/FD3/FlashDevelop/Bin/Debug/Library/AS3/frameworks/FlashIDE/fl/core/UIComponent.as
https://bitbucket.org/kkszysiu/flashdevelop · ActionScript · 448 lines · 135 code · 4 blank · 309 comment · 0 complexity · 2841e864954f3429e303f59eec3f8ca7 MD5 · raw file
- package fl.core
- {
- import flash.display.DisplayObject;
- import flash.display.DisplayObjectContainer;
- import flash.display.InteractiveObject;
- import flash.display.Sprite;
- import flash.display.Stage;
- import flash.events.Event;
- import flash.events.EventPhase;
- import flash.events.FocusEvent;
- import flash.events.KeyboardEvent;
- import flash.events.MouseEvent;
- import flash.geom.Rectangle;
- import flash.text.TextField;
- import flash.text.TextFormat;
- import flash.text.TextFormatAlign;
- import flash.utils.Dictionary;
- import flash.utils.getDefinitionByName;
- import flash.utils.getQualifiedClassName;
- import flash.system.Capabilities;
- import flash.system.IME;
- import flash.system.IMEConversionMode;
- import flash.utils.getQualifiedClassName;
- import fl.core.InvalidationType;
- import fl.events.ComponentEvent;
- import fl.managers.FocusManager;
- import fl.managers.IFocusManager;
- import fl.managers.IFocusManagerComponent;
- import fl.managers.StyleManager;
-
- /**
- * Dispatched after the component is moved.
*
* @eventType fl.events.ComponentEvent.MOVE
*
* @includeExample examples/UIComponent.MOVE.1.as -noswf
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- [Event(name="move", type="fl.events.ComponentEvent")]
- /**
- * Dispatched after the component is resized.
*
* @eventType fl.events.ComponentEvent.RESIZE
*
* @includeExample examples/UIComponent.RESIZE.1.as -noswf
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- [Event(name="resize", type="fl.events.ComponentEvent")]
- /**
- * Dispatched after the component visibility changes from invisible to visible.
*
* @eventType fl.events.ComponentEvent.SHOW
*
* @includeExample examples/UIComponent.HIDE.1.as -noswf
*
* @see #event:hide
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- [Event(name="show", type="fl.events.ComponentEvent")]
- /**
- * Dispatched after the component visibility changes from visible to invisible.
*
* @eventType fl.events.ComponentEvent.HIDE
*
* @includeExample examples/UIComponent.HIDE.1.as -noswf
*
* @see #event:show
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- [Event(name="hide", type="fl.events.ComponentEvent")]
- /**
- * The skin to be used to display focus indicators.
*
* @default focusRectSkin
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- [Style(name="focusRectSkin", type="Class")]
- /**
- * The padding that separates the outside boundaries of the component from the
* outside edges of the focus indicator, in pixels.
*
* @default 2
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- [Style(name="focusRectPadding", type="Number", format="Length")]
- /**
- * The TextFormat object to use to render the component label.
*
* @default TextFormat("_sans", 11, 0x000000, false, false, false, '', '', TextFormatAlign.LEFT, 0, 0, 0, 0)
*
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- [Style(name="textFormat", type="flash.text.TextFormat")]
- /**
- * The TextFormat object to use to render the component label when the button is disabled.
*
* @default TextFormat("_sans", 11, 0x999999, false, false, false, '', '', TextFormatAlign.LEFT, 0, 0, 0, 0)
*
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- [Style(name="disabledTextFormat", type="flash.text.TextFormat")]
-
- /**
- * The UIComponent class is the base class for all visual components,
* both interactive and noninteractive. Interactive components are defined
* as components that receive user input such as keyboard or mouse activity.
* Noninteractive components are used to display data; they do not respond
* to user interaction. The ProgressBar and UILoader components are examples
* of noninteractive components.
*
* <p>The Tab and arrow keys can be used to move focus to and over an interactive component;
* an interactive component can accept low-level events such as input from mouse and keyboard
* devices. An interactive component can also be disabled so that it cannot receive
* mouse and keyboard input.</p>
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public class UIComponent extends Sprite
- {
- /**
- * The version number of the components.
