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/fast_inverse_square_root/fisr.c

https://github.com/mwhooker/syntax
C | 18 lines | 13 code | 3 blank | 2 comment | 0 complexity | eb1c03727cda77a4284b23bacd221383 MD5 | raw file
  1. // The following code is the fast inverse square root implementation from Quake III Arena, stripped of C preprocessor directives, but including the exact original comment text:[9]
  2. float Q_rsqrt( float number )
  3. {
  4. long i;
  5. float x2, y;
  6. const float threehalfs = 1.5F;
  7. x2 = number * 0.5F;
  8. y = number;
  9. i = * ( long * ) &y; // evil floating point bit level hacking
  10. i = 0x5f3759df - ( i >> 1 ); // what the fuck?
  11. y = * ( float * ) &i;
  12. y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration
  13. // y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed
  14. return y;
  15. }