/tags/v1.9-final/main/netmisc-new.c
C | 703 lines | 473 code | 69 blank | 161 comment | 49 complexity | d69df62042388a5f7aad341ddced0d17 MD5 | raw file
Possible License(s): GPL-2.0
- /* $Id: netmisc.c,v 1.9 2003/10/04 19:13:32 btb Exp $ */
- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- *
- * Misc routines for network.
- *
- * Old Log:
- * Revision 1.1 1995/05/16 15:28:41 allender
- * Initial revision
- *
- * Revision 2.0 1995/02/27 11:27:24 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.3 1994/11/19 15:19:34 mike
- * rip out unused code and data.
- *
- * Revision 1.2 1994/08/09 19:31:53 john
- * Networking changes.
- *
- * Revision 1.1 1994/08/08 11:06:07 john
- * Initial revision
- *
- *
- */
- #ifdef HAVE_CONFIG_H
- #include <conf.h>
- #endif
- #ifdef RCS
- static char rcsid[] = "$Id: netmisc.c,v 1.9 2003/10/04 19:13:32 btb Exp $";
- #endif
- #include <stdio.h>
- #include <string.h>
- #include "inferno.h"
- #include "pstypes.h"
- #include "mono.h"
- #if defined(WORDS_BIGENDIAN) || defined(__BIG_ENDIAN__)
- #include "byteswap.h"
- #include "segment.h"
- #include "gameseg.h"
- #include "network.h"
- #include "wall.h"
- #include "ipx.h"
- #include "multi.h"
- #include "network.h"
- #include "object.h"
- #include "powerup.h"
- #include "netmisc.h"
- #include "error.h"
- static ubyte nmDataBuf [IPX_MAX_DATA_SIZE]; // used for tmp netgame packets as well as sending tObject data
- static ubyte *nmBufP = NULL;
- extern struct ipx_recv_data ipx_udpSrc;
- // if using the following macros in loops, the loop's body *must* be enclosed in curly braces,
- // or the macros won't work as intended, as the buffer pointer nmBufI will only be incremented
- // after the loop has been fully executed!
- #define BE_SET_INT(_src) *((int *) (nmBufP + nmBufI)) = INTEL_INT ((int) (_src)); nmBufI += 4
- #define BE_SET_SHORT(_src) *((short *) (nmBufP + nmBufI)) = INTEL_SHORT ((short) (_src)); nmBufI += 2
- #define BE_SET_BYTE(_src) nmBufP [nmBufI++] = (ubyte) (_src)
- #define BE_SET_BYTES(_src,_srcSize) memcpy (nmBufP + nmBufI, _src, _srcSize); nmBufI += (_srcSize)
- #define BE_GET_INT(_dest) (_dest) = INTEL_INT (*((int *) (nmBufP + nmBufI))); nmBufI += 4
- #define BE_GET_SHORT(_dest) (_dest) = INTEL_SHORT (*((short *) (nmBufP + nmBufI))); nmBufI += 2
- #define BE_GET_BYTE(_dest) (_dest) = nmBufP [nmBufI++]
- #define BE_GET_BYTES(_dest,_destSize) memcpy (_dest, nmBufP + nmBufI, _destSize); nmBufI += (_destSize)
- //------------------------------------------------------------------------------
- // routine to calculate the checksum of the segments. We add these specialized routines
- // since the current way is byte order dependent.