*
* @includeExample examples/UIComponent.version.1.as -noswf
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public var version : String;
- /**
- * @private (internal)
* Indicates whether the current execution stack is within a call later phase.
*
* @default false
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public static var inCallLaterPhase : Boolean;
- /**
- * @private
* Used when components are nested, and we want the parent component to
* handle draw focus, not the child.
*
* @default null
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public var focusTarget : IFocusManagerComponent;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var isLivePreview : Boolean;
- /**
- * @private (testing)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- private var tempText : TextField;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var instanceStyles : Object;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var sharedStyles : Object;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var callLaterMethods : Dictionary;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var invalidateFlag : Boolean;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var _enabled : Boolean;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var invalidHash : Object;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var uiFocusRect : DisplayObject;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var isFocused : Boolean;
- /**
- * @private
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- private var _focusEnabled : Boolean;
- /**
- * @private
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- private var _mouseFocusEnabled : Boolean;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var _width : Number;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var _height : Number;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var _x : Number;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var _y : Number;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var startWidth : Number;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var startHeight : Number;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var _imeMode : String;
- /**
- * @private (protected)
- */
- protected var _oldIMEMode : String;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var errorCaught : Boolean;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected var _inspector : Boolean;
- /**
- * @private
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- private static var defaultStyles : Object;
- /**
- * @private
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- private static var focusManagers : Dictionary;
- /**
- * @private
* @internal (Placeholder for mixin by UIComponentAccImpl)
*
* Creates the Accessibility class to be associated with the current component.
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public static var createAccessibilityImplementation : Function;
-
- /**
- * @private (internal)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function get componentInspectorSetting () : Boolean;
- /**
- * @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function set componentInspectorSetting (value:Boolean) : void;
- /**
- * Gets or sets a value that indicates whether the component can accept user interaction.
* A value of <code>true</code> indicates that the component can accept user interaction; a
* value of <code>false</code> indicates that it cannot.
*
* <p>If you set the <code>enabled</code> property to <code>false</code>, the color of the
* container is dimmed and user input is blocked (with the exception of the Label and ProgressBar components).</p>
*
* @default true
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function get enabled () : Boolean;
- /**
- * @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function set enabled (value:Boolean) : void;
- /**
- * Gets or sets the width of the component, in pixels.
*
* <p>Setting this property causes a <code>resize</code> event to be
* dispatched. See the <code>resize</code> event for detailed information
* about when it is dispatched.</p>
*
* <p>If the <code>scaleX</code> property of the component is not 1.0,
* the width of the component that is obtained from its internal coordinates
* will not match the width value from the parent coordinates. For example,
* a component that is 100 pixels in width and has a <code>scaleX</code> of 2
* has a value of 100 pixels in the parent, but internally stores a value
* indicating that it is 50 pixels wide.</p>
*
* @see #height
* @see #event:resize
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function get width () : Number;
- /**
- * @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function set width (value:Number) : void;
- /**
- * Gets or sets the height of the component, in pixels.
*
* <p>Setting this property causes a <code>resize</code> event to be
* dispatched. See the <code>resize</code> event for detailed information
* about when it is dispatched.</p>
*
* <p>If the <code>scaleY</code> property of the component is not 1.0,
* the height of the component that is obtained from its internal coordinates
* will not match the height value from the parent coordinates. For example,
* a component that is 100 pixels in height and has a <code>scaleY</code> of 2
* has a value of 100 pixels in the parent, but internally stores a value
* indicating that it is 50 pixels in height.</p>
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function get height () : Number;
- /**
- * @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function set height (value:Number) : void;
- /**
- * Gets or sets the x coordinate that represents the position of the component along
* the x axis within its parent container. This value is described in pixels and is
* calculated from the left.
*
* <p>Setting this property causes the <code>ComponentEvent.MOVE</code> event to be dispatched.</p>
*
* @default 0
*
* @see #move()
* @see #y
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function get x () : Number;
- /**
- * @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function set x (value:Number) : void;
- /**
- * Gets or sets the y coordinate that represents the position of the component along
* the y axis within its parent container. This value is described in pixels and is
* calculated from the top.
