/tags/v1.6-final/main/netmisc-old.c
C | 895 lines | 635 code | 104 blank | 156 comment | 63 complexity | 79131e9654efb061d54323f72ee6e2af MD5 | raw file
Possible License(s): GPL-2.0
- /* $Id: netmisc.c,v 1.9 2003/10/04 19:13:32 btb Exp $ */
- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- *
- * Misc routines for network.
- *
- * Old Log:
- * Revision 1.1 1995/05/16 15:28:41 allender
- * Initial revision
- *
- * Revision 2.0 1995/02/27 11:27:24 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.3 1994/11/19 15:19:34 mike
- * rip out unused code and data.
- *
- * Revision 1.2 1994/08/09 19:31:53 john
- * Networking changes.
- *
- * Revision 1.1 1994/08/08 11:06:07 john
- * Initial revision
- *
- *
- */
- #ifdef HAVE_CONFIG_H
- #include <conf.h>
- #endif
- #ifdef RCS
- static char rcsid[] = "$Id: netmisc.c,v 1.9 2003/10/04 19:13:32 btb Exp $";
- #endif
- #include <stdio.h>
- #include <string.h>
- #include "inferno.h"
- #include "pstypes.h"
- #include "mono.h"
- #if defined(WORDS_BIGENDIAN) || defined(__BIG_ENDIAN__)
- #include "byteswap.h"
- #include "segment.h"
- #include "gameseg.h"
- #include "network.h"
- #include "wall.h"
- // routine to calculate the checksum of the segments. We add these specialized routines
- // since the current way is byte order dependent.
- void BEDoCheckSumCalc(ubyte *b, int len, unsigned int *s1, unsigned int *s2)
- {
- while(len--) {
- *s1 += *b++;
- if (*s1 >= 255) *s1 -= 255;
- *s2 += *s1;
- }
- }
- ushort BECalcSegmentCheckSum()
- {
- int i, j, k;
- unsigned int sum1,sum2;
- short s;
- int t;
- sum1 = sum2 = 0;
- for (i = 0; i < gameData.segs.nLastSegment + 1; i++) {
- for (j = 0; j < MAX_SIDES_PER_SEGMENT; j++) {
- BEDoCheckSumCalc(&(gameData.segs.segments[i].sides[j].type), 1, &sum1, &sum2);
- BEDoCheckSumCalc(&(gameData.segs.segments[i].sides[j].frame_num), 1, &sum1, &sum2);
- s = INTEL_SHORT(WallNumI (i, j));
- BEDoCheckSumCalc((ubyte *)&s, 2, &sum1, &sum2);
- s = INTEL_SHORT(gameData.segs.segments[i].sides[j].tmap_num);
- BEDoCheckSumCalc((ubyte *)&s, 2, &sum1, &sum2);
- s = INTEL_SHORT(gameData.segs.segments[i].sides[j].tmap_num2);
- BEDoCheckSumCalc((ubyte *)&s, 2, &sum1, &sum2);
- for (k = 0; k < 4; k++) {
- t = INTEL_INT(((int)gameData.segs.segments[i].sides[j].uvls[k].u));
- BEDoCheckSumCalc((ubyte *)&t, 4, &sum1, &sum2);
- t = INTEL_INT(((int)gameData.segs.segments[i].sides[j].uvls[k].v));
- BEDoCheckSumCalc((ubyte *)&t, 4, &sum1, &sum2);
- t = INTEL_INT(((int)gameData.segs.segments[i].sides[j].uvls[k].l));
- BEDoCheckSumCalc((ubyte *)&t, 4, &sum1, &sum2);
- }
- for (k = 0; k < 2; k++) {
- t = INTEL_INT(((int)gameData.segs.segments[i].sides[j].normals[k].x));
- BEDoCheckSumCalc((ubyte *)&t, 4, &sum1, &sum2);
- t = INTEL_INT(((int)gameData.segs.segments[i].sides[j].normals[k].y));
- BEDoCheckSumCalc((ubyte *)&t, 4, &sum1, &sum2);
- t = INTEL_INT(((int)gameData.segs.segments[i].sides[j].normals[k].z));
- BEDoCheckSumCalc((ubyte *)&t, 4, &sum1, &sum2);
- }
- }
- for (j = 0; j < MAX_SIDES_PER_SEGMENT; j++) {
- s = INTEL_SHORT(gameData.segs.segments[i].children[j]);
- BEDoCheckSumCalc((ubyte *)&s, 2, &sum1, &sum2);
- }
- for (j = 0; j < MAX_VERTICES_PER_SEGMENT; j++) {
- s = INTEL_SHORT(gameData.segs.segments[i].verts[j]);
- BEDoCheckSumCalc((ubyte *)&s, 2, &sum1, &sum2);
- }
- t = INTEL_INT(gameData.segs.segments[i].objects);
- BEDoCheckSumCalc((ubyte *)&t, 4, &sum1, &sum2);
- }
- sum2 %= 255;
- return ((sum1<<8)+ sum2);
- }
- // this routine totally and completely relies on the fact that the network
- // checksum must be calculated on the segments!!!!!