- void BEDoCheckSumCalc (ubyte *b, int len, unsigned int *ps1, unsigned int *ps2)
- {
- int s1 = *ps1;
- int s2 = *ps2;
- while(len--) {
- s1 += *b++;
- if (s1 >= 255)
- s1 -= 255;
- s2 += s1;
- }
- *ps1 = s1;
- *ps2 = s2;
- }
- //------------------------------------------------------------------------------
- ushort BECalcSegmentCheckSum (void)
- {
- int i, j, k;
- unsigned int sum1, sum2;
- short s;
- int t;
- sum1 = sum2 = 0;
- for (i = 0; i < gameData.segs.nLastSegment + 1; i++) {
- for (j = 0; j < MAX_SIDES_PER_SEGMENT; j++) {
- BEDoCheckSumCalc (&(gameData.segs.segments [i].sides [j].nType), 1, &sum1, &sum2);
- BEDoCheckSumCalc (&(gameData.segs.segments [i].sides [j].nFrame), 1, &sum1, &sum2);
- s = INTEL_SHORT (WallNumI (i, j));
- BEDoCheckSumCalc ((ubyte *)&s, 2, &sum1, &sum2);
- s = INTEL_SHORT (gameData.segs.segments [i].sides [j].nBaseTex);
- BEDoCheckSumCalc ((ubyte *)&s, 2, &sum1, &sum2);
- s = INTEL_SHORT (gameData.segs.segments [i].sides [j].nOvlTex);
- BEDoCheckSumCalc ((ubyte *)&s, 2, &sum1, &sum2);
- for (k = 0; k < 4; k++) {
- t = INTEL_INT (((int) gameData.segs.segments [i].sides [j].uvls [k].u));
- BEDoCheckSumCalc ((ubyte *)&t, 4, &sum1, &sum2);
- t = INTEL_INT (((int) gameData.segs.segments [i].sides [j].uvls [k].v));
- BEDoCheckSumCalc ((ubyte *)&t, 4, &sum1, &sum2);
- t = INTEL_INT (((int) gameData.segs.segments [i].sides [j].uvls [k].l));
- BEDoCheckSumCalc ((ubyte *)&t, 4, &sum1, &sum2);
- }
- for (k = 0; k < 2; k++) {
- t = INTEL_INT (((int) gameData.segs.segments [i].sides [j].normals [k].x));
- BEDoCheckSumCalc ((ubyte *)&t, 4, &sum1, &sum2);
- t = INTEL_INT (((int) gameData.segs.segments [i].sides [j].normals [k].y));
- BEDoCheckSumCalc ((ubyte *)&t, 4, &sum1, &sum2);
- t = INTEL_INT (((int) gameData.segs.segments [i].sides [j].normals [k].z));
- BEDoCheckSumCalc ((ubyte *)&t, 4, &sum1, &sum2);
- }
- }
- for (j = 0; j < MAX_SIDES_PER_SEGMENT; j++) {
- s = INTEL_SHORT (gameData.segs.segments [i].children[j]);
- BEDoCheckSumCalc ((ubyte *)&s, 2, &sum1, &sum2);
- }
- for (j = 0; j < MAX_VERTICES_PER_SEGMENT; j++) {
- s = INTEL_SHORT (gameData.segs.segments [i].verts [j]);
- BEDoCheckSumCalc ((ubyte *)&s, 2, &sum1, &sum2);
- }
- t = INTEL_INT (gameData.segs.segments [i].objects);
- BEDoCheckSumCalc ((ubyte *)&t, 4, &sum1, &sum2);
- }
- sum2 %= 255;
- return ((sum1 << 8) + sum2);
- }
- //------------------------------------------------------------------------------
- // following are routine for big endian hardware that will swap the elements of
- // structures send through the networking code. The structures and
- // this code must be kept in total sync
- void BEReceiveNetPlayerInfo (ubyte *data, tNetPlayerInfo *info)
- {
- int nmBufI = 0;
- nmBufP = data;
- BE_GET_BYTES (info->callsign, CALLSIGN_LEN + 1);
- BE_GET_BYTES (info->network.ipx.server, 4);
- BE_GET_BYTES (info->network.ipx.node, 6);
- BE_GET_BYTE (info->version_major);
- BE_GET_BYTE (info->version_minor);
- BE_GET_BYTE (info->computerType);
- BE_GET_BYTE (info->connected);
- //BE_GET_SHORT (info->socket);
- info->socket = *((short *) (data + nmBufI)); //don't swap!
