/tags/v1.14.78/network/netmisc-new.cpp
C++ | 585 lines | 466 code | 76 blank | 43 comment | 53 complexity | d41c9e4f1c57af510cb0fee3df179db2 MD5 | raw file
Possible License(s): GPL-2.0
- /* $Id: netmisc.c,v 1.9 2003/10/04 19:13:32 btb Exp $ */
- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- #ifdef HAVE_CONFIG_H
- #include <conf.h>
- #endif
- #include <stdio.h>
- #include <string.h>
- #include "descent.h"
- #include "pstypes.h"
- #include "mono.h"
- #include "byteswap.h"
- #if defined(WORDS_BIGENDIAN) || defined(__BIG_ENDIAN__)
- #include "segment.h"
- #include "gameseg.h"
- #include "network.h"
- #include "network_lib.h"
- #include "wall.h"
- #include "ipx.h"
- #include "multi.h"
- #include "object.h"
- #include "powerup.h"
- #include "netmisc.h"
- #include "error.h"
- #endif
- //------------------------------------------------------------------------------
- // routine to calculate the checksum of the segments. We add these specialized routines
- // since the current way is byte order dependent.
- ubyte* CalcCheckSum (ubyte* bufP, int len, uint& sum1, uint& sum2)
- {
- while(len--) {
- sum1 += *bufP++;
- if (sum1 >= 255)
- sum1 -= 255;
- sum2 += sum1;
- }
- return bufP;
- }
- //------------------------------------------------------------------------------
- #if defined(WORDS_BIGENDIAN) || defined(__BIG_ENDIAN__)
- static ubyte nmDataBuf [MAX_PACKETSIZE]; // used for tmp netgame packets as well as sending CObject data
- static ubyte *nmBufP = NULL;
- // if using the following macros in loops, the loop's body *must* be enclosed in curly braces,
- // or the macros won't work as intended, as the buffer pointer nmBufI will only be incremented
- // after the loop has been fully executed!
- #define BE_SET_INT(_src) *(reinterpret_cast<int*> (nmBufP + nmBufI)) = INTEL_INT ((int) (_src)); nmBufI += 4
- #define BE_SET_SHORT(_src) *(reinterpret_cast<short*> (nmBufP + nmBufI)) = INTEL_SHORT ((short) (_src)); nmBufI += 2
- #define BE_SET_BYTE(_src) nmBufP [nmBufI++] = (ubyte) (_src)
- #define BE_SET_BYTES(_src,_srcSize) memcpy (nmBufP + nmBufI, _src, _srcSize); nmBufI += (_srcSize)
- #define BE_GET_INT(_dest) (_dest) = INTEL_INT (*(reinterpret_cast<int*> (nmBufP + nmBufI))); nmBufI += 4
- #define BE_GET_SHORT(_dest) (_dest) = INTEL_SHORT (*(reinterpret_cast<short*> (nmBufP + nmBufI))); nmBufI += 2
- #define BE_GET_BYTE(_dest) (_dest) = nmBufP [nmBufI++]
- #define BE_GET_BYTES(_dest,_destSize) memcpy (_dest, nmBufP + nmBufI, _destSize); nmBufI += (_destSize)
- //------------------------------------------------------------------------------
- // following are routine for big endian hardware that will swap the elements of
- // structures send through the networking code. The structures and
- // this code must be kept in total sync
- void BEReceiveNetPlayerInfo (ubyte *data, tNetPlayerInfo *info)
- {
- int nmBufI = 0;
- nmBufP = data;
- BE_GET_BYTES (info->callsign, CALLSIGN_LEN + 1);
- BE_GET_BYTES (info->network.ipx.server, 4);
- BE_GET_BYTES (info->network.ipx.node, 6);
- BE_GET_BYTE (info->versionMajor);
- BE_GET_BYTE (info->versionMinor);
- BE_GET_BYTE (info->computerType);
- BE_GET_BYTE (info->connected);
- //BE_GET_SHORT (info->socket);
- info->socket = *(reinterpret_cast<short*> (data + nmBufI)); //don't swap!