*
* <p>Setting this property causes the <code>move</code> event to be dispatched.</p>
*
* @see #move()
* @see #x
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
* @internal [kenos] Should this have a default value of 0, like the x property?
- */
- public function get y () : Number;
- /**
- * @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function set y (value:Number) : void;
- /**
- * Multiplies the current width of the component by a scale factor.
*
* @see #scaleY
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function get scaleX () : Number;
- /**
- * @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function set scaleX (value:Number) : void;
- /**
- * Multiplies the current height of the component by a scale factor.
*
* @see #scaleX
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function get scaleY () : Number;
- /**
- * @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function set scaleY (value:Number) : void;
- /**
- * Gets or sets a value that indicates whether the current component instance is visible.
* A value of <code>true</code> indicates that the current component is visible; a value of
* <code>false</code> indicates that it is not.
*
* <p>When this property is set to <code>true</code>, the object dispatches a
* <code>show</code> event. When this property is set to <code>false</code>,
* the object dispatches a <code>hide</code> event. In either case,
* the children of the object do not generate a <code>show</code> or
* <code>hide</code> event unless the object specifically writes an
* implementation to do so.</p>
*
* @default true
*
* @see #event:hide
* @see #event:show
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function get visible () : Boolean;
- /**
- * @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function set visible (value:Boolean) : void;
- /**
- * Gets or sets a Boolean value that indicates whether the component can receive focus
* after the user clicks it. A value of <code>true</code> indicates that it can
* receive focus; a value of <code>false</code> indicates that it cannot.
*
* <p>If this property is <code>false</code>, focus is transferred to the first
* parent whose <code>mouseFocusEnabled</code> property is set to <code>true</code>.</p>
*
* @default true
*
* @see #mouseFocusEnabled
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
* @internal [kenos] This is described as being the same thing as the property
* below. Is this correct?
- */
- public function get focusEnabled () : Boolean;
- /**
- * @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function set focusEnabled (b:Boolean) : void;
- /**
- * Gets or sets a value that indicates whether the component can receive focus after
* the user clicks it. A value of <code>true</code> indicates that it can receive
* focus; a value of <code>false</code> indicates that it cannot.
*
* <p>If this property is <code>false</code>, focus is transferred to the first
* parent whose <code>mouseFocusEnabled</code> property is set to <code>true</code>.</p>
*
* @default true
*
* @see #focusEnabled
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function get mouseFocusEnabled () : Boolean;
- /**
- * @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function set mouseFocusEnabled (b:Boolean) : void;
- /**
- * Gets or sets the FocusManager that controls focus for this component and its
* peers. Each pop-up component maintains its own focus loop and FocusManager instance.
* Use this property to access the correct FocusManager for this component.
*
* @return The FocusManager that is associated with the current component; otherwise
* this property returns <code>null</code>.
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function get focusManager () : IFocusManager;
- /**
- * @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function set focusManager (f:IFocusManager) : void;
-
- /**
- * Retrieves the default style map for the current component. The style map contains
* the type that is appropriate for the component, depending on the style that
* the component uses. For example, the <code>disabledTextFormat</code> style
* contains a value of <code>null</code> or a TextFormat object.
* You can use these styles and call <code>setStyle()</code> on the current
* component. The following code overrides the default <code>disabledTextFormat</code>
* style on the specified component:
* <listing>componentInstance.setStyle("disabledTextFormat", new TextFormat());</listing>
*
* @return Default styles object.
*
* @includeExample examples/UIComponent.getStyleDefinition.1.as -noswf
*
* @see #getStyle()
* @see #setStyle()
* @see fl.managers.StyleManager StyleManager
* @internal [kenos] This is vague. What are "these styles" that you can use "and call setStyle
* on the current component"?
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public static function getStyleDefinition () : Object;
- /**
- * Merges the styles from multiple classes into one object.
* If a style is defined in multiple objects, the first occurrence
* that is found is used.
