/src/list-terrain-flags.h
C Header | 54 lines | 45 code | 1 blank | 8 comment | 0 complexity | b1199e0c95db23ae639f1ef63d7a4c57 MD5 | raw file
- /* list-terrain-flags.h - monster race blow effects
- *
- * Adjusting these flags does not break savefiles. Flags below start from 1
- * on line 11, so a flag's sequence number is its line number minus 10.
- *
- *
- */
- /* symbol descr */
- TF(NONE, "")
- TF(LOS, "Allows line of sight")
- TF(PROJECT, "Allows projections to pass through")
- TF(PASSABLE, "Can be passed through by all creatures")
- TF(INTERESTING,"Is noticed on looking around")
- TF(PERMANENT, "Is permanent")
- TF(NO_SCENT, "Cannot store scent")
- TF(OBJECT, "Can hold objects")
- TF(TORCH, "Becomes bright when torch-lit")
- TF(FLOOR, "Is a clear floor")
- TF(WALL, "Is a solid wall")
- TF(ROCK, "Is rocky")
- TF(GRANITE, "Is a granite rock wall")
- TF(DOOR_ANY, "Is any door")
- TF(DOOR_CLOSED,"Is a closed door")
- TF(SHOP, "Is a shop")
- TF(TREE, "Is a tree")
- TF(TRAP, "Can hold a trap")
- TF(STAIR, "Is a stair")
- TF(DOOR_JAMMED,"Is a jammed door")
- TF(HIDE_OBJ, "Hides objects")
- TF(NO_NOISE, "Cannot transmit sound")
- TF(HIDDEN, "Can be found by searching")
- TF(GOLD, "Contains treasure")
- TF(ORGANIC, "Is growing")
- TF(BURN, "Can burn")
- TF(FREEZE, "Can freeze")
- TF(FIERY, "Is fire-based")
- TF(WATERY, "Is water based")
- TF(ICY, "Is ice based")
- TF(PROTECT, "Makes the occupant harder to hit")
- TF(EXPOSE, "Makes the occupant easier to hit")
- TF(CLOSABLE, "Can be closed")
- TF(DOOR_LOCKED,"Is a locked door")
- TF(MAGMA, "Is a magma seam")
- TF(QUARTZ, "Is a quartz seam")
- TF(EASY, "Is easily passed through")
- TF(RUN1, "First choice for running")
- TF(RUN2, "Second choice for running")
- TF(FALL, "Non-flying creatures will fall")
- TF(RUNE, "Can hold a rune")
- TF(MTRAP, "Can hold a monster trap")
- TF(UPSTAIR, "Leads to less danger")
- TF(DOWNSTAIR, "Leads to more danger")
- TF(PATH, "Is a path")