/TheKnightErrant/src/mx/managers/IFocusManager.as
https://github.com/yangboz/godpaper · ActionScript · 293 lines · 27 code · 29 blank · 237 comment · 0 complexity · 71f1c1b1b72cd373a280cd68e2a85497 MD5 · raw file
- ////////////////////////////////////////////////////////////////////////////////
- //
- // ADOBE SYSTEMS INCORPORATED
- // Copyright 2005-2007 Adobe Systems Incorporated
- // All Rights Reserved.
- //
- // NOTICE: Adobe permits you to use, modify, and distribute this file
- // in accordance with the terms of the license agreement accompanying it.
- //
- ////////////////////////////////////////////////////////////////////////////////
-
- package mx.managers
- {
-
- //import flash.display.DisplayObject;
- import flash.events.IEventDispatcher;
- import flash.display.InteractiveObject;
- import flash.display.Sprite;
- //import mx.core.IButton;
- //import mx.core.IUIComponent;
-
- /**
- * The IFocusManager interface defines the interface that components must implement
- * to manage the focus on components in response to mouse activity or
- * keyboard activity (Tab key), and to support a default button.
- *
- * @see mx.managers.FocusManager
- *
- * @langversion 3.0
- * @playerversion Flash 9
- * @playerversion AIR 1.1
- * @productversion Flex 3
- */
- public interface IFocusManager extends IEventDispatcher
- {
- //--------------------------------------------------------------------------
- //
- // Properties
- //
- //--------------------------------------------------------------------------
-
- //----------------------------------
- // defaultButton
- //----------------------------------
-
- /**
- * A reference to the original default Button control.
- * Pressing the Enter key while the focus is on any control
- * activates the Button control by dispatching a <code>click</code> event
- * on the Button control, just as if it was clicked with the mouse.
- * The actual default Button control changes if focus is given to another
- * Button control, but switches back to the original if focus is not
- * on a button.
- *
- * <p>This property is managed by Flex containers; do not set it directly
- * to specify the default button.</p>
- *
- * <p>The <code>defaultButton</code> must be of class
- * <code>mx.controls.Button</code> even though this property
- * is of type <code>IUIComponent</code>.</p>
- *
- * @langversion 3.0
- * @playerversion Flash 9
- * @playerversion AIR 1.1
- * @productversion Flex 3
- */
- function get defaultButton():IButton;
-
- /**
- * @private
- */
- function set defaultButton(value:IButton):void;
-
- //----------------------------------
- // defaultButtonEnabled
- //----------------------------------
-
- /**
- * A flag that indicates whether the FocusManager should
- * check for the Enter key being pressed to activate the default button.
- * TextArea and other components that want to recognize
- * the <code>Enter</code> key
- * set this property to <code>false</code> to disable the Enter
- * key from dispatching a <code>click</code> event on the
- * default button, if it exists.
- *
- * @langversion 3.0
- * @playerversion Flash 9
- * @playerversion AIR 1.1
- * @productversion Flex 3
- */
- function get defaultButtonEnabled():Boolean;
-
- /**
- * @private
- */
- function set defaultButtonEnabled(value:Boolean):void;
-
- //----------------------------------
- // focusPane
- //----------------------------------
-
- /**
- * A single Sprite that is moved from container to container
- * as the focus moves to those containers.
- * The Sprite is used as the parent of the visual indicator
- * that a component has focus.
- *
- * @langversion 3.0
- * @playerversion Flash 9
- * @playerversion AIR 1.1
- * @productversion Flex 3
- */
- function get focusPane():Sprite;
-
- /**
- * @private
- */
- function set focusPane(value:Sprite):void;
-
- //----------------------------------
- // nextTabIndex
- //----------------------------------
-
- /**
- * The next unique tab index to use in this tab loop.
- *
- * @langversion 3.0
- * @playerversion Flash 9
- * @playerversion AIR 1.1
- * @productversion Flex 3
- */
- function get nextTabIndex():int;
-
- //----------------------------------
- // showFocusIndicator
- //----------------------------------
-
- /**
- * A flag that indicates whether to display an indicator that
- * a component has focus.
- * If <code>true</code> a component receiving focus
- * draws a visible indicator that it has focus.
