/tags/v1.14.92/network/netmisc-old.cpp
https://github.com/simX/d2x-xl · C++ · 756 lines · 618 code · 88 blank · 50 comment · 69 complexity · bfbcac36877a975fffaab0e0ace3f3f3 MD5 · raw file
- /* $Id: netmisc.c,v 1.9 2003/10/04 19:13:32 btb Exp $ */
- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- #ifdef HAVE_CONFIG_H
- #include <conf.h>
- #endif
- #include <stdio.h>
- #include <string.h>
- #include "descent.h"
- #include "pstypes.h"
- #include "mono.h"
- //#define WORDS_BIGENDIAN
- #if defined(WORDS_BIGENDIAN) || defined(__BIG_ENDIAN__)
- #include "byteswap.h"
- #include "segment.h"
- #include "gameseg.h"
- #include "network.h"
- #include "network_lib.h"
- #include "wall.h"
- // routine to calculate the checksum of the segments. We add these specialized routines
- // since the current way is byte order dependent.
- void BEDoCheckSumCalc(ubyte *b, int len, uint *s1, uint *s2)
- {
- while(len--) {
- *s1 += *b++;
- if (*s1 >= 255) *s1 -= 255;
- *s2 += *s1;
- }
- }
- ushort BECalcSegmentCheckSum (void)
- {
- int i, j, k, t;
- uint sum1,sum2;
- short s;
- tSegment *segP;
- tSide *sideP;
- tUVL *uvlP;
- vmsVector *normP;
- sum1 = sum2 = 0;
- for (i = 0, segP = gameData.segs.segments; i < gameData.segs.nSegments; i++, segP++) {
- for (j = 0, sideP = segP->sides; j < MAX_SIDES_PER_SEGMENT; j++, sideP++) {
- BEDoCheckSumCalc (reinterpret_cast<ubyte*> (&sideP->nType), 1, &sum1, &sum2);
- BEDoCheckSumCalc (reinterpret_cast<ubyte*> (&sideP->nFrame), 1, &sum1, &sum2);
- s = INTEL_SHORT (WallNumI (i, j));
- BEDoCheckSumCalc (reinterpret_cast<ubyte*> (&s), 2, &sum1, &sum2);
- s = INTEL_SHORT (sideP->nBaseTex);
- BEDoCheckSumCalc (reinterpret_cast<ubyte*> (&s), 2, &sum1, &sum2);
- s = INTEL_SHORT (sideP->nOvlOrient + (((short) sideP->nOvlTex) << 2));
- BEDoCheckSumCalc (reinterpret_cast<ubyte*> (&s, 2, &sum1, &sum2);
- for (k = 0, uvlP = sideP->uvls; k < 4; k++, uvlP++) {
- t = INTEL_INT (((int) uvlP->u));
- BEDoCheckSumCalc (reinterpret_cast<ubyte*> (&t), 4, &sum1, &sum2);
- t = INTEL_INT (((int) uvlP->v));
- BEDoCheckSumCalc (reinterpret_cast<ubyte*> (&t), 4, &sum1, &sum2);
- t = INTEL_INT (((int) uvlP->l));
- BEDoCheckSumCalc (reinterpret_cast<ubyte*> (&t), 4, &sum1, &sum2);
- }
- for (k = 0, normP = sideP->normals; k < 2; k++, normP++) {
- t = INTEL_INT ((int) (*normP) [X]);
- BEDoCheckSumCalc (reinterpret_cast<ubyte*> (&t), 4, &sum1, &sum2);
- t = INTEL_INT ((int) (*normP) [Y]);
- BEDoCheckSumCalc (reinterpret_cast<ubyte*> (&t), 4, &sum1, &sum2);
- t = INTEL_INT ((int) (*normP) [Z]);
- BEDoCheckSumCalc (reinterpret_cast<ubyte*> (&t), 4, &sum1, &sum2);
- }
- }
- for (j = 0; j < MAX_SIDES_PER_SEGMENT; j++) {
- s = INTEL_SHORT (segP->children [j]);
- BEDoCheckSumCalc (reinterpret_cast<ubyte*> (&s), 2, &sum1, &sum2);
- }
- for (j = 0; j < MAX_VERTICES_PER_SEGMENT; j++) {
- s = INTEL_SHORT (segP->verts [j]);
- BEDoCheckSumCalc (reinterpret_cast<ubyte*> (&s), 2, &sum1, &sum2);
- }
- t = INTEL_INT (segP->objects);
- BEDoCheckSumCalc(reinterpret_cast<ubyte*> (&t), 4, &sum1, &sum2);
- }
- sum2 %= 255;
- return ((sum1<<8)+ sum2);
- }
- // this routine totally and completely relies on the fact that the network
- // checksum must be calculated on the segments!!!!!