- ushort NetMiscCalcCheckSum(void * vptr, int len)
- {
- vptr = vptr;
- len = len;
- return BECalcSegmentCheckSum();
- }
- // following are routine for macintosh only that will swap the elements of
- // structures send through the networking code. The structures and
- // this code must be kept in total sync
- #include "ipx.h"
- #include "multi.h"
- #ifdef NETWORK
- #include "network.h"
- #endif
- #include "object.h"
- #include "powerup.h"
- #include "error.h"
- sbyte out_buffer[IPX_MAX_DATA_SIZE]; // used for tmp netgame packets as well as sending object data
- extern struct ipx_recv_data ipx_udpSrc;
- void BEReceiveNetPlayerInfo(ubyte *data, netplayer_info *info)
- {
- int loc = 0;
- memcpy(info->callsign, data + loc, CALLSIGN_LEN+1);
- loc += CALLSIGN_LEN+1;
- memcpy(&(info->network.ipx.server), data + loc, 4);
- loc += 4;
- memcpy(&(info->network.ipx.node), data + loc, 6);
- loc += 6;
- info->version_major = data[loc];
- loc++;
- info->version_minor = data[loc];
- loc++;
- memcpy(&(info->computer_type), data + loc, 1);
- loc++; // memcpy to avoid compile time warning about enum
- info->connected = data[loc];
- loc++;
- memcpy(&(info->socket), data + loc, 2);
- loc += 2;
- memcpy (&(info->rank),data + loc,1);
- loc++;
- // MWA don't think we need to swap this because we need it in high
- // order info->socket = INTEL_SHORT(info->socket);
- }
- void BESendNetPlayersPacket(ubyte *server, ubyte *node)
- {
- int i, tmpi;
- int loc = 0;
- short tmps;
- memset(out_buffer, 0, sizeof(out_buffer));
- out_buffer[0] = netPlayers.type; loc++;
- tmpi = INTEL_INT(netPlayers.Security);
- memcpy(out_buffer + loc, &tmpi, 4); loc += 4;
- for (i = 0; i < MAX_PLAYERS+4; i++) {
- memcpy(out_buffer + loc, netPlayers.players[i].callsign, CALLSIGN_LEN+1); loc += CALLSIGN_LEN+1;
- memcpy(out_buffer + loc, netPlayers.players[i].network.ipx.server, 4); loc += 4;
- memcpy(out_buffer + loc, netPlayers.players[i].network.ipx.node, 6); loc += 6;
- memcpy(out_buffer + loc, &(netPlayers.players[i].version_major), 1); loc++;
- memcpy(out_buffer + loc, &(netPlayers.players[i].version_minor), 1); loc++;
- memcpy(out_buffer + loc, &(netPlayers.players[i].computer_type), 1); loc++;
- memcpy(out_buffer + loc, &(netPlayers.players[i].connected), 1); loc++;
- tmps = INTEL_SHORT(netPlayers.players[i].socket);
- memcpy(out_buffer + loc, &tmps, 2); loc += 2;
- memcpy(out_buffer + loc, &(netPlayers.players[i].rank), 1); loc++;
- }
- if ((server == NULL) && (node == NULL))
- IPXSendBroadcastData(out_buffer, loc);
- else
- IPXSendInternetPacketData(out_buffer, loc, server, node);
- }
- void BEReceiveNetPlayersPacket(ubyte *data, allNetPlayers_info *pinfo)
- {
- int i, loc = 0;
- pinfo->type = data[loc];
- loc++;
- memcpy(&(pinfo->Security), data + loc, 4);
- loc += 4;
- pinfo->Security = INTEL_INT(pinfo->Security);
- for (i = 0; i < MAX_PLAYERS+4; i++) {
- BEReceiveNetPlayerInfo(data + loc, &(pinfo->players[i]));
- loc += 26; // sizeof(netplayer_info) on the PC
- }
- }
- void BESendSequencePacket(sequence_packet seq, ubyte *server, ubyte *node, ubyte *net_address)
- {
- short tmps;
- int loc, tmpi;
- loc = 0;
- memset(out_buffer, 0, sizeof(out_buffer));
- out_buffer[0] = seq.type;
- loc++;
- tmpi = INTEL_INT(seq.Security);
- memcpy(out_buffer + loc, &tmpi, 4);
- loc += 4;
- loc += 3;
- memcpy(out_buffer + loc, seq.player.callsign, CALLSIGN_LEN+1);
- loc += CALLSIGN_LEN+1;
- memcpy(out_buffer + loc, seq.player.network.ipx.server, 4);
- loc += 4;
- memcpy(out_buffer + loc, seq.player.network.ipx.node, 6);
- loc += 6;
- out_buffer[loc] = seq.player.version_major;
- loc++;
- out_buffer[loc] = seq.player.version_minor;
- loc++;
- out_buffer[loc] = seq.player.computer_type;
- loc++;
- out_buffer[loc] = seq.player.connected;
- loc++;
- tmps = INTEL_SHORT(seq.player.socket);