- nmBufI += 2;
- BE_GET_BYTE (info->rank);
- }
- //------------------------------------------------------------------------------
- void BESendNetPlayersPacket (ubyte *server, ubyte *node)
- {
- int i;
- int nmBufI = 0;
- nmBufP = nmDataBuf;
- #if DBG
- memset (nmBufP, 0, IPX_DATALIMIT); //this takes time and shouldn't be necessary
- #endif
- BE_SET_BYTE (netPlayers.nType);
- BE_SET_INT (netPlayers.nSecurity);
- for (i = 0; i < MAX_PLAYERS + 4; i++) {
- BE_SET_BYTES (netPlayers.players [i].callsign, CALLSIGN_LEN + 1);
- BE_SET_BYTES (netPlayers.players [i].network.ipx.server, 4);
- BE_SET_BYTES (netPlayers.players [i].network.ipx.node, 6);
- BE_SET_BYTE (netPlayers.players [i].versionMajor);
- BE_SET_BYTE (netPlayers.players [i].versionMinor);
- BE_SET_BYTE (netPlayers.players [i].computerType);
- BE_SET_BYTE (netPlayers.players [i].connected);
- BE_SET_SHORT (netPlayers.players [i].socket);
- BE_SET_BYTE (netPlayers.players [i].rank);
- }
- if (!server && !node)
- IPXSendBroadcastData (nmBufP, nmBufI);
- else
- IPXSendInternetPacketData (nmBufP, nmBufI, server, node);
- }
- //------------------------------------------------------------------------------
- void BEReceiveNetPlayersPacket (ubyte *data, tAllNetPlayersInfo *pinfo)
- {
- int i, nmBufI = 0;
- nmBufP = data;
- BE_GET_BYTE (pinfo->nType);
- BE_GET_INT (pinfo->nSecurity);
- for (i = 0; i < MAX_PLAYERS + 4; i++)
- BEReceiveNetPlayerInfo (nmBufP, pinfo->players + i);
- }
- //------------------------------------------------------------------------------
- void BESendSequencePacket (tSequencePacket seq, ubyte *server, ubyte *node, ubyte *netAddress)
- {
- int nmBufI = 0;
- nmBufP = nmDataBuf;
- #if DBG
- memset (nmBufP, 0, IPX_DATALIMIT); //this takes time and shouldn't be necessary
- #endif
- BE_SET_BYTE (seq.nType);
- BE_SET_INT (seq.nSecurity);
- BE_SET_BYTES (seq.player.callsign, CALLSIGN_LEN + 1);
- BE_SET_BYTES (seq.player.network.ipx.server, 4);
- BE_SET_BYTES (seq.player.network.ipx.node, 6);
- BE_SET_BYTE (seq.player.versionMajor);
- BE_SET_BYTE (seq.player.versionMinor);
- BE_SET_BYTE (seq.player.computerType);
- BE_SET_BYTE (seq.player.connected);
- BE_SET_SHORT (seq.player.socket);
- BE_SET_BYTE (seq.player.rank);
- if (netAddress)
- IPXSendPacketData (nmBufP, nmBufI, server, node, netAddress);
- else if (!server && !node)
- IPXSendBroadcastData (nmBufP, nmBufI);
- else
- IPXSendInternetPacketData (nmBufP, nmBufI, server, node);
- }
- //------------------------------------------------------------------------------
- void BEReceiveSequencePacket (ubyte *data, tSequencePacket *seq)
- {
- int nmBufI = 0;
- nmBufP = data;
- BE_GET_BYTE (seq->nType);
- BE_GET_INT (seq->nSecurity);
- BEReceiveNetPlayerInfo (data + nmBufI + 3, &(seq->player)); // +3 for pad bytes
- }
- //------------------------------------------------------------------------------
- void BESendNetGamePacket (ubyte *server, ubyte *node, ubyte *netAddress, int bLiteData)
