/bin-release/srcview/source/away3d/core/utils/CameraVarsStore.as.html
https://github.com/davidcoleman007/AS3MazeSolver · HTML · 207 lines · 172 code · 34 blank · 1 comment · 0 complexity · b02f9bde70776ba44f15c48307beba99 MD5 · raw file
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- <title>CameraVarsStore.as</title>
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- <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">utils</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">containers</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">base</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">geom</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">session</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">vos</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
-
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">geom</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">utils</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">CameraVarsStore</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_sourceDictionary</span>:<span class="ActionScriptDefault_Text">Dictionary</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Dictionary</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">true</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_vertexClassificationDictionary</span>:<span class="ActionScriptDefault_Text">Dictionary</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_vt</span>:<span class="ActionScriptDefault_Text">Matrix3D</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_frustum</span>:<span class="ActionScriptDefault_Text">Frustum</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_vertex</span>:<span class="ActionScriptDefault_Text">Vertex</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_uv</span>:<span class="ActionScriptDefault_Text">UV</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_vc</span>:<span class="ActionScriptDefault_Text">VertexClassification</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_faceVO</span>:<span class="ActionScriptDefault_Text">FaceVO</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_segmentVO</span>:<span class="ActionScriptDefault_Text">SegmentVO</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_object</span>:<span class="ActionScriptDefault_Text">Object</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_v</span>:<span class="ActionScriptDefault_Text">Object</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_source</span>:<span class="ActionScriptDefault_Text">Object3D</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_session</span>:<span class="ActionScriptDefault_Text">AbstractSession</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_vtActive</span>:<span class="ActionScriptDefault_Text">Array</span> <span class="ActionScriptOperator">=</span> [];
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_vtStore</span>:<span class="ActionScriptDefault_Text">Array</span> <span class="ActionScriptOperator">=</span> [];
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_frActive</span>:<span class="ActionScriptDefault_Text">Array</span> <span class="ActionScriptOperator">=</span> [];
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_frStore</span>:<span class="ActionScriptDefault_Text">Array</span> <span class="ActionScriptOperator">=</span> [];
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_vActive</span>:<span class="ActionScriptDefault_Text">Array</span> <span class="ActionScriptOperator">=</span> [];
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_vStore</span>:<span class="ActionScriptDefault_Text">Array</span> <span class="ActionScriptOperator">=</span> [];
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_vcStore</span>:<span class="ActionScriptDefault_Text">Array</span> <span class="ActionScriptOperator">=</span> [];
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_uvDictionary</span>:<span class="ActionScriptDefault_Text">Dictionary</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Dictionary</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">true</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_uvArray</span>:<span class="ActionScriptDefault_Text">Array</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_uvStore</span>:<span class="ActionScriptDefault_Text">Array</span> <span class="ActionScriptOperator">=</span> [];
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_fActive</span>:<span class="ActionScriptDefault_Text">Array</span> <span class="ActionScriptOperator">=</span> [];
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_fStore</span>:<span class="ActionScriptDefault_Text">Array</span> <span class="ActionScriptOperator">=</span> [];
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_sActive</span>:<span class="ActionScriptDefault_Text">Array</span> <span class="ActionScriptOperator">=</span> [];
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_sStore</span>:<span class="ActionScriptDefault_Text">Array</span> <span class="ActionScriptOperator">=</span> [];
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">segmentCommands</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">String</span><span class="ActionScriptBracket/Brace">></span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">String</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptString">"M"</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptString">"L"</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">faceCommands</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">String</span><span class="ActionScriptBracket/Brace">></span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">String</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptString">"M"</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptString">"L"</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptString">"L"</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">view</span>:<span class="ActionScriptDefault_Text">View3D</span>;
-
- <span class="ActionScriptASDoc">/**
- * Dictionary of all objects transforms calulated from the camera view for the last render frame
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">viewTransformDictionary</span>:<span class="ActionScriptDefault_Text">Dictionary</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Dictionary</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">true</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">nodeClassificationDictionary</span>:<span class="ActionScriptDefault_Text">Dictionary</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Dictionary</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">true</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">frustumDictionary</span>:<span class="ActionScriptDefault_Text">Dictionary</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Dictionary</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">true</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">createVertexClassificationDictionary</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">source</span>:<span class="ActionScriptDefault_Text">Object3D</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Dictionary</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptOperator">!</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_vertexClassificationDictionary</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_sourceDictionary</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">source</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">_vertexClassificationDictionary</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_sourceDictionary</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">source</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Dictionary</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">true</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_vertexClassificationDictionary</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">createVertexClassification</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">vertex</span>:<span class="ActionScriptDefault_Text">Vertex</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">VertexClassification</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_vc</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_vertexClassificationDictionary</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">vertex</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_vc</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_vcStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_vc</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_vertexClassificationDictionary</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">vertex</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_vcStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">pop</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span> <span class="ActionScriptReserved">else</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_vc</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_vertexClassificationDictionary</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">vertex</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">VertexClassification</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptDefault_Text">_vc</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">vertex</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">vertex</span>;
- <span class="ActionScriptDefault_Text">_vc</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">plane</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span>;
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_vc</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">createViewTransform</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">node</span>:<span class="ActionScriptDefault_Text">Object3D</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Matrix3D</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_vtStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">_vtActive</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_vt</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">viewTransformDictionary</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">node</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_vtStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">pop</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">else</span>
- <span class="ActionScriptDefault_Text">_vtActive</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_vt</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">viewTransformDictionary</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">node</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Matrix3D</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_vt</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">createFrustum</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">node</span>:<span class="ActionScriptDefault_Text">Object3D</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Frustum</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_frStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">_frActive</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_frustum</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">frustumDictionary</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">node</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_frStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">pop</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">else</span>
