/dlls/d3d9/shader.c
https://github.com/perj/wine · C · 311 lines · 217 code · 70 blank · 24 comment · 16 complexity · c4998fdf5799ca7b113fc2f9f7fb4687 MD5 · raw file
- /*
- * Copyright 2002-2003 Jason Edmeades
- * Raphael Junqueira
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
- #include "config.h"
- #include "d3d9_private.h"
- WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
- static inline struct d3d9_vertexshader *impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
- {
- return CONTAINING_RECORD(iface, struct d3d9_vertexshader, IDirect3DVertexShader9_iface);
- }
- static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **out)
- {
- TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
- if (IsEqualGUID(riid, &IID_IDirect3DVertexShader9)
- || IsEqualGUID(riid, &IID_IUnknown))
- {
- IDirect3DVertexShader9_AddRef(iface);
- *out = iface;
- return S_OK;
- }
- WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
- *out = NULL;
- return E_NOINTERFACE;
- }
- static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface)
- {
- struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
- ULONG refcount = InterlockedIncrement(&shader->refcount);
- TRACE("%p increasing refcount to %u.\n", iface, refcount);
- if (refcount == 1)
- {
- IDirect3DDevice9Ex_AddRef(shader->parent_device);
- wined3d_mutex_lock();
- wined3d_shader_incref(shader->wined3d_shader);
- wined3d_mutex_unlock();
- }
- return refcount;
- }
- static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface)
- {
- struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
- ULONG refcount = InterlockedDecrement(&shader->refcount);
- TRACE("%p decreasing refcount to %u.\n", iface, refcount);
- if (!refcount)
- {
- IDirect3DDevice9Ex *device = shader->parent_device;
- wined3d_mutex_lock();
- wined3d_shader_decref(shader->wined3d_shader);
- wined3d_mutex_unlock();
- /* Release the device last, as it may cause the device to be destroyed. */
- IDirect3DDevice9Ex_Release(device);
- }
- return refcount;
- }
- static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device)
- {
- struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
- TRACE("iface %p, device %p.\n", iface, device);
- *device = (IDirect3DDevice9 *)shader->parent_device;
- IDirect3DDevice9_AddRef(*device);
- TRACE("Returning device %p.\n", *device);
- return D3D_OK;
- }
- static HRESULT WINAPI d3d9_vertexshader_GetFunction(IDirect3DVertexShader9 *iface, void *data, UINT *data_size)
- {
- struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
- HRESULT hr;
- TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
- wined3d_mutex_lock();
- hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size);
- wined3d_mutex_unlock();
- return hr;
- }
- static const IDirect3DVertexShader9Vtbl d3d9_vertexshader_vtbl =
- {
- /* IUnknown */
- d3d9_vertexshader_QueryInterface,
- d3d9_vertexshader_AddRef,
- d3d9_vertexshader_Release,
- /* IDirect3DVertexShader9 */
- d3d9_vertexshader_GetDevice,
- d3d9_vertexshader_GetFunction,
- };
- static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent)
- {
- HeapFree(GetProcessHeap(), 0, parent);
- }
- static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
- {
- d3d9_vertexshader_wined3d_object_destroyed,
- };
- HRESULT vertexshader_init(struct d3d9_vertexshader *shader, struct d3d9_device *device, const DWORD *byte_code)
- {
- HRESULT hr;
- shader->refcount = 1;
- shader->IDirect3DVertexShader9_iface.lpVtbl = &d3d9_vertexshader_vtbl;
- wined3d_mutex_lock();
- hr = wined3d_shader_create_vs(device->wined3d_device, byte_code, NULL,
- shader, &d3d9_vertexshader_wined3d_parent_ops, &shader->wined3d_shader, 3);
- wined3d_mutex_unlock();
- if (FAILED(hr))
- {
- WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
- return hr;
- }
- shader->parent_device = &device->IDirect3DDevice9Ex_iface;
- IDirect3DDevice9Ex_AddRef(shader->parent_device);
- return D3D_OK;
- }
- struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