- {
- int i;
- short h;
- int nmBufI = 0;
- nmBufP = nmDataBuf;
- #if DBG
- memset (nmBufP, 0, MAX_PACKETSIZE); //this takes time and shouldn't be necessary
- #endif
- BE_SET_BYTE (netGame.nType);
- BE_SET_INT (netGame.nSecurity);
- BE_SET_BYTES (netGame.szGameName, NETGAME_NAME_LEN + 1);
- BE_SET_BYTES (netGame.szMissionTitle, MISSION_NAME_LEN + 1);
- BE_SET_BYTES (netGame.szMissionName, 9);
- BE_SET_INT (netGame.nLevel);
- BE_SET_BYTE (netGame.gameMode);
- BE_SET_BYTE (netGame.bRefusePlayers);
- BE_SET_BYTE (netGame.difficulty);
- BE_SET_BYTE (netGame.gameStatus);
- BE_SET_BYTE (netGame.nNumPlayers);
- BE_SET_BYTE (netGame.nMaxPlayers);
- BE_SET_BYTE (netGame.nConnected);
- BE_SET_BYTE (netGame.gameFlags);
- BE_SET_BYTE (netGame.protocolVersion);
- BE_SET_BYTE (netGame.versionMajor);
- BE_SET_BYTE (netGame.versionMinor);
- BE_SET_BYTE (netGame.teamVector);
- if (bLiteData)
- goto do_send;
- h = *(reinterpret_cast<ushort*> (&netGame.teamVector + 1));
- BE_SET_SHORT (h); // get the values for the first short bitfield
- h = *(reinterpret_cast<ushort*> (&netGame.teamVector + 3));
- BE_SET_SHORT (h); // get the values for the first short bitfield
- BE_SET_BYTES (netGame.szTeamName, 2 * (CALLSIGN_LEN + 1));
- for (i = 0; i < MAX_PLAYERS; i++) {
- BE_SET_INT (netGame.locations [i]);
- }
- int j;
- for (i = 0; i < MAX_PLAYERS; i++) {
- for (j = 0; j < MAX_PLAYERS; j++) {
- BE_SET_SHORT (netGame.kills [i][j]);
- }
- }
- BE_SET_SHORT (netGame.nSegmentCheckSum);
- BE_SET_SHORT (netGame.teamKills [0]);
- BE_SET_SHORT (netGame.teamKills [1]);
- for (i = 0; i < MAX_PLAYERS; i++) {
- BE_SET_SHORT (netGame.killed [i]);
- }
- for (i = 0; i < MAX_PLAYERS; i++) {
- BE_SET_SHORT (netGame.playerKills [i]);
- }
- BE_SET_INT (netGame.KillGoal);
- BE_SET_INT (netGame.xPlayTimeAllowed);
- BE_SET_INT (netGame.xLevelTime);
- BE_SET_INT (netGame.controlInvulTime);
- BE_SET_INT (netGame.monitorVector);
- for (i = 0; i < MAX_PLAYERS; i++) {
- BE_SET_INT (netGame.playerScore[i]);
- }
- BE_SET_BYTES (netGame.playerFlags, MAX_PLAYERS);
- BE_SET_SHORT (PacketsPerSec ());
- BE_SET_BYTE (netGame.bShortPackets);
- do_send:
- if (netAddress)
- IPXSendPacketData(nmBufP, nmBufI, server, node, netAddress);
- else if (!server && !node)
- IPXSendBroadcastData(nmBufP, nmBufI);
- else
- IPXSendInternetPacketData(nmBufP, nmBufI, server, node);
- }
- //------------------------------------------------------------------------------
- void BEReceiveNetGamePacket (ubyte *data, tNetgameInfo *netgame, int bLiteData)
- {
- int i;
- short *ps;
- int nmBufI = 0;
- nmBufP = data;
- BE_GET_BYTE (netgame->nType);
- BE_GET_INT (netgame->nSecurity);
- BE_GET_BYTES (netgame->szGameName, NETGAME_NAME_LEN + 1);
- BE_GET_BYTES (netgame->szMissionTitle, MISSION_NAME_LEN + 1);
- BE_GET_BYTES (netgame->szMissionName, 9);
- BE_GET_INT (netgame->nLevel);
- BE_GET_BYTE (netgame->gameMode);
- BE_GET_BYTE (netgame->bRefusePlayers);
- BE_GET_BYTE (netgame->difficulty);
