/src/dep/src/irrlicht/CTRTextureLightMap2_M1.cpp
https://github.com/Pepsi1x1/pseuwow · C++ · 678 lines · 466 code · 172 blank · 40 comment · 18 complexity · dec25acbebcdd9636bae64b5238cf958 MD5 · raw file
- // Copyright (C) 2002-2008 Nikolaus Gebhardt / Thomas Alten
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
-
- #include "IrrCompileConfig.h"
- #include "IBurningShader.h"
-
- #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
-
- // compile flag for this file
- #undef USE_ZBUFFER
- #undef IPOL_Z
- #undef CMP_Z
- #undef WRITE_Z
-
- #undef IPOL_W
- #undef CMP_W
- #undef WRITE_W
-
- #undef SUBTEXEL
- #undef INVERSE_W
-
- #undef IPOL_C0
- #undef IPOL_T0
- #undef IPOL_T1
-
- // define render case
- #define SUBTEXEL
- #define INVERSE_W
-
- #define USE_ZBUFFER
- #define IPOL_W
- #define CMP_W
- #define WRITE_W
-
- //#define IPOL_C0
- #define IPOL_T0
- #define IPOL_T1
-
- // apply global override
- #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
- #undef INVERSE_W
- #endif
-
- #ifndef SOFTWARE_DRIVER_2_SUBTEXEL
- #undef SUBTEXEL
- #endif
-
- #ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
- #undef IPOL_C0
- #endif
-
- #if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER )
- #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
- #undef IPOL_W
- #endif
- #define IPOL_Z
-
- #ifdef CMP_W
- #undef CMP_W
- #define CMP_Z
- #endif
-
- #ifdef WRITE_W
- #undef WRITE_W
- #define WRITE_Z
- #endif
-
- #endif
-
- namespace irr
- {
-
- namespace video
- {
-
- class CTRTextureLightMap2_M1 : public IBurningShader
- {
- public:
-
- //! constructor
- CTRTextureLightMap2_M1(IDepthBuffer* zbuffer);
-
- //! draws an indexed triangle list
- virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c );
-
-
- private:
- void scanline_bilinear2 ();
-
- sScanLineData line;
-
- };
-
- //! constructor
- CTRTextureLightMap2_M1::CTRTextureLightMap2_M1(IDepthBuffer* zbuffer)
- : IBurningShader(zbuffer)
- {
- #ifdef _DEBUG
- setDebugName("CTRTextureLightMap2_M1");
- #endif
- }
-
- /*!
- */
- REALINLINE void CTRTextureLightMap2_M1::scanline_bilinear2 ()
- {
- tVideoSample *dst;
- fp24 *z;
-
- s32 xStart;
- s32 xEnd;
- s32 dx;
- s32 i;
-
-
- // apply top-left fill-convention, left
- xStart = core::ceil32( line.x[0] );
- xEnd = core::ceil32( line.x[1] ) - 1;
-
- dx = xEnd - xStart;
- if ( dx < 0 )
- return;
-
- // slopes
- const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
-
- // search z-buffer for first not occulled pixel
- z = lockedDepthBuffer + ( line.y * RenderTarget->getDimension().Width ) + xStart;
-
- // subTexel
- const f32 subPixel = ( (f32) xStart ) - line.x[0];
-
- #ifdef IPOL_W
- const f32 b = (line.w[1] - line.w[0]) * invDeltaX;
- f32 a = line.w[0] + ( b * subPixel );
-
- i = 0;
-
- while ( a <= z[i] )
- {
- a += b;
-
- i += 1;
- if ( i > dx )
- return;
-
- }
-
- // lazy setup rest of scanline
-
- line.w[0] = a;
