/kbe/src/lib/python/Lib/test/test_winsound.py
Python | 260 lines | 189 code | 30 blank | 41 comment | 26 complexity | 675d5c8947f8c4d8cc047e1b5e454d1b MD5 | raw file
- # Ridiculously simple test of the winsound module for Windows.
- import unittest
- from test import support
- support.requires('audio')
- import time
- import os
- import subprocess
- winsound = support.import_module('winsound')
- ctypes = support.import_module('ctypes')
- import winreg
- def has_sound(sound):
- """Find out if a particular event is configured with a default sound"""
- try:
- # Ask the mixer API for the number of devices it knows about.
- # When there are no devices, PlaySound will fail.
- if ctypes.windll.winmm.mixerGetNumDevs() is 0:
- return False
- key = winreg.OpenKeyEx(winreg.HKEY_CURRENT_USER,
- "AppEvents\Schemes\Apps\.Default\{0}\.Default".format(sound))
- value = winreg.EnumValue(key, 0)[1]
- if value is not "":
- return True
- else:
- return False
- except WindowsError:
- return False
- class BeepTest(unittest.TestCase):
- # As with PlaySoundTest, incorporate the _have_soundcard() check
- # into our test methods. If there's no audio device present,
- # winsound.Beep returns 0 and GetLastError() returns 127, which
- # is: ERROR_PROC_NOT_FOUND ("The specified procedure could not
- # be found"). (FWIW, virtual/Hyper-V systems fall under this
- # scenario as they have no sound devices whatsoever (not even
- # a legacy Beep device).)
- def test_errors(self):
- self.assertRaises(TypeError, winsound.Beep)
- self.assertRaises(ValueError, winsound.Beep, 36, 75)
- self.assertRaises(ValueError, winsound.Beep, 32768, 75)
- def test_extremes(self):
- self._beep(37, 75)
- self._beep(32767, 75)
- def test_increasingfrequency(self):
- for i in range(100, 2000, 100):
- self._beep(i, 75)
- def _beep(self, *args):
- # these tests used to use _have_soundcard(), but it's quite
- # possible to have a soundcard, and yet have the beep driver
- # disabled. So basically, we have no way of knowing whether
- # a beep should be produced or not, so currently if these
- # tests fail we're ignoring them
- #
- # XXX the right fix for this is to define something like
- # _have_enabled_beep_driver() and use that instead of the
- # try/except below
- try:
- winsound.Beep(*args)
- except RuntimeError:
- pass
- class MessageBeepTest(unittest.TestCase):
- def tearDown(self):
- time.sleep(0.5)
- def test_default(self):
- self.assertRaises(TypeError, winsound.MessageBeep, "bad")
- self.assertRaises(TypeError, winsound.MessageBeep, 42, 42)
- winsound.MessageBeep()
- def test_ok(self):
- winsound.MessageBeep(winsound.MB_OK)
- def test_asterisk(self):
- winsound.MessageBeep(winsound.MB_ICONASTERISK)
- def test_exclamation(self):
- winsound.MessageBeep(winsound.MB_ICONEXCLAMATION)
- def test_hand(self):
- winsound.MessageBeep(winsound.MB_ICONHAND)
- def test_question(self):
- winsound.MessageBeep(winsound.MB_ICONQUESTION)
- class PlaySoundTest(unittest.TestCase):
- def test_errors(self):
- self.assertRaises(TypeError, winsound.PlaySound)
- self.assertRaises(TypeError, winsound.PlaySound, "bad", "bad")
- self.assertRaises(
- RuntimeError,
- winsound.PlaySound,
- "none", winsound.SND_ASYNC | winsound.SND_MEMORY
- )
- @unittest.skipUnless(has_sound("SystemAsterisk"),
- "No default SystemAsterisk")
- def test_alias_asterisk(self):
- if _have_soundcard():
- winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS)
- else:
- self.assertRaises(
- RuntimeError,
- winsound.PlaySound,
- 'SystemAsterisk', winsound.SND_ALIAS
- )
- @unittest.skipUnless(has_sound("SystemExclamation"),
- "No default SystemExclamation")
- def test_alias_exclamation(self):
- if _have_soundcard():
- winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS)
- else:
- self.assertRaises(
- RuntimeError,
- winsound.PlaySound,
- 'SystemExclamation', winsound.SND_ALIAS
- )
