/src/list-options.h
C Header | 95 lines | 86 code | 1 blank | 8 comment | 0 complexity | 10f4c2c4278aed3b678fb19a36a8c44c MD5 | raw file
- /* list-options.h - options
- *
- * Currently, if there are more than 16 of any option type, the later ones
- * will be ignored
- * Cheat options need to be followed by corresponding score options
- */
- /* name description
- type normal */
- OP(none, "",
- SPECIAL, FALSE)
- OP(rogue_like_commands, "Rogue-like commands",
- INTERFACE, FALSE)
- OP(center_player, "Keep the player centered (slow)",
- INTERFACE, FALSE)
- OP(show_lists, "Automatically show lists for commands",
- INTERFACE, TRUE)
- OP(show_menus, "Enter key brings up command menu",
- INTERFACE, TRUE)
- OP(mouse_movement, "Allow mouse clicks to move the player",
- INTERFACE, FALSE)
- OP(mouse_buttons, "Mouse commands are enabled",
- INTERFACE, TRUE)
- OP(show_flavors, "Show flavors in object descriptions",
- INTERFACE, TRUE)
- OP(show_detect, "Show detection region",
- INTERFACE, TRUE)
- OP(view_yellow_light, "Use special colors for torch light",
- INTERFACE, FALSE)
- OP(animate_flicker, "Animate multi-colored monsters and items",
- INTERFACE, FALSE)
- OP(solid_walls, "Show walls as solid blocks",
- INTERFACE, FALSE)
- OP(hybrid_walls, "Show walls with shaded background",
- INTERFACE, FALSE)
- OP(ring_bell, "Audible bell (on errors, etc)",
- INTERFACE, TRUE)
- OP(use_sound, "Play sounds in game",
- INTERFACE, FALSE)
- OP(hp_changes_colour, "Player colour indicates low hit points",
- INTERFACE, TRUE)
- OP(auto_more, "Automatically clear '-more-' prompts",
- INTERFACE, FALSE)
- OP(auto_scum, "Auto-scum for good levels",
- GAMEPLAY, FALSE)
- OP(night_mare, "Generate more pits and vaults",
- GAMEPLAY, FALSE)
- OP(use_old_target, "Use old target by default",
- GAMEPLAY, FALSE)
- OP(pickup_always, "Pick things up by default",
- GAMEPLAY, TRUE)
- OP(pickup_inven, "Always pickup items matching inventory",
- GAMEPLAY, TRUE)
- OP(easy_open, "Open/close/disarm without direction",
- GAMEPLAY, TRUE)
- OP(easy_alter, "Open/close/disarm on movement",
- GAMEPLAY, FALSE)
- OP(hide_squelchable, "Hide items set as squelchable",
- GAMEPLAY, TRUE)
- OP(run_ignore_stairs, "When running, ignore stairs",
- GAMEPLAY, TRUE)
- OP(run_ignore_doors, "When running, ignore doors",
- GAMEPLAY, TRUE)
- OP(disturb_near, "Disturb whenever viewable monster moves",
- GAMEPLAY, TRUE)
- OP(disturb_detect, "Disturb when leaving trap detect area",
- GAMEPLAY, TRUE)
- OP(notify_recharge, "Notify on object recharge",
- GAMEPLAY, FALSE)
- OP(show_target, "Highlight target with cursor",
- GAMEPLAY, TRUE)
- OP(cheat_peek, "Cheat: Peek into object creation",
- CHEAT, FALSE)
- OP(score_peek, "Score: Peek into object creation",
- SCORE, FALSE )
- OP(cheat_hear, "Cheat: Peek into monster creation",
- CHEAT, FALSE )
- OP(score_hear, "Score: Peek into monster creation",
- SCORE, FALSE )
- OP(cheat_room, "Cheat: Peek into dungeon creation",
- CHEAT, FALSE )
- OP(score_room, "Score: Peek into dungeon creation",
- SCORE, FALSE )
- OP(cheat_xtra, "Cheat: Peek into something else",
- CHEAT, FALSE )
- OP(score_xtra, "Score: Peek into something else",
- SCORE, FALSE )
- OP(cheat_know, "Cheat: Know complete monster info",
- CHEAT, FALSE )
- OP(score_know, "Score: Know complete monster info",
- SCORE, FALSE )
- OP(cheat_live, "Cheat: Allow player to avoid death",
- CHEAT, FALSE )
- OP(score_live, "Score: Allow player to avoid death",
- SCORE, FALSE )