- ushort NetMiscCalcCheckSum(void * vptr, int len)
- {
- return BECalcSegmentCheckSum();
- }
- // following are routine for macintosh only that will swap the elements of
- // structures send through the networking code. The structures and
- // this code must be kept in total sync
- #include "ipx.h"
- #include "multi.h"
- #include "object.h"
- #include "powerup.h"
- #include "error.h"
- ubyte out_buffer [MAX_PACKETSIZE]; // used for tmp netgame packets as well as sending CObject data
- //------------------------------------------------------------------------------
- void BEReceiveNetPlayerInfo(ubyte *data, tNetPlayerInfo *info)
- {
- int bufI = 0;
- memcpy(info->callsign, data + bufI, CALLSIGN_LEN+1);
- bufI += CALLSIGN_LEN+1;
- memcpy(&(info->network.ipx.server), data + bufI, 4);
- bufI += 4;
- memcpy(&(info->network.ipx.node), data + bufI, 6);
- bufI += 6;
- info->versionMajor = data [bufI++];
- info->versionMinor = data [bufI++];
- memcpy(&(info->computerType), data + bufI, 1);
- bufI++; // memcpy to avoid compile time warning about enum
- info->connected = data [bufI++];
- memcpy(&(info->socket), data + bufI, 2);
- bufI += 2;
- memcpy (&(info->rank), data + bufI++, 1);
- // MWA don't think we need to swap this because we need it in high
- // order info->socket = INTEL_SHORT(info->socket);
- }
- //------------------------------------------------------------------------------
- void BESendNetPlayersPacket(ubyte *server, ubyte *node)
- {
- int i, tmpi;
- int bufI = 0;
- short tmps;
- memset(out_buffer, 0, sizeof(out_buffer));
- out_buffer [0] = netPlayers.nType;
- bufI++;
- tmpi = INTEL_INT (netPlayers.nSecurity);
- memcpy(out_buffer + bufI, &tmpi, 4);
- bufI += 4;
- for (i = 0; i < MAX_PLAYERS+4; i++) {
- memcpy(out_buffer + bufI, netPlayers.players [i].callsign, CALLSIGN_LEN+1);
- bufI += CALLSIGN_LEN+1;
- memcpy(out_buffer + bufI, netPlayers.players [i].network.ipx.server, 4);
- bufI += 4;
- memcpy(out_buffer + bufI, netPlayers.players [i].network.ipx.node, 6);
- bufI += 6;
- memcpy(out_buffer + bufI, &(netPlayers.players [i].versionMajor), 1);
- bufI++;
- memcpy(out_buffer + bufI, &(netPlayers.players [i].versionMinor), 1);
- bufI++;
- memcpy(out_buffer + bufI, &(netPlayers.players [i].computerType), 1);
- bufI++;
- memcpy(out_buffer + bufI, &(netPlayers.players [i].connected), 1);
- bufI++;
- tmps = INTEL_SHORT(netPlayers.players [i].socket);
- memcpy(out_buffer + bufI, &tmps, 2);
- bufI += 2;
- memcpy(out_buffer + bufI, &(netPlayers.players [i].rank), 1);
- bufI++;
- }
- if ((server == NULL) && (node == NULL))
- IPXSendBroadcastData(out_buffer, bufI);
- else
- IPXSendInternetPacketData(out_buffer, bufI, server, node);
- }
- //------------------------------------------------------------------------------
- void BEReceiveNetPlayersPacket(ubyte *data, tAllNetPlayersInfo *pinfo)
- {
- int i, bufI = 0;
- pinfo->nType = data [bufI];
- bufI++;
- memcpy(&(pinfo->nSecurity), data + bufI, 4);
- bufI += 4;
- pinfo->nSecurity = INTEL_INT (pinfo->nSecurity);
- for (i = 0; i < MAX_PLAYERS+4; i++) {
- BEReceiveNetPlayerInfo(data + bufI, &(pinfo->players [i]));
- bufI += 26; // sizeof(tNetPlayerInfo) on the PC
- }
- }
- //------------------------------------------------------------------------------
- void BESendSequencePacket(tSequencePacket seq, ubyte *server, ubyte *node, ubyte *netAddress)
- {
- short tmps;
- int bufI, tmpi;
- bufI = 0;
- memset(out_buffer, 0, sizeof(out_buffer));
- out_buffer [0] = seq.nType;
- bufI++;
- tmpi = INTEL_INT (seq.nSecurity);
- memcpy(out_buffer + bufI, &tmpi, 4);
- bufI += 4;
- bufI += 3;
- memcpy(out_buffer + bufI, seq.player.callsign, CALLSIGN_LEN+1);
- bufI += CALLSIGN_LEN+1;