- BE_GET_BYTE (netgame->gameStatus);
- BE_GET_BYTE (netgame->nNumPlayers);
- BE_GET_BYTE (netgame->nMaxPlayers);
- BE_GET_BYTE (netgame->nConnected);
- BE_GET_BYTE (netgame->gameFlags);
- BE_GET_BYTE (netgame->protocolVersion);
- BE_GET_BYTE (netgame->versionMajor);
- BE_GET_BYTE (netgame->versionMinor);
- BE_GET_BYTE (netgame->teamVector);
- if (bLiteData)
- return;
- BE_GET_SHORT (*reinterpret_cast<short*> ((reinterpret_cast<ubyte*> (&netgame->teamVector) + 1)));
- BE_GET_SHORT (*reinterpret_cast<short*> ((reinterpret_cast<ubyte*> (&netgame->teamVector) + 3)));
- BE_GET_BYTES (netgame->szTeamName, CALLSIGN_LEN + 1);
- for (i = 0; i < MAX_PLAYERS; i++) {
- BE_GET_INT (netgame->locations [i]);
- }
- #if 1
- for (i = MAX_PLAYERS * MAX_PLAYERS, ps = &netgame->kills [0][0]; i; i--, ps++) {
- BE_GET_SHORT (*ps);
- }
- #else
- {
- int j;
- for (i = 0; i < MAX_PLAYERS; i++)
- for (j = 0; j < MAX_PLAYERS; j++) {
- BE_GET_SHORT (netgame->kills [i][j]);
- }
- }
- #endif
- BE_GET_SHORT (netgame->nSegmentCheckSum);
- BE_GET_SHORT (netgame->teamKills [0]);
- BE_GET_SHORT (netgame->teamKills [1]);
- for (i = 0; i < MAX_PLAYERS; i++) {
- BE_GET_SHORT (netgame->killed [i]);
- }
- for (i = 0; i < MAX_PLAYERS; i++) {
- BE_GET_SHORT (netgame->playerKills [i]);
- }
- BE_GET_INT (netgame->KillGoal);
- BE_GET_INT (netgame->xPlayTimeAllowed);
- BE_GET_INT (netgame->xLevelTime);
- BE_GET_INT (netgame->controlInvulTime);
- BE_GET_INT (netgame->monitorVector);
- for (i = 0; i < MAX_PLAYERS; i++) {
- BE_GET_INT (netgame->playerScore [i]);
- }
- BE_GET_BYTES (netgame->playerFlags, MAX_PLAYERS);
- BE_GET_SHORT (netgame->nPacketsPerSec);
- BE_GET_BYTE (netgame->bShortPackets);
- }
- //------------------------------------------------------------------------------
- #define EGI_INTEL_SHORT_2BUF(_m) \
- *(reinterpret_cast<short*> (nmBufP) + (reinterpret_cast<char*> (&extraGameInfo [1]._m) - reinterpret_cast<char*> (&extraGameInfo [1]))) = INTEL_SHORT (extraGameInfo [1]._m);
- #define EGI_INTEL_INT_2BUF(_m) \
- *(reinterpret_cast<int*> (nmBufP) + (reinterpret_cast<char*> (&extraGameInfo [1]._m) - reinterpret_cast<char*> (&extraGameInfo [1]))) = INTEL_INT (extraGameInfo [1]._m);
- #define BUF2_EGI_INTEL_SHORT(_m) \
- extraGameInfo [1]._m = INTEL_SHORT (*reinterpret_cast<short*> (nmBufP + (reinterpret_cast<char*> (&extraGameInfo [1]._m) - reinterpret_cast<char*> (&extraGameInfo [1]))));
- #define BUF2_EGI_INTEL_INT(_m) \
- extraGameInfo [1]._m = INTEL_INT (*reinterpret_cast<int*> (nmBufP + (reinterpret_cast<char*> (&extraGameInfo [1]._m) - reinterpret_cast<char*> (&extraGameInfo [1]))));
- //------------------------------------------------------------------------------
- void BESendExtraGameInfo (ubyte *server, ubyte *node, ubyte *netAddress)
- {
- nmBufP = nmDataBuf;
- memcpy (nmBufP, &extraGameInfo [1], sizeof (extraGameInfo [0]));
- EGI_INTEL_SHORT_2BUF (entropy.nMaxVirusCapacity);
- EGI_INTEL_SHORT_2BUF (entropy.nEnergyFillRate);