- memcpy(out_buffer + loc, &tmps, 2);
- loc += 2;
- out_buffer[loc]=seq.player.rank;
- loc++; // for pad byte
- if (net_address != NULL)
- IPXSendPacketData(out_buffer, loc, server, node, net_address);
- else if (!server && !node)
- IPXSendBroadcastData(out_buffer, loc);
- else
- IPXSendInternetPacketData(out_buffer, loc, server, node);
- }
- void BEReceiveSequencePacket(ubyte *data, sequence_packet *seq)
- {
- int loc = 0;
- seq->type = data[0]; loc++;
- memcpy(&(seq->Security), data + loc, 4); loc += 4; loc += 3; // +3 for pad byte
- seq->Security = INTEL_INT(seq->Security);
- BEReceiveNetPlayerInfo(data + loc, &(seq->player));
- }
- void BESendNetGamePacket(ubyte *server, ubyte *node, ubyte *net_address, int lite_flag) // lite says shorter netgame packets
- {
- uint tmpi;
- ushort tmps; // p;
- int i, j;
- int loc = 0;
- memset(out_buffer, 0, IPX_MAX_DATA_SIZE);
- memcpy(out_buffer + loc, &(netGame.type), 1);
- loc++;
- tmpi = INTEL_INT(netGame.Security);
- memcpy(out_buffer + loc, &tmpi, 4);
- loc += 4;
- memcpy(out_buffer + loc, netGame.game_name, NETGAME_NAME_LEN+1);
- loc += (NETGAME_NAME_LEN+1);
- memcpy(out_buffer + loc, netGame.mission_title, MISSION_NAME_LEN+1);
- loc += (MISSION_NAME_LEN+1);
- memcpy(out_buffer + loc, netGame.mission_name, 9);
- loc += 9;
- tmpi = INTEL_INT(netGame.levelnum);
- memcpy(out_buffer + loc, &tmpi, 4);
- loc += 4;
- memcpy(out_buffer + loc, &(netGame.gamemode), 1);
- loc++;
- memcpy(out_buffer + loc, &(netGame.RefusePlayers), 1);
- loc++;
- memcpy(out_buffer + loc, &(netGame.difficulty), 1);
- loc++;
- memcpy(out_buffer + loc, &(netGame.game_status), 1);
- loc++;
- memcpy(out_buffer + loc, &(netGame.numplayers), 1);
- loc++;
- memcpy(out_buffer + loc, &(netGame.max_numplayers), 1);
- loc++;
- memcpy(out_buffer + loc, &(netGame.numconnected), 1);
- loc++;
- memcpy(out_buffer + loc, &(netGame.game_flags), 1);
- loc++;
- memcpy(out_buffer + loc, &(netGame.protocol_version), 1);
- loc++;
- memcpy(out_buffer + loc, &(netGame.version_major), 1);
- loc++;
- memcpy(out_buffer + loc, &(netGame.version_minor), 1);
- loc++;
- memcpy(out_buffer + loc, &(netGame.team_vector), 1);
- loc++;
- if (lite_flag)
- goto do_send;
- // will this work -- damn bitfields -- totally bogus when trying to do
- // this type of stuff
- // Watcom makes bitfields from left to right. CW7 on the mac goes
- // from right to left. then they are endian swapped
- tmps = *(ushort *)((ubyte *)(&netGame.team_vector) + 1); // get the values for the first short bitfield
- tmps = INTEL_SHORT(tmps);
- memcpy(out_buffer + loc, &tmps, 2);
- loc += 2;
- tmps = *(ushort *)((ubyte *)(&netGame.team_vector) + 3); // get the values for the second short bitfield
- tmps = INTEL_SHORT(tmps);
- memcpy(out_buffer + loc, &tmps, 2);
- loc += 2;
- #if 0 // removed since I reordered bitfields on mac
- p = *(ushort *)((ubyte *)(&netGame.team_vector) + 1); // get the values for the first short bitfield
- tmps = 0;
- for (i = 15; i >= 0; i--) {
- if (p & (1 << i))
- tmps |= (1 << (15 - i);
- }
- tmps = INTEL_SHORT(tmps);
- memcpy(out_buffer + loc, &tmps, 2);
- loc += 2;
- p = *(ushort *)((ubyte *)(&netGame.team_vector) + 3); // get the values for the second short bitfield
- tmps = 0;
- for (i = 15; i >= 0; i--) {
- if (p & (1 << i))
- tmps |= (1 << (15 - i);
- }
- tmps = INTEL_SHORT(tmps);
- memcpy(out_buffer + loc, &tmps, 2);
- loc += 2;
- #endif
- memcpy(out_buffer + loc, netGame.team_name, 2*(CALLSIGN_LEN+1)); loc += 2*(CALLSIGN_LEN+1);
- for (i = 0; i < MAX_PLAYERS; i++) {
- tmpi = INTEL_INT(netGame.locations[i]);
- memcpy(out_buffer + loc, &tmpi, 4);
- loc += 4; // SWAP HERE!!!
- }
- for (i = 0; i < MAX_PLAYERS; i++) {
- for (j = 0; j < MAX_PLAYERS; j++) {
- tmps = INTEL_SHORT(netGame.kills[i][j]);
- memcpy(out_buffer + loc, &tmps, 2);
- loc += 2; // SWAP HERE!!!
