/src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs
Haskell | 598 lines | 577 code | 5 blank | 16 comment | 0 complexity | e1bf440cd3e049f739fb5cec7011810d MD5 | raw file
Possible License(s): BSD-3-Clause
- {-# LANGUAGE ForeignFunctionInterface, CPP #-}
- {-# OPTIONS_HADDOCK hide #-}
- --------------------------------------------------------------------------------
- -- |
- -- Module : Graphics.Rendering.OpenGL.Raw.Core31.Functions
- -- Copyright : (c) Sven Panne 2013
- -- License : BSD3
- --
- -- Maintainer : Sven Panne <svenpanne@gmail.com>
- -- Stability : stable
- -- Portability : portable
- --
- -- All raw functions from the OpenGL 3.1 core, see
- -- <http://www.opengl.org/registry/>.
- --
- --------------------------------------------------------------------------------
- module Graphics.Rendering.OpenGL.Raw.Core31.Functions (
- glActiveTexture,
- glAttachShader,
- glBeginConditionalRender,
- glBeginQuery,
- glBeginTransformFeedback,
- glBindAttribLocation,
- glBindBuffer,
- glBindFragDataLocation,
- glBindFramebuffer,
- glBindRenderbuffer,
- glBindTexture,
- glBindVertexArray,
- glBlendColor,
- glBlendEquation,
- glBlendEquationSeparate,
- glBlendFunc,
- glBlendFuncSeparate,
- glBlitFramebuffer,
- glBufferData,
- glBufferSubData,
- glCheckFramebufferStatus,
- glClampColor,
- glClear,
- glClearBufferfi,
- glClearBufferfv,
- glClearBufferiv,
- glClearBufferuiv,
- glClearColor,
- glClearDepth,
- glClearStencil,
- glColorMask,
- glColorMaski,
- glCompileShader,
- glCompressedTexImage1D,
- glCompressedTexImage2D,
- glCompressedTexImage3D,
- glCompressedTexSubImage1D,
- glCompressedTexSubImage2D,
- glCompressedTexSubImage3D,
- glCopyTexImage1D,
- glCopyTexImage2D,
- glCopyTexSubImage1D,
- glCopyTexSubImage2D,
- glCopyTexSubImage3D,
- glCreateProgram,
- glCreateShader,
- glCullFace,
- glDeleteBuffers,
- glDeleteFramebuffers,
- glDeleteProgram,
- glDeleteQueries,
- glDeleteRenderbuffers,
- glDeleteShader,
- glDeleteTextures,
- glDeleteVertexArrays,
- glDepthFunc,
- glDepthMask,
- glDepthRange,
- glDetachShader,
- glDisable,
- glDisableVertexAttribArray,
- glDisablei,
- glDrawArrays,
- glDrawBuffer,
- glDrawBuffers,
- glDrawElements,
- glDrawRangeElements,
- glEnable,
- glEnableVertexAttribArray,
- glEnablei,
- glEndConditionalRender,
- glEndQuery,
- glEndTransformFeedback,
- glFinish,
- glFlush,
- glFlushMappedBufferRange,
- glFramebufferRenderbuffer,
- glFramebufferTexture1D,
- glFramebufferTexture2D,
- glFramebufferTexture3D,
- glFramebufferTextureLayer,
- glFrontFace,
- glGenBuffers,
- glGenFramebuffers,
- glGenQueries,
- glGenRenderbuffers,
- glGenTextures,
- glGenVertexArrays,
- glGenerateMipmap,
- glGetActiveAttrib,
- glGetActiveUniform,
- glGetAttachedShaders,
- glGetAttribLocation,
- glGetBooleani_v,
- glGetBooleanv,
- glGetBufferParameteriv,
- glGetBufferPointerv,
- glGetBufferSubData,
- glGetCompressedTexImage,
- glGetDoublev,
- glGetError,
- glGetFloatv,
- glGetFragDataLocation,
- glGetFramebufferAttachmentParameteriv,
- glGetIntegerv,
- glGetPointerv,
- glGetProgramInfoLog,
- glGetProgramiv,
- glGetQueryObjectiv,
- glGetQueryObjectuiv,
- glGetQueryiv,
- glGetRenderbufferParameteriv,
- glGetShaderInfoLog,
- glGetShaderSource,
- glGetShaderiv,
- glGetString,
- glGetStringi,
- glGetTexImage,
- glGetTexLevelParameterfv,
- glGetTexLevelParameteriv,
- glGetTexParameterIiv,
- glGetTexParameterIuiv,
- glGetTexParameterfv,
- glGetTexParameteriv,
- glGetTransformFeedbackVarying,
- glGetUniformLocation,