- line.w[1] = b;
- #else
- const f32 b = (line.z[1] - line.z[0]) * invDeltaX;
- f32 a = line.z[0] + ( b * subPixel );
-
- i = 0;
-
- while ( a > z[i] )
- {
- a += b;
-
- i += 1;
- if ( i > dx )
- return;
-
- }
-
- // lazy setup rest of scanline
-
- line.z[0] = a;
- line.z[1] = b;
- #endif
- dst = lockedSurface + ( line.y * RenderTarget->getDimension().Width ) + xStart;
-
- a = (f32) i + subPixel;
-
- line.t[0][1] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
- line.t[1][1] = (line.t[1][1] - line.t[1][0]) * invDeltaX;
-
- line.t[0][0] += line.t[0][1] * a;
- line.t[1][0] += line.t[1][1] * a;
-
-
- #ifdef BURNINGVIDEO_RENDERER_FAST
- u32 dIndex = ( line.y & 3 ) << 2;
-
- #else
- //
- tFixPoint r0, g0, b0;
- tFixPoint r1, g1, b1;
- #endif
-
-
- for ( ;i <= dx; i++ )
- {
- #ifdef IPOL_W
- if ( line.w[0] >= z[i] )
- {
- z[i] = line.w[0];
- #else
- if ( line.z[0] < z[i] )
- {
- z[i] = line.z[0];
- #endif
-
- #ifdef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
- f32 inversew = fix_inverse32 ( line.w[0] );
- #else
- f32 inversew = FIX_POINT_F32_MUL;
- #endif
-
-
-
- #ifdef BURNINGVIDEO_RENDERER_FAST
-
- const tFixPointu d = dithermask [ dIndex | ( i ) & 3 ];
-
- dst[i] = PixelMul32 (
- getTexel_plain ( &IT[0], d + f32_to_fixPoint ( line.t[0][0].x,inversew),
- d + f32_to_fixPoint ( line.t[0][0].y,inversew) ),
- getTexel_plain ( &IT[1], d + f32_to_fixPoint ( line.t[1][0].x,inversew),
- d + f32_to_fixPoint ( line.t[1][0].y,inversew) )
- );
-
-
- #else
-
-
- getSample_texture ( r0, g0, b0, &IT[0], f32_to_fixPoint ( line.t[0][0].x,inversew), f32_to_fixPoint ( line.t[0][0].y,inversew) );
- getSample_texture ( r1, g1, b1, &IT[1], f32_to_fixPoint ( line.t[1][0].x,inversew), f32_to_fixPoint ( line.t[1][0].y,inversew) );
-
- dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex1 ( r0, r1 ) ),
- clampfix_maxcolor ( imulFix_tex1 ( g0, g1 ) ),
- clampfix_maxcolor ( imulFix_tex1 ( b0, b1 ) )
- );
- #endif
-
- }
-
- #ifdef IPOL_W
- line.w[0] += line.w[1];
- #else
- line.z[0] += line.z[1];
- #endif
- line.t[0][0] += line.t[0][1];
- line.t[1][0] += line.t[1][1];
- }
-
- }
-
-
-
-
-
- void CTRTextureLightMap2_M1::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
- {
- sScanConvertData scan;
-
- // sort on height, y
- if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
- if ( F32_A_GREATER_B ( a->Pos.y , c->Pos.y ) ) swapVertexPointer(&a, &c);
- if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c);
-
-
- // calculate delta y of the edges
- scan.invDeltaY[0] = core::reciprocal ( c->Pos.y - a->Pos.y );
- scan.invDeltaY[1] = core::reciprocal ( b->Pos.y - a->Pos.y );
- scan.invDeltaY[2] = core::reciprocal ( c->Pos.y - b->Pos.y );
-
- if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
- return;
-
-
- // find if the major edge is left or right aligned
- f32 temp[4];
-
- temp[0] = a->Pos.x - c->Pos.x;