- }
- }
- tmps = INTEL_SHORT(netGame.segments_checksum);
- memcpy(out_buffer + loc, &tmps, 2);
- loc += 2; // SWAP_HERE
- tmps = INTEL_SHORT(netGame.team_kills[0]);
- memcpy(out_buffer + loc, &tmps, 2);
- loc += 2; // SWAP_HERE
- tmps = INTEL_SHORT(netGame.team_kills[1]);
- memcpy(out_buffer + loc, &tmps, 2);
- loc += 2; // SWAP_HERE
- for (i = 0; i < MAX_PLAYERS; i++) {
- tmps = INTEL_SHORT(netGame.killed[i]);
- memcpy(out_buffer + loc, &tmps, 2);
- loc += 2; // SWAP HERE!!!
- }
- for (i = 0; i < MAX_PLAYERS; i++) {
- tmps = INTEL_SHORT(netGame.player_kills[i]);
- memcpy(out_buffer + loc, &tmps, 2);
- loc += 2; // SWAP HERE!!!
- }
- tmpi = INTEL_INT(netGame.KillGoal);
- memcpy(out_buffer + loc, &tmpi, 4);
- loc += 4; // SWAP_HERE
- tmpi = INTEL_INT(netGame.PlayTimeAllowed);
- memcpy(out_buffer + loc, &tmpi, 4);
- loc += 4; // SWAP_HERE
- tmpi = INTEL_INT(netGame.level_time);
- memcpy(out_buffer + loc, &tmpi, 4);
- loc += 4; // SWAP_HERE
- tmpi = INTEL_INT(netGame.control_invul_time);
- memcpy(out_buffer + loc, &tmpi, 4);
- loc += 4; // SWAP_HERE
- tmpi = INTEL_INT(netGame.monitor_vector);
- memcpy(out_buffer + loc, &tmpi, 4);
- loc += 4; // SWAP_HERE
- for (i = 0; i < MAX_PLAYERS; i++) {
- tmpi = INTEL_INT(netGame.player_score[i]);
- memcpy(out_buffer + loc, &tmpi, 4);
- loc += 4; // SWAP_HERE
- }
- for (i = 0; i < MAX_PLAYERS; i++) {
- memcpy(out_buffer + loc, &(netGame.player_flags[i]), 1); loc++;
- }
- tmps = INTEL_SHORT(netGame.nPacketsPerSec);
- memcpy(out_buffer + loc, &tmps, 2);
- loc += 2;
- memcpy(out_buffer + loc, &(netGame.bShortPackets), 1);
- loc++;
- do_send:
- if (net_address != NULL)
- IPXSendPacketData(out_buffer, loc, server, node, net_address);
- else if ((server == NULL) && (node == NULL))
- IPXSendBroadcastData(out_buffer, loc);
- else
- IPXSendInternetPacketData(out_buffer, loc, server, node);
- }
- void BEReceiveNetGamePacket(ubyte *data, netgame_info *netgame, int lite_flag)
- {
- int i, j;
- int loc = 0;
- short bitfield; // new_field;
- memcpy(&(netgame->type), data + loc, 1);
- loc++;
- memcpy(&(netgame->Security), data + loc, 4);
- loc += 4;
- netgame->Security = INTEL_INT(netgame->Security);
- memcpy(netgame->game_name, data + loc, NETGAME_NAME_LEN+1);
- loc += (NETGAME_NAME_LEN+1);
- memcpy(netgame->mission_title, data + loc, MISSION_NAME_LEN+1);
- loc += (MISSION_NAME_LEN+1);
- memcpy(netgame->mission_name, data + loc, 9);
- loc += 9;
- memcpy(&(netgame->levelnum), data + loc, 4);
- loc += 4;
- netgame->levelnum = INTEL_INT(netgame->levelnum);
- memcpy(&(netgame->gamemode), data + loc, 1);
- loc++;
- memcpy(&(netgame->RefusePlayers), data + loc, 1);
- loc++;
- memcpy(&(netgame->difficulty), data + loc, 1);
- loc++;
- memcpy(&(netgame->game_status), data + loc, 1);
- loc++;
- memcpy(&(netgame->numplayers), data + loc, 1);
- loc++;
- memcpy(&(netgame->max_numplayers), data + loc, 1);
- loc++;
- memcpy(&(netgame->numconnected), data + loc, 1);
- loc++;
- memcpy(&(netgame->game_flags), data + loc, 1);
- loc++;
- memcpy(&(netgame->protocol_version), data + loc, 1);
- loc++;
- memcpy(&(netgame->version_major), data + loc, 1);
- loc++;
- memcpy(&(netgame->version_minor), data + loc, 1);
- loc++;
- memcpy(&(netgame->team_vector), data + loc, 1);
- loc++;
- if (lite_flag)
- return;
- memcpy(&bitfield, data + loc, 2);
- loc += 2;
- bitfield = INTEL_SHORT(bitfield);
- memcpy(((ubyte *)(&netgame->team_vector) + 1), &bitfield, 2);
- memcpy(&bitfield, data + loc, 2);
- loc += 2;
- bitfield = INTEL_SHORT(bitfield);
- memcpy(((ubyte *)(&netgame->team_vector) + 3), &bitfield, 2);
- #if 0 // not used since reordering mac bitfields