- EGI_INTEL_SHORT_2BUF (entropy.nShieldFillRate);
- EGI_INTEL_SHORT_2BUF (entropy.nShieldDamageRate);
- EGI_INTEL_INT_2BUF (nSpawnDelay);
- if (netAddress)
- IPXSendPacketData (nmBufP, sizeof (extraGameInfo [0]), server, node, netAddress);
- else if (!server && !node)
- IPXSendBroadcastData (nmBufP, sizeof (extraGameInfo [0]));
- else
- IPXSendInternetPacketData (nmBufP, sizeof (extraGameInfo [0]), server, node);
- }
- //------------------------------------------------------------------------------
- void BEReceiveExtraGameInfo (ubyte *data, tExtraGameInfo *extraGameInfo)
- {
- nmBufP = data;
- memcpy (&extraGameInfo [1], nmBufP, sizeof (extraGameInfo [0]));
- BUF2_EGI_INTEL_SHORT (entropy.nMaxVirusCapacity);
- BUF2_EGI_INTEL_SHORT (entropy.nEnergyFillRate);
- BUF2_EGI_INTEL_SHORT (entropy.nShieldFillRate);
- BUF2_EGI_INTEL_SHORT (entropy.nShieldDamageRate);
- BUF2_EGI_INTEL_INT (nSpawnDelay);
- }
- //------------------------------------------------------------------------------
- void BESendMissingObjFrames(ubyte *server, ubyte *node, ubyte *netAddress)
- {
- int i;
- memcpy (nmDataBuf, &networkData.sync [0].objs.missingFrames, sizeof (networkData.sync [0].objs.missingFrames));
- reinterpret_cast<tMissingObjFrames*> (&nmDataBuf [0])->nFrame = INTEL_SHORT (networkData.sync [0].objs.missingFrames.nFrame);
- i = 2 * sizeof (ubyte) + sizeof (ushort);
- if (netAddress != NULL)
- IPXSendPacketData(nmDataBuf, i, server, node, netAddress);
- else if ((server == NULL) && (node == NULL))
- IPXSendBroadcastData(nmDataBuf, i);
- else
- IPXSendInternetPacketData(nmDataBuf, i, server, node);
- }
- //------------------------------------------------------------------------------
- void BEReceiveMissingObjFrames(ubyte *data, tMissingObjFrames *missingObjFrames)
- {
- memcpy (missingObjFrames, nmDataBuf, sizeof (tMissingObjFrames));
- missingObjFrames->nFrame = INTEL_SHORT (missingObjFrames->nFrame);
- }
- //------------------------------------------------------------------------------
- void BESwapObject (CObject *objP)
- {
- // swap the short and int entries for this CObject
- objP->info.nSignature = INTEL_INT (objP->info.nSignature);
- objP->info.nNextInSeg = INTEL_SHORT (objP->info.nNextInSeg);
- objP->info.nPrevInSeg = INTEL_SHORT (objP->info.nPrevInSeg);
- objP->info.nSegment = INTEL_SHORT (objP->info.nSegment);
- INTEL_VECTOR (objP->info.position.vPos);
- INTEL_MATRIX (objP->info.position.mOrient);
- objP->info.xSize = INTEL_INT (objP->info.xSize);
- objP->info.xShields = INTEL_INT (objP->info.xShields);
- INTEL_VECTOR (objP->info.vLastPos);
- objP->info.xLifeLeft = INTEL_INT (objP->info.xLifeLeft);
- switch (objP->info.movementType) {
- case MT_PHYSICS:
- INTEL_VECTOR (objP->mType.physInfo.velocity);
- INTEL_VECTOR (objP->mType.physInfo.thrust);
- objP->mType.physInfo.mass = INTEL_INT (objP->mType.physInfo.mass);
- objP->mType.physInfo.drag = INTEL_INT (objP->mType.physInfo.drag);
