygonOffset
- glPolygonOffset = <glPolygonOffset_type> find_gl_command([b'glPolygonOffset'])
- global glReadBuffer
- glReadBuffer = <glReadBuffer_type> find_gl_command([b'glReadBuffer'])
- global glReadPixels
- glReadPixels = <glReadPixels_type> find_gl_command([b'glReadPixels'])
- global glRenderbufferStorage
- glRenderbufferStorage = <glRenderbufferStorage_type> find_gl_command([b'glRenderbufferStorage', b'glRenderbufferStorageEXT'])
- global glRenderbufferStorageMultisample
- glRenderbufferStorageMultisample = <glRenderbufferStorageMultisample_type> find_gl_command([b'glRenderbufferStorageMultisample', b'glRenderbufferStorageMultisampleEXT', b'glRenderbufferStorageMultisampleNV'])
- global glSampleCoverage
- glSampleCoverage = <glSampleCoverage_type> find_gl_command([b'glSampleCoverage', b'glSampleCoverageARB'])
- global glScissor
- glScissor = <glScissor_type> find_gl_command([b'glScissor'])
- global glShaderSource
- glShaderSource = <glShaderSource_type> find_gl_command([b'glShaderSource', b'glShaderSourceARB'])
- global glStencilFunc
- glStencilFunc = <glStencilFunc_type> find_gl_command([b'glStencilFunc'])
- global glStencilFuncSeparate
- glStencilFuncSeparate = <glStencilFuncSeparate_type> find_gl_command([b'glStencilFuncSeparate'])
- global glStencilMask
- glStencilMask = <glStencilMask_type> find_gl_command([b'glStencilMask'])
- global glStencilMaskSeparate
- glStencilMaskSeparate = <glStencilMaskSeparate_type> find_gl_command([b'glStencilMaskSeparate'])
- global glStencilOp
- glStencilOp = <glStencilOp_type> find_gl_command([b'glStencilOp'])
- global glStencilOpSeparate
- glStencilOpSeparate = <glStencilOpSeparate_type> find_gl_command([b'glStencilOpSeparate', b'glStencilOpSeparateATI'])
- global glTexImage2D
- glTexImage2D = <glTexImage2D_type> find_gl_command([b'glTexImage2D'])
- global glTexImage3D
- glTexImage3D = <glTexImage3D_type> find_gl_command([b'glTexImage3D', b'glTexImage3DEXT'])
- global glTexParameterf
- glTexParameterf = <glTexParameterf_type> find_gl_command([b'glTexParameterf'])
- global glTexParameterfv
- glTexParameterfv = <glTexParameterfv_type> find_gl_command([b'glTexParameterfv'])
- global glTexParameteri
- glTexParameteri = <glTexParameteri_type> find_gl_command([b'glTexParameteri'])
- global glTexParameteriv
- glTexParameteriv = <glTexParameteriv_type> find_gl_command([b'glTexParameteriv'])
- global glTexSubImage2D
- glTexSubImage2D = <glTexSubImage2D_type> find_gl_command([b'glTexSubImage2D', b'glTexSubImage2DEXT'])
- global glTexSubImage3D
- glTexSubImage3D = <glTexSubImage3D_type> find_gl_command([b'glTexSubImage3D', b'glTexSubImage3DEXT'])
- global glTransformFeedbackVaryings
- glTransformFeedbackVaryings = <glTransformFeedbackVaryings_type> find_gl_command([b'glTransformFeedbackVaryings', b'glTransformFeedbackVaryingsEXT'])
- global glUniform1f
- glUniform1f = <glUniform1f_type> find_gl_command([b'glUniform1f', b'glUniform1fARB'])
- global glUniform1fv
- glUniform1fv = <glUniform1fv_type> find_gl_command([b'glUniform1fv', b'glUniform1fvARB'])
- global glUniform1i
- glUniform1i = <glUniform1i_type> find_gl_command([b'glUniform1i', b'glUniform1iARB'])
- global glUniform1iv