- memcpy(out_buffer + bufI, seq.player.network.ipx.server, 4);
- bufI += 4;
- memcpy(out_buffer + bufI, seq.player.network.ipx.node, 6);
- bufI += 6;
- out_buffer [bufI] = seq.player.versionMajor;
- bufI++;
- out_buffer [bufI] = seq.player.versionMinor;
- bufI++;
- out_buffer [bufI] = seq.player.computerType;
- bufI++;
- out_buffer [bufI] = seq.player.connected;
- bufI++;
- tmps = INTEL_SHORT(seq.player.socket);
- memcpy(out_buffer + bufI, &tmps, 2);
- bufI += 2;
- out_buffer [bufI]=seq.player.rank;
- bufI++; // for pad byte
- if (netAddress != NULL)
- IPXSendPacketData(out_buffer, bufI, server, node, netAddress);
- else if (!server && !node)
- IPXSendBroadcastData(out_buffer, bufI);
- else
- IPXSendInternetPacketData(out_buffer, bufI, server, node);
- }
- //------------------------------------------------------------------------------
- void BEReceiveSequencePacket(ubyte *data, tSequencePacket *seq)
- {
- int bufI = 0;
- seq->nType = data [0];
- bufI++;
- memcpy(&(seq->nSecurity), data + bufI, 4);
- bufI += 7; // +3 for pad byte
- seq->nSecurity = INTEL_INT (seq->nSecurity);
- BEReceiveNetPlayerInfo(data + bufI, &(seq->player));
- }
- //------------------------------------------------------------------------------
- void BESendNetGamePacket(ubyte *server, ubyte *node, ubyte *netAddress, int liteFlag) // lite says shorter netgame packets
- {
- uint tmpi;
- ushort tmps; // p;
- int i, j;
- int bufI = 0;
- memset(out_buffer, 0, MAX_PACKETSIZE);
- memcpy(out_buffer + bufI, &(netGame.nType), 1);
- bufI++;
- tmpi = INTEL_INT (netGame.nSecurity);
- memcpy(out_buffer + bufI, &tmpi, 4);
- bufI += 4;
- memcpy(out_buffer + bufI, netGame.szGameName, NETGAME_NAME_LEN+1);
- bufI += (NETGAME_NAME_LEN+1);
- memcpy(out_buffer + bufI, netGame.szMissionTitle, MISSION_NAME_LEN+1);
- bufI += (MISSION_NAME_LEN+1);
- memcpy(out_buffer + bufI, netGame.szMissionName, 9);
- bufI += 9;
- tmpi = INTEL_INT (netGame.nLevel);
- memcpy(out_buffer + bufI, &tmpi, 4);
- bufI += 4;
- memcpy(out_buffer + bufI, &(netGame.gameMode), 1);
- bufI++;
- memcpy(out_buffer + bufI, &(netGame.bRefusePlayers), 1);
- bufI++;
- memcpy(out_buffer + bufI, &(netGame.difficulty), 1);
- bufI++;
- memcpy(out_buffer + bufI, &(netGame.gameStatus), 1);
- bufI++;
- memcpy(out_buffer + bufI, &(netGame.nNumPlayers), 1);
- bufI++;
- memcpy(out_buffer + bufI, &(netGame.nMaxPlayers), 1);
- bufI++;
- memcpy(out_buffer + bufI, &(netGame.nConnected), 1);
- bufI++;
- memcpy(out_buffer + bufI, &(netGame.gameFlags), 1);
- bufI++;
- memcpy(out_buffer + bufI, &(netGame.protocolVersion), 1);
- bufI++;
- memcpy(out_buffer + bufI, &(netGame.versionMajor), 1);
- bufI++;
- memcpy(out_buffer + bufI, &(netGame.versionMinor), 1);
- bufI++;
- memcpy(out_buffer + bufI, &(netGame.teamVector), 1);
- bufI++;
- if (liteFlag)
- goto do_send;
- // will this work -- damn bitfields -- totally bogus when trying to do
- // this nType of stuff
- // Watcom makes bitfields from left to right. CW7 on the mac goes
- // from right to left. then they are endian swapped
- tmps = *reinterpret_cast<ushort*> (&netGame.teamVector + 1); // get the values for the first short bitfield
- tmps = INTEL_SHORT(tmps);
- memcpy(out_buffer + bufI, &tmps, 2);
- bufI += 2;
- tmps = *reinterpret_cast<ushort*> ((reinterpret_cast<ubyte*> (&netGame.teamVector) + 3); // get the values for the second short bitfield
- tmps = INTEL_SHORT(tmps);
- memcpy(out_buffer + bufI, &tmps, 2);
- bufI += 2;
- memcpy(out_buffer + bufI, netGame.szTeamName, 2*(CALLSIGN_LEN+1));
- bufI += 2*(CALLSIGN_LEN+1);
- for (i = 0; i < MAX_PLAYERS; i++) {
- tmpi = INTEL_INT (netGame.locations [i]);
- memcpy(out_buffer + bufI, &tmpi, 4);
- bufI += 4; // SWAP HERE!!!
