/1.0.0/src/gfx_func.h
https://github.com/bodhi/OpenTTD · C Header · 199 lines · 93 code · 39 blank · 67 comment · 0 complexity · 6d9663c53bc3b89ac6e3210e31045ae3 MD5 · raw file
- /* $Id: gfx_func.h 18872 2010-01-21 01:38:13Z rubidium $ */
- /*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
- /** @file gfx_func.h Functions related to the gfx engine. */
- /**
- * @defgroup dirty Dirty
- *
- * Handles the repaint of some part of the screen.
- *
- * Some places in the code are called functions which makes something "dirty".
- * This has nothing to do with making a Tile or Window darker or less visible.
- * This term comes from memory caching and is used to define an object must
- * be repaint. If some data of an object (like a Tile, Window, Vehicle, whatever)
- * are changed which are so extensive the object must be repaint its marked
- * as "dirty". The video driver repaint this object instead of the whole screen
- * (this is btw. also possible if needed). This is used to avoid a
- * flickering of the screen by the video driver constantly repainting it.
- *
- * This whole mechanism is controlled by an rectangle defined in #_invalid_rect. This
- * rectangle defines the area on the screen which must be repaint. If a new object
- * needs to be repainted this rectangle is extended to 'catch' the object on the
- * screen. At some point (which is normaly uninteressted for patch writers) this
- * rectangle is send to the video drivers method
- * VideoDriver::MakeDirty and it is truncated back to an empty rectangle. At some
- * later point (which is uninteressted, too) the video driver
- * repaints all these saved rectangle instead of the whole screen and drop the
- * rectangle informations. Then a new round begins by marking objects "dirty".
- *
- * @see VideoDriver::MakeDirty
- * @see _invalid_rect
- * @see _screen
- */
- #ifndef GFX_FUNC_H
- #define GFX_FUNC_H
- #include "gfx_type.h"
- #include "strings_type.h"
- void GameLoop();
- void CreateConsole();
- extern byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down
- extern bool _fullscreen;
- extern CursorVars _cursor;
- extern bool _ctrl_pressed; ///< Is Ctrl pressed?
- extern bool _shift_pressed; ///< Is Shift pressed?
- extern byte _fast_forward;
- extern bool _left_button_down;
- extern bool _left_button_clicked;
- extern bool _right_button_down;
- extern bool _right_button_clicked;
- extern DrawPixelInfo _screen;
- extern bool _screen_disable_anim; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
- extern int _pal_first_dirty;
- extern int _pal_count_dirty;
- extern int _num_resolutions;
- extern Dimension _resolutions[32];
- extern Dimension _cur_resolution;
- extern Colour _cur_palette[256]; ///< Current palette. Entry 0 has to be always fully transparent!
- void HandleKeypress(uint32 key);
- void HandleCtrlChanged();
- void HandleMouseEvents();
- void CSleep(int milliseconds);
- void UpdateWindows();
- void DrawMouseCursor();
- void ScreenSizeChanged();
- void GameSizeChanged();
- void UndrawMouseCursor();
- enum {
- /* Size of the buffer used for drawing strings. */
- DRAW_STRING_BUFFER = 2048,
- };
- void RedrawScreenRect(int left, int top, int right, int bottom);
- void GfxScroll(int left, int top, int width, int height, int xo, int yo);
- Dimension GetSpriteSize(SpriteID sprid);
- void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = NULL);
- /** How to align the to-be drawn text. */
- enum StringAlignment {
- SA_LEFT, ///< Left align the text
- SA_CENTER, ///< Center the text
- SA_RIGHT, ///< Right align the text
- SA_MASK = 3, ///< Mask for base alignment
- SA_FORCE = 4, ///< Force the alignment, i.e. don't swap for RTL languages.
- SA_STRIP = 8, ///< Strip the SETX/SETXY commands from the string
- };
- DECLARE_ENUM_AS_BIT_SET(StringAlignment);
- int DrawString(int left, int right, int top, const char *str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false);
- int DrawString(int left, int right, int top, StringID str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false);
- int DrawStringMultiLine(int left, int right, int top, int bottom, StringID str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false);
- void DrawCharCentered(uint32 c, int x, int y, TextColour colour);
- void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode = FILLRECT_OPAQUE);
- void GfxDrawLine(int left, int top, int right, int bottom, int colour);
- void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3);
- Dimension GetStringBoundingBox(const char *str);
- Dimension GetStringBoundingBox(StringID strid);
- uint32 FormatStringLinebreaks(char *str, const char *last, int maxw);
- int GetStringHeight(StringID str, int maxw);
- Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion);
- void LoadStringWidthTable();
- /**
- * Let the dirty blocks repainting by the video driver.
- *
- * @ingroup dirty
- */
- void DrawDirtyBlocks();
- /**
- * Set a new dirty block.
- *
- * @ingroup dirty
- */
- void SetDirtyBlocks(int left, int top, int right, int bottom);
- /**
- * Marks the whole screen as dirty.
- *
- * @ingroup dirty
- */
- void MarkWholeScreenDirty();
- void GfxInitPalettes();
- bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height);
- /* window.cpp */
- void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
- void SetMouseCursor(CursorID cursor, PaletteID pal);
- void SetAnimatedMouseCursor(const AnimCursor *table);
- void CursorTick();
- bool ChangeResInGame(int w, int h);
- void SortResolutions(int count);
- bool ToggleFullScreen(bool fs);
- /* gfx.cpp */
- extern FontSize _cur_fontsize; ///< Currently selected font.
- byte GetCharacterWidth(FontSize size, uint32 key);
- byte GetDigitWidth(FontSize size = FS_NORMAL);
- /**
- * Get height of a character for a given font size.
- * @param size Font size to get height of
- * @return Height of characters in the given font (pixels)
- */
- static inline byte GetCharacterHeight(FontSize size)
- {
- assert(size < FS_END);
- extern int _font_height[FS_END];
- return _font_height[size];
- }
- /** Height of characters in the small (#FS_SMALL) font. */
- #define FONT_HEIGHT_SMALL (GetCharacterHeight(FS_SMALL))
- /** Height of characters in the normal (#FS_NORMAL) font. */
- #define FONT_HEIGHT_NORMAL (GetCharacterHeight(FS_NORMAL))
- /** Height of characters in the large (#FS_LARGE) font. */
- #define FONT_HEIGHT_LARGE (GetCharacterHeight(FS_LARGE))
- extern DrawPixelInfo *_cur_dpi;
- /**
- * All 16 colour gradients
- * 8 colours per gradient from darkest (0) to lightest (7)
- */
- extern byte _colour_gradient[COLOUR_END][8];
- extern PaletteType _use_palette;
- extern bool _palette_remap_grf[];
- extern const byte *_palette_remap;
- extern const byte *_palette_reverse_remap;
- #endif /* GFX_FUNC_H */