- BE_GET_BYTE (info->rank);
- }
- //------------------------------------------------------------------------------
- void BESendNetPlayersPacket (ubyte *server, ubyte *node)
- {
- int i;
- int nmBufI = 0;
- nmBufP = nmDataBuf;
- #ifdef _DEBUG
- memset (nmBufP, 0, IPX_MAX_DATA_SIZE); //this takes time and shouldn't be necessary
- #endif
- BE_SET_BYTE (netPlayers.nType);
- BE_SET_INT (netPlayers.nSecurity);
- for (i = 0; i < MAX_PLAYERS + 4; i++) {
- BE_SET_BYTES (netPlayers.players [i].callsign, CALLSIGN_LEN + 1);
- BE_SET_BYTES (netPlayers.players [i].network.ipx.server, 4);
- BE_SET_BYTES (netPlayers.players [i].network.ipx.node, 6);
- BE_SET_BYTE (netPlayers.players [i].version_major);
- BE_SET_BYTE (netPlayers.players [i].version_minor);
- BE_SET_BYTE (netPlayers.players [i].computerType);
- BE_SET_BYTE (netPlayers.players [i].connected);
- BE_SET_SHORT (netPlayers.players [i].socket);
- BE_SET_BYTE (netPlayers.players [i].rank);
- }
- if (!server && !node)
- IPXSendBroadcastData (nmBufP, nmBufI);
- else
- IPXSendInternetPacketData (nmBufP, nmBufI, server, node);
- }
- //------------------------------------------------------------------------------
- void BEReceiveNetPlayersPacket (ubyte *data, tAllNetPlayersInfo *pinfo)
- {
- int i, nmBufI = 0;
- nmBufP = data;
- BE_GET_BYTE (pinfo->nType);
- BE_GET_INT (pinfo->nSecurity);
- for (i = 0; i < MAX_PLAYERS + 4; i++) {
- BEReceiveNetPlayerInfo (data + nmBufI, pinfo->players + i);
- nmBufI += 26; // sizeof(tNetPlayerInfo) on the PC
- }
- }
- //------------------------------------------------------------------------------
- void BESendSequencePacket (tSequencePacket seq, ubyte *server, ubyte *node, ubyte *netAddress)
- {
- int nmBufI = 0;
- nmBufP = nmDataBuf;
- #ifdef _DEBUG
- memset (nmBufP, 0, IPX_MAX_DATA_SIZE); //this takes time and shouldn't be necessary
- #endif
- BE_SET_BYTE (seq.nType);
- BE_SET_INT (seq.nSecurity);
- nmBufI += 3;
- BE_SET_BYTES (seq.player.callsign, CALLSIGN_LEN + 1);
- BE_SET_BYTES (seq.player.network.ipx.server, 4);
- BE_SET_BYTES (seq.player.network.ipx.node, 6);
- BE_SET_BYTE (seq.player.version_major);
- BE_SET_BYTE (seq.player.version_minor);
- BE_SET_BYTE (seq.player.computerType);
- BE_SET_BYTE (seq.player.connected);
- BE_SET_SHORT (seq.player.socket);
- BE_SET_BYTE (seq.player.rank);
- if (netAddress)
- IPXSendPacketData (nmBufP, nmBufI, server, node, netAddress);
- else if (!server && !node)
- IPXSendBroadcastData (nmBufP, nmBufI);
- else
- IPXSendInternetPacketData (nmBufP, nmBufI, server, node);
- }
- //------------------------------------------------------------------------------
- void BEReceiveSequencePacket (ubyte *data, tSequencePacket *seq)
- {
- int nmBufI = 0;
- nmBufP = data;
- BE_GET_BYTE (seq->nType);
- BE_GET_INT (seq->nSecurity);
- nmBufI += 3; // +3 for pad bytes
- BEReceiveNetPlayerInfo (data + nmBufI, &(seq->player));
- }
- //------------------------------------------------------------------------------