- temp[1] = a->Pos.y - c->Pos.y;
- temp[2] = b->Pos.x - a->Pos.x;
- temp[3] = b->Pos.y - a->Pos.y;
-
- scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > (f32) 0.0 ? 0 : 1;
- scan.right = 1 - scan.left;
-
- // calculate slopes for the major edge
- scan.slopeX[0] = (c->Pos.x - a->Pos.x) * scan.invDeltaY[0];
- scan.x[0] = a->Pos.x;
-
- #ifdef IPOL_Z
- scan.slopeZ[0] = (c->Pos.z - a->Pos.z) * scan.invDeltaY[0];
- scan.z[0] = a->Pos.z;
- #endif
-
- #ifdef IPOL_W
- scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0];
- scan.w[0] = a->Pos.w;
- #endif
-
- #ifdef IPOL_C0
- scan.slopeC[0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0];
- scan.c[0] = a->Color[0];
- #endif
-
- #ifdef IPOL_T0
- scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0];
- scan.t[0][0] = a->Tex[0];
- #endif
-
- #ifdef IPOL_T1
- scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0];
- scan.t[1][0] = a->Tex[1];
- #endif
-
- // top left fill convention y run
- s32 yStart;
- s32 yEnd;
-
- #ifdef SUBTEXEL
- f32 subPixel;
- #endif
-
- // query access to TexMaps
-
- lockedSurface = (tVideoSample*)RenderTarget->lock();
-
- #ifdef USE_ZBUFFER
- lockedDepthBuffer = (fp24*) DepthBuffer->lock();
- #endif
-
- #ifdef IPOL_T0
- IT[0].data = (tVideoSample*)IT[0].Texture->lock();
- #endif
-
- #ifdef IPOL_T1
- IT[1].data = (tVideoSample*)IT[1].Texture->lock();
- #endif
-
-
- // rasterize upper sub-triangle
- if ( F32_GREATER_0 ( scan.invDeltaY[1] ) )
- {
- // calculate slopes for top edge
- scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1];
- scan.x[1] = a->Pos.x;
-
- #ifdef IPOL_Z
- scan.slopeZ[1] = (b->Pos.z - a->Pos.z) * scan.invDeltaY[1];
- scan.z[1] = a->Pos.z;
- #endif
-
- #ifdef IPOL_W
- scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1];
- scan.w[1] = a->Pos.w;
- #endif
-
- #ifdef IPOL_C0
- scan.slopeC[1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1];
- scan.c[1] = a->Color[0];
- #endif
-
- #ifdef IPOL_T0
- scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1];
- scan.t[0][1] = a->Tex[0];
- #endif
-
- #ifdef IPOL_T1
- scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1];
- scan.t[1][1] = a->Tex[1];
- #endif
-
- // apply top-left fill convention, top part
- yStart = core::ceil32( a->Pos.y );
- yEnd = core::ceil32( b->Pos.y ) - 1;
-
- #ifdef SUBTEXEL
- subPixel = ( (f32) yStart ) - a->Pos.y;
-
- // correct to pixel center
- scan.x[0] += scan.slopeX[0] * subPixel;
- scan.x[1] += scan.slopeX[1] * subPixel;
-
- #ifdef IPOL_Z
- scan.z[0] += scan.slopeZ[0] * subPixel;
- scan.z[1] += scan.slopeZ[1] * subPixel;
- #endif
-
- #ifdef IPOL_W
- scan.w[0] += scan.slopeW[0] * subPixel;
- scan.w[1] += scan.slopeW[1] * subPixel;
- #endif
-
- #ifdef IPOL_C0
- scan.c[0] += scan.slopeC[0] * subPixel;
- scan.c[1] += scan.slopeC[1] * subPixel;
- #endif
-
- #ifdef IPOL_T0
- scan.t[0][0] += scan.slopeT[0][0] * subPixel;