- }
- for (i = 0; i < MAX_PLAYERS; i++) {
- for (j = 0; j < MAX_PLAYERS; j++) {
- tmps = INTEL_SHORT(netGame.kills [i][j]);
- memcpy(out_buffer + bufI, &tmps, 2);
- bufI += 2; // SWAP HERE!!!
- }
- }
- tmps = INTEL_SHORT(netGame.nSegmentCheckSum);
- memcpy(out_buffer + bufI, &tmps, 2);
- bufI += 2; // SWAP_HERE
- tmps = INTEL_SHORT(netGame.teamKills [0]);
- memcpy(out_buffer + bufI, &tmps, 2);
- bufI += 2; // SWAP_HERE
- tmps = INTEL_SHORT(netGame.teamKills [1]);
- memcpy(out_buffer + bufI, &tmps, 2);
- bufI += 2; // SWAP_HERE
- for (i = 0; i < MAX_PLAYERS; i++) {
- tmps = INTEL_SHORT(netGame.killed [i]);
- memcpy(out_buffer + bufI, &tmps, 2);
- bufI += 2; // SWAP HERE!!!
- }
- for (i = 0; i < MAX_PLAYERS; i++) {
- tmps = INTEL_SHORT(netGame.playerKills [i]);
- memcpy(out_buffer + bufI, &tmps, 2);
- bufI += 2; // SWAP HERE!!!
- }
- tmpi = INTEL_INT (netGame.KillGoal);
- memcpy(out_buffer + bufI, &tmpi, 4);
- bufI += 4; // SWAP_HERE
- tmpi = INTEL_INT (netGame.xPlayTimeAllowed);
- memcpy(out_buffer + bufI, &tmpi, 4);
- bufI += 4; // SWAP_HERE
- tmpi = INTEL_INT (netGame.xLevelTime);
- memcpy(out_buffer + bufI, &tmpi, 4);
- bufI += 4; // SWAP_HERE
- tmpi = INTEL_INT (netGame.controlInvulTime);
- memcpy(out_buffer + bufI, &tmpi, 4);
- bufI += 4; // SWAP_HERE
- tmpi = INTEL_INT (netGame.monitorVector);
- memcpy(out_buffer + bufI, &tmpi, 4);
- bufI += 4; // SWAP_HERE
- for (i = 0; i < MAX_PLAYERS; i++) {
- tmpi = INTEL_INT (netGame.playerScore [i]);
- memcpy(out_buffer + bufI, &tmpi, 4);
- bufI += 4; // SWAP_HERE
- }
- for (i = 0; i < MAX_PLAYERS; i++) {
- memcpy(out_buffer + bufI, &(netGame.playerFlags [i]), 1); bufI++;
- }
- tmps = INTEL_SHORT(PacketsPerSec ());
- memcpy(out_buffer + bufI, &tmps, 2);
- bufI += 2;
- memcpy(out_buffer + bufI, &(netGame.bShortPackets), 1);
- bufI++;
- do_send:
- if (netAddress != NULL)
- IPXSendPacketData(out_buffer, bufI, server, node, netAddress);
- else if ((server == NULL) && (node == NULL))
- IPXSendBroadcastData(out_buffer, bufI);
- else
- IPXSendInternetPacketData(out_buffer, bufI, server, node);
- }
- //------------------------------------------------------------------------------
- void BEReceiveNetGamePacket(ubyte *data, tNetgameInfo *netgame, int liteFlag)
- {
- int i, j;
- int bufI = 0;
- short bitfield; // new_field;
- memcpy(&(netgame->nType), data + bufI, 1);
- bufI++;
- memcpy(&(netgame->nSecurity), data + bufI, 4);
- bufI += 4;
- netgame->nSecurity = INTEL_INT (netgame->nSecurity);
- memcpy(netgame->szGameName, data + bufI, NETGAME_NAME_LEN+1);
- bufI += (NETGAME_NAME_LEN+1);
- memcpy(netgame->szMissionTitle, data + bufI, MISSION_NAME_LEN+1);
- bufI += (MISSION_NAME_LEN+1);
- memcpy(netgame->szMissionName, data + bufI, 9);
- bufI += 9;
- memcpy(&(netgame->nLevel), data + bufI, 4);
- bufI += 4;
- netgame->nLevel = INTEL_INT (netgame->nLevel);
- memcpy(&(netgame->gameMode), data + bufI, 1);
- bufI++;
- memcpy(&(netgame->bRefusePlayers), data + bufI, 1);
- bufI++;
- memcpy(&(netgame->difficulty), data + bufI, 1);
- bufI++;
- memcpy(&(netgame->gameStatus), data + bufI, 1);
- bufI++;