- @unittest.skipUnless(has_sound("SystemExit"), "No default SystemExit")
- def test_alias_exit(self):
- if _have_soundcard():
- winsound.PlaySound('SystemExit', winsound.SND_ALIAS)
- else:
- self.assertRaises(
- RuntimeError,
- winsound.PlaySound,
- 'SystemExit', winsound.SND_ALIAS
- )
- @unittest.skipUnless(has_sound("SystemHand"), "No default SystemHand")
- def test_alias_hand(self):
- if _have_soundcard():
- winsound.PlaySound('SystemHand', winsound.SND_ALIAS)
- else:
- self.assertRaises(
- RuntimeError,
- winsound.PlaySound,
- 'SystemHand', winsound.SND_ALIAS
- )
- @unittest.skipUnless(has_sound("SystemQuestion"),
- "No default SystemQuestion")
- def test_alias_question(self):
- if _have_soundcard():
- winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
- else:
- self.assertRaises(
- RuntimeError,
- winsound.PlaySound,
- 'SystemQuestion', winsound.SND_ALIAS
- )
- def test_alias_fallback(self):
- # This test can't be expected to work on all systems. The MS
- # PlaySound() docs say:
- #
- # If it cannot find the specified sound, PlaySound uses the
- # default system event sound entry instead. If the function
- # can find neither the system default entry nor the default
- # sound, it makes no sound and returns FALSE.
- #
- # It's known to return FALSE on some real systems.
- # winsound.PlaySound('!"$%&/(#+*', winsound.SND_ALIAS)
- return
- def test_alias_nofallback(self):
- if _have_soundcard():
- # Note that this is not the same as asserting RuntimeError
- # will get raised: you cannot convert this to
- # self.assertRaises(...) form. The attempt may or may not
- # raise RuntimeError, but it shouldn't raise anything other
- # than RuntimeError, and that's all we're trying to test
- # here. The MS docs aren't clear about whether the SDK
- # PlaySound() with SND_ALIAS and SND_NODEFAULT will return
- # True or False when the alias is unknown. On Tim's WinXP
- # box today, it returns True (no exception is raised). What
- # we'd really like to test is that no sound is played, but
- # that requires first wiring an eardrum class into unittest
- # <wink>.
- try:
- winsound.PlaySound(
- '!"$%&/(#+*',
- winsound.SND_ALIAS | winsound.SND_NODEFAULT
- )
- except RuntimeError:
- pass
- else:
- self.assertRaises(
- RuntimeError,
- winsound.PlaySound,
- '!"$%&/(#+*', winsound.SND_ALIAS | winsound.SND_NODEFAULT
- )
- def test_stopasync(self):
- if _have_soundcard():
- winsound.PlaySound(
- 'SystemQuestion',
- winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP
- )
- time.sleep(0.5)
- try:
- winsound.PlaySound(
- 'SystemQuestion',
- winsound.SND_ALIAS | winsound.SND_NOSTOP
- )
- except RuntimeError:
- pass
- else: # the first sound might already be finished
- pass
- winsound.PlaySound(None, winsound.SND_PURGE)
- else:
- # Issue 8367: PlaySound(None, winsound.SND_PURGE)
- # does not raise on systems without a sound card.
- pass
- def _get_cscript_path():
- """Return the full path to cscript.exe or None."""
- for dir in os.environ.get("PATH", "").split(os.pathsep):
- cscript_path = os.path.join(dir, "cscript.exe")
- if os.path.exists(cscript_path):
- return cscript_path
- __have_soundcard_cache = None
- def _have_soundcard():
- """Return True iff this computer has a soundcard."""
- global __have_soundcard_cache
- if __have_soundcard_cache is None:
- cscript_path = _get_cscript_path()
- if cscript_path is None:
- # Could not find cscript.exe to run our VBScript helper. Default
- # to True: most computers these days *do* have a soundcard.
- return True
- check_script = os.path.join(os.path.dirname(__file__),
- "check_soundcard.vbs")
- p = subprocess.Popen([cscript_path, check_script],
- stdout=subprocess.PIPE)
- __have_soundcard_cache = not p.wait()
- p.stdout.close()
- return __have_soundcard_cache
- def test_main():
- support.run_unittest(BeepTest, MessageBeepTest, PlaySoundTest)
- if __name__=="__main__":
- test_main()