- glGetUniformfv,
- glGetUniformiv,
- glGetUniformuiv,
- glGetVertexAttribIiv,
- glGetVertexAttribIuiv,
- glGetVertexAttribPointerv,
- glGetVertexAttribdv,
- glGetVertexAttribfv,
- glGetVertexAttribiv,
- glHint,
- glIsBuffer,
- glIsEnabled,
- glIsEnabledi,
- glIsFramebuffer,
- glIsProgram,
- glIsQuery,
- glIsRenderbuffer,
- glIsShader,
- glIsTexture,
- glIsVertexArray,
- glLineWidth,
- glLinkProgram,
- glLogicOp,
- glMapBuffer,
- glMapBufferRange,
- glMultiDrawArrays,
- glMultiDrawElements,
- glPixelStoref,
- glPixelStorei,
- glPointParameterf,
- glPointParameterfv,
- glPointParameteri,
- glPointParameteriv,
- glPointSize,
- glPolygonMode,
- glPolygonOffset,
- glPrimitiveRestartIndex,
- glReadBuffer,
- glReadPixels,
- glRenderbufferStorage,
- glRenderbufferStorageMultisample,
- glSampleCoverage,
- glScissor,
- glShaderSource,
- glStencilFunc,
- glStencilFuncSeparate,
- glStencilMask,
- glStencilMaskSeparate,
- glStencilOp,
- glStencilOpSeparate,
- glTexImage1D,
- glTexImage2D,
- glTexImage3D,
- glTexParameterIiv,
- glTexParameterIuiv,
- glTexParameterf,
- glTexParameterfv,
- glTexParameteri,
- glTexParameteriv,
- glTexSubImage1D,
- glTexSubImage2D,
- glTexSubImage3D,
- glTransformFeedbackVaryings,
- glUniform1f,
- glUniform1fv,
- glUniform1i,
- glUniform1iv,
- glUniform1ui,
- glUniform1uiv,
- glUniform2f,
- glUniform2fv,
- glUniform2i,
- glUniform2iv,
- glUniform2ui,
- glUniform2uiv,
- glUniform3f,
- glUniform3fv,
- glUniform3i,
- glUniform3iv,
- glUniform3ui,
- glUniform3uiv,
- glUniform4f,
- glUniform4fv,
- glUniform4i,
- glUniform4iv,
- glUniform4ui,
- glUniform4uiv,
- glUniformMatrix2fv,
- glUniformMatrix2x3fv,
- glUniformMatrix2x4fv,
- glUniformMatrix3fv,
- glUniformMatrix3x2fv,
- glUniformMatrix3x4fv,
- glUniformMatrix4fv,
- glUniformMatrix4x2fv,
- glUniformMatrix4x3fv,
- glUnmapBuffer,
- glUseProgram,
- glValidateProgram,
- glVertexAttrib1d,
- glVertexAttrib1dv,
- glVertexAttrib1f,
- glVertexAttrib1fv,
- glVertexAttrib1s,
- glVertexAttrib1sv,
- glVertexAttrib2d,
- glVertexAttrib2dv,
- glVertexAttrib2f,
- glVertexAttrib2fv,
- glVertexAttrib2s,
- glVertexAttrib2sv,
- glVertexAttrib3d,
- glVertexAttrib3dv,
- glVertexAttrib3f,
- glVertexAttrib3fv,
- glVertexAttrib3s,
- glVertexAttrib3sv,
- glVertexAttrib4Nbv,
- glVertexAttrib4Niv,
- glVertexAttrib4Nsv,
- glVertexAttrib4Nub,
- glVertexAttrib4Nubv,
- glVertexAttrib4Nuiv,
- glVertexAttrib4Nusv,
- glVertexAttrib4bv,
- glVertexAttrib4d,
- glVertexAttrib4dv,
- glVertexAttrib4f,
- glVertexAttrib4fv,
- glVertexAttrib4iv,
- glVertexAttrib4s,
- glVertexAttrib4sv,
- glVertexAttrib4ubv,
- glVertexAttrib4uiv,
- glVertexAttrib4usv,
- glVertexAttribI1i,
- glVertexAttribI1iv,
- glVertexAttribI1ui,
- glVertexAttribI1uiv,
- glVertexAttribI2i,
- glVertexAttribI2iv,
- glVertexAttribI2ui,
- glVertexAttribI2uiv,
- glVertexAttribI3i,
- glVertexAttribI3iv,
- glVertexAttribI3ui,
- glVertexAttribI3uiv,
- glVertexAttribI4bv,
- glVertexAttribI4i,
- glVertexAttribI4iv,
- glVertexAttribI4sv,
- glVertexAttribI4ubv,
- glVertexAttribI4ui,
- glVertexAttribI4uiv,
- glVertexAttribI4usv,
- glVertexAttribIPointer,
- glVertexAttribPointer,
- glViewport
- ) where
- import Foreign.Ptr
- import Foreign.C.Types
- import Graphics.Rendering.OpenGL.Raw.Extensions
- import Graphics.Rendering.OpenGL.Raw.Core31.Types
- #include "HsOpenGLRaw.h"
- extensionNameString :: String
- extensionNameString = "OpenGL 3.1"
- EXTENSION_ENTRY(glActiveTexture,GLenum -> IO ())