- {
- if (!iface)
- return NULL;
- assert(iface->lpVtbl == &d3d9_vertexshader_vtbl);
- return impl_from_IDirect3DVertexShader9(iface);
- }
- static inline struct d3d9_pixelshader *impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface)
- {
- return CONTAINING_RECORD(iface, struct d3d9_pixelshader, IDirect3DPixelShader9_iface);
- }
- static HRESULT WINAPI d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9 *iface, REFIID riid, void **out)
- {
- TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
- if (IsEqualGUID(riid, &IID_IDirect3DPixelShader9)
- || IsEqualGUID(riid, &IID_IUnknown))
- {
- IDirect3DPixelShader9_AddRef(iface);
- *out = iface;
- return S_OK;
- }
- WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
- *out = NULL;
- return E_NOINTERFACE;
- }
- static ULONG WINAPI d3d9_pixelshader_AddRef(IDirect3DPixelShader9 *iface)
- {
- struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
- ULONG refcount = InterlockedIncrement(&shader->refcount);
- TRACE("%p increasing refcount to %u.\n", iface, refcount);
- if (refcount == 1)
- {
- IDirect3DDevice9Ex_AddRef(shader->parent_device);
- wined3d_mutex_lock();
- wined3d_shader_incref(shader->wined3d_shader);
- wined3d_mutex_unlock();
- }
- return refcount;
- }
- static ULONG WINAPI d3d9_pixelshader_Release(IDirect3DPixelShader9 *iface)
- {
- struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
- ULONG refcount = InterlockedDecrement(&shader->refcount);
- TRACE("%p decreasing refcount to %u.\n", iface, refcount);
- if (!refcount)
- {
- IDirect3DDevice9Ex *device = shader->parent_device;
- wined3d_mutex_lock();
- wined3d_shader_decref(shader->wined3d_shader);
- wined3d_mutex_unlock();
- /* Release the device last, as it may cause the device to be destroyed. */
- IDirect3DDevice9Ex_Release(device);
- }
- return refcount;
- }
- static HRESULT WINAPI d3d9_pixelshader_GetDevice(IDirect3DPixelShader9 *iface, IDirect3DDevice9 **device)
- {
- struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
- TRACE("iface %p, device %p.\n", iface, device);
- *device = (IDirect3DDevice9 *)shader->parent_device;
- IDirect3DDevice9_AddRef(*device);
- TRACE("Returning device %p.\n", *device);
- return D3D_OK;
- }
- static HRESULT WINAPI d3d9_pixelshader_GetFunction(IDirect3DPixelShader9 *iface, void *data, UINT *data_size)
- {
- struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
- HRESULT hr;
- TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
- wined3d_mutex_lock();
- hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size);
- wined3d_mutex_unlock();
- return hr;
- }
- static const IDirect3DPixelShader9Vtbl d3d9_pixelshader_vtbl =
- {
- /* IUnknown */
- d3d9_pixelshader_QueryInterface,
- d3d9_pixelshader_AddRef,
- d3d9_pixelshader_Release,
- /* IDirect3DPixelShader9 */
- d3d9_pixelshader_GetDevice,
- d3d9_pixelshader_GetFunction,
- };
- static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent)
- {
- HeapFree(GetProcessHeap(), 0, parent);
- }
- static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops =
- {
- d3d9_pixelshader_wined3d_object_destroyed,
- };
- HRESULT pixelshader_init(struct d3d9_pixelshader *shader, struct d3d9_device *device, const DWORD *byte_code)
- {
- HRESULT hr;
- shader->refcount = 1;
- shader->IDirect3DPixelShader9_iface.lpVtbl = &d3d9_pixelshader_vtbl;
- wined3d_mutex_lock();
- hr = wined3d_shader_create_ps(device->wined3d_device, byte_code, NULL, shader,
- &d3d9_pixelshader_wined3d_parent_ops, &shader->wined3d_shader, 3);
- wined3d_mutex_unlock();
- if (FAILED(hr))
- {
- WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr);
- return hr;
- }
- shader->parent_device = &device->IDirect3DDevice9Ex_iface;
- IDirect3DDevice9Ex_AddRef(shader->parent_device);
- return D3D_OK;
- }
- struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface)
- {
- if (!iface)
- return NULL;
- assert(iface->lpVtbl == &d3d9_pixelshader_vtbl);
- return impl_from_IDirect3DPixelShader9(iface);
- }