- memcpy(&(netgame->nNumPlayers), data + bufI, 1);
- bufI++;
- memcpy(&(netgame->nMaxPlayers), data + bufI, 1);
- bufI++;
- memcpy(&(netgame->nConnected), data + bufI, 1);
- bufI++;
- memcpy(&(netgame->gameFlags), data + bufI, 1);
- bufI++;
- memcpy(&(netgame->protocolVersion), data + bufI, 1);
- bufI++;
- memcpy(&(netgame->versionMajor), data + bufI, 1);
- bufI++;
- memcpy(&(netgame->versionMinor), data + bufI, 1);
- bufI++;
- memcpy(&(netgame->teamVector), data + bufI, 1);
- bufI++;
- if (liteFlag)
- return;
- memcpy(&bitfield, data + bufI, 2);
- bufI += 2;
- bitfield = INTEL_SHORT(bitfield);
- memcpy((reinterpret_cast<ubyte*> (&netgame->teamVector) + 1), &bitfield, 2);
- memcpy(&bitfield, data + bufI, 2);
- bufI += 2;
- bitfield = INTEL_SHORT(bitfield);
- memcpy((reinterpret_cast<ubyte*> (&netgame->teamVector) + 3), &bitfield, 2);
- #if 0 // not used since reordering mac bitfields
- memcpy(&bitfield, data + bufI, 2);
- bufI += 2;
- new_field = 0;
- for (i = 15; i >= 0; i--) {
- if (bitfield & (1 << i))
- new_field |= (1 << (15 - i);
- }
- new_field = INTEL_SHORT(new_field);
- memcpy((reinterpret_cast<ubyte*> (&netgame->teamVector) + 1), &new_field, 2);
- memcpy(&bitfield, data + bufI, 2);
- bufI += 2;
- new_field = 0;
- for (i = 15; i >= 0; i--) {
- if (bitfield & (1 << i))
- new_field |= (1 << (15 - i);
- }
- new_field = INTEL_SHORT(new_field);
- memcpy((reinterpret_cast<ubyte*> (&netgame->teamVector) + 3), &new_field, 2);
- #endif
- memcpy(netgame->szTeamName, data + bufI, 2*(CALLSIGN_LEN+1));
- bufI += 2*(CALLSIGN_LEN+1);
- for (i = 0; i < MAX_PLAYERS; i++) {
- memcpy(&(netgame->locations [i]), data + bufI, 4);
- bufI += 4;
- netgame->locations [i] = INTEL_INT (netgame->locations [i]);
- }
- for (i = 0; i < MAX_PLAYERS; i++) {
- for (j = 0; j < MAX_PLAYERS; j++) {
- memcpy(&(netgame->kills [i][j]), data + bufI, 2);
- bufI += 2;
- netgame->kills [i][j] = INTEL_SHORT(netgame->kills [i][j]);
- }
- }
- memcpy(&(netgame->nSegmentCheckSum), data + bufI, 2);
- bufI += 2;
- netgame->nSegmentCheckSum = INTEL_SHORT(netgame->nSegmentCheckSum);
- memcpy(&(netgame->teamKills [0]), data + bufI, 2);
- bufI += 2;
- netgame->teamKills [0] = INTEL_SHORT(netgame->teamKills [0]);
- memcpy(&(netgame->teamKills [1]), data + bufI, 2);
- bufI += 2;
- netgame->teamKills [1] = INTEL_SHORT(netgame->teamKills [1]);
- for (i = 0; i < MAX_PLAYERS; i++) {
- memcpy(&(netgame->killed [i]), data + bufI, 2);
- bufI += 2;
- netgame->killed [i] = INTEL_SHORT(netgame->killed [i]);
- }
- for (i = 0; i < MAX_PLAYERS; i++) {
- memcpy(&(netgame->playerKills [i]), data + bufI, 2);
- bufI += 2;
- netgame->playerKills [i] = INTEL_SHORT(netgame->playerKills [i]);
- }
- memcpy(&(netgame->KillGoal), data + bufI, 4);
- bufI += 4;
- netgame->KillGoal = INTEL_INT (netgame->KillGoal);
- memcpy(&(netgame->xPlayTimeAllowed), data + bufI, 4);
- bufI += 4;
- netgame->xPlayTimeAllowed = INTEL_INT (netgame->xPlayTimeAllowed);
- memcpy(&(netgame->xLevelTime), data + bufI, 4);
- bufI += 4;
- netgame->xLevelTime = INTEL_INT (netgame->xLevelTime);
- memcpy(&(netgame->controlInvulTime), data + bufI, 4);