- memcpy(&bitfield, data + loc, 2);
- loc += 2;
- new_field = 0;
- for (i = 15; i >= 0; i--) {
- if (bitfield & (1 << i))
- new_field |= (1 << (15 - i);
- }
- new_field = INTEL_SHORT(new_field);
- memcpy(((ubyte *)(&netgame->team_vector) + 1), &new_field, 2);
- memcpy(&bitfield, data + loc, 2);
- loc += 2;
- new_field = 0;
- for (i = 15; i >= 0; i--) {
- if (bitfield & (1 << i))
- new_field |= (1 << (15 - i);
- }
- new_field = INTEL_SHORT(new_field);
- memcpy(((ubyte *)(&netgame->team_vector) + 3), &new_field, 2);
- #endif
- memcpy(netgame->team_name, data + loc, 2*(CALLSIGN_LEN+1));
- loc += 2*(CALLSIGN_LEN+1);
- for (i = 0; i < MAX_PLAYERS; i++) {
- memcpy(&(netgame->locations[i]), data + loc, 4);
- loc += 4;
- netgame->locations[i] = INTEL_INT(netgame->locations[i]);
- }
- for (i = 0; i < MAX_PLAYERS; i++) {
- for (j = 0; j < MAX_PLAYERS; j++) {
- memcpy(&(netgame->kills[i][j]), data + loc, 2);
- loc += 2;
- netgame->kills[i][j] = INTEL_SHORT(netgame->kills[i][j]);
- }
- }
- memcpy(&(netgame->segments_checksum), data + loc, 2);
- loc += 2;
- netgame->segments_checksum = INTEL_SHORT(netgame->segments_checksum);
- memcpy(&(netgame->team_kills[0]), data + loc, 2);
- loc += 2;
- netgame->team_kills[0] = INTEL_SHORT(netgame->team_kills[0]);
- memcpy(&(netgame->team_kills[1]), data + loc, 2);
- loc += 2;
- netgame->team_kills[1] = INTEL_SHORT(netgame->team_kills[1]);
- for (i = 0; i < MAX_PLAYERS; i++) {
- memcpy(&(netgame->killed[i]), data + loc, 2);
- loc += 2;
- netgame->killed[i] = INTEL_SHORT(netgame->killed[i]);
- }
- for (i = 0; i < MAX_PLAYERS; i++) {
- memcpy(&(netgame->player_kills[i]), data + loc, 2);
- loc += 2;
- netgame->player_kills[i] = INTEL_SHORT(netgame->player_kills[i]);
- }
- memcpy(&(netgame->KillGoal), data + loc, 4);
- loc += 4;
- netgame->KillGoal = INTEL_INT(netgame->KillGoal);
- memcpy(&(netgame->PlayTimeAllowed), data + loc, 4);
- loc += 4;
- netgame->PlayTimeAllowed = INTEL_INT(netgame->PlayTimeAllowed);
- memcpy(&(netgame->level_time), data + loc, 4);
- loc += 4;
- netgame->level_time = INTEL_INT(netgame->level_time);
- memcpy(&(netgame->control_invul_time), data + loc, 4);
- loc += 4;
- netgame->control_invul_time = INTEL_INT(netgame->control_invul_time);
- memcpy(&(netgame->monitor_vector), data + loc, 4);
- loc += 4;
- netgame->monitor_vector = INTEL_INT(netgame->monitor_vector);
- for (i = 0; i < MAX_PLAYERS; i++) {
- memcpy(&(netgame->player_score[i]), data + loc, 4);
- loc += 4;
- netgame->player_score[i] = INTEL_INT(netgame->player_score[i]);
- }
- for (i = 0; i < MAX_PLAYERS; i++) {
- memcpy(&(netgame->player_flags[i]), data + loc, 1);
- loc++;
- }
- memcpy(&(netgame->nPacketsPerSec), data + loc, 2);
- loc += 2;
- netgame->nPacketsPerSec = INTEL_SHORT(netgame->nPacketsPerSec);
- memcpy(&(netgame->bShortPackets), data + loc, 1);
- loc ++;
- }
- #define EGI_INTEL_SHORT_2BUF(_m) \
- *((short *) (out_buffer + ((char *) &extraGameInfo [1]. _m - (char *) &extraGameInfo [1]))) = INTEL_SHORT (extraGameInfo [1]. _m);
- #define EGI_INTEL_INT_2BUF(_m) \
- *((int *) (out_buffer + ((char *) &extraGameInfo [1]. _m - (char *) &extraGameInfo [1]))) = INTEL_INT (extraGameInfo [1]. _m);
- #define BUF2_EGI_INTEL_SHORT(_m) \
- extraGameInfo [1]. _m = INTEL_SHORT (*((short *) (out_buffer + ((char *) &extraGameInfo [1]. _m - (char *) &extraGameInfo [1]))));
- #define BUF2_EGI_INTEL_INT(_m) \
- extraGameInfo [1]. _m = INTEL_INT (*((int *) (out_buffer + ((char *) &extraGameInfo [1]. _m - (char *) &extraGameInfo [1]))));
-
- void BESendExtraGameInfo(ubyte *server, ubyte *node, ubyte *net_address)
- {
- int i = 0;
- memcpy (out_buffer, &extraGameInfo [1], sizeof (extra_gameinfo));
