PageRenderTime 56ms CodeModel.GetById 28ms RepoModel.GetById 0ms app.codeStats 0ms

/src/list-terrain-flags.h

https://github.com/NickMcConnell/Beleriand
C Header | 54 lines | 45 code | 1 blank | 8 comment | 0 complexity | b1199e0c95db23ae639f1ef63d7a4c57 MD5 | raw file
  1. /* list-terrain-flags.h - monster race blow effects
  2. *
  3. * Adjusting these flags does not break savefiles. Flags below start from 1
  4. * on line 11, so a flag's sequence number is its line number minus 10.
  5. *
  6. *
  7. */
  8. /* symbol descr */
  9. TF(NONE, "")
  10. TF(LOS, "Allows line of sight")
  11. TF(PROJECT, "Allows projections to pass through")
  12. TF(PASSABLE, "Can be passed through by all creatures")
  13. TF(INTERESTING,"Is noticed on looking around")
  14. TF(PERMANENT, "Is permanent")
  15. TF(NO_SCENT, "Cannot store scent")
  16. TF(OBJECT, "Can hold objects")
  17. TF(TORCH, "Becomes bright when torch-lit")
  18. TF(FLOOR, "Is a clear floor")
  19. TF(WALL, "Is a solid wall")
  20. TF(ROCK, "Is rocky")
  21. TF(GRANITE, "Is a granite rock wall")
  22. TF(DOOR_ANY, "Is any door")
  23. TF(DOOR_CLOSED,"Is a closed door")
  24. TF(SHOP, "Is a shop")
  25. TF(TREE, "Is a tree")
  26. TF(TRAP, "Can hold a trap")
  27. TF(STAIR, "Is a stair")
  28. TF(DOOR_JAMMED,"Is a jammed door")
  29. TF(HIDE_OBJ, "Hides objects")
  30. TF(NO_NOISE, "Cannot transmit sound")
  31. TF(HIDDEN, "Can be found by searching")
  32. TF(GOLD, "Contains treasure")
  33. TF(ORGANIC, "Is growing")
  34. TF(BURN, "Can burn")
  35. TF(FREEZE, "Can freeze")
  36. TF(FIERY, "Is fire-based")
  37. TF(WATERY, "Is water based")
  38. TF(ICY, "Is ice based")
  39. TF(PROTECT, "Makes the occupant harder to hit")
  40. TF(EXPOSE, "Makes the occupant easier to hit")
  41. TF(CLOSABLE, "Can be closed")
  42. TF(DOOR_LOCKED,"Is a locked door")
  43. TF(MAGMA, "Is a magma seam")
  44. TF(QUARTZ, "Is a quartz seam")
  45. TF(EASY, "Is easily passed through")
  46. TF(RUN1, "First choice for running")
  47. TF(RUN2, "Second choice for running")
  48. TF(FALL, "Non-flying creatures will fall")
  49. TF(RUNE, "Can hold a rune")
  50. TF(MTRAP, "Can hold a monster trap")
  51. TF(UPSTAIR, "Leads to less danger")
  52. TF(DOWNSTAIR, "Leads to more danger")
  53. TF(PATH, "Is a path")