- glUniform1iv = <glUniform1iv_type> find_gl_command([b'glUniform1iv', b'glUniform1ivARB'])
- global glUniform1ui
- glUniform1ui = <glUniform1ui_type> find_gl_command([b'glUniform1ui', b'glUniform1uiEXT'])
- global glUniform1uiv
- glUniform1uiv = <glUniform1uiv_type> find_gl_command([b'glUniform1uiv', b'glUniform1uivEXT'])
- global glUniform2f
- glUniform2f = <glUniform2f_type> find_gl_command([b'glUniform2f', b'glUniform2fARB'])
- global glUniform2fv
- glUniform2fv = <glUniform2fv_type> find_gl_command([b'glUniform2fv', b'glUniform2fvARB'])
- global glUniform2i
- glUniform2i = <glUniform2i_type> find_gl_command([b'glUniform2i', b'glUniform2iARB'])
- global glUniform2iv
- glUniform2iv = <glUniform2iv_type> find_gl_command([b'glUniform2iv', b'glUniform2ivARB'])
- global glUniform2ui
- glUniform2ui = <glUniform2ui_type> find_gl_command([b'glUniform2ui', b'glUniform2uiEXT'])
- global glUniform2uiv
- glUniform2uiv = <glUniform2uiv_type> find_gl_command([b'glUniform2uiv', b'glUniform2uivEXT'])
- global glUniform3f
- glUniform3f = <glUniform3f_type> find_gl_command([b'glUniform3f', b'glUniform3fARB'])
- global glUniform3fv
- glUniform3fv = <glUniform3fv_type> find_gl_command([b'glUniform3fv', b'glUniform3fvARB'])
- global glUniform3i
- glUniform3i = <glUniform3i_type> find_gl_command([b'glUniform3i', b'glUniform3iARB'])
- global glUniform3iv
- glUniform3iv = <glUniform3iv_type> find_gl_command([b'glUniform3iv', b'glUniform3ivARB'])
- global glUniform3ui
- glUniform3ui = <glUniform3ui_type> find_gl_command([b'glUniform3ui', b'glUniform3uiEXT'])
- global glUniform3uiv
- glUniform3uiv = <glUniform3uiv_type> find_gl_command([b'glUniform3uiv', b'glUniform3uivEXT'])
- global glUniform4f
- glUniform4f = <glUniform4f_type> find_gl_command([b'glUniform4f', b'glUniform4fARB'])
- global glUniform4fv
- glUniform4fv = <glUniform4fv_type> find_gl_command([b'glUniform4fv', b'glUniform4fvARB'])
- global glUniform4i
- glUniform4i = <glUniform4i_type> find_gl_command([b'glUniform4i', b'glUniform4iARB'])
- global glUniform4iv
- glUniform4iv = <glUniform4iv_type> find_gl_command([b'glUniform4iv', b'glUniform4ivARB'])
- global glUniform4ui
- glUniform4ui = <glUniform4ui_type> find_gl_command([b'glUniform4ui', b'glUniform4uiEXT'])
- global glUniform4uiv
- glUniform4uiv = <glUniform4uiv_type> find_gl_command([b'glUniform4uiv', b'glUniform4uivEXT'])
- global glUniformMatrix2fv
- glUniformMatrix2fv = <glUniformMatrix2fv_type> find_gl_command([b'glUniformMatrix2fv', b'glUniformMatrix2fvARB'])
- global glUniformMatrix2x3fv
- glUniformMatrix2x3fv = <glUniformMatrix2x3fv_type> find_gl_command([b'glUniformMatrix2x3fv', b'glUniformMatrix2x3fvNV'])
- global glUniformMatrix2x4fv
- glUniformMatrix2x4fv = <glUniformMatrix2x4fv_type> find_gl_command([b'glUniformMatrix2x4fv', b'glUniformMatrix2x4fvNV'])
- global glUniformMatrix3fv
- glUniformMatrix3fv = <glUniformMatrix3fv_type> find_gl_command([b'glUniformMatrix3fv', b'glUniformMatrix3fvARB'])
- global glUniformMatrix3x2fv
- glUniformMatrix3x2fv = <glUniformMatrix3x2fv_type> find_gl_command([b'glUniformMatrix3x2fv', b'glUniformMatrix3x2fvNV'])
- global glUniformMatrix3x4fv