- scan.t[0][1] += scan.slopeT[0][1] * subPixel;
- #endif
-
- #ifdef IPOL_T1
- scan.t[1][0] += scan.slopeT[1][0] * subPixel;
- scan.t[1][1] += scan.slopeT[1][1] * subPixel;
- #endif
-
- #endif
-
- // rasterize the edge scanlines
- for( line.y = yStart; line.y <= yEnd; ++line.y)
- {
- line.x[scan.left] = scan.x[0];
- line.x[scan.right] = scan.x[1];
-
- #ifdef IPOL_Z
- line.z[scan.left] = scan.z[0];
- line.z[scan.right] = scan.z[1];
- #endif
-
- #ifdef IPOL_W
- line.w[scan.left] = scan.w[0];
- line.w[scan.right] = scan.w[1];
- #endif
-
- #ifdef IPOL_C0
- line.c[scan.left] = scan.c[0];
- line.c[scan.right] = scan.c[1];
- #endif
-
- #ifdef IPOL_T0
- line.t[0][scan.left] = scan.t[0][0];
- line.t[0][scan.right] = scan.t[0][1];
- #endif
-
- #ifdef IPOL_T1
- line.t[1][scan.left] = scan.t[1][0];
- line.t[1][scan.right] = scan.t[1][1];
- #endif
-
- // render a scanline
- scanline_bilinear2 ();
-
- scan.x[0] += scan.slopeX[0];
- scan.x[1] += scan.slopeX[1];
-
- #ifdef IPOL_Z
- scan.z[0] += scan.slopeZ[0];
- scan.z[1] += scan.slopeZ[1];
- #endif
-
- #ifdef IPOL_W
- scan.w[0] += scan.slopeW[0];
- scan.w[1] += scan.slopeW[1];
- #endif
-
- #ifdef IPOL_C0
- scan.c[0] += scan.slopeC[0];
- scan.c[1] += scan.slopeC[1];
- #endif
-
- #ifdef IPOL_T0
- scan.t[0][0] += scan.slopeT[0][0];
- scan.t[0][1] += scan.slopeT[0][1];
- #endif
-
- #ifdef IPOL_T1
- scan.t[1][0] += scan.slopeT[1][0];
- scan.t[1][1] += scan.slopeT[1][1];
- #endif
-
- }
- }
-
- // rasterize lower sub-triangle
- //if ( (f32) 0.0 != scan.invDeltaY[2] )
- if ( F32_GREATER_0 ( scan.invDeltaY[2] ) )
- {
- // advance to middle point
- if ( F32_GREATER_0 ( scan.invDeltaY[1] ) )
- {
- temp[0] = b->Pos.y - a->Pos.y; // dy
-
- scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0];
- #ifdef IPOL_Z
- scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0];
- #endif
- #ifdef IPOL_W
- scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0];
- #endif
- #ifdef IPOL_C0
- scan.c[0] = a->Color[0] + scan.slopeC[0] * temp[0];
- #endif
- #ifdef IPOL_T0
- scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0];
- #endif
- #ifdef IPOL_T1
- scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0];
- #endif
-
- }
-
- // calculate slopes for bottom edge
- scan.slopeX[1] = (c->Pos.x - b->Pos.x) * scan.invDeltaY[2];
- scan.x[1] = b->Pos.x;
-
- #ifdef IPOL_Z
- scan.slopeZ[1] = (c->Pos.z - b->Pos.z) * scan.invDeltaY[2];
- scan.z[1] = b->Pos.z;
- #endif
-
- #ifdef IPOL_W
- scan.slopeW[1] = (c->Pos.w - b->Pos.w) * scan.invDeltaY[2];
- scan.w[1] = b->Pos.w;
- #endif
-
- #ifdef IPOL_C0
- scan.slopeC[1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2];
- scan.c[1] = b->Color[0];
- #endif
-
- #ifdef IPOL_T0
- scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2];
- scan.t[0][1] = b->Tex[0];
- #endif
-
- #ifdef IPOL_T1
- scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2];
- scan.t[1][1] = b->Tex[1];
- #endif
