/FD3/FlashDevelop/Bin/Debug/Library/AS3/frameworks/FlashIDE/fl/controls/ProgressBar.as
https://bitbucket.org/kkszysiu/flashdevelop · ActionScript · 239 lines · 70 code · 4 blank · 165 comment · 0 complexity · c8ec4c08dca0aa8b7deefd17c78b67c0 MD5 · raw file
- package fl.controls
- {
- import fl.controls.progressBarClasses.IndeterminateBar;
- import fl.controls.ProgressBarDirection;
- import fl.controls.ProgressBarMode;
- import fl.core.InvalidationType;
- import fl.core.UIComponent;
- import flash.display.DisplayObject;
- import flash.display.Sprite;
- import flash.events.Event;
- import flash.events.EventDispatcher;
- import flash.events.ProgressEvent;
-
- /**
- * Dispatched when the load operation completes.
*
* @eventType flash.events.Event.COMPLETE
*
* @includeExample examples/ProgressBar.complete.1.as -noswf
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- [Event("complete", type="flash.events.Event")]
- /**
- * Dispatched as content loads in event mode or polled mode.
*
* @eventType flash.events.ProgressEvent.PROGRESS
*
* @includeExample examples/ProgressBar.complete.1.as -noswf
*
* @see ProgressBarMode#EVENT ProgressBarMode.EVENT
* @see ProgressBarMode#POLLED ProgressBarMode.POLLED
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- [Event("progress", type="flash.events.ProgressEvent")]
- /**
- * Name of the class to use as the default icon. Setting any other icon
* style overrides this setting.
*
* @default null
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- [Style(name="icon", type="Class")]
- /**
- * Name of the class to use as the progress indicator track.
*
* @default ProgressBar_trackSkin
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- [Style(name="trackSkin", type="Class")]
- /**
- * Name of the class to use as the determinate progress bar.
*
* @default ProgressBar_barSkin
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- [Style(name="barSkin", type="Class")]
- /**
- * Name of the class to use as the indeterminate progress bar. This is passed to the
* indeterminate bar renderer, which is specified by the <code>indeterminateBar</code>
* style.
*
* @default ProgressBar_indeterminateSkin
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- [Style(name="indeterminateSkin", type="Class")]
- /**
- * The class to use as a renderer for the indeterminate bar animation.
* This is an advanced style.
*
* @default fl.controls.progressBarClasses.IndeterminateBar
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- [Style(name="indeterminateBar", type="Class")]
- /**
- * The padding that separates the progress bar indicator from the track, in pixels.
*
* @default 0
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- [Style(name="barPadding", type="Number", format="Length")]
-
- /**
- * The ProgressBar component displays the progress of content that is
* being loaded. The ProgressBar is typically used to display the status of
* images, as well as portions of applications, while they are loading.
* The loading process can be determinate or indeterminate. A determinate
* progress bar is a linear representation of the progress of a task over
* time and is used when the amount of content to load is known. An indeterminate
* progress bar has a striped fill and a loading source of unknown size.
*
* @includeExample examples/ProgressBarExample.as
*
* @see ProgressBarDirection
* @see ProgressBarMode
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public class ProgressBar extends UIComponent
- {
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var track : DisplayObject;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var determinateBar : DisplayObject;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var indeterminateBar : UIComponent;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var _direction : String;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var _indeterminate : Boolean;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var _mode : String;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var _minimum : Number;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var _maximum : Number;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var _value : Number;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var _source : Object;
- /**
- * @private (protected)
- */
- protected var _loaded : Number;
- /**
- * @private
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- private static var defaultStyles : Object;
-
- /**
- * Indicates the fill direction for the progress bar. A value of
* <code>ProgressBarDirection.RIGHT</code> indicates that the progress
* bar is filled from left to right. A value of <code>ProgressBarDirection.LEFT</code>
* indicates that the progress bar is filled from right to left.
*
* @default ProgressBarDirection.RIGHT
*
* @includeExample examples/ProgressBar.direction.1.as -noswf
*
* @see ProgressBarDirection
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function get direction () : String;
- /**
- * @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function set direction (value:String) : void;
- /**
- * Gets or sets a value that indicates the type of fill that the progress
* bar uses and whether the loading source is known or unknown. A value of
* <code>true</code> indicates that the progress bar has a striped fill
* and a loading source of unknown size. A value of <code>false</code>
* indicates that the progress bar has a solid fill and a loading source
* of known size.
*
* <p>This property can only be set when the progress bar mode
* is set to <code>ProgressBarMode.MANUAL</code>.</p>
*
* @default true
*
* @see #mode
* @see ProgressBarMode
* @see fl.controls.progressBarClasses.IndeterminateBar IndeterminateBar
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function get indeterminate () : Boolean;
- /**
- * @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function set indeterminate (value:Boolean) : void;
- /**
- * Gets or sets the minimum value for the progress bar when the
* <code>ProgressBar.mode</code> property is set to <code>ProgressBarMode.MANUAL</code>.