- glUniformMatrix3x4fv = <glUniformMatrix3x4fv_type> find_gl_command([b'glUniformMatrix3x4fv', b'glUniformMatrix3x4fvNV'])
- global glUniformMatrix4fv
- glUniformMatrix4fv = <glUniformMatrix4fv_type> find_gl_command([b'glUniformMatrix4fv', b'glUniformMatrix4fvARB'])
- global glUniformMatrix4x2fv
- glUniformMatrix4x2fv = <glUniformMatrix4x2fv_type> find_gl_command([b'glUniformMatrix4x2fv', b'glUniformMatrix4x2fvNV'])
- global glUniformMatrix4x3fv
- glUniformMatrix4x3fv = <glUniformMatrix4x3fv_type> find_gl_command([b'glUniformMatrix4x3fv', b'glUniformMatrix4x3fvNV'])
- global glUnmapBuffer
- glUnmapBuffer = <glUnmapBuffer_type> find_gl_command([b'glUnmapBuffer', b'glUnmapBufferARB', b'glUnmapBufferOES'])
- global glUseProgram
- glUseProgram = <glUseProgram_type> find_gl_command([b'glUseProgram', b'glUseProgramObjectARB'])
- global glValidateProgram
- glValidateProgram = <glValidateProgram_type> find_gl_command([b'glValidateProgram', b'glValidateProgramARB'])
- global glVertexAttrib1f
- glVertexAttrib1f = <glVertexAttrib1f_type> find_gl_command([b'glVertexAttrib1f', b'glVertexAttrib1fARB', b'glVertexAttrib1fNV'])
- global glVertexAttrib1fv
- glVertexAttrib1fv = <glVertexAttrib1fv_type> find_gl_command([b'glVertexAttrib1fv', b'glVertexAttrib1fvARB', b'glVertexAttrib1fvNV'])
- global glVertexAttrib2f
- glVertexAttrib2f = <glVertexAttrib2f_type> find_gl_command([b'glVertexAttrib2f', b'glVertexAttrib2fARB', b'glVertexAttrib2fNV'])
- global glVertexAttrib2fv
- glVertexAttrib2fv = <glVertexAttrib2fv_type> find_gl_command([b'glVertexAttrib2fv', b'glVertexAttrib2fvARB', b'glVertexAttrib2fvNV'])
- global glVertexAttrib3f
- glVertexAttrib3f = <glVertexAttrib3f_type> find_gl_command([b'glVertexAttrib3f', b'glVertexAttrib3fARB', b'glVertexAttrib3fNV'])
- global glVertexAttrib3fv
- glVertexAttrib3fv = <glVertexAttrib3fv_type> find_gl_command([b'glVertexAttrib3fv', b'glVertexAttrib3fvARB', b'glVertexAttrib3fvNV'])
- global glVertexAttrib4f
- glVertexAttrib4f = <glVertexAttrib4f_type> find_gl_command([b'glVertexAttrib4f', b'glVertexAttrib4fARB', b'glVertexAttrib4fNV'])
- global glVertexAttrib4fv
- glVertexAttrib4fv = <glVertexAttrib4fv_type> find_gl_command([b'glVertexAttrib4fv', b'glVertexAttrib4fvARB', b'glVertexAttrib4fvNV'])
- global glVertexAttribI4i
- glVertexAttribI4i = <glVertexAttribI4i_type> find_gl_command([b'glVertexAttribI4i', b'glVertexAttribI4iEXT'])
- global glVertexAttribI4iv
- glVertexAttribI4iv = <glVertexAttribI4iv_type> find_gl_command([b'glVertexAttribI4iv', b'glVertexAttribI4ivEXT'])
- global glVertexAttribI4ui
- glVertexAttribI4ui = <glVertexAttribI4ui_type> find_gl_command([b'glVertexAttribI4ui', b'glVertexAttribI4uiEXT'])
- global glVertexAttribI4uiv
- glVertexAttribI4uiv = <glVertexAttribI4uiv_type> find_gl_command([b'glVertexAttribI4uiv', b'glVertexAttribI4uivEXT'])
- global glVertexAttribIPointer
- glVertexAttribIPointer = <glVertexAttribIPointer_type> find_gl_command([b'glVertexAttribIPointer', b'glVertexAttribIPointerEXT'])
- global glVertexAttribPointer
- glVertexAttribPointer = <glVertexAttribPointer_type> find_gl_command([b'glVertexAttribPointer', b'glVertexAttribPointerARB'])
- global glViewport
- glViewport = <glViewport_type> find_gl_command([b'glViewport'])