- EGI_INTEL_SHORT_2BUF (entropy.nMaxVirusCapacity);
- EGI_INTEL_SHORT_2BUF (entropy.nEnergyFillRate);
- EGI_INTEL_SHORT_2BUF (entropy.nShieldFillRate);
- EGI_INTEL_SHORT_2BUF (entropy.nShieldDamageRate);
- EGI_INTEL_INT_2BUF (nSpawnDelay);
- if (net_address != NULL)
- IPXSendPacketData(out_buffer, sizeof (extra_gameinfo), server, node, net_address);
- else if ((server == NULL) && (node == NULL))
- IPXSendBroadcastData(out_buffer, sizeof (extra_gameinfo));
- else
- IPXSendInternetPacketData(out_buffer, sizeof (extra_gameinfo), server, node);
- }
- void BEReceiveExtraGameInfo(ubyte *data, extra_gameinfo *extraGameInfo)
- {
- int i;
- memcpy (&extraGameInfo [1], data, sizeof (extra_gameinfo));
- BUF2_EGI_INTEL_SHORT (entropy.nMaxVirusCapacity);
- BUF2_EGI_INTEL_SHORT (entropy.nEnergyFillRate);
- BUF2_EGI_INTEL_SHORT (entropy.nShieldFillRate);
- BUF2_EGI_INTEL_SHORT (entropy.nShieldDamageRate);
- BUF2_EGI_INTEL_INT (nSpawnDelay);
- }
- void BESwapObject(object *objP)
- {
- // swap the short and int entries for this object
- objP->signature = INTEL_INT(objP->signature);
- objP->next = INTEL_SHORT(objP->next);
- objP->prev = INTEL_SHORT(objP->prev);
- objP->segnum = INTEL_SHORT(objP->segnum);
- objP->pos.x = INTEL_INT(objP->pos.x);
- objP->pos.y = INTEL_INT(objP->pos.y);
- objP->pos.z = INTEL_INT(objP->pos.z);
- objP->orient.rvec.x = INTEL_INT(objP->orient.rvec.x);
- objP->orient.rvec.y = INTEL_INT(objP->orient.rvec.y);
- objP->orient.rvec.z = INTEL_INT(objP->orient.rvec.z);
- objP->orient.fvec.x = INTEL_INT(objP->orient.fvec.x);
- objP->orient.fvec.y = INTEL_INT(objP->orient.fvec.y);
- objP->orient.fvec.z = INTEL_INT(objP->orient.fvec.z);
- objP->orient.uvec.x = INTEL_INT(objP->orient.uvec.x);
- objP->orient.uvec.y = INTEL_INT(objP->orient.uvec.y);
- objP->orient.uvec.z = INTEL_INT(objP->orient.uvec.z);
- objP->size = INTEL_INT(objP->size);
- objP->shields = INTEL_INT(objP->shields);
- objP->last_pos.x = INTEL_INT(objP->last_pos.x);
- objP->last_pos.y = INTEL_INT(objP->last_pos.y);
- objP->last_pos.z = INTEL_INT(objP->last_pos.z);
- objP->lifeleft = INTEL_INT(objP->lifeleft);
- switch (objP->movement_type) {
- case MT_PHYSICS:
- objP->mtype.phys_info.velocity.x = INTEL_INT(objP->mtype.phys_info.velocity.x);
- objP->mtype.phys_info.velocity.y = INTEL_INT(objP->mtype.phys_info.velocity.y);
- objP->mtype.phys_info.velocity.z = INTEL_INT(objP->mtype.phys_info.velocity.z);
- objP->mtype.phys_info.thrust.x = INTEL_INT(objP->mtype.phys_info.thrust.x);
- objP->mtype.phys_info.thrust.y = INTEL_INT(objP->mtype.phys_info.thrust.y);
- objP->mtype.phys_info.thrust.z = INTEL_INT(objP->mtype.phys_info.thrust.z);
- objP->mtype.phys_info.mass = INTEL_INT(objP->mtype.phys_info.mass);
- objP->mtype.phys_info.drag = INTEL_INT(objP->mtype.phys_info.drag);
- objP->mtype.phys_info.brakes = INTEL_INT(objP->mtype.phys_info.brakes);
- objP->mtype.phys_info.rotvel.x = INTEL_INT(objP->mtype.phys_info.rotvel.x);
- objP->mtype.phys_info.rotvel.y = INTEL_INT(objP->mtype.phys_info.rotvel.y);
- objP->mtype.phys_info.rotvel.z = INTEL_INT(objP->mtype.phys_info.rotvel.z);
- objP->mtype.phys_info.rotthrust.x = INTEL_INT(objP->mtype.phys_info.rotthrust.x);
- objP->mtype.phys_info.rotthrust.y = INTEL_INT(objP->mtype.phys_info.rotthrust.y);
- objP->mtype.phys_info.rotthrust.z = INTEL_INT(objP->mtype.phys_info.rotthrust.z);
- objP->mtype.phys_info.turnroll = INTEL_INT(objP->mtype.phys_info.turnroll);
- objP->mtype.phys_info.flags = INTEL_SHORT(objP->mtype.phys_info.flags);
- break;
- case MT_SPINNING:
- objP->mtype.spin_rate.x = INTEL_INT(objP->mtype.spin_rate.x);