*
* @default 0
*
* @see #maximum
* @see #percentComplete
* @see #value
* @see ProgressBarMode#MANUAL
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function get minimum () : Number;
- /**
- * @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function set minimum (value:Number) : void;
- /**
- * Gets or sets the maximum value for the progress bar when the
* <code>ProgressBar.mode</code> property is set to <code>ProgressBarMode.MANUAL</code>.
*
* @default 0
*
* @see #minimum
* @see #percentComplete
* @see #value
* @see ProgressBarMode#MANUAL
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function get maximum () : Number;
- /**
- * @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function set maximum (value:Number) : void;
- /**
- * Gets or sets a value that indicates the amount of progress that has
* been made in the load operation. This value is a number between the
* <code>minimum</code> and <code>maximum</code> values.
*
* @default 0
*
* @see #maximum
* @see #minimum
* @see #percentComplete
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function get value () : Number;
- /**
- * @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function set value (value:Number) : void;
- /**
- * @private (internal)
- */
- public function set sourceName (name:String) : void;
- /**
- * Gets or sets a reference to the content that is being loaded and for
* which the ProgressBar is measuring the progress of the load operation.
* A typical usage of this property is to set it to a UILoader component.
*
* <p>Use this property only in event mode and polled mode.</p>
*
* @default null
*
* @includeExample examples/ProgressBar.source.1.as -noswf
* @includeExample examples/ProgressBar.source.2.as -noswf
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function get source () : Object;
- /**
- * @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function set source (value:Object) : void;
- /**
- * Gets a number between 0 and 100 that indicates the percentage
* of the content has already loaded.
*
* <p>To change the percentage value, use the <code>setProgress()</code> method.</p>
*
* @default 0
*
* @includeExample examples/ProgressBar.percentComplete.1.as -noswf
* @includeExample examples/ProgressBar.percentComplete.2.as -noswf
*
* @see #maximum
* @see #minimum
* @see #setProgress()
* @see #value
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function get percentComplete () : Number;
- /**
- * Gets or sets the method to be used to update the progress bar.
*
* <p>The following values are valid for this property:</p>
* <ul>
* <li><code>ProgressBarMode.EVENT</code></li>
* <li><code>ProgressBarMode.POLLED</code></li>
* <li><code>ProgressBarMode.MANUAL</code></li>
* </ul>
*
* <p>Event mode and polled mode are the most common modes. In event mode,
* the <code>source</code> property specifies loading content that generates
* <code>progress</code> and <code>complete</code> events; you should use
* a UILoader object in this mode. In polled mode, the <code>source</code>
* property specifies loading content, such as a custom class, that exposes
* <code>bytesLoaded</code> and <code>bytesTotal</code> properties. Any object
* that exposes these properties can be used as a source in polled mode.</p>
*
* <p>You can also use the ProgressBar component in manual mode by manually
* setting the <code>maximum</code> and <code>minimum</code> properties and
* making calls to the <code>ProgressBar.setProgress()</code> method.</p>
*
* @default ProgressBarMode.EVENT
*
* @see ProgressBarMode
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function get mode () : String;
- /**
- * @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function set mode (value:String) : void;
-
- /**
- * @copy fl.core.UIComponent#getStyleDefinition()
*
* @includeExample ../core/examples/UIComponent.getStyleDefinition.1.as -noswf
*
* @see fl.core.UIComponent#getStyle()
* @see fl.core.UIComponent#setStyle()
* @see fl.managers.StyleManager
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public static function getStyleDefinition () : Object;
- /**
- * Creates a new ProgressBar component instance.
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function ProgressBar ();
- /**
- * Sets the state of the bar to reflect the amount of progress made when
* using manual mode. The <code>value</code> argument is assigned to the
* <code>value</code> property and the <code>maximum</code> argument is
* assigned to the <code>maximum</code> property. The <code>minimum</code>
* property is not altered.
*
* @param value A value describing the progress that has been made.
*
* @param maximum The maximum progress value of the progress bar.
*
* @see #maximum
* @see #value
* @see ProgressBarMode#MANUAL ProgressBarMode.manual
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function setProgress (value:Number, maximum:Number) : void;
- /**
- * Resets the progress bar for a new load operation.
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function reset () : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function _setProgress (value:Number, maximum:Number, fireEvent:Boolean = false) : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function setIndeterminate (value:Boolean) : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function resetProgress () : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function setupSourceEvents () : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function cleanupSourceEvents () : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function pollSource (event:Event) : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function handleProgress (event:ProgressEvent) : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function handleComplete (event:Event) : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function draw () : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function drawTrack () : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function drawBars () : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function drawDeterminateBar () : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function drawLayout () : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function configUI () : void;
- }
- }