- <span class="ActionScriptDefault_Text">_frActive</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_frustum</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">frustumDictionary</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">node</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Frustum</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_frustum</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">createVertex</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">x</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">y</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">z</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Vertex</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_vStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_vActive</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_vertex</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_vStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">pop</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_vertex</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">x</span>;
- <span class="ActionScriptDefault_Text">_vertex</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">y</span>;
- <span class="ActionScriptDefault_Text">_vertex</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">z</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">z</span>;
- <span class="ActionScriptBracket/Brace">}</span> <span class="ActionScriptReserved">else</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_vActive</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_vertex</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vertex</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">x</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">y</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">z</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_vertex</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">createUV</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">u</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">v</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">session</span>:<span class="ActionScriptDefault_Text">AbstractSession</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">UV</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptOperator">!</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_uvArray</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_uvDictionary</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">session</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">_uvArray</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_uvDictionary</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">session</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> [];
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_uvStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_uvArray</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_uv</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_uvStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">pop</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_uv</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">u</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">u</span>;
- <span class="ActionScriptDefault_Text">_uv</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">v</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">v</span>;
- <span class="ActionScriptBracket/Brace">}</span> <span class="ActionScriptReserved">else</span>
- <span class="ActionScriptDefault_Text">_uvArray</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_uv</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">UV</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">u</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">v</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_uv</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">createFaceVO</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">face</span>:<span class="ActionScriptDefault_Text">Face</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">material</span>:<span class="ActionScriptDefault_Text">Material</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">back</span>:<span class="ActionScriptDefault_Text">Material</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">FaceVO</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_fStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">_fActive</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_faceVO</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_fStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">pop</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">else</span>
- <span class="ActionScriptDefault_Text">_fActive</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_faceVO</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">FaceVO</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">_faceVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">face</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">face</span>;
- <span class="ActionScriptDefault_Text">_faceVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">material</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">material</span>;
- <span class="ActionScriptDefault_Text">_faceVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">commands</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">faceCommands</span>;
- <span class="ActionScriptDefault_Text">_faceVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">back</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">back</span>;
- <span class="ActionScriptDefault_Text">_faceVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">generated</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
-
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_faceVO</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">createSegmentVO</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">material</span>:<span class="ActionScriptDefault_Text">Material</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">SegmentVO</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_sStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">_sActive</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_segmentVO</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_sStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">pop</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">else</span>
- <span class="ActionScriptDefault_Text">_sActive</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_segmentVO</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">SegmentVO</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">_segmentVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">material</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">material</span>;
- <span class="ActionScriptDefault_Text">_segmentVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">commands</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">segmentCommands</span>;
- <span class="ActionScriptDefault_Text">_segmentVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">generated</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
-
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_segmentVO</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">reset</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
-
- <span class="ActionScriptReserved">for</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_object</span> <span class="ActionScriptReserved">in</span> <span class="ActionScriptDefault_Text">_sourceDictionary</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_source</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_object</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">Object3D</span>;
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_source</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">session</span> <span class="ActionScriptOperator">&&</span> <span class="ActionScriptDefault_Text">_source</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">session</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">updated</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">for</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_v</span> <span class="ActionScriptReserved">in</span> <span class="ActionScriptDefault_Text">_sourceDictionary</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">_source</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_vcStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_sourceDictionary</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">_source</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">_v</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">delete</span> <span class="ActionScriptDefault_Text">_sourceDictionary</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">_source</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">_v</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptDefault_Text">nodeClassificationDictionary</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Dictionary</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">true</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">_vtStore</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_vtStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">concat</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_vtActive</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_vtActive</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">=</span> 0;
- <span class="ActionScriptDefault_Text">_frStore</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_frStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">concat</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_frActive</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_frActive</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">=</span> 0;
- <span class="ActionScriptDefault_Text">_vStore</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_vStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">concat</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_vActive</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_vActive</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">=</span> 0;
-
- <span class="ActionScriptReserved">for</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_object</span> <span class="ActionScriptReserved">in</span> <span class="ActionScriptDefault_Text">_uvDictionary</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_session</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_object</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">AbstractSession</span>;
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_session</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">updated</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_uvArray</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_uvDictionary</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">_session</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">Array</span>;
- <span class="ActionScriptDefault_Text">_uvStore</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_uvStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">concat</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_uvArray</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">=</span> 0;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptDefault_Text">_fStore</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_fStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">concat</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_fActive</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_fActive</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">=</span> 0;
-
- <span class="ActionScriptDefault_Text">_sStore</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_sStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">concat</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_sActive</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_sActive</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">=</span> 0;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span></pre></body>
- </html>