- void BESendNetGamePacket (ubyte *server, ubyte *node, ubyte *netAddress, int bLiteData)
- {
- int i;
- short *ps;
- int nmBufI = 0;
- nmBufP = nmDataBuf;
- #ifdef _DEBUG
- memset (nmBufP, 0, IPX_MAX_DATA_SIZE); //this takes time and shouldn't be necessary
- #endif
- BE_SET_BYTE (netGame.nType);
- BE_SET_INT (netGame.nSecurity);
- BE_SET_BYTES (netGame.game_name, NETGAME_NAME_LEN + 1);
- BE_SET_BYTES (netGame.mission_title, MISSION_NAME_LEN + 1);
- BE_SET_BYTES (netGame.szMissionName, 9);
- BE_SET_INT (netGame.levelnum);
- BE_SET_BYTE (netGame.gameMode);
- BE_SET_BYTE (netGame.RefusePlayers);
- BE_SET_BYTE (netGame.difficulty);
- BE_SET_BYTE (netGame.gameStatus);
- BE_SET_BYTE (netGame.numplayers);
- BE_SET_BYTE (netGame.max_numplayers);
- BE_SET_BYTE (netGame.numconnected);
- BE_SET_BYTE (netGame.gameFlags);
- BE_SET_BYTE (netGame.protocol_version);
- BE_SET_BYTE (netGame.version_major);
- BE_SET_BYTE (netGame.version_minor);
- BE_SET_BYTE (netGame.teamVector);
- if (bLiteData)
- goto do_send;
- BE_SET_SHORT (((ubyte *) &netGame.teamVector) + 1); // get the values for the first short bitfield
- BE_SET_SHORT (((ubyte *) &netGame.teamVector) + 3); // get the values for the first short bitfield
- BE_SET_BYTES (netGame.team_name, 2 * (CALLSIGN_LEN + 1));
- for (i = 0; i < MAX_PLAYERS; i++) {
- BE_SET_INT (netGame.locations [i]);
- }
- #if 1
- for (i = MAX_PLAYERS * MAX_PLAYERS, ps = &netGame.kills [0][0]; i; i--, ps++) {
- BE_SET_SHORT (*ps);
- }
- #else
- {
- int j;
- for (i = 0; i < MAX_PLAYERS; i++) {
- for (j = 0; j < MAX_PLAYERS; j++) {
- BE_SET_SHORT (netGame.kills [i][j]);
- }
- }
- }
- #endif
- BE_SET_SHORT (netGame.segments_checksum);
- BE_SET_SHORT (netGame.teamKills [0]);
- BE_SET_SHORT (netGame.teamKills [1]);
- for (i = 0; i < MAX_PLAYERS; i++) {
- BE_SET_SHORT (netGame.killed [i]);
- }
- for (i = 0; i < MAX_PLAYERS; i++) {
- BE_SET_SHORT (netGame.playerKills [i]);
- }
- BE_SET_INT (netGame.KillGoal);
- BE_SET_INT (netGame.xPlayTimeAllowed);
- BE_SET_INT (netGame.xLevelTime);
- BE_SET_INT (netGame.control_invulTime);
- BE_SET_INT (netGame.monitor_vector);
- for (i = 0; i < MAX_PLAYERS; i++) {
- BE_SET_INT (netGame.player_score[i]);
- }
- BE_SET_BYTES (netGame.playerFlags, MAX_PLAYERS);
- BE_SET_SHORT (netGame.nPacketsPerSec);
- BE_SET_BYTE (netGame.bShortPackets);
- do_send:
- if (netAddress)
- IPXSendPacketData(nmBufP, nmBufI, server, node, netAddress);
- else if (!server && !node)
- IPXSendBroadcastData(nmBufP, nmBufI);
- else
- IPXSendInternetPacketData(nmBufP, nmBufI, server, node);
- }
- //------------------------------------------------------------------------------
- void BEReceiveNetGamePacket (ubyte *data, tNetgameInfo *netgame, int bLiteData)
- {
- int i;
- short *ps;
- int nmBufI = 0;
- nmBufP = data;
- BE_GET_BYTE (netgame->nType);
- BE_GET_INT (netgame->nSecurity);
- BE_GET_BYTES (netgame->game_name, NETGAME_NAME_LEN + 1);
- BE_GET_BYTES (netgame->mission_title, MISSION_NAME_LEN + 1);