*
* @param list A comma-delimited list of objects that contain the default styles to be merged.
*
* @return A default style object that contains the merged styles.
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public static function mergeStyles (...list:Array) : Object;
- /**
- * Creates a new UIComponent component instance.
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function UIComponent ();
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function beforeComponentParameters () : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function afterComponentParameters () : void;
- /**
- * Sets the component to the specified width and height.
*
* @param width The width of the component, in pixels.
*
* @param height The height of the component, in pixels.
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function setSize (width:Number, height:Number) : void;
- /**
- * Sets a style property on this component instance. This style may
* override a style that was set globally.
*
* <p>Calling this method can result in decreased performance.
* Use it only when necessary.</p>
*
* @param style The name of the style property.
*
* @param value The value of the style.
*
* @includeExample examples/UIComponent.setStyle.1.as -noswf
* @includeExample examples/UIComponent.setStyle.2.as -noswf
*
* @see #getStyle()
* @see #clearStyle()
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function setStyle (style:String, value:Object) : void;
- /**
- * Deletes a style property from this component instance.
* <p>This does not necessarily cause the <code>getStyle()</code> method
* to return a value of <code>undefined</code>.</p>
*
* @param style The name of the style property.
*
* @see #getStyle()
* @see #setStyle()
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function clearStyle (style:String) : void;
- /**
- * Retrieves a style property that is set in the style lookup
* chain of the component.
*
* <p>The type that this method returns varies depending on the style
* property that the method retrieves. The range of possible types includes
* Boolean; String; Number; int; a uint for an RGB color; a Class for a skin;
* or any kind of object.</p>
*
* <p>If you call this method to retrieve a particular style property,
* it will be of a known type that you can store in a variable of the
* same type. Type casting is not necessary. Instead, a simple assignment
* statement like the following will work:</p>
*
* <listing>var backgroundColor:uint = getStyle("backgroundColor");</listing>
*
* <p>If the style property is not set in the style lookup chain, this method
* returns a value of <code>undefined</code>. Note that <code>undefined</code>
* is a special value that is not the same as <code>false</code>, "", <code>NaN</code>,
* 0, or <code>null</code>. No valid style value is ever <code>undefined</code>.
* You can use the static method <code>StyleManager.isValidStyleValue()</code> to
* test whether a value was set.</p>
*
* @param style The name of the style property.
*
* @return Style value.
*
* @includeExample examples/UIComponent.getStyle.1.as -noswf
*
* @see #clearStyle()
* @see #setStyle()
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function getStyle (style:String) : Object;
- /**
- * Moves the component to the specified position within its parent. This has
* the same effect as changing the component location by setting its
* <code>x</code> and <code>y</code> properties. Calling this method triggers
* the <code>ComponentEvent.MOVE</code> event to be dispatched.
*
* <p>To override the <code>updateDisplayList()</code> method in a
* custom component, use the <code>move()</code> method instead
* of setting the <code>x</code> and <code>y</code> properties. This is because
* a call to the <code>move()</code> method causes a <code>move</code> event object
* to be dispatched immediately after the move operation is complete. In contrast,
* when you change the component location by setting the <code>x</code> and <code>y</code>
* properties, the event object is dispatched on the next screen refresh.</p>
*
* @param x The x coordinate value that specifies the position of the component within its
* parent, in pixels. This value is calculated from the left.
*
* @param y The y coordinate value that specifies the position of the component within its
* parent, in pixels. This value is calculated from the top.
*
* @see #x
* @see #y
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function move (x:Number, y:Number) : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function getScaleY () : Number;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function setScaleY (value:Number) : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function getScaleX () : Number;
- /**
- * @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function setScaleX (value:Number) : void;
- /**
- * Validates and updates the properties and layout of this object, redrawing it
* if necessary.
*
* <p>Properties that require substantial computation are normally not processed
* until the script finishes executing. This is because setting one property could
* require the processing of other properties. For example, setting the <code>width</code>
* property may require that the widths of the children or parent of the object also
* be recalculated. And if the script recalculates the width of the object more than
* once, these interdependent properties may also require recalculating. Use this
* method to manually override this behavior.</p>
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function validateNow () : void;
- /**
- * Marks a property as invalid and redraws the component on the
* next frame unless otherwise specified.
