/dlls/wined3d/resource.c
https://github.com/cournape/wine · C · 435 lines · 340 code · 67 blank · 28 comment · 53 complexity · e83cd14730fb791f016824546c3c05a8 MD5 · raw file
- /*
- * Copyright 2002-2004 Jason Edmeades
- * Copyright 2003-2004 Raphael Junqueira
- * Copyright 2004 Christian Costa
- * Copyright 2005 Oliver Stieber
- * Copyright 2009-2010 Henri Verbeet for CodeWeavers
- * Copyright 2006-2008, 2013 Stefan Dösinger for CodeWeavers
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
- #include "config.h"
- #include "wine/port.h"
- #include "wined3d_private.h"
- WINE_DEFAULT_DEBUG_CHANNEL(d3d);
- struct private_data
- {
- struct list entry;
- GUID tag;
- DWORD flags; /* DDSPD_* */
- union
- {
- void *data;
- IUnknown *object;
- } ptr;
- DWORD size;
- };
- static DWORD resource_access_from_pool(enum wined3d_pool pool)
- {
- switch (pool)
- {
- case WINED3D_POOL_DEFAULT:
- return WINED3D_RESOURCE_ACCESS_GPU;
- case WINED3D_POOL_MANAGED:
- return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
- case WINED3D_POOL_SCRATCH:
- case WINED3D_POOL_SYSTEM_MEM:
- return WINED3D_RESOURCE_ACCESS_CPU;
- default:
- FIXME("Unhandled pool %#x.\n", pool);
- return 0;
- }
- }
- static void resource_check_usage(DWORD usage)
- {
- static const DWORD handled = WINED3DUSAGE_RENDERTARGET
- | WINED3DUSAGE_DEPTHSTENCIL
- | WINED3DUSAGE_DYNAMIC
- | WINED3DUSAGE_AUTOGENMIPMAP
- | WINED3DUSAGE_STATICDECL
- | WINED3DUSAGE_OVERLAY
- | WINED3DUSAGE_TEXTURE;
- if (usage & ~handled)
- FIXME("Unhandled usage flags %#x.\n", usage & ~handled);
- }
- HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
- enum wined3d_resource_type type, const struct wined3d_format *format,
- enum wined3d_multisample_type multisample_type, UINT multisample_quality,
- DWORD usage, enum wined3d_pool pool, UINT width, UINT height, UINT depth, UINT size,
- void *parent, const struct wined3d_parent_ops *parent_ops,
- const struct wined3d_resource_ops *resource_ops)
- {
- const struct wined3d *d3d = device->wined3d;
- resource_check_usage(usage);
- if (pool != WINED3D_POOL_SCRATCH)
- {
- if ((usage & WINED3DUSAGE_RENDERTARGET) && !(format->flags & WINED3DFMT_FLAG_RENDERTARGET))
- return WINED3DERR_INVALIDCALL;
- if ((usage & WINED3DUSAGE_DEPTHSTENCIL) && !(format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
- return WINED3DERR_INVALIDCALL;
- if ((usage & WINED3DUSAGE_TEXTURE) && !(format->flags & WINED3DFMT_FLAG_TEXTURE))
- return WINED3DERR_INVALIDCALL;
- }
- resource->ref = 1;
- resource->device = device;
- resource->type = type;
- resource->format = format;
- resource->multisample_type = multisample_type;
- resource->multisample_quality = multisample_quality;
- resource->usage = usage;
- resource->pool = pool;
- resource->access_flags = resource_access_from_pool(pool);
- if (usage & WINED3DUSAGE_DYNAMIC)
- resource->access_flags |= WINED3D_RESOURCE_ACCESS_CPU;
- resource->width = width;
- resource->height = height;
- resource->depth = depth;
- resource->size = size;
- resource->priority = 0;
- resource->parent = parent;
- resource->parent_ops = parent_ops;
- resource->resource_ops = resource_ops;
- list_init(&resource->privateData);
- if (size)
- {
- if (!wined3d_resource_allocate_sysmem(resource))
- {
- ERR("Failed to allocate system memory.\n");
- return E_OUTOFMEMORY;
- }
- }
- else
- {
- resource->heap_memory = NULL;
- }
- resource->allocatedMemory = resource->heap_memory;
- /* Check that we have enough video ram left */
- if (pool == WINED3D_POOL_DEFAULT && d3d->flags & WINED3D_VIDMEM_ACCOUNTING)
- {
- if (size > wined3d_device_get_available_texture_mem(device))
- {
- ERR("Out of adapter memory\n");
- wined3d_resource_free_sysmem(resource);
- return WINED3DERR_OUTOFVIDEOMEMORY;
- }
- adapter_adjust_memory(device->adapter, size);
- }
- device_resource_add(device, resource);
- return WINED3D_OK;
- }