-
- // apply top-left fill convention, top part
- yStart = core::ceil32( b->Pos.y );
- yEnd = core::ceil32( c->Pos.y ) - 1;
-
- #ifdef SUBTEXEL
-
- subPixel = ( (f32) yStart ) - b->Pos.y;
-
- // correct to pixel center
- scan.x[0] += scan.slopeX[0] * subPixel;
- scan.x[1] += scan.slopeX[1] * subPixel;
-
- #ifdef IPOL_Z
- scan.z[0] += scan.slopeZ[0] * subPixel;
- scan.z[1] += scan.slopeZ[1] * subPixel;
- #endif
-
- #ifdef IPOL_W
- scan.w[0] += scan.slopeW[0] * subPixel;
- scan.w[1] += scan.slopeW[1] * subPixel;
- #endif
-
- #ifdef IPOL_C0
- scan.c[0] += scan.slopeC[0] * subPixel;
- scan.c[1] += scan.slopeC[1] * subPixel;
- #endif
-
- #ifdef IPOL_T0
- scan.t[0][0] += scan.slopeT[0][0] * subPixel;
- scan.t[0][1] += scan.slopeT[0][1] * subPixel;
- #endif
-
- #ifdef IPOL_T1
- scan.t[1][0] += scan.slopeT[1][0] * subPixel;
- scan.t[1][1] += scan.slopeT[1][1] * subPixel;
- #endif
-
- #endif
-
- // rasterize the edge scanlines
- for( line.y = yStart; line.y <= yEnd; ++line.y)
- {
- line.x[scan.left] = scan.x[0];
- line.x[scan.right] = scan.x[1];
-
- #ifdef IPOL_Z
- line.z[scan.left] = scan.z[0];
- line.z[scan.right] = scan.z[1];
- #endif
-
- #ifdef IPOL_W
- line.w[scan.left] = scan.w[0];
- line.w[scan.right] = scan.w[1];
- #endif
-
- #ifdef IPOL_C0
- line.c[scan.left] = scan.c[0];
- line.c[scan.right] = scan.c[1];
- #endif
-
- #ifdef IPOL_T0
- line.t[0][scan.left] = scan.t[0][0];
- line.t[0][scan.right] = scan.t[0][1];
- #endif
-
- #ifdef IPOL_T1
- line.t[1][scan.left] = scan.t[1][0];
- line.t[1][scan.right] = scan.t[1][1];
- #endif
-
- // render a scanline
- scanline_bilinear2 ();
-
- scan.x[0] += scan.slopeX[0];
- scan.x[1] += scan.slopeX[1];
-
- #ifdef IPOL_Z
- scan.z[0] += scan.slopeZ[0];
- scan.z[1] += scan.slopeZ[1];
- #endif
-
- #ifdef IPOL_W
- scan.w[0] += scan.slopeW[0];
- scan.w[1] += scan.slopeW[1];
- #endif
-
- #ifdef IPOL_C0
- scan.c[0] += scan.slopeC[0];
- scan.c[1] += scan.slopeC[1];
- #endif
-
- #ifdef IPOL_T0
- scan.t[0][0] += scan.slopeT[0][0];
- scan.t[0][1] += scan.slopeT[0][1];
- #endif
-
- #ifdef IPOL_T1
- scan.t[1][0] += scan.slopeT[1][0];
- scan.t[1][1] += scan.slopeT[1][1];
- #endif
-
- }
- }
-
- RenderTarget->unlock();
-
- #ifdef USE_ZBUFFER
- DepthBuffer->unlock();
- #endif
-
- #ifdef IPOL_T0
- IT[0].Texture->unlock();
- #endif
-
- #ifdef IPOL_T1
- IT[1].Texture->unlock();
- #endif
-
- }
-
-
- } // end namespace video
- } // end namespace irr
-
- #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
-
- namespace irr
- {
- namespace video
- {
-
- //! creates a flat triangle renderer
- IBurningShader* createTriangleRendererTextureLightMap2_M1(IDepthBuffer* zbuffer)
- {
- #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
- return new CTRTextureLightMap2_M1(zbuffer);
- #else
- return 0;
- #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
- }
-
-
- } // end namespace video
- } // end namespace irr