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https://github.com/davidcoleman007/AS3MazeSolver · HTML · 129 lines · 108 code · 20 blank · 1 comment · 0 complexity · 5098bc0e0cd502dcda2eab33d6201349 MD5 · raw file
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- <title>AS3MazeSolver.as</title>
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- <body><pre><span class="ActionScriptpackage">package</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">assets</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Assets</span>;
-
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">cameras</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">containers</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">traverse</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Traverser</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">utils</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Cast</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">events</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">MouseEvent3D</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">events</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Object3DEvent</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">loaders</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Collada</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">loaders</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Loader3D</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">loaders</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">LoaderCube</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitives</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
-
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">com</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">terabyte</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">as3mazesolver</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">controller</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">MazeController</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">com</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">terabyte</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">as3mazesolver</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">model</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Cell</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">com</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">terabyte</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">as3mazesolver</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">model</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Model</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">com</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">terabyte</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">as3mazesolver</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">view</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Avatar</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">com</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">terabyte</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">as3mazesolver</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">view</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Engine</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">com</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">terabyte</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">as3mazesolver</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">view</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Maze</span>;
-
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">events</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
-
- <span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptMetadata">SWF</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"#000000"</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">frameRate</span><span class="ActionScriptOperator">=</span><span class="ActionScriptString">"24"</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">quality</span><span class="ActionScriptOperator">=</span><span class="ActionScriptString">"HIGH"</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">width</span><span class="ActionScriptOperator">=</span><span class="ActionScriptString">"800"</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">height</span><span class="ActionScriptOperator">=</span><span class="ActionScriptString">"600"</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">AS3MazeSolver</span> <span class="ActionScriptReserved">extends</span> <span class="ActionScriptDefault_Text">Sprite</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptComment">//signature swf
- </span> <span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptMetadata">Embed</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"assets/signature.swf"</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">symbol</span><span class="ActionScriptOperator">=</span><span class="ActionScriptString">"Signature"</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptReserved">static</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">SignatureSwf</span>:<span class="ActionScriptDefault_Text">Class</span>;
-
- <span class="ActionScriptComment">//signature variables
- </span> <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">Signature</span>:<span class="ActionScriptDefault_Text">Sprite</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">SignatureBitmap</span>:<span class="ActionScriptDefault_Text">Bitmap</span>;
-
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">engine</span>:<span class="ActionScriptDefault_Text">Engine</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">maze</span>:<span class="ActionScriptDefault_Text">Maze</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">avatar</span>:<span class="ActionScriptDefault_Text">Avatar</span>;
-
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">collada</span>:<span class="ActionScriptDefault_Text">Collada</span>;
-
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">loader</span>:<span class="ActionScriptDefault_Text">LoaderCube</span>;
-
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">duck</span>:<span class="ActionScriptDefault_Text">ObjectContainer3D</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">model</span>:<span class="ActionScriptDefault_Text">Model</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptReserved">static</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">app</span>:<span class="ActionScriptDefault_Text">AS3MazeSolver</span>;
-
- <span class="ActionScriptASDoc">/**
- * Constructor
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">AS3MazeSolver</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">app</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">this</span>;
- <span class="ActionScriptDefault_Text">model</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Model</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getInstance</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">init</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">Avatar</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getInstance</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">jumpTo</span><span class="ActionScriptBracket/Brace">(</span>
- <span class="ActionScriptDefault_Text">Maze</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getInstance</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">entrances</span><span class="ActionScriptBracket/Brace">[</span>0<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">Cell</span>
- <span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptComment">// MazeController.getInstance().addEventListener(
- </span><span class="ActionScriptComment">// MazeEvent.MAZE_SOLVED,
- </span><span class="ActionScriptComment">// onMazeSolved
- </span><span class="ActionScriptComment">// );
- </span> <span class="ActionScriptDefault_Text">MazeController</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getInstance</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">solveMaze</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Global initialise function
- */</span>
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">init</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">engine</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Engine</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getInstance</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">initSignature</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">initView</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">initControllers</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">initListeners</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">initSignature</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptComment">//add signature
- </span> <span class="ActionScriptDefault_Text">Signature</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Sprite</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">SignatureSwf</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">SignatureBitmap</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Bitmap</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">BitmapData</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">Signature</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">width</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">Signature</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">height</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">true</span><span class="ActionScriptOperator">,</span> 0<span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">stage</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">quality</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">StageQuality</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">HIGH</span>;
- <span class="ActionScriptDefault_Text">SignatureBitmap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">bitmapData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">draw</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">Signature</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">stage</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">quality</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">StageQuality</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">LOW</span>;
- <span class="ActionScriptDefault_Text">addChild</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">SignatureBitmap</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">initView</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">maze</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Maze</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getInstance</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">avatar</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Avatar</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getInstance</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">Engine</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getInstance</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">scene</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">addChild</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">avatar</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">model3D</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">initControllers</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span> <span class="ActionScriptBracket/Brace">{</span>
-
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">initListeners</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">stage</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">addEventListener</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">Event</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">RESIZE</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">onResize</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">onResize</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * stage listener for resize events
- */</span>
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">onResize</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">event</span>:<span class="ActionScriptDefault_Text">Event</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">engine</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">view</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">stage</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">stageWidth</span> <span class="ActionScriptOperator">/</span> 2;
- <span class="ActionScriptDefault_Text">engine</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">view</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">stage</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">stageHeight</span> <span class="ActionScriptOperator">/</span> 2;
- <span class="ActionScriptDefault_Text">SignatureBitmap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">stage</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">stageHeight</span> <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">Signature</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">height</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- </pre></body>
- </html>