*
* @param property The property to be invalidated.
*
* @param callLater A Boolean value that indicates whether the
* component should be redrawn on the next frame. The default
* value is <code>true</code>.
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function invalidate (property:String = InvalidationType.ALL, callLater:Boolean = true) : void;
- /**
- * @private (internal)
*
* Sets the inherited style value to the specified style name and
* invalidates the styles of the component.
*
* @param name Style name.
*
* @param style Style value.
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function setSharedStyle (name:String, style:Object) : void;
- /**
- * Shows or hides the focus indicator on this component.
*
* <p>The UIComponent class implements this method by creating and positioning
* an instance of the class that is specified by the <code>focusSkin</code> style.</p>
*
* @param focused Indicates whether to show or hide the focus indicator.
* If this value is <code>true</code>, the focus indicator is shown; if this value
* is <code>false</code>, the focus indicator is hidden.
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function drawFocus (focused:Boolean) : void;
- /**
- * Sets the focus to this component. The component may in turn give the focus
* to a subcomponent.
*
* <p><strong>Note:</strong> Only the TextInput and TextArea components show
* a focus indicator when this method sets the focus. All components show a focus
* indicator when the user tabs to the component.</p>
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function setFocus () : void;
- /**
- * Retrieves the object that currently has focus.
*
* <p>Note that this method does not necessarily return the component that
* has focus. It may return the internal subcomponent of the component
* that has focus. To get the component that has focus, use the
* <code>focusManager.focus</code> property.</p>
*
* @return The object that has focus; otherwise, this method returns <code>null</code>.
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function getFocus () : InteractiveObject;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function setIMEMode (enabled:Boolean);
- /**
- * Initiates an immediate draw operation, without invalidating everything as <code>invalidateNow</code> does.
*
* @internal what is "invalidateNow"? i cannot find it in the API.
* @internal [kenos] Additionally, is the immediate draw operation on this component and does invalidating
* "everything" mean invalidating the entire component?
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- public function drawNow () : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function configUI () : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function checkLivePreview () : Boolean;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function isInvalid (property:String, ...properties:Array) : Boolean;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function validate () : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function draw () : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function getDisplayObjectInstance (skin:Object) : DisplayObject;
- /**
- * Returns the specified style for a component, considering all styles set on the global level, component level and instance level.
*
* <p>For example, if a component has a style set at the global level to <code>myStyle</code> and you call
* <code>getStyle("myStyle")</code> on an instance that does not have an instance setting, it returns null. If you call
* <code>getStyleValue("myStyle")</code>, it returns "myStyle", because it is active at the global level.</p>
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function getStyleValue (name:String) : Object;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function copyStylesToChild (child:UIComponent, styleMap:Object) : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function callLater (fn:Function) : void;
- /**
- * @private
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- private function callLaterDispatcher (event:Event) : void;
- /**
- * @private
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- private function initializeFocusManager () : void;
- /**
- * @private
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- private function addedHandler (evt:Event) : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function createFocusManager () : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function isOurFocus (target:DisplayObject) : Boolean;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function focusInHandler (event:FocusEvent) : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function focusOutHandler (event:FocusEvent) : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function keyDownHandler (event:KeyboardEvent) : void;
- /**
- * @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function keyUpHandler (event:KeyboardEvent) : void;
- /**
- * @private (protected)
* Triggers initialization of this component's accessibility code.
*
* <p>This method is called from the constructor via ENTER_FRAME event
* to initialize accessibility support for this component</p>
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function hookAccessibility (event:Event) : void;
- /**
- * @private (protected)
* Initializes this component's accessibility code.
*
* <p>This method is called from the constructor to hook in the
* component's accessibility code, which resides in a separate class
* in the fl.accessibility package.
* Each subclass that supports accessibility must override this method
* because the hook-in process uses a different static variable
* in each subclass.</p>
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
- */
- protected function initializeAccessibility () : void;
- }
- }