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/ui/gl/gl_stub_autogen_gl.cc

https://github.com/chromium/chromium
C++ | 216 lines | 159 code | 48 blank | 9 comment | 0 complexity | 64aeec107845c02a65e8e9ed79d2110d MD5 | raw file
Possible License(s): MPL-2.0-no-copyleft-exception, Apache-2.0, BSD-3-Clause
  1. // Copyright 2016 The Chromium Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style license that can be
  3. // found in the LICENSE file.
  4. //
  5. // This file is auto-generated from
  6. // ui/gl/generate_bindings.py
  7. // It's formatted by clang-format using chromium coding style:
  8. // clang-format -i -style=chromium filename
  9. // DO NOT EDIT!
  10. #include "ui/gl/gl_stub_api_base.h"
  11. namespace gl {
  12. GLenum GLStubApiBase::glCheckFramebufferStatusEXTFn(GLenum target) {
  13. return 0;
  14. }
  15. GLenum GLStubApiBase::glClientWaitSyncFn(GLsync sync,
  16. GLbitfield flags,
  17. GLuint64 timeout) {
  18. return 0;
  19. }
  20. GLenum GLStubApiBase::glClientWaitSyncAPPLEFn(GLsync sync,
  21. GLbitfield flags,
  22. GLuint64 timeout) {
  23. return 0;
  24. }
  25. GLuint GLStubApiBase::glCreateProgramFn() {
  26. return 0;
  27. }
  28. GLuint GLStubApiBase::glCreateShaderFn(GLenum type) {
  29. return 0;
  30. }
  31. GLuint GLStubApiBase::glCreateShaderProgramvFn(GLenum type,
  32. GLsizei count,
  33. const char* const* strings) {
  34. return 0;
  35. }
  36. GLsync GLStubApiBase::glFenceSyncFn(GLenum condition, GLbitfield flags) {
  37. return 0;
  38. }
  39. GLsync GLStubApiBase::glFenceSyncAPPLEFn(GLenum condition, GLbitfield flags) {
  40. return 0;
  41. }
  42. GLuint GLStubApiBase::glGenPathsNVFn(GLsizei range) {
  43. return 0;
  44. }
  45. GLuint GLStubApiBase::glGenProgramPipelinesFn(GLsizei n, GLuint* pipelines) {
  46. return 0;
  47. }
  48. GLint GLStubApiBase::glGetAttribLocationFn(GLuint program, const char* name) {
  49. return 0;
  50. }
  51. GLuint GLStubApiBase::glGetDebugMessageLogFn(GLuint count,
  52. GLsizei bufSize,
  53. GLenum* sources,
  54. GLenum* types,
  55. GLuint* ids,
  56. GLenum* severities,
  57. GLsizei* lengths,
  58. char* messageLog) {
  59. return 0;
  60. }
  61. GLenum GLStubApiBase::glGetErrorFn() {
  62. return 0;
  63. }
  64. GLint GLStubApiBase::glGetFragDataIndexFn(GLuint program, const char* name) {
  65. return 0;
  66. }
  67. GLint GLStubApiBase::glGetFragDataLocationFn(GLuint program, const char* name) {
  68. return 0;
  69. }
  70. GLenum GLStubApiBase::glGetGraphicsResetStatusARBFn() {
  71. return 0;
  72. }
  73. GLuint GLStubApiBase::glGetProgramResourceIndexFn(GLuint program,
  74. GLenum programInterface,
  75. const GLchar* name) {
  76. return 0;
  77. }
  78. GLint GLStubApiBase::glGetProgramResourceLocationFn(GLuint program,
  79. GLenum programInterface,
  80. const char* name) {
  81. return 0;
  82. }
  83. const GLubyte* GLStubApiBase::glGetStringFn(GLenum name) {
  84. return 0;
  85. }
  86. const GLubyte* GLStubApiBase::glGetStringiFn(GLenum name, GLuint index) {
  87. return 0;
  88. }
  89. GLuint GLStubApiBase::glGetUniformBlockIndexFn(GLuint program,
  90. const char* uniformBlockName) {
  91. return 0;
  92. }
  93. GLint GLStubApiBase::glGetUniformLocationFn(GLuint program, const char* name) {
  94. return 0;
  95. }
  96. GLboolean GLStubApiBase::glIsBufferFn(GLuint buffer) {
  97. return 0;
  98. }
  99. GLboolean GLStubApiBase::glIsEnabledFn(GLenum cap) {
  100. return 0;
  101. }
  102. GLboolean GLStubApiBase::glIsEnablediOESFn(GLenum target, GLuint index) {
  103. return 0;
  104. }
  105. GLboolean GLStubApiBase::glIsFenceAPPLEFn(GLuint fence) {
  106. return 0;
  107. }
  108. GLboolean GLStubApiBase::glIsFenceNVFn(GLuint fence) {
  109. return 0;
  110. }
  111. GLboolean GLStubApiBase::glIsFramebufferEXTFn(GLuint framebuffer) {
  112. return 0;
  113. }
  114. GLboolean GLStubApiBase::glIsPathNVFn(GLuint path) {
  115. return 0;
  116. }
  117. GLboolean GLStubApiBase::glIsProgramFn(GLuint program) {
  118. return 0;
  119. }
  120. GLboolean GLStubApiBase::glIsProgramPipelineFn(GLuint pipeline) {
  121. return 0;
  122. }
  123. GLboolean GLStubApiBase::glIsQueryFn(GLuint query) {
  124. return 0;
  125. }
  126. GLboolean GLStubApiBase::glIsRenderbufferEXTFn(GLuint renderbuffer) {
  127. return 0;
  128. }
  129. GLboolean GLStubApiBase::glIsSamplerFn(GLuint sampler) {
  130. return 0;
  131. }
  132. GLboolean GLStubApiBase::glIsShaderFn(GLuint shader) {
  133. return 0;
  134. }
  135. GLboolean GLStubApiBase::glIsSyncFn(GLsync sync) {
  136. return 0;
  137. }
  138. GLboolean GLStubApiBase::glIsSyncAPPLEFn(GLsync sync) {
  139. return 0;
  140. }
  141. GLboolean GLStubApiBase::glIsTextureFn(GLuint texture) {
  142. return 0;
  143. }
  144. GLboolean GLStubApiBase::glIsTransformFeedbackFn(GLuint id) {
  145. return 0;
  146. }
  147. GLboolean GLStubApiBase::glIsVertexArrayOESFn(GLuint array) {
  148. return 0;
  149. }
  150. void* GLStubApiBase::glMapBufferFn(GLenum target, GLenum access) {
  151. return 0;
  152. }
  153. void* GLStubApiBase::glMapBufferRangeFn(GLenum target,
  154. GLintptr offset,
  155. GLsizeiptr length,
  156. GLbitfield access) {
  157. return 0;
  158. }
  159. GLboolean GLStubApiBase::glTestFenceAPPLEFn(GLuint fence) {
  160. return 0;
  161. }
  162. GLboolean GLStubApiBase::glTestFenceNVFn(GLuint fence) {
  163. return 0;
  164. }
  165. GLboolean GLStubApiBase::glUnmapBufferFn(GLenum target) {
  166. return 0;
  167. }
  168. } // namespace gl