- objP->mType.physInfo.brakes = INTEL_INT (objP->mType.physInfo.brakes);
- INTEL_VECTOR (objP->mType.physInfo.rotVel);
- INTEL_VECTOR (objP->mType.physInfo.rotThrust);
- objP->mType.physInfo.turnRoll = INTEL_INT (objP->mType.physInfo.turnRoll);
- objP->mType.physInfo.flags = INTEL_SHORT (objP->mType.physInfo.flags);
- break;
- case MT_SPINNING:
- INTEL_VECTOR (objP->mType.spinRate);
- break;
- }
- switch (objP->info.controlType) {
- case CT_WEAPON:
- objP->cType.laserInfo.parent.nType = INTEL_SHORT (objP->cType.laserInfo.parent.nType);
- objP->cType.laserInfo.parent.nObject = INTEL_SHORT (objP->cType.laserInfo.parent.nObject);
- objP->cType.laserInfo.parent.nSignature = INTEL_INT (objP->cType.laserInfo.parent.nSignature);
- objP->cType.laserInfo.xCreationTime = INTEL_INT (objP->cType.laserInfo.xCreationTime);
- objP->cType.laserInfo.nLastHitObj = INTEL_SHORT (objP->cType.laserInfo.nLastHitObj);
- if (objP->cType.laserInfo.nLastHitObj < 0)
- objP->cType.laserInfo.nLastHitObj = 0;
- else {
- gameData.objs.nHitObjects [OBJ_IDX (objP) * MAX_HIT_OBJECTS] = objP->cType.laserInfo.nLastHitObj;
- objP->cType.laserInfo.nLastHitObj = 1;
- }
- objP->cType.laserInfo.nHomingTarget = INTEL_SHORT (objP->cType.laserInfo.nHomingTarget);
- objP->cType.laserInfo.xScale = INTEL_INT (objP->cType.laserInfo.xScale);
- break;
- case CT_EXPLOSION:
- objP->cType.explInfo.nSpawnTime = INTEL_INT (objP->cType.explInfo.nSpawnTime);
- objP->cType.explInfo.nDeleteTime = INTEL_INT (objP->cType.explInfo.nDeleteTime);
- objP->cType.explInfo.nDeleteObj = INTEL_SHORT (objP->cType.explInfo.nDeleteObj);
- objP->cType.explInfo.attached.nParent = INTEL_SHORT (objP->cType.explInfo.attached.nParent);
- objP->cType.explInfo.attached.nPrev = INTEL_SHORT (objP->cType.explInfo.attached.nPrev);
- objP->cType.explInfo.attached.nNext = INTEL_SHORT (objP->cType.explInfo.attached.nNext);
- break;
- case CT_AI:
- objP->cType.aiInfo.nHideSegment = INTEL_SHORT (objP->cType.aiInfo.nHideSegment);
- objP->cType.aiInfo.nHideIndex = INTEL_SHORT (objP->cType.aiInfo.nHideIndex);
- objP->cType.aiInfo.nPathLength = INTEL_SHORT (objP->cType.aiInfo.nPathLength);
- objP->cType.aiInfo.nDangerLaser = INTEL_SHORT (objP->cType.aiInfo.nDangerLaser);
- objP->cType.aiInfo.nDangerLaserSig = INTEL_INT (objP->cType.aiInfo.nDangerLaserSig);
- objP->cType.aiInfo.xDyingStartTime = INTEL_INT (objP->cType.aiInfo.xDyingStartTime);
- break;
- case CT_LIGHT:
- objP->cType.lightInfo.intensity = INTEL_INT (objP->cType.lightInfo.intensity);
- break;
- case CT_POWERUP:
- objP->cType.powerupInfo.nCount = INTEL_INT (objP->cType.powerupInfo.nCount);
- objP->cType.powerupInfo.xCreationTime = INTEL_INT (objP->cType.powerupInfo.xCreationTime);
- break;
- }
- switch (objP->info.renderType) {
- case RT_MORPH:
- case RT_POLYOBJ: {
- int i;
- objP->rType.polyObjInfo.nModel = INTEL_INT (objP->rType.polyObjInfo.nModel);
- for (i = 0; i < MAX_SUBMODELS; i++)
- INTEL_ANGVEC (objP->rType.polyObjInfo.animAngles [i]);