- BE_GET_BYTES (netgame->szMissionName, 9);
- BE_GET_INT (netgame->levelnum);
- BE_GET_BYTE (netgame->gameMode);
- BE_GET_BYTE (netgame->RefusePlayers);
- BE_GET_BYTE (netgame->difficulty);
- BE_GET_BYTE (netgame->gameStatus);
- BE_GET_BYTE (netgame->numplayers);
- BE_GET_BYTE (netgame->max_numplayers);
- BE_GET_BYTE (netgame->numconnected);
- BE_GET_BYTE (netgame->gameFlags);
- BE_GET_BYTE (netgame->protocol_version);
- BE_GET_BYTE (netgame->version_major);
- BE_GET_BYTE (netgame->version_minor);
- BE_GET_BYTE (netgame->teamVector);
- if (bLiteData)
- return;
- BE_GET_SHORT (*((short *) (((ubyte *) &netgame->teamVector) + 1)));
- BE_GET_SHORT (*((short *) (((ubyte *) &netgame->teamVector) + 3)));
- BE_GET_BYTES (netgame->team_name, CALLSIGN_LEN + 1);
- for (i = 0; i < MAX_PLAYERS; i++) {
- BE_GET_INT (netgame->locations [i]);
- }
- #if 1
- for (i = MAX_PLAYERS * MAX_PLAYERS, ps = &netgame->kills [0][0]; i; i--, ps++) {
- BE_GET_SHORT (*ps);
- }
- #else
- {
- int j;
- for (i = 0; i < MAX_PLAYERS; i++)
- for (j = 0; j < MAX_PLAYERS; j++) {
- BE_GET_SHORT (netgame->kills [i][j]);
- }
- }
- #endif
- BE_GET_SHORT (netgame->segments_checksum);
- BE_GET_SHORT (netgame->teamKills [0]);
- BE_GET_SHORT (netgame->teamKills [1]);
- for (i = 0; i < MAX_PLAYERS; i++) {
- BE_GET_SHORT (netgame->killed [i]);
- }
- for (i = 0; i < MAX_PLAYERS; i++) {
- BE_GET_SHORT (netgame->playerKills [i]);
- }
- BE_GET_INT (netgame->KillGoal);
- BE_GET_INT (netgame->xPlayTimeAllowed);
- BE_GET_INT (netgame->xLevelTime);
- BE_GET_INT (netgame->control_invulTime);
- BE_GET_INT (netgame->monitor_vector);
- for (i = 0; i < MAX_PLAYERS; i++) {
- BE_GET_INT (netgame->player_score [i]);
- }
- BE_GET_BYTES (netgame->playerFlags, MAX_PLAYERS);
- BE_GET_SHORT (netgame->nPacketsPerSec);
- BE_GET_BYTE (netgame->bShortPackets);
- }
- //------------------------------------------------------------------------------
- #define EGI_INTEL_SHORT_2BUF(_m) \
- *((short *) (nmBufP + ((char *) &extraGameInfo [1]._m - (char *) &extraGameInfo [1]))) = INTEL_SHORT (extraGameInfo [1]._m);
- #define EGI_INTEL_INT_2BUF(_m) \
- *((int *) (nmBufP + ((char *) &extraGameInfo [1]._m - (char *) &extraGameInfo [1]))) = INTEL_INT (extraGameInfo [1]._m);
- #define BUF2_EGI_INTEL_SHORT(_m) \
- extraGameInfo [1]._m = INTEL_SHORT (*((short *) (nmBufP + ((char *) &extraGameInfo [1]._m - (char *) &extraGameInfo [1]))));
- #define BUF2_EGI_INTEL_INT(_m) \
- extraGameInfo [1]._m = INTEL_INT (*((int *) (nmBufP + ((char *) &extraGameInfo [1]._m - (char *) &extraGameInfo [1]))));
-
- void BESendExtraGameInfo (ubyte *server, ubyte *node, ubyte *netAddress)
- {
- nmBufP = nmDataBuf;
- memcpy (nmBufP, &extraGameInfo [1], sizeof (extraGameInfo [0]));
- EGI_INTEL_SHORT_2BUF (entropy.nMaxVirusCapacity);
- EGI_INTEL_SHORT_2BUF (entropy.nEnergyFillRate);
- EGI_INTEL_SHORT_2BUF (entropy.nShieldFillRate);
- EGI_INTEL_SHORT_2BUF (entropy.nShieldDamageRate);
- EGI_INTEL_INT_2BUF (nSpawnDelay);
