/bin-release/srcview/source/away3d/core/render/Renderer.as.html
https://github.com/davidcoleman007/AS3MazeSolver · HTML · 205 lines · 178 code · 26 blank · 1 comment · 0 complexity · a6760d4bb1ffc4fd91b70604d0139f5c MD5 · raw file
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- <title>Renderer.as</title>
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- <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">render</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">arcane</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">containers</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">base</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">clip</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">filter</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">project</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">session</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">utils</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">vos</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">loaders</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
-
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">geom</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
-
- <span class="ActionScriptReserved">use</span> <span class="ActionScriptReserved">namespace</span> <span class="ActionScriptDefault_Text">arcane</span>;
-
- <span class="ActionScriptASDoc">/**
- * A static class for an easy access to the most useful renderers.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">Renderer</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_primitives</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">></span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_screenTs</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">></span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_coeffScreenT</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_order</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">></span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_view</span>:<span class="ActionScriptDefault_Text">View3D</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_session</span>:<span class="ActionScriptDefault_Text">AbstractSession</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">renderPrimitive</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span>:<span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_viewSourceObject</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">primitiveSource</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptBracket/Brace">]</span>;
-
- <span class="ActionScriptReserved">switch</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">primitiveType</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">case</span> <span class="ActionScriptDefault_Text">PrimitiveType</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">DISPLAY_OBJECT</span> :
- <span class="ActionScriptDefault_Text">_spriteVO</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">primitiveElements</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">SpriteVO</span>;
- <span class="ActionScriptDefault_Text">_index</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenIndices</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">primitiveProperties</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">*</span>9<span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptOperator">*</span>2;
- <span class="ActionScriptDefault_Text">_spriteVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">displayObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenVertices</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">_index</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptDefault_Text">_spriteVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">displayObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenVertices</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_index</span> <span class="ActionScriptOperator">+</span> 1<span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptDefault_Text">_spriteVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">displayObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">scaleX</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_spriteVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">displayObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">scaleY</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">primitiveProperties</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">*</span>9 <span class="ActionScriptOperator">+</span> 8<span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptDefault_Text">_session</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">addDisplayObject</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_spriteVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">displayObject</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">break</span>;
- <span class="ActionScriptReserved">case</span> <span class="ActionScriptDefault_Text">PrimitiveType</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">FACE</span> :
- <span class="ActionScriptDefault_Text">primitiveMaterials</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">renderTriangle</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_viewSourceObject</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">this</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">break</span>;
- <span class="ActionScriptReserved">case</span> <span class="ActionScriptDefault_Text">PrimitiveType</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">SEGMENT</span> :
- <span class="ActionScriptDefault_Text">primitiveMaterials</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">renderSegment</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_viewSourceObject</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">this</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">break</span>;
- <span class="ActionScriptReserved">case</span> <span class="ActionScriptDefault_Text">PrimitiveType</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">SPRITE3D</span> :
- <span class="ActionScriptDefault_Text">primitiveMaterials</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">renderSprite</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_viewSourceObject</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">this</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">break</span>;
- <span class="ActionScriptReserved">case</span> <span class="ActionScriptDefault_Text">PrimitiveType</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">FOG</span> :
- <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">primitiveMaterials</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">ColorMaterial</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">renderFog</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_viewSourceObject</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">this</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">break</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_screenVertices</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">></span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_screenIndices</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">int</span><span class="ActionScriptBracket/Brace">></span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_screenUVTs</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">></span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_mesh</span>:<span class="ActionScriptDefault_Text">Mesh</span>;
-
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_index</span>:<span class="ActionScriptDefault_Text">uint</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_primitiveIndex</span>:<span class="ActionScriptDefault_Text">uint</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_primitiveIndex9</span>:<span class="ActionScriptDefault_Text">uint</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_vertex</span>:<span class="ActionScriptDefault_Text">int</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_x</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_y</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_z</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_screenX</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_screenY</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_screenZ</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_minX</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_maxX</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_minY</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_maxY</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_minZ</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_maxZ</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_vertexCount</span>:<span class="ActionScriptDefault_Text">uint</span>;
-
- <span class="ActionScriptASDoc">/**
- * Fastest and simplest renderer, useful for many applications.
- *
- * @see away3d.core.render.BasicRenderer
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptReserved">static</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">BASIC</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Renderer</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">BasicRenderer</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/** Perform reordering of triangles after sorting to guarantee their correct rendering.
- *
- * @see away3d.core.render.QuadrantRenderer
- * @see away3d.core.render.AnotherRivalFilter
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptReserved">static</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">CORRECT_Z_ORDER</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Renderer</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">QuadrantRenderer</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">AnotherRivalFilter</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptASDoc">/**
- * Perform triangles splitting to correctly render scenes with intersecting objects.