- objP->rType.polyObjInfo.nSubObjFlags = INTEL_INT (objP->rType.polyObjInfo.nSubObjFlags);
- objP->rType.polyObjInfo.nTexOverride = INTEL_INT (objP->rType.polyObjInfo.nTexOverride);
- objP->rType.polyObjInfo.nAltTextures = INTEL_INT (objP->rType.polyObjInfo.nAltTextures);
- break;
- }
- case RT_WEAPON_VCLIP:
- case RT_HOSTAGE:
- case RT_POWERUP:
- case RT_FIREBALL:
- case RT_THRUSTER:
- objP->rType.vClipInfo.nClipIndex = INTEL_INT (objP->rType.vClipInfo.nClipIndex);
- objP->rType.vClipInfo.xFrameTime = INTEL_INT (objP->rType.vClipInfo.xFrameTime);
- break;
- case RT_LASER:
- break;
- }
- }
- #endif /* WORDS_BIGENDIAN */
- //------------------------------------------------------------------------------
- void CSide::CheckSum (uint& sum1, uint& sum2)
- {
- int i, h;
- short s;
- CalcCheckSum (reinterpret_cast<ubyte*> (&m_nType), 1, sum1, sum2);
- CalcCheckSum (reinterpret_cast<ubyte*> (&m_nFrame), 1, sum1, sum2);
- s = INTEL_SHORT (m_nWall);
- CalcCheckSum (reinterpret_cast<ubyte*> (&s), 2, sum1, sum2);
- s = INTEL_SHORT (m_nBaseTex);
- CalcCheckSum (reinterpret_cast<ubyte*> (&s), 2, sum1, sum2);
- s = INTEL_SHORT ((m_nOvlOrient << 14) + m_nOvlTex);
- CalcCheckSum (reinterpret_cast<ubyte*> (&s), 2, sum1, sum2);
- for (i = 0; i < 4; i++) {
- h = INTEL_INT (int (m_uvls [i].u));
- CalcCheckSum (reinterpret_cast<ubyte*> (&h), 4, sum1, sum2);
- h = INTEL_INT (int (m_uvls [i].v));
- CalcCheckSum (reinterpret_cast<ubyte*> (&h), 4, sum1, sum2);
- h = INTEL_INT (int (m_uvls [i].l));
- CalcCheckSum (reinterpret_cast<ubyte*> (&h), 4, sum1, sum2);
- }
- for (i = 0; i < 2; i++) {
- h = INTEL_INT (int (m_normals [i][X]));
- CalcCheckSum (reinterpret_cast<ubyte*> (&h), 4, sum1, sum2);
- h = INTEL_INT (int (m_normals [i][Y]));
- CalcCheckSum (reinterpret_cast<ubyte*> (&h), 4, sum1, sum2);
- h = INTEL_INT (int (m_normals [i][Z]));
- CalcCheckSum (reinterpret_cast<ubyte*> (&h), 4, sum1, sum2);
- }
- }
- //------------------------------------------------------------------------------
- void CSegment::CheckSum (uint& sum1, uint& sum2)
- {
- int i;
- short j;
- uint s1, s2;
- for (i = 0; i < 6; i++) {
- m_sides [i].CheckSum (sum1, sum2);
- s1 = sum1;
- s2 = sum2;
- }
- for (i = 0; i < MAX_SIDES_PER_SEGMENT; i++) {
- j = INTEL_SHORT (m_children [i]);
- CalcCheckSum (reinterpret_cast<ubyte*> (&j), 2, sum1, sum2);
- }
- for (i = 0; i < MAX_VERTICES_PER_SEGMENT; i++) {
- j = INTEL_SHORT (m_verts [i]);
- CalcCheckSum (reinterpret_cast<ubyte*> (&j), 2, sum1, sum2);
- }
- i = INTEL_INT (m_objects);
- CalcCheckSum (reinterpret_cast<ubyte*> (&i), 4, sum1, sum2);
- }
- //------------------------------------------------------------------------------
- ushort CalcSegmentCheckSum (void)
- {
- uint sum1, sum2;
- sum1 = sum2 = 0;
- for (int i = 0; i < gameData.segs.nSegments; i++)
- SEGMENTS [i].CheckSum (sum1, sum2);
- return sum1 * 256 + sum2 % 255;
- }
- //------------------------------------------------------------------------------
- //eof