- objP->mtype.spin_rate.y = INTEL_INT(objP->mtype.spin_rate.y);
- objP->mtype.spin_rate.z = INTEL_INT(objP->mtype.spin_rate.z);
- break;
- }
- switch (objP->control_type) {
- case CT_WEAPON:
- objP->ctype.laser_info.parent_type = INTEL_SHORT(objP->ctype.laser_info.parent_type);
- objP->ctype.laser_info.parent_num = INTEL_SHORT(objP->ctype.laser_info.parent_num);
- objP->ctype.laser_info.parent_signature = INTEL_INT(objP->ctype.laser_info.parent_signature);
- objP->ctype.laser_info.creation_time = INTEL_INT(objP->ctype.laser_info.creation_time);
- objP->ctype.laser_info.last_hitobj = INTEL_SHORT(objP->ctype.laser_info.last_hitobj);
- objP->ctype.laser_info.track_goal = INTEL_SHORT(objP->ctype.laser_info.track_goal);
- objP->ctype.laser_info.multiplier = INTEL_INT(objP->ctype.laser_info.multiplier);
- break;
- case CT_EXPLOSION:
- objP->ctype.expl_info.spawn_time = INTEL_INT(objP->ctype.expl_info.spawn_time);
- objP->ctype.expl_info.delete_time = INTEL_INT(objP->ctype.expl_info.delete_time);
- objP->ctype.expl_info.delete_objnum = INTEL_SHORT(objP->ctype.expl_info.delete_objnum);
- objP->ctype.expl_info.attach_parent = INTEL_SHORT(objP->ctype.expl_info.attach_parent);
- objP->ctype.expl_info.prev_attach = INTEL_SHORT(objP->ctype.expl_info.prev_attach);
- objP->ctype.expl_info.next_attach = INTEL_SHORT(objP->ctype.expl_info.next_attach);
- break;
- case CT_AI:
- objP->ctype.ai_info.hide_segment = INTEL_SHORT(objP->ctype.ai_info.hide_segment);
- objP->ctype.ai_info.hide_index = INTEL_SHORT(objP->ctype.ai_info.hide_index);
- objP->ctype.ai_info.path_length = INTEL_SHORT(objP->ctype.ai_info.path_length);
- objP->ctype.ai_info.danger_laser_num = INTEL_SHORT(objP->ctype.ai_info.danger_laser_num);
- objP->ctype.ai_info.danger_laser_signature = INTEL_INT(objP->ctype.ai_info.danger_laser_signature);
- objP->ctype.ai_info.dying_start_time = INTEL_INT(objP->ctype.ai_info.dying_start_time);
- break;
- case CT_LIGHT:
- objP->ctype.light_info.intensity = INTEL_INT(objP->ctype.light_info.intensity);
- break;
- case CT_POWERUP:
- objP->ctype.powerup_info.count = INTEL_INT(objP->ctype.powerup_info.count);
- objP->ctype.powerup_info.creation_time = INTEL_INT(objP->ctype.powerup_info.creation_time);
- // Below commented out 5/2/96 by Matt. I asked Allender why it was
- // here, and he didn't know, and it looks like it doesn't belong.
- // if (objP->id == POW_VULCAN_WEAPON)
- // objP->ctype.powerup_info.count = VULCAN_WEAPON_AMMO_AMOUNT;
- break;
- }
- switch (objP->render_type) {
- case RT_MORPH:
- case RT_POLYOBJ: {
- int i;
- objP->rtype.pobj_info.model_num = INTEL_INT(objP->rtype.pobj_info.model_num);
- for (i=0;i<MAX_SUBMODELS;i++) {
- objP->rtype.pobj_info.anim_angles[i].p = INTEL_INT(objP->rtype.pobj_info.anim_angles[i].p);
- objP->rtype.pobj_info.anim_angles[i].b = INTEL_INT(objP->rtype.pobj_info.anim_angles[i].b);
- objP->rtype.pobj_info.anim_angles[i].h = INTEL_INT(objP->rtype.pobj_info.anim_angles[i].h);
- }
- objP->rtype.pobj_info.subobj_flags = INTEL_INT(objP->rtype.pobj_info.subobj_flags);
- objP->rtype.pobj_info.tmap_override = INTEL_INT(objP->rtype.pobj_info.tmap_override);
- objP->rtype.pobj_info.alt_textures = INTEL_INT(objP->rtype.pobj_info.alt_textures);
- break;
- }
- case RT_WEAPON_VCLIP:
- case RT_HOSTAGE:
- case RT_POWERUP:
- case RT_FIREBALL:
- case RT_THRUSTER:
- objP->rtype.vclip_info.nClipIndex = INTEL_INT(objP->rtype.vclip_info.nClipIndex);
- objP->rtype.vclip_info.xFrameTime = INTEL_INT(objP->rtype.vclip_info.xFrameTime);
- break;
- case RT_LASER:
- break;
- }
- // END OF SWAPPING OBJECT STRUCTURE
- }
- #else /* !WORDS_BIGENDIAN */
- // Calculates the checksum of a block of memory.