- bufI += 4;
- netgame->controlInvulTime = INTEL_INT (netgame->controlInvulTime);
- memcpy(&(netgame->monitorVector), data + bufI, 4);
- bufI += 4;
- netgame->monitorVector = INTEL_INT (netgame->monitorVector);
- for (i = 0; i < MAX_PLAYERS; i++) {
- memcpy(&(netgame->playerScore [i]), data + bufI, 4);
- bufI += 4;
- netgame->playerScore [i] = INTEL_INT (netgame->playerScore [i]);
- }
- for (i = 0; i < MAX_PLAYERS; i++) {
- memcpy(&(netgame->playerFlags [i]), data + bufI, 1);
- bufI++;
- }
- memcpy(&(netgame->nPacketsPerSec), data + bufI, 2);
- bufI += 2;
- netgame->nPacketsPerSec = INTEL_SHORT(netgame->nPacketsPerSec);
- memcpy(&(netgame->bShortPackets), data + bufI, 1);
- bufI ++;
- }
- //------------------------------------------------------------------------------
- #define EGI_INTEL_SHORT_2BUF(_m) \
- *reinterpret_cast<short*> (out_buffer + (reinterpret_cast<char*> (&extraGameInfo [1]. _m) - reinterpret_cast<char*> (&extraGameInfo [1]))) = INTEL_SHORT (extraGameInfo [1]. _m);
- #define EGI_INTEL_INT_2BUF(_m) \
- *reinterpret_cast<int*> (out_buffer + (reinterpret_cast<char*> (&extraGameInfo [1]. _m) - reinterpret_cast<char*> (&extraGameInfo [1]))) = INTEL_INT (extraGameInfo [1]. _m);
- #define BUF2_EGI_INTEL_SHORT(_m) \
- extraGameInfo [1]. _m = INTEL_SHORT (*reinterpret_cast<short*> (out_buffer + (reinterpret_cast<char*> (&extraGameInfo [1]. _m) - reinterpret_cast<char*> (&extraGameInfo [1]))));
- #define BUF2_EGI_INTEL_INT(_m) \
- extraGameInfo [1]. _m = INTEL_INT (*reinterpret_cast<int*> (out_buffer + (reinterpret_cast<char*> (&extraGameInfo [1]. _m) - reinterpret_cast<char*> (&extraGameInfo [1]))));
- //------------------------------------------------------------------------------
- void BESendExtraGameInfo(ubyte *server, ubyte *node, ubyte *netAddress)
- {
- memcpy (out_buffer, &extraGameInfo [1], sizeof (tExtraGameInfo));
- EGI_INTEL_SHORT_2BUF (entropy.nMaxVirusCapacity);
- EGI_INTEL_SHORT_2BUF (entropy.nEnergyFillRate);
- EGI_INTEL_SHORT_2BUF (entropy.nShieldFillRate);
- EGI_INTEL_SHORT_2BUF (entropy.nShieldDamageRate);
- EGI_INTEL_INT_2BUF (nSpawnDelay);
- if (netAddress != NULL)
- IPXSendPacketData(out_buffer, sizeof (tExtraGameInfo), server, node, netAddress);
- else if ((server == NULL) && (node == NULL))
- IPXSendBroadcastData(out_buffer, sizeof (tExtraGameInfo));
- else
- IPXSendInternetPacketData(out_buffer, sizeof (tExtraGameInfo), server, node);
- }
- //------------------------------------------------------------------------------
- void BEReceiveExtraGameInfo(ubyte *data, tExtraGameInfo *extraGameInfo)
- {
- memcpy (&extraGameInfo [1], data, sizeof (tExtraGameInfo));
- BUF2_EGI_INTEL_SHORT (entropy.nMaxVirusCapacity);
- BUF2_EGI_INTEL_SHORT (entropy.nEnergyFillRate);
- BUF2_EGI_INTEL_SHORT (entropy.nShieldFillRate);
- BUF2_EGI_INTEL_SHORT (entropy.nShieldDamageRate);
- BUF2_EGI_INTEL_INT (nSpawnDelay);
- }
- //------------------------------------------------------------------------------
- void BESendMissingObjFrames(ubyte *server, ubyte *node, ubyte *netAddress)
- {
- int i;