- *
- * @see away3d.core.render.QuadrantRenderer
- * @see away3d.core.render.QuadrantRiddleFilter
- * @see away3d.core.render.AnotherRivalFilter
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptReserved">static</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">INTERSECTING_OBJECTS</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Renderer</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">QuadrantRenderer</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">QuadrantRiddleFilter</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">AnotherRivalFilter</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
-
-
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_spriteVO</span>:<span class="ActionScriptDefault_Text">SpriteVO</span>;
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_viewSourceObject</span>:<span class="ActionScriptDefault_Text">ViewSourceObject</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">primitiveType</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">></span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">primitiveScreenZ</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">></span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">primitiveProperties</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">></span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">primitiveElements</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">ElementVO</span><span class="ActionScriptBracket/Brace">></span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">ElementVO</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">primitiveSource</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">ViewSourceObject</span><span class="ActionScriptBracket/Brace">></span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">ViewSourceObject</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">primitiveCommands</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">String</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">></span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">String</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">primitiveUVs</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">UV</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">></span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">UV</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">primitiveMaterials</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Material</span><span class="ActionScriptBracket/Brace">></span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Material</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">primitiveGenerated</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Boolean</span><span class="ActionScriptBracket/Brace">></span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Boolean</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">clear</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">primitiveType</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">=</span> 0;
- <span class="ActionScriptDefault_Text">primitiveScreenZ</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">=</span> 0;
- <span class="ActionScriptDefault_Text">primitiveProperties</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">=</span> 0;
- <span class="ActionScriptDefault_Text">primitiveElements</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">=</span> 0;
- <span class="ActionScriptDefault_Text">primitiveSource</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">=</span> 0;
- <span class="ActionScriptDefault_Text">primitiveCommands</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">=</span> 0;
- <span class="ActionScriptDefault_Text">primitiveUVs</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">=</span> 0;
- <span class="ActionScriptDefault_Text">primitiveMaterials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">=</span> 0;
- <span class="ActionScriptDefault_Text">primitiveGenerated</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">=</span> 0;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">primitive</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span>:<span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Boolean</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">throw</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Error</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"Not implemented"</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">render</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">throw</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Error</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"Not implemented"</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">list</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">></span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">throw</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Error</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"Not implemented"</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">clone</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Renderer</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">throw</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Error</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"Not implemented"</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">toString</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">String</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">throw</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Error</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"Not implemented"</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">createDrawSprite</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">spriteVO</span>:<span class="ActionScriptDefault_Text">SpriteVO</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">material</span>:<span class="ActionScriptDefault_Text">Material</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">index</span>:<span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">viewSourceObject</span>:<span class="ActionScriptDefault_Text">ViewSourceObject</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">scale</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">uint</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_primitiveIndex</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">primitiveType</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span>;
- <span class="ActionScriptDefault_Text">_primitiveIndex9</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_primitiveIndex</span><span class="ActionScriptOperator">*</span>9;
- <span class="ActionScriptDefault_Text">_screenVertices</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenVertices</span>;
- <span class="ActionScriptDefault_Text">_screenIndices</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenIndices</span>;
- <span class="ActionScriptDefault_Text">_screenUVTs</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenUVTs</span>;
-
- <span class="ActionScriptDefault_Text">_vertex</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_screenIndices</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">index</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptDefault_Text">_screenX</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_screenVertices</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_vertex</span><span class="ActionScriptOperator">*</span>2<span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptDefault_Text">_screenY</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_screenVertices</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_vertex</span><span class="ActionScriptOperator">*</span>2<span class="ActionScriptOperator">+</span>1<span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptDefault_Text">_screenZ</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_view</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">camera</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">lens</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getScreenZ</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_screenUVTs</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_vertex</span><span class="ActionScriptOperator">*</span>3<span class="ActionScriptOperator">+</span>2<span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">_minZ</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_screenZ</span>;
- <span class="ActionScriptDefault_Text">_maxZ</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_screenZ</span>;
-
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">bMaterial</span>:<span class="ActionScriptDefault_Text">BitmapMaterial</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">material</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">BitmapMaterial</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">bMaterial</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_minX</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">spriteVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">minX</span><span class="ActionScriptOperator">*</span><span class="ActionScriptDefault_Text">scale</span><span class="ActionScriptOperator">*</span><span class="ActionScriptDefault_Text">bMaterial</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">width</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">_screenX</span>;
- <span class="ActionScriptDefault_Text">_maxX</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">spriteVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">maxY</span><span class="ActionScriptOperator">*</span><span class="ActionScriptDefault_Text">scale</span><span class="ActionScriptOperator">*</span><span class="ActionScriptDefault_Text">bMaterial</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">width</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">_screenX</span>;
- <span class="ActionScriptDefault_Text">_minY</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">spriteVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">minY</span><span class="ActionScriptOperator">*</span><span class="ActionScriptDefault_Text">scale</span><span class="ActionScriptOperator">*</span><span class="ActionScriptDefault_Text">bMaterial</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">height</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">_screenY</span>;
- <span class="ActionScriptDefault_Text">_maxY</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">spriteVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">maxY</span><span class="ActionScriptOperator">*</span><span class="ActionScriptDefault_Text">scale</span