/bin-release/srcview/source/away3d/core/utils/DofCache.as.html
https://github.com/davidcoleman007/AS3MazeSolver · HTML · 106 lines · 95 code · 10 blank · 1 comment · 0 complexity · f9f2760a84102b14e050ae3a46632ef4 MD5 · raw file
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- <title>DofCache.as</title>
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- <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">utils</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">BitmapMaterial</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">BitmapData</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">geom</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Matrix</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">geom</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Point</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">filters</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">BlurFilter</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">utils</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Dictionary</span>;
-
- <span class="ActionScriptASDoc">/**
- * Provides static pre-blurred bitmap images for depth of field-effect
- * when used together with billboarded sprites, such as Billboards.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">DofCache</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">bitmaps</span>:<span class="ActionScriptDefault_Text">Array</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">levels</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">maxBitmap</span>:<span class="ActionScriptDefault_Text">BitmapMaterial</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">minBitmap</span>:<span class="ActionScriptDefault_Text">BitmapMaterial</span>;
- <span class="ActionScriptReserved">static</span> <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">focus</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">static</span> <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">aperture</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 22;
- <span class="ActionScriptReserved">static</span> <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">maxblur</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 150;
- <span class="ActionScriptReserved">static</span> <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">doflevels</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 16;
- <span class="ActionScriptReserved">static</span> <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">usedof</span>:<span class="ActionScriptDefault_Text">Boolean</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">false</span>;
- <span class="ActionScriptReserved">static</span> <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">caches</span>:<span class="ActionScriptDefault_Text">Dictionary</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Dictionary</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">static</span> <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">resetDof</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">enabled</span>:<span class="ActionScriptDefault_Text">Boolean</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">usedof</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">enabled</span>;
- <span class="ActionScriptReserved">for each</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">cache</span>:<span class="ActionScriptDefault_Text">DofCache</span> <span class="ActionScriptReserved">in</span> <span class="ActionScriptDefault_Text">caches</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptOperator">!</span><span class="ActionScriptDefault_Text">enabled</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">cache</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">DofCache</span><span class="ActionScriptBracket/Brace">(</span>1<span class="ActionScriptOperator">,</span><span class="ActionScriptDefault_Text">cache</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">bitmaps</span><span class="ActionScriptBracket/Brace">[</span>0<span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptReserved">else</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">cache</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">DofCache</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">doflevels</span><span class="ActionScriptOperator">,</span><span class="ActionScriptDefault_Text">cache</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">bitmaps</span><span class="ActionScriptBracket/Brace">[</span>0<span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">static</span> <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">getDofCache</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">material</span>:<span class="ActionScriptDefault_Text">BitmapMaterial</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">DofCache</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">caches</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">material</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptOperator">!</span><span class="ActionScriptDefault_Text">usedof</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">caches</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">material</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">DofCache</span><span class="ActionScriptBracket/Brace">(</span>1<span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">material</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptReserved">else</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">caches</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">material</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">DofCache</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">doflevels</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">material</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">caches</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">material</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">DofCache</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">levels</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">material</span>:<span class="ActionScriptDefault_Text">BitmapMaterial</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">this</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">levels</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">levels</span>;
-
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">mat</span>:<span class="ActionScriptDefault_Text">Matrix</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Matrix</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">pnt</span>:<span class="ActionScriptDefault_Text">Point</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Point</span><span class="ActionScriptBracket/Brace">(</span>0<span class="ActionScriptOperator">,</span>0<span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">bitmaps</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Array</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">levels</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">for</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">j</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 0;<span class="ActionScriptDefault_Text">j</span><span class="ActionScriptOperator"><</span><span class="ActionScriptDefault_Text">levels</span>;<span class="ActionScriptOperator">++</span><span class="ActionScriptDefault_Text">j</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">tfilter</span>:<span class="ActionScriptDefault_Text">BlurFilter</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">BlurFilter</span><span class="ActionScriptBracket/Brace">(</span>2<span class