- memcpy (out_buffer, &networkData.sync [0].objs.missingFrames, sizeof (networkData.sync [0].objs.missingFrames));
- (reinterpret_cast<tMissingObjFrames*> (&out_buffer [0])->nFrame = INTEL_SHORT (networkData.sync [0].objs.missingFrames.nFrame);
- i = 2 * sizeof (ubyte) + sizeof (ushort);
- if (netAddress != NULL)
- IPXSendPacketData(out_buffer, i, server, node, netAddress);
- else if ((server == NULL) && (node == NULL))
- IPXSendBroadcastData(out_buffer, i);
- else
- IPXSendInternetPacketData(out_buffer, i, server, node);
- }
- //------------------------------------------------------------------------------
- void BEReceiveMissingObjFrames(ubyte *data, tMissingObjFrames *missingObjFrames)
- {
- memcpy (missingObjFrames, out_buffer, sizeof (tMissingObjFrames));
- missingObjFrames->nFrame = INTEL_SHORT (missingObjFrames->nFrame);
- }
- //------------------------------------------------------------------------------
- void BESwapObject(CObject *objP)
- {
- // swap the short and int entries for this CObject
- objP->info.nSignature = INTEL_INT (objP->info.nSignature);
- objP->info.nNextInSeg = INTEL_SHORT(objP->info.nNextInSeg);
- objP->info.nPrevInSeg = INTEL_SHORT(objP->info.nPrevInSeg);
- objP->info.nSegment = INTEL_SHORT(objP->info.nSegment);
- INTEL_VECTOR (objP->info.position.vPos);
- INTEL_MATRIX (objP->info.position.mOrient);
- objP->info.xSize = INTEL_INT (objP->info.xSize);
- objP->info.xShields = INTEL_INT (objP->info.xShields);
- INTEL_VECTOR (objP->info.vLastPos);
- objP->info.xLifeLeft = INTEL_INT (objP->info.xLifeLeft);
- switch (objP->info.movementType) {
- case MT_PHYSICS:
- INTEL_VECTOR (objP->mType.physInfo.velocity);
- INTEL_VECTOR (objP->mType.physInfo.thrust);
- objP->mType.physInfo.mass = INTEL_INT (objP->mType.physInfo.mass);
- objP->mType.physInfo.drag = INTEL_INT (objP->mType.physInfo.drag);
- objP->mType.physInfo.brakes = INTEL_INT (objP->mType.physInfo.brakes);
- INTEL_VECTOR (objP->mType.physInfo.rotVel);
- INTEL_VECTOR (objP->mType.physInfo.rotThrust);
- objP->mType.physInfo.turnRoll = INTEL_INT (objP->mType.physInfo.turnRoll);
- objP->mType.physInfo.flags = INTEL_SHORT(objP->mType.physInfo.flags);
- break;
- case MT_SPINNING:
- INTEL_VECTOR (objP->mType.spinRate);
- break;
- }
- switch (objP->info.controlType) {
- case CT_WEAPON:
- objP->cType.laserInfo.parent.nType = INTEL_SHORT (objP->cType.laserInfo.parent.nType);
- objP->cType.laserInfo.parent.nObject = INTEL_SHORT (objP->cType.laserInfo.parent.nObject);
- objP->cType.laserInfo.parent.nSignature = INTEL_INT (objP->cType.laserInfo.parent.nSignature);
- objP->cType.laserInfo.creationTime = INTEL_INT (objP->cType.laserInfo.creationTime);
- objP->cType.laserInfo.nLastHitObj = INTEL_SHORT(objP->cType.laserInfo.nLastHitObj);
- if (objP->cType.laserInfo.nLastHitObj < 0)
- objP->cType.laserInfo.nLastHitObj = 0;
- else {
- gameData.objs.nHitObjects [OBJ_IDX (objP) * MAX_HIT_OBJECTS] = objP->cType.laserInfo.nLastHitObj;
- objP->cType.laserInfo.nLastHitObj = 1;
- }
- objP->cType.laserInfo.nHomingTarget = INTEL_SHORT(objP->cType.laserInfo.nHomingTarget);
- objP->cType.laserInfo.multiplier = INTEL_INT (objP->cType.laserInfo.multiplier);