- void resource_cleanup(struct wined3d_resource *resource)
- {
- const struct wined3d *d3d = resource->device->wined3d;
- struct private_data *data;
- struct list *e1, *e2;
- HRESULT hr;
- TRACE("Cleaning up resource %p.\n", resource);
- if (resource->pool == WINED3D_POOL_DEFAULT && d3d->flags & WINED3D_VIDMEM_ACCOUNTING)
- {
- TRACE("Decrementing device memory pool by %u.\n", resource->size);
- adapter_adjust_memory(resource->device->adapter, 0 - resource->size);
- }
- LIST_FOR_EACH_SAFE(e1, e2, &resource->privateData)
- {
- data = LIST_ENTRY(e1, struct private_data, entry);
- hr = wined3d_resource_free_private_data(resource, &data->tag);
- if (FAILED(hr))
- ERR("Failed to free private data when destroying resource %p, hr = %#x.\n", resource, hr);
- }
- wined3d_resource_free_sysmem(resource);
- resource->allocatedMemory = NULL;
- device_resource_released(resource->device, resource);
- }
- void resource_unload(struct wined3d_resource *resource)
- {
- if (resource->map_count)
- ERR("Resource %p is being unloaded while mapped.\n", resource);
- context_resource_unloaded(resource->device,
- resource, resource->type);
- }
- static struct private_data *resource_find_private_data(const struct wined3d_resource *resource, REFGUID tag)
- {
- struct private_data *data;
- struct list *entry;
- TRACE("Searching for private data %s\n", debugstr_guid(tag));
- LIST_FOR_EACH(entry, &resource->privateData)
- {
- data = LIST_ENTRY(entry, struct private_data, entry);
- if (IsEqualGUID(&data->tag, tag)) {
- TRACE("Found %p\n", data);
- return data;
- }
- }
- TRACE("Not found\n");
- return NULL;
- }
- HRESULT CDECL wined3d_resource_set_private_data(struct wined3d_resource *resource, REFGUID guid,
- const void *data, DWORD data_size, DWORD flags)
- {
- struct private_data *d;
- TRACE("resource %p, riid %s, data %p, data_size %u, flags %#x.\n",
- resource, debugstr_guid(guid), data, data_size, flags);
- wined3d_resource_free_private_data(resource, guid);
- d = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d));
- if (!d) return E_OUTOFMEMORY;
- d->tag = *guid;
- d->flags = flags;
- if (flags & WINED3DSPD_IUNKNOWN)
- {
- if (data_size != sizeof(IUnknown *))
- {
- WARN("IUnknown data with size %u, returning WINED3DERR_INVALIDCALL.\n", data_size);
- HeapFree(GetProcessHeap(), 0, d);
- return WINED3DERR_INVALIDCALL;
- }
- d->ptr.object = (IUnknown *)data;
- d->size = sizeof(IUnknown *);
- IUnknown_AddRef(d->ptr.object);
- }
- else
- {
- d->ptr.data = HeapAlloc(GetProcessHeap(), 0, data_size);
- if (!d->ptr.data)
- {
- HeapFree(GetProcessHeap(), 0, d);
- return E_OUTOFMEMORY;
- }
- d->size = data_size;
- memcpy(d->ptr.data, data, data_size);
- }
- list_add_tail(&resource->privateData, &d->entry);
- return WINED3D_OK;
- }
- HRESULT CDECL wined3d_resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid,
- void *data, DWORD *data_size)
- {
- const struct private_data *d;
- TRACE("resource %p, guid %s, data %p, data_size %p.\n",
- resource, debugstr_guid(guid), data, data_size);
- d = resource_find_private_data(resource, guid);
- if (!d) return WINED3DERR_NOTFOUND;
- if (*data_size < d->size)
- {
- *data_size = d->size;
- return WINED3DERR_MOREDATA;
- }
- if (d->flags & WINED3DSPD_IUNKNOWN)
- {
- *(IUnknown **)data = d->ptr.object;
- if (resource->device->wined3d->dxVersion != 7)
- {
- /* D3D8 and D3D9 addref the private data, DDraw does not. This
- * can't be handled in ddraw because it doesn't know if the
- * pointer returned is an IUnknown * or just a blob. */
- IUnknown_AddRef(d->ptr.object);
- }
- }
- else
- {
- memcpy(data, d->ptr.data, d->size);
- }
- return WINED3D_OK;
- }
- HRESULT CDECL wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid)
- {
- struct private_data *data;
- TRACE("resource %p, guid %s.\n", resource, debugstr_guid(guid));
- data = resource_find_private_data(resource, guid);