- ushort NetMiscCalcCheckSum(void * vptr, int len)
- {
- ubyte *ptr = (ubyte *)vptr;
- unsigned int sum1,sum2;
- sum1 = sum2 = 0;
- for (; len; len--) {
- sum1 += *ptr++;
- if (sum1 >= 255)
- sum1 -= 255;
- sum2 += sum1;
- }
- return (sum1 * 256 + sum2 % 255);
- }
- #endif /* WORDS_BIGENDIAN */
- // needs to be recoded to actually work with big endian!
- //--unused-- //Finds the difference between block1 and block2. Fills in diff_buffer and
- //--unused-- //returns the size of diff_buffer.
- //--unused-- int netmisc_find_diff(void *block1, void *block2, int block_size, void *diff_buffer)
- //--unused-- {
- //--unused-- int mode;
- //--unused-- ushort *c1, *c2, *diff_start, *c3;
- //--unused-- int i, j, size, diff, n , same;
- //--unused--
- //--unused-- size=(block_size+1)/sizeof(ushort);
- //--unused-- c1 = (ushort *)block1;
- //--unused-- c2 = (ushort *)block2;
- //--unused-- c3 = (ushort *)diff_buffer;
- //--unused--
- //--unused-- mode = same = diff = n = 0;
- //--unused--
- //--unused-- for (i=0; i<size; i++, c1++, c2++) {
- //--unused-- if (*c1 != *c2) {
- //--unused-- if (mode==0) {
- //--unused-- mode = 1;
- //--unused-- c3[n++] = same;
- //--unused-- same=0; diff=0;
- //--unused-- diff_start = c2;
- //--unused-- }
- //--unused-- *c1 = *c2;
- //--unused-- diff++;
- //--unused-- if (diff==65535) {
- //--unused-- mode = 0;
- //--unused-- // send how many diff ones.
- //--unused-- c3[n++]=diff;
- //--unused-- // send all the diff ones.
- //--unused-- for (j=0; j<diff; j++)
- //--unused-- c3[n++] = diff_start[j];
- //--unused-- same=0; diff=0;
- //--unused-- diff_start = c2;
- //--unused-- }
- //--unused-- } else {
- //--unused-- if (mode==1) {
- //--unused-- mode=0;
- //--unused-- // send how many diff ones.
- //--unused-- c3[n++]=diff;
- //--unused-- // send all the diff ones.
- //--unused-- for (j=0; j<diff; j++)
- //--unused-- c3[n++] = diff_start[j];
- //--unused-- same=0; diff=0;
- //--unused-- diff_start = c2;
- //--unused-- }
- //--unused-- same++;
- //--unused-- if (same==65535) {
- //--unused-- mode=1;
- //--unused-- // send how many the same
- //--unused-- c3[n++] = same;
- //--unused-- same=0; diff=0;
- //--unused-- diff_start = c2;
- //--unused-- }
- //--unused-- }
- //--unused--
- //--unused-- }
- //--unused-- if (mode==0) {
- //--unused-- // send how many the same
- //--unused-- c3[n++] = same;
- //--unused-- } else {
- //--unused-- // send how many diff ones.
- //--unused-- c3[n++]=diff;
- //--unused-- // send all the diff ones.
- //--unused-- for (j=0; j<diff; j++)
- //--unused-- c3[n++] = diff_start[j];
- //--unused-- }
- //--unused--
- //--unused-- return n*2;
- //--unused-- }
- //--unused-- //Applies diff_buffer to block1 to create a new block1. Returns the final
- //--unused-- //size of block1.
- //--unused-- int netmisc_apply_diff(void *block1, void *diff_buffer, int diff_size)
- //--unused-- {
- //--unused-- unsigned int i, j, n, size;
- //--unused-- ushort *c1, *c2;
- //--unused--
- //--unused-- c1 = (ushort *)diff_buffer;
- //--unused-- c2 = (ushort *)block1;
- //--unused--
- //--unused-- size = diff_size/2;
- //--unused--
- //--unused-- i=j=0;
- //--unused-- while (1) {
- //--unused-- j += c1[i]; // Same
- //--unused-- i++;
- //--unused-- if (i>=size) break;
- //--unused-- n = c1[i]; // ndiff
- //--unused-- i++;
- //--unused-- if (n>0) {
- //--unused-- //Assert(n* < 256);
- //--unused-- memcpy(&c2[j], &c1[i], n*2);
- //--unused-- i += n;
- //--unused-- j += n;
- //--unused-- }
- //--unused-- if (i>=size) break;
- //--unused-- }
- //--unused-- return j*2;
- //--unused-- }