- EXTENSION_ENTRY(glAttachShader,GLuint -> GLuint -> IO ())
- EXTENSION_ENTRY(glBeginConditionalRender,GLuint -> GLenum -> IO ())
- EXTENSION_ENTRY(glBeginQuery,GLenum -> GLuint -> IO ())
- EXTENSION_ENTRY(glBeginTransformFeedback,GLenum -> IO ())
- EXTENSION_ENTRY(glBindAttribLocation,GLuint -> GLuint -> Ptr GLchar -> IO ())
- EXTENSION_ENTRY(glBindBuffer,GLenum -> GLuint -> IO ())
- EXTENSION_ENTRY(glBindFragDataLocation,GLuint -> GLuint -> Ptr GLchar -> IO ())
- EXTENSION_ENTRY(glBindFramebuffer,GLenum -> GLuint -> IO ())
- EXTENSION_ENTRY(glBindRenderbuffer,GLenum -> GLuint -> IO ())
- EXTENSION_ENTRY(glBindTexture,GLenum -> GLuint -> IO ())
- EXTENSION_ENTRY(glBindVertexArray,GLuint -> IO ())
- EXTENSION_ENTRY(glBlendColor,GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ())
- EXTENSION_ENTRY(glBlendEquation,GLenum -> IO ())
- EXTENSION_ENTRY(glBlendEquationSeparate,GLenum -> GLenum -> IO ())
- EXTENSION_ENTRY(glBlendFunc,GLenum -> GLenum -> IO ())
- EXTENSION_ENTRY(glBlendFuncSeparate,GLenum -> GLenum -> GLenum -> GLenum -> IO ())
- EXTENSION_ENTRY(glBlitFramebuffer,GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())
- EXTENSION_ENTRY(glBufferData,GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ())
- EXTENSION_ENTRY(glBufferSubData,GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())
- EXTENSION_ENTRY(glCheckFramebufferStatus,GLenum -> IO GLenum)
- EXTENSION_ENTRY(glClampColor,GLenum -> GLenum -> IO ())
- EXTENSION_ENTRY(glClear,GLbitfield -> IO ())
- EXTENSION_ENTRY(glClearBufferfi,GLenum -> GLint -> GLfloat -> GLint -> IO ())
- EXTENSION_ENTRY(glClearBufferfv,GLenum -> GLint -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glClearBufferiv,GLenum -> GLint -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glClearBufferuiv,GLenum -> GLint -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glClearColor,GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ())
- EXTENSION_ENTRY(glClearDepth,GLclampd -> IO ())
- EXTENSION_ENTRY(glClearStencil,GLint -> IO ())
- EXTENSION_ENTRY(glColorMask,GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
- EXTENSION_ENTRY(glColorMaski,GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())
- EXTENSION_ENTRY(glCompileShader,GLuint -> IO ())
- EXTENSION_ENTRY(glCompressedTexImage1D,GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())
- EXTENSION_ENTRY(glCompressedTexImage2D,GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())
- EXTENSION_ENTRY(glCompressedTexImage3D,GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())
- EXTENSION_ENTRY(glCompressedTexSubImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())
- EXTENSION_ENTRY(glCompressedTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())
- EXTENSION_ENTRY(glCompressedTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())
- EXTENSION_ENTRY(glCopyTexImage1D,GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())
- EXTENSION_ENTRY(glCopyTexImage2D,GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())
- EXTENSION_ENTRY(glCopyTexSubImage1D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())
- EXTENSION_ENTRY(glCopyTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())
- EXTENSION_ENTRY(glCopyTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())
- EXTENSION_ENTRY(glCreateProgram,IO GLuint)
- EXTENSION_ENTRY(glCreateShader,GLenum -> IO GLuint)
- EXTENSION_ENTRY(glCullFace,GLenum -> IO ())