- if (netAddress)
- IPXSendPacketData (nmBufP, sizeof (extraGameInfo [0]), server, node, netAddress);
- else if (!server && !node)
- IPXSendBroadcastData (nmBufP, sizeof (extraGameInfo [0]));
- else
- IPXSendInternetPacketData (nmBufP, sizeof (extraGameInfo [0]), server, node);
- }
- //------------------------------------------------------------------------------
- void BEReceiveExtraGameInfo (ubyte *data, tExtraGameInfo *extraGameInfo)
- {
- nmBufP = data;
- memcpy (&extraGameInfo [1], nmBufP, sizeof (extraGameInfo [0]));
- BUF2_EGI_INTEL_SHORT (entropy.nMaxVirusCapacity);
- BUF2_EGI_INTEL_SHORT (entropy.nEnergyFillRate);
- BUF2_EGI_INTEL_SHORT (entropy.nShieldFillRate);
- BUF2_EGI_INTEL_SHORT (entropy.nShieldDamageRate);
- BUF2_EGI_INTEL_INT (nSpawnDelay);
- }
- //------------------------------------------------------------------------------
- void BESwapObject ( tObject *objP)
- {
- // swap the short and int entries for this tObject
- objP->nSignature = INTEL_INT (objP->nSignature);
- objP->next = INTEL_SHORT (objP->next);
- objP->prev = INTEL_SHORT (objP->prev);
- objP->nSegment = INTEL_SHORT (objP->nSegment);
- INTEL_VECTOR (&objP->position.vPos);
- INTEL_MATRIX (&objP->position.mOrient);
- objP->size = INTEL_INT (objP->size);
- objP->shields = INTEL_INT (objP->shields);
- INTEL_VECTOR (&objP->vLastPos);
- objP->lifeleft = INTEL_INT (objP->lifeleft);
- switch (objP->movementType) {
- case MT_PHYSICS:
- INTEL_VECTOR (&objP->mType.physInfo.velocity);
- INTEL_VECTOR (&objP->mType.physInfo.thrust);
- objP->mType.physInfo.mass = INTEL_INT (objP->mType.physInfo.mass);
- objP->mType.physInfo.drag = INTEL_INT (objP->mType.physInfo.drag);
- objP->mType.physInfo.brakes = INTEL_INT (objP->mType.physInfo.brakes);
- INTEL_VECTOR (&objP->mType.physInfo.rotVel);
- INTEL_VECTOR (&objP->mType.physInfo.rotThrust);
- objP->mType.physInfo.turnRoll = INTEL_INT (objP->mType.physInfo.turnRoll);
- objP->mType.physInfo.flags = INTEL_SHORT (objP->mType.physInfo.flags);
- break;
- case MT_SPINNING:
- INTEL_VECTOR (&objP->mType.spinRate);
- break;
- }
- switch (objP->controlType) {
- case CT_WEAPON:
- objP->cType.laserInfo.parentType = INTEL_SHORT (objP->cType.laserInfo.parentType);
- objP->cType.laserInfo.nParentObj = INTEL_SHORT (objP->cType.laserInfo.nParentObj);
- objP->cType.laserInfo.nParentSig = INTEL_INT (objP->cType.laserInfo.nParentSig);
- objP->cType.laserInfo.creationTime = INTEL_INT (objP->cType.laserInfo.creationTime);
- objP->cType.laserInfo.nLastHitObj = INTEL_SHORT (objP->cType.laserInfo.nLastHitObj);
- if (objP->cType.laserInfo.nLastHitObj < 0)
- objP->cType.laserInfo.nLastHitObj = 0;
- else {
- gameData.objs.nHitObjects [OBJ_IDX (objP) * MAX_HIT_OBJECTS] = objP->cType.laserInfo.nLastHitObj;
- objP->cType.laserInfo.nLastHitObj = 1;
- }
- objP->cType.laserInfo.nMslLock = INTEL_SHORT (objP->cType.laserInfo.nMslLock);
- objP->cType.laserInfo.multiplier = INTEL_INT (objP->cType.laserInfo.multiplier);