- *
- * <p>By default, this is <code>false</code> until the user uses
- * the Tab key, then it is set to <code>true</code>.</p>
- *
- * <p>In general it is better to use
- * the <code>showFocus()</code> and <code>hideFocus()</code> methods
- * to change this property as those methods also update the
- * visual indicator that a component has focus.</p>
- *
- * @langversion 3.0
- * @playerversion Flash 9
- * @playerversion AIR 1.1
- * @productversion Flex 3
- */
- function get showFocusIndicator():Boolean;
-
- /**
- * @private
- */
- function set showFocusIndicator(value:Boolean):void;
-
- //--------------------------------------------------------------------------
- //
- // Methods
- //
- //--------------------------------------------------------------------------
-
- /**
- * Gets the IFocusManagerComponent component that currently has the focus.
- * Calling this method is recommended instead of using the Stage object
- * because it indicates which component has focus.
- * The Stage might return a subcomponent in that component.
- *
- * @return IFocusManagerComponent object that has focus.
- *
- * @langversion 3.0
- * @playerversion Flash 9
- * @playerversion AIR 1.1
- * @productversion Flex 3
- */
- function getFocus():IFocusManagerComponent;
-
- /**
- * Sets focus to an IFocusManagerComponent component. Does not check for
- * the components visibility, enabled state, or any other conditions.
- *
- * @param o A component that can receive focus.
- *
- * @langversion 3.0
- * @playerversion Flash 9
- * @playerversion AIR 1.1
- * @productversion Flex 3
- */
- function setFocus(o:IFocusManagerComponent):void;
-
- /**
- * Sets <code>showFocusIndicator</code> to <code>true</code>
- * and draws the visual focus indicator on the focused object, if any.
- *
- * @langversion 3.0
- * @playerversion Flash 9
- * @playerversion AIR 1.1
- * @productversion Flex 3
- */
- function showFocus():void;
-
- /**
- * Sets <code>showFocusIndicator</code> to <code>false</code>
- * and removes the visual focus indicator from the focused object, if any.
- *
- * @langversion 3.0
- * @playerversion Flash 9
- * @playerversion AIR 1.1
- * @productversion Flex 3
- */
- function hideFocus():void;
-
- /**
- * The SystemManager activates and deactivates a FocusManager
- * if more than one IFocusManagerContainer is visible at the same time.
- * If the mouse is clicked in an IFocusManagerContainer with a deactivated
- * FocusManager, the SystemManager will call
- * the <code>activate()</code> method on that FocusManager.
- * The FocusManager that was activated will have its <code>deactivate()</code> method
- * called prior to the activation of another FocusManager.
- *
- * @langversion 3.0
- * @playerversion Flash 9
- * @playerversion AIR 1.1
- * @productversion Flex 3
- */
- function activate():void;
-
- /**
- * The SystemManager activates and deactivates a FocusManager
- * if more than one IFocusManagerContainer is visible at the same time.
- * If the mouse is clicked in an IFocusManagerContainer with a deactivated
- * FocusManager, the SystemManager will call
- * the <code>activate()</code> method on that FocusManager.
- * The FocusManager that was activated will have its <code>deactivate()</code> method
- * called prior to the activation of another FocusManager.
- *
- * @langversion 3.0
- * @playerversion Flash 9
- * @playerversion AIR 1.1
- * @productversion Flex 3
- */
- function deactivate():void;
-
- /**
- * Returns the IFocusManagerComponent that contains the given object, if any.
- * Because the player can set focus to a subcomponent of a Flex component
- * this method determines which IFocusManagerComponent has focus from
- * the component perspective.
- *
- * @param o An object that can have player-level focus.
- *
- * @return The IFOcusManagerComponent containing <code>o</code> or
- * <code>null</code>
- *
- * @langversion 3.0
- * @playerversion Flash 9
- * @playerversion AIR 1.1
- * @productversion Flex 3
- */
- function findFocusManagerComponent(o:InteractiveObject):IFocusManagerComponent;
-
- /**
- * Returns the IFocusManagerComponent that would receive focus
- * if the user pressed the Tab key to navigate to another component.
- * It will return the same component as the current focused component
- * if there are no other valid components in the application.
- *
- * @param backward If <code>true</code>, return the object
- * as if the Shift-Tab keys were pressed.
- *
- * @return The component that would receive focus.
- *
- * @langversion 3.0
- * @playerversion Flash 9
- * @playerversion AIR 1.1
- * @productversion Flex 3
- */
- function getNextFocusManagerComponent(
- backward:Boolean = false):IFocusManagerComponent;
-
-
- }
-
- }