- EXTENSION_ENTRY(glDeleteBuffers,GLsizei -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glDeleteFramebuffers,GLsizei -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glDeleteProgram,GLuint -> IO ())
- EXTENSION_ENTRY(glDeleteQueries,GLsizei -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glDeleteRenderbuffers,GLsizei -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glDeleteShader,GLuint -> IO ())
- EXTENSION_ENTRY(glDeleteTextures,GLsizei -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glDeleteVertexArrays,GLsizei -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glDepthFunc,GLenum -> IO ())
- EXTENSION_ENTRY(glDepthMask,GLboolean -> IO ())
- EXTENSION_ENTRY(glDepthRange,GLclampd -> GLclampd -> IO ())
- EXTENSION_ENTRY(glDetachShader,GLuint -> GLuint -> IO ())
- EXTENSION_ENTRY(glDisable,GLenum -> IO ())
- EXTENSION_ENTRY(glDisableVertexAttribArray,GLuint -> IO ())
- EXTENSION_ENTRY(glDisablei,GLenum -> GLuint -> IO ())
- EXTENSION_ENTRY(glDrawArrays,GLenum -> GLint -> GLsizei -> IO ())
- EXTENSION_ENTRY(glDrawBuffer,GLenum -> IO ())
- EXTENSION_ENTRY(glDrawBuffers,GLsizei -> Ptr GLenum -> IO ())
- EXTENSION_ENTRY(glDrawElements,GLenum -> GLsizei -> GLenum -> Ptr a -> IO ())
- EXTENSION_ENTRY(glDrawRangeElements,GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ())
- EXTENSION_ENTRY(glEnable,GLenum -> IO ())
- EXTENSION_ENTRY(glEnableVertexAttribArray,GLuint -> IO ())
- EXTENSION_ENTRY(glEnablei,GLenum -> GLuint -> IO ())
- EXTENSION_ENTRY(glEndConditionalRender,IO ())
- EXTENSION_ENTRY(glEndQuery,GLenum -> IO ())
- EXTENSION_ENTRY(glEndTransformFeedback,IO ())
- EXTENSION_ENTRY(glFinish,IO ())
- EXTENSION_ENTRY(glFlush,IO ())
- EXTENSION_ENTRY(glFlushMappedBufferRange,GLenum -> GLintptr -> GLsizeiptr -> IO ())
- EXTENSION_ENTRY(glFramebufferRenderbuffer,GLenum -> GLenum -> GLenum -> GLuint -> IO ())
- EXTENSION_ENTRY(glFramebufferTexture1D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())
- EXTENSION_ENTRY(glFramebufferTexture2D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())
- EXTENSION_ENTRY(glFramebufferTexture3D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())
- EXTENSION_ENTRY(glFramebufferTextureLayer,GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())
- EXTENSION_ENTRY(glFrontFace,GLenum -> IO ())
- EXTENSION_ENTRY(glGenBuffers,GLsizei -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glGenFramebuffers,GLsizei -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glGenQueries,GLsizei -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glGenRenderbuffers,GLsizei -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glGenTextures,GLsizei -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glGenVertexArrays,GLsizei -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glGenerateMipmap,GLenum -> IO ())
- EXTENSION_ENTRY(glGetActiveAttrib,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())
- EXTENSION_ENTRY(glGetActiveUniform,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())
- EXTENSION_ENTRY(glGetAttachedShaders,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glGetAttribLocation,GLuint -> Ptr GLchar -> IO GLint)
- EXTENSION_ENTRY(glGetBooleani_v,GLenum -> GLuint -> Ptr GLboolean -> IO ())
- EXTENSION_ENTRY(glGetBooleanv,GLenum -> Ptr GLboolean -> IO ())
- EXTENSION_ENTRY(glGetBufferParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glGetBufferPointerv,GLenum -> GLenum -> Ptr (Ptr a) -> IO ())
- EXTENSION_ENTRY(glGetBufferSubData,GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())