- break;
- case CT_EXPLOSION:
- objP->cType.explInfo.nSpawnTime = INTEL_INT (objP->cType.explInfo.nSpawnTime);
- objP->cType.explInfo.nDeleteTime = INTEL_INT (objP->cType.explInfo.nDeleteTime);
- objP->cType.explInfo.nDeleteObj = INTEL_SHORT (objP->cType.explInfo.nDeleteObj);
- objP->cType.explInfo.nAttachParent = INTEL_SHORT (objP->cType.explInfo.nAttachParent);
- objP->cType.explInfo.nPrevAttach = INTEL_SHORT (objP->cType.explInfo.nPrevAttach);
- objP->cType.explInfo.nNextAttach = INTEL_SHORT (objP->cType.explInfo.nNextAttach);
- break;
- case CT_AI:
- objP->cType.aiInfo.nHideSegment = INTEL_SHORT (objP->cType.aiInfo.nHideSegment);
- objP->cType.aiInfo.nHideIndex = INTEL_SHORT (objP->cType.aiInfo.nHideIndex);
- objP->cType.aiInfo.nPathLength = INTEL_SHORT (objP->cType.aiInfo.nPathLength);
- objP->cType.aiInfo.nDangerLaser = INTEL_SHORT (objP->cType.aiInfo.nDangerLaser);
- objP->cType.aiInfo.nDangerLaserSig = INTEL_INT (objP->cType.aiInfo.nDangerLaserSig);
- objP->cType.aiInfo.xDyingStartTime = INTEL_INT (objP->cType.aiInfo.xDyingStartTime);
- break;
- case CT_LIGHT:
- objP->cType.lightInfo.intensity = INTEL_INT (objP->cType.lightInfo.intensity);
- break;
- case CT_POWERUP:
- objP->cType.powerupInfo.count = INTEL_INT (objP->cType.powerupInfo.count);
- objP->cType.powerupInfo.creationTime = INTEL_INT (objP->cType.powerupInfo.creationTime);
- break;
- }
- switch (objP->renderType) {
- case RT_MORPH:
- case RT_POLYOBJ: {
- int i;
- objP->rType.polyObjInfo.nModel = INTEL_INT (objP->rType.polyObjInfo.nModel);
- for (i = 0; i < MAX_SUBMODELS; i++)
- INTEL_ANGVEC (objP->rType.polyObjInfo.animAngles + i);
- objP->rType.polyObjInfo.nSubObjFlags = INTEL_INT (objP->rType.polyObjInfo.nSubObjFlags);
- objP->rType.polyObjInfo.nTexOverride = INTEL_INT (objP->rType.polyObjInfo.nTexOverride);
- objP->rType.polyObjInfo.nAltTextures = INTEL_INT (objP->rType.polyObjInfo.nAltTextures);
- break;
- }
- case RT_WEAPON_VCLIP:
- case RT_HOSTAGE:
- case RT_POWERUP:
- case RT_FIREBALL:
- case RT_THRUSTER:
- objP->rType.vClipInfo.nClipIndex = INTEL_INT (objP->rType.vClipInfo.nClipIndex);
- objP->rType.vClipInfo.xFrameTime = INTEL_INT (objP->rType.vClipInfo.xFrameTime);
- break;
- case RT_LASER:
- break;
- }
- }
- #endif /* WORDS_BIGENDIAN */
- //------------------------------------------------------------------------------
- // Calculates the checksum of a block of memory.
- ushort NetMiscCalcCheckSum (void * vptr, int len)
- {
- #if defined(WORDS_BIGENDIAN) || defined(__BIG_ENDIAN__)
- return BECalcSegmentCheckSum ();
- #else
- ubyte *ptr = (ubyte *) vptr;
- unsigned int sum1, sum2;
- sum1 = sum2 = 0;
- for (; len; len--) {
- sum1 += *ptr++;
- #if 1
- sum1 %= 255;
- #else
- if (sum1 >= 255)
- sum1 -= 255;
- #endif
- sum2 += sum1;
- }
- return (sum1 * 256 + sum2 % 255);
- #endif
- }
- //------------------------------------------------------------------------------
- // needs to be recoded to actually work with big endian!