- if (!data) return WINED3DERR_NOTFOUND;
- if (data->flags & WINED3DSPD_IUNKNOWN)
- {
- if (data->ptr.object)
- IUnknown_Release(data->ptr.object);
- }
- else
- {
- HeapFree(GetProcessHeap(), 0, data->ptr.data);
- }
- list_remove(&data->entry);
- HeapFree(GetProcessHeap(), 0, data);
- return WINED3D_OK;
- }
- DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority)
- {
- DWORD prev = resource->priority;
- resource->priority = priority;
- TRACE("resource %p, new priority %u, returning old priority %u.\n", resource, priority, prev);
- return prev;
- }
- DWORD resource_get_priority(const struct wined3d_resource *resource)
- {
- TRACE("resource %p, returning %u.\n", resource, resource->priority);
- return resource->priority;
- }
- void * CDECL wined3d_resource_get_parent(const struct wined3d_resource *resource)
- {
- return resource->parent;
- }
- void CDECL wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent)
- {
- resource->parent = parent;
- }
- void CDECL wined3d_resource_get_desc(const struct wined3d_resource *resource, struct wined3d_resource_desc *desc)
- {
- desc->resource_type = resource->type;
- desc->format = resource->format->id;
- desc->multisample_type = resource->multisample_type;
- desc->multisample_quality = resource->multisample_quality;
- desc->usage = resource->usage;
- desc->pool = resource->pool;
- desc->width = resource->width;
- desc->height = resource->height;
- desc->depth = resource->depth;
- desc->size = resource->size;
- }
- BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource)
- {
- void **p;
- SIZE_T align = RESOURCE_ALIGNMENT - 1 + sizeof(*p);
- void *mem;
- if (!(mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, resource->size + align)))
- return FALSE;
- p = (void **)(((ULONG_PTR)mem + align) & ~(RESOURCE_ALIGNMENT - 1)) - 1;
- *p = mem;
- resource->heap_memory = ++p;
- return TRUE;
- }
- void wined3d_resource_free_sysmem(struct wined3d_resource *resource)
- {
- void **p = resource->heap_memory;
- if (!p)
- return;
- HeapFree(GetProcessHeap(), 0, *(--p));
- resource->heap_memory = NULL;
- }
- DWORD wined3d_resource_sanitize_map_flags(const struct wined3d_resource *resource, DWORD flags)
- {
- /* Not all flags make sense together, but Windows never returns an error.
- * Catch the cases that could cause issues. */
- if (flags & WINED3D_MAP_READONLY)
- {
- if (flags & WINED3D_MAP_DISCARD)
- {
- WARN("WINED3D_MAP_READONLY combined with WINED3D_MAP_DISCARD, ignoring flags.\n");
- return 0;
- }
- if (flags & WINED3D_MAP_NOOVERWRITE)
- {
- WARN("WINED3D_MAP_READONLY combined with WINED3D_MAP_NOOVERWRITE, ignoring flags.\n");
- return 0;
- }
- }
- else if ((flags & (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE))
- == (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE))
- {
- WARN("WINED3D_MAP_DISCARD and WINED3D_MAP_NOOVERWRITE used together, ignoring.\n");
- return 0;
- }
- else if (flags & (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE)
- && !(resource->usage & WINED3DUSAGE_DYNAMIC))
- {
- WARN("DISCARD or NOOVERWRITE map on non-dynamic buffer, ignoring.\n");
- return 0;
- }
- return flags;
- }
- GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags)
- {
- GLbitfield ret = 0;
- if (!(d3d_flags & WINED3D_MAP_READONLY))
- ret |= GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT;
- if (!(d3d_flags & (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE)))
- ret |= GL_MAP_READ_BIT;
- if (d3d_flags & WINED3D_MAP_DISCARD)
- ret |= GL_MAP_INVALIDATE_BUFFER_BIT;
- if (d3d_flags & WINED3D_MAP_NOOVERWRITE)
- ret |= GL_MAP_UNSYNCHRONIZED_BIT;
- return ret;
- }
- GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags)
- {
- if (d3d_flags & WINED3D_MAP_READONLY)
- return GL_READ_ONLY_ARB;
- if (d3d_flags & (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE))
- return GL_WRITE_ONLY_ARB;
- return GL_READ_WRITE_ARB;
- }