- EXTENSION_ENTRY(glGetCompressedTexImage,GLenum -> GLint -> Ptr a -> IO ())
- EXTENSION_ENTRY(glGetDoublev,GLenum -> Ptr GLdouble -> IO ())
- EXTENSION_ENTRY(glGetError,IO GLenum)
- EXTENSION_ENTRY(glGetFloatv,GLenum -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glGetFragDataLocation,GLuint -> Ptr GLchar -> IO GLint)
- EXTENSION_ENTRY(glGetFramebufferAttachmentParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glGetIntegerv,GLenum -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glGetPointerv,GLenum -> Ptr (Ptr a) -> IO ())
- EXTENSION_ENTRY(glGetProgramInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
- EXTENSION_ENTRY(glGetProgramiv,GLuint -> GLenum -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glGetQueryObjectiv,GLuint -> GLenum -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glGetQueryObjectuiv,GLuint -> GLenum -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glGetQueryiv,GLenum -> GLenum -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glGetRenderbufferParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glGetShaderInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
- EXTENSION_ENTRY(glGetShaderSource,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
- EXTENSION_ENTRY(glGetShaderiv,GLuint -> GLenum -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glGetString,GLenum -> IO (Ptr GLubyte))
- EXTENSION_ENTRY(glGetStringi,GLenum -> GLuint -> IO (Ptr GLubyte))
- EXTENSION_ENTRY(glGetTexImage,GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
- EXTENSION_ENTRY(glGetTexLevelParameterfv,GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glGetTexLevelParameteriv,GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glGetTexParameterIiv,GLenum -> GLenum -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glGetTexParameterIuiv,GLenum -> GLenum -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glGetTexParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glGetTexParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glGetTransformFeedbackVarying,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ())
- EXTENSION_ENTRY(glGetUniformLocation,GLuint -> Ptr GLchar -> IO GLint)
- EXTENSION_ENTRY(glGetUniformfv,GLuint -> GLint -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glGetUniformiv,GLuint -> GLint -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glGetUniformuiv,GLuint -> GLint -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glGetVertexAttribIiv,GLuint -> GLenum -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glGetVertexAttribIuiv,GLuint -> GLenum -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glGetVertexAttribPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())
- EXTENSION_ENTRY(glGetVertexAttribdv,GLuint -> GLenum -> Ptr GLdouble -> IO ())
- EXTENSION_ENTRY(glGetVertexAttribfv,GLuint -> GLenum -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glGetVertexAttribiv,GLuint -> GLenum -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glHint,GLenum -> GLenum -> IO ())
- EXTENSION_ENTRY(glIsBuffer,GLuint -> IO GLboolean)
- EXTENSION_ENTRY(glIsEnabled,GLenum -> IO GLboolean)
- EXTENSION_ENTRY(glIsEnabledi,GLenum -> GLuint -> IO GLboolean)
- EXTENSION_ENTRY(glIsFramebuffer,GLuint -> IO GLboolean)
- EXTENSION_ENTRY(glIsProgram,GLuint -> IO GLboolean)
- EXTENSION_ENTRY(glIsQuery,GLuint -> IO GLboolean)
- EXTENSION_ENTRY(glIsRenderbuffer,GLuint -> IO GLboolean)
- EXTENSION_ENTRY(glIsShader,GLuint -> IO GLboolean)
- EXTENSION_ENTRY(glIsTexture,GLuint -> IO GLboolean)
- EXTENSION_ENTRY(glIsVertexArray,GLuint -> IO GLboolean)
- EXTENSION_ENTRY(glLineWidth,GLfloat -> IO ())
- EXTENSION_ENTRY(glLinkProgram,GLuint -> IO ())
- EXTENSION_ENTRY(glLogicOp,GLenum -> IO ())
- EXTENSION_ENTRY(glMapBuffer,GLenum -> GLenum -> IO (Ptr a))
- EXTENSION_ENTRY(glMapBufferRange,GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a))
- EXTENSION_ENTRY(glMultiDrawArrays,GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ())
- EXTENSION_ENTRY(glMultiDrawElements,GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ())
- EXTENSION_ENTRY(glPixelStoref,GLenum -> GLfloat -> IO ())
- EXTENSION_ENTRY(glPixelStorei,GLenum -> GLint -> IO ())
- EXTENSION_ENTRY(glPointParameterf,GLenum -> GLfloat -> IO ())
- EXTENSION_ENTRY(glPointParameterfv,GLenum -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glPointParameteri,GLenum -> GLint -> IO ())
- EXTENSION_ENTRY(glPointParameteriv,GLenum -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glPointSize,GLfloat -> IO ())
- EXTENSION_ENTRY(glPolygonMode,GLenum -> GLenum -> IO ())
- EXTENSION_ENTRY(glPolygonOffset,GLfloat -> GLfloat -> IO ())
- EXTENSION_ENTRY(glPrimitiveRestartIndex,GLuint -> IO ())
- EXTENSION_ENTRY(glReadBuffer,GLenum -> IO ())
- EXTENSION_ENTRY(glReadPixels,GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
- EXTENSION_ENTRY(glRenderbufferStorage,GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
- EXTENSION_ENTRY(glRenderbufferStorageMultisample,GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
- EXTENSION_ENTRY(glSampleCoverage,GLclampf -> GLboolean -> IO ())
- EXTENSION_ENTRY(glScissor,GLint -> GLint -> GLsizei -> GLsizei -> IO ())
- EXTENSION_ENTRY(glShaderSource,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glStencilFunc,GLenum -> GLint -> GLuint -> IO ())
- EXTENSION_ENTRY(glStencilFuncSeparate,GLenum -> GLenum -> GLint -> GLuint -> IO ())
- EXTENSION_ENTRY(glStencilMask,GLuint -> IO ())
- EXTENSION_ENTRY(glStencilMaskSeparate,GLenum -> GLuint -> IO ())
- EXTENSION_ENTRY(glStencilOp,GLenum -> GLenum -> GLenum -> IO ())
- EXTENSION_ENTRY(glStencilOpSeparate,GLenum -> GLenum -> GLenum -> GLenum -> IO ())
- EXTENSION_ENTRY(glTexImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
- EXTENSION_ENTRY(glTexImage2D,GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
- EXTENSION_ENTRY(glTexImage3D,GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
- EXTENSION_ENTRY(glTexParameterIiv,GLenum -> GLenum -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glTexParameterIuiv,GLenum -> GLenum -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glTexParameterf,GLenum -> GLenum -> GLfloat -> IO ())
- EXTENSION_ENTRY(glTexParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glTexParameteri,GLenum -> GLenum -> GLint -> IO ())
- EXTENSION_ENTRY(glTexParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glTexSubImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
- EXTENSION_ENTRY(glTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
- EXTENSION_ENTRY(glTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
- EXTENSION_ENTRY(glTransformFeedbackVaryings,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ())
- EXTENSION_ENTRY(glUniform1f,GLint -> GLfloat -> IO ())
- EXTENSION_ENTRY(glUniform1fv,GLint -> GLsizei -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glUniform1i,GLint -> GLint -> IO ())
- EXTENSION_ENTRY(glUniform1iv,GLint -> GLsizei -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glUniform1ui,GLint -> GLuint -> IO ())
- EXTENSION_ENTRY(glUniform1uiv,GLint -> GLsizei -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glUniform2f,GLint -> GLfloat -> GLfloat -> IO ())
- EXTENSION_ENTRY(glUniform2fv,GLint -> GLsizei -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glUniform2i,GLint -> GLint -> GLint -> IO ())
- EXTENSION_ENTRY(glUniform2iv,GLint -> GLsizei -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glUniform2ui,GLint -> GLuint -> GLuint -> IO ())
- EXTENSION_ENTRY(glUniform2uiv,GLint -> GLsizei -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glUniform3f,GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())
- EXTENSION_ENTRY(glUniform3fv,GLint -> GLsizei -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glUniform3i,GLint -> GLint -> GLint -> GLint -> IO ())
- EXTENSION_ENTRY(glUniform3iv,GLint -> GLsizei -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glUniform3ui,GLint -> GLuint -> GLuint -> GLuint -> IO ())
- EXTENSION_ENTRY(glUniform3uiv,GLint -> GLsizei -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glUniform4f,GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
- EXTENSION_ENTRY(glUniform4fv,GLint -> GLsizei -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glUniform4i,GLint -> GLint -> GLint -> GLint -> GLint -> IO ())
- EXTENSION_ENTRY(glUniform4iv,GLint -> GLsizei -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glUniform4ui,GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
- EXTENSION_ENTRY(glUniform4uiv,GLint -> GLsizei -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glUniformMatrix2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glUniformMatrix2x3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glUniformMatrix2x4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glUniformMatrix3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glUniformMatrix3x2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glUniformMatrix3x4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glUniformMatrix4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glUniformMatrix4x2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glUniformMatrix4x3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glUnmapBuffer,GLenum -> IO GLboolean)
- EXTENSION_ENTRY(glUseProgram,GLuint -> IO ())
- EXTENSION_ENTRY(glValidateProgram,GLuint -> IO ())
- EXTENSION_ENTRY(glVertexAttrib1d,GLuint -> GLdouble -> IO ())
- EXTENSION_ENTRY(glVertexAttrib1dv,GLuint -> Ptr GLdouble -> IO ())
- EXTENSION_ENTRY(glVertexAttrib1f,GLuint -> GLfloat -> IO ())
- EXTENSION_ENTRY(glVertexAttrib1fv,GLuint -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glVertexAttrib1s,GLuint -> GLshort -> IO ())
- EXTENSION_ENTRY(glVertexAttrib1sv,GLuint -> Ptr GLshort -> IO ())
- EXTENSION_ENTRY(glVertexAttrib2d,GLuint -> GLdouble -> GLdouble -> IO ())
- EXTENSION_ENTRY(glVertexAttrib2dv,GLuint -> Ptr GLdouble -> IO ())
- EXTENSION_ENTRY(glVertexAttrib2f,GLuint -> GLfloat -> GLfloat -> IO ())
- EXTENSION_ENTRY(glVertexAttrib2fv,GLuint -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glVertexAttrib2s,GLuint -> GLshort -> GLshort -> IO ())
- EXTENSION_ENTRY(glVertexAttrib2sv,GLuint -> Ptr GLshort -> IO ())
- EXTENSION_ENTRY(glVertexAttrib3d,GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
- EXTENSION_ENTRY(glVertexAttrib3dv,GLuint -> Ptr GLdouble -> IO ())
- EXTENSION_ENTRY(glVertexAttrib3f,GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())
- EXTENSION_ENTRY(glVertexAttrib3fv,GLuint -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glVertexAttrib3s,GLuint -> GLshort -> GLshort -> GLshort -> IO ())
- EXTENSION_ENTRY(glVertexAttrib3sv,GLuint -> Ptr GLshort -> IO ())
- EXTENSION_ENTRY(glVertexAttrib4Nbv,GLuint -> Ptr GLbyte -> IO ())
- EXTENSION_ENTRY(glVertexAttrib4Niv,GLuint -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glVertexAttrib4Nsv,GLuint -> Ptr GLshort -> IO ())
- EXTENSION_ENTRY(glVertexAttrib4Nub,GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())
- EXTENSION_ENTRY(glVertexAttrib4Nubv,GLuint -> Ptr GLubyte -> IO ())
- EXTENSION_ENTRY(glVertexAttrib4Nuiv,GLuint -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glVertexAttrib4Nusv,GLuint -> Ptr GLushort -> IO ())
- EXTENSION_ENTRY(glVertexAttrib4bv,GLuint -> Ptr GLbyte -> IO ())
- EXTENSION_ENTRY(glVertexAttrib4d,GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
- EXTENSION_ENTRY(glVertexAttrib4dv,GLuint -> Ptr GLdouble -> IO ())
- EXTENSION_ENTRY(glVertexAttrib4f,GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
- EXTENSION_ENTRY(glVertexAttrib4fv,GLuint -> Ptr GLfloat -> IO ())
- EXTENSION_ENTRY(glVertexAttrib4iv,GLuint -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glVertexAttrib4s,GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
- EXTENSION_ENTRY(glVertexAttrib4sv,GLuint -> Ptr GLshort -> IO ())
- EXTENSION_ENTRY(glVertexAttrib4ubv,GLuint -> Ptr GLubyte -> IO ())
- EXTENSION_ENTRY(glVertexAttrib4uiv,GLuint -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glVertexAttrib4usv,GLuint -> Ptr GLushort -> IO ())
- EXTENSION_ENTRY(glVertexAttribI1i,GLuint -> GLint -> IO ())
- EXTENSION_ENTRY(glVertexAttribI1iv,GLuint -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glVertexAttribI1ui,GLuint -> GLuint -> IO ())
- EXTENSION_ENTRY(glVertexAttribI1uiv,GLuint -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glVertexAttribI2i,GLuint -> GLint -> GLint -> IO ())
- EXTENSION_ENTRY(glVertexAttribI2iv,GLuint -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glVertexAttribI2ui,GLuint -> GLuint -> GLuint -> IO ())
- EXTENSION_ENTRY(glVertexAttribI2uiv,GLuint -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glVertexAttribI3i,GLuint -> GLint -> GLint -> GLint -> IO ())
- EXTENSION_ENTRY(glVertexAttribI3iv,GLuint -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glVertexAttribI3ui,GLuint -> GLuint -> GLuint -> GLuint -> IO ())
- EXTENSION_ENTRY(glVertexAttribI3uiv,GLuint -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glVertexAttribI4bv,GLuint -> Ptr GLbyte -> IO ())
- EXTENSION_ENTRY(glVertexAttribI4i,GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
- EXTENSION_ENTRY(glVertexAttribI4iv,GLuint -> Ptr GLint -> IO ())
- EXTENSION_ENTRY(glVertexAttribI4sv,GLuint -> Ptr GLshort -> IO ())
- EXTENSION_ENTRY(glVertexAttribI4ubv,GLuint -> Ptr GLubyte -> IO ())
- EXTENSION_ENTRY(glVertexAttribI4ui,GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
- EXTENSION_ENTRY(glVertexAttribI4uiv,GLuint -> Ptr GLuint -> IO ())
- EXTENSION_ENTRY(glVertexAttribI4usv,GLuint -> Ptr GLushort -> IO ())
- EXTENSION_ENTRY(glVertexAttribIPointer,GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())
- EXTENSION_ENTRY(glVertexAttribPointer,GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ())
- EXTENSION_ENTRY(glViewport,GLint -> GLint -> GLsizei -> GLsizei -> IO ())