- //--unused-- //Finds the difference between block1 and block2. Fills in diff_buffer and
- //--unused-- //returns the size of diff_buffer.
- //--unused-- int netmisc_find_diff(void *block1, void *block2, int block_size, void *diff_buffer)
- //--unused-- {
- //--unused-- int mode;
- //--unused-- ushort *c1, *c2, *diff_start, *c3;
- //--unused-- int i, j, size, diff, n , same;
- //--unused--
- //--unused-- size=(block_size+1)/sizeof(ushort);
- //--unused-- c1 = (ushort *)block1;
- //--unused-- c2 = (ushort *)block2;
- //--unused-- c3 = (ushort *)diff_buffer;
- //--unused--
- //--unused-- mode = same = diff = n = 0;
- //--unused--
- //--unused-- for (i=0; i<size; i++, c1++, c2++) {
- //--unused-- if (*c1 != *c2) {
- //--unused-- if (mode==0) {
- //--unused-- mode = 1;
- //--unused-- c3[n++] = same;
- //--unused-- same=0; diff=0;
- //--unused-- diff_start = c2;
- //--unused-- }
- //--unused-- *c1 = *c2;
- //--unused-- diff++;
- //--unused-- if (diff==65535) {
- //--unused-- mode = 0;
- //--unused-- // send how many diff ones.
- //--unused-- c3[n++]=diff;
- //--unused-- // send all the diff ones.
- //--unused-- for (j=0; j<diff; j++)
- //--unused-- c3[n++] = diff_start[j];
- //--unused-- same=0; diff=0;
- //--unused-- diff_start = c2;
- //--unused-- }
- //--unused-- } else {
- //--unused-- if (mode==1) {
- //--unused-- mode=0;
- //--unused-- // send how many diff ones.
- //--unused-- c3[n++]=diff;
- //--unused-- // send all the diff ones.
- //--unused-- for (j=0; j<diff; j++)
- //--unused-- c3[n++] = diff_start[j];
- //--unused-- same=0; diff=0;
- //--unused-- diff_start = c2;
- //--unused-- }
- //--unused-- same++;
- //--unused-- if (same==65535) {
- //--unused-- mode=1;
- //--unused-- // send how many the same
- //--unused-- c3[n++] = same;
- //--unused-- same=0; diff=0;
- //--unused-- diff_start = c2;
- //--unused-- }
- //--unused-- }
- //--unused--
- //--unused-- }
- //--unused-- if (mode==0) {
- //--unused-- // send how many the same
- //--unused-- c3[n++] = same;
- //--unused-- } else {
- //--unused-- // send how many diff ones.
- //--unused-- c3[n++]=diff;
- //--unused-- // send all the diff ones.
- //--unused-- for (j=0; j<diff; j++)
- //--unused-- c3[n++] = diff_start[j];
- //--unused-- }
- //--unused--
- //--unused-- return n*2;
- //--unused-- }
- //--unused-- //Applies diff_buffer to block1 to create a new block1. Returns the final
- //--unused-- //size of block1.
- //--unused-- int netmisc_apply_diff(void *block1, void *diff_buffer, int diff_size)
- //--unused-- {
- //--unused-- unsigned int i, j, n, size;
- //--unused-- ushort *c1, *c2;
- //--unused--
- //--unused-- c1 = (ushort *)diff_buffer;
- //--unused-- c2 = (ushort *)block1;
- //--unused--
- //--unused-- size = diff_size/2;
- //--unused--
- //--unused-- i=j=0;
- //--unused-- while (1) {
- //--unused-- j += c1[i]; // Same
- //--unused-- i++;
- //--unused-- if (i>=size) break;
- //--unused-- n = c1[i]; // ndiff
- //--unused-- i++;
- //--unused-- if (n>0) {
- //--unused-- //AsserT (n* < 256);
- //--unused-- memcpy(&c2[j], &c1[i], n*2);
- //--unused-- i += n;
- //--unused-- j += n;
- //--unused-- }
- //--unused-- if (i>=size) break;
- //--unused-- }
- //--unused-- return j*2;
- //--unused-- }