- break;
- case CT_EXPLOSION:
- objP->cType.explInfo.nSpawnTime = INTEL_INT (objP->cType.explInfo.nSpawnTime);
- objP->cType.explInfo.nDeleteTime = INTEL_INT (objP->cType.explInfo.nDeleteTime);
- objP->cType.explInfo.nDeleteObj = INTEL_SHORT (objP->cType.explInfo.nDeleteObj);
- objP->cType.explInfo.nAttachParent = INTEL_SHORT (objP->cType.explInfo.nAttachParent);
- objP->cType.explInfo.nPrevAttach = INTEL_SHORT (objP->cType.explInfo.nPrevAttach);
- objP->cType.explInfo.nNextAttach = INTEL_SHORT (objP->cType.explInfo.nNextAttach);
- break;
- case CT_AI:
- objP->cType.aiInfo.nHideSegment = INTEL_SHORT (objP->cType.aiInfo.nHideSegment);
- objP->cType.aiInfo.nHideIndex = INTEL_SHORT (objP->cType.aiInfo.nHideIndex);
- objP->cType.aiInfo.nPathLength = INTEL_SHORT (objP->cType.aiInfo.nPathLength);
- objP->cType.aiInfo.nDangerLaser = INTEL_SHORT (objP->cType.aiInfo.nDangerLaser);
- objP->cType.aiInfo.nDangerLaserSig = INTEL_INT (objP->cType.aiInfo.nDangerLaserSig);
- objP->cType.aiInfo.xDyingStartTime = INTEL_INT (objP->cType.aiInfo.xDyingStartTime);
- break;
- case CT_LIGHT:
- objP->cType.lightInfo.intensity = INTEL_INT (objP->cType.lightInfo.intensity);
- break;
- case CT_POWERUP:
- objP->cType.powerupInfo.count = INTEL_INT (objP->cType.powerupInfo.count);
- objP->cType.powerupInfo.creationTime = INTEL_INT (objP->cType.powerupInfo.creationTime);
- // Below commented out 5/2/96 by Matt. I asked Allender why it was
- // here, and he didn't know, and it looks like it doesn't belong.
- // if (objP->info.nId == POW_VULCAN)
- // objP->cType.powerupInfo.count = VULCAN_WEAPON_AMMO_AMOUNT;
- break;
- }
- switch (objP->info.renderType) {
- case RT_MORPH:
- case RT_POLYOBJ: {
- int i;
- objP->rType.polyObjInfo.nModel = INTEL_INT (objP->rType.polyObjInfo.nModel);
- for (i = 0; i < MAX_SUBMODELS; i++) {
- INTEL_ANGVEC (objP->rType.polyObjInfo.animAngles [i]);
- }
- objP->rType.polyObjInfo.nSubObjFlags = INTEL_INT (objP->rType.polyObjInfo.nSubObjFlags);
- objP->rType.polyObjInfo.nTexOverride = INTEL_INT (objP->rType.polyObjInfo.nTexOverride);
- objP->rType.polyObjInfo.nAltTextures = INTEL_INT (objP->rType.polyObjInfo.nAltTextures);
- break;
- }
- case RT_WEAPON_VCLIP:
- case RT_HOSTAGE:
- case RT_POWERUP:
- case RT_FIREBALL:
- case RT_THRUSTER:
- objP->rType.vClipInfo.nClipIndex = INTEL_INT (objP->rType.vClipInfo.nClipIndex);
- objP->rType.vClipInfo.xFrameTime = INTEL_INT (objP->rType.vClipInfo.xFrameTime);
- break;
- case RT_LASER:
- break;
- }
- // END OF SWAPPING OBJECT STRUCTURE
- }
- #else /* !WORDS_BIGENDIAN */
- //------------------------------------------------------------------------------
- // Calculates the checksum of a block of memory.
- ushort NetMiscCalcCheckSum(void * vptr, int len)
- {
- ubyte *ptr = reinterpret_cast<ubyte*> (vptr);
- uint sum1,sum2;
- sum1 = sum2 = 0;
- for (; len; len--) {
- sum1 += *ptr++;
- if (sum1 >= 255)
- sum1 -= 255;
- sum2 += sum1;
- }
- return (sum1 * 256 + sum2 % 255);
- }
- #endif /* WORDS_BIGENDIAN */
- //------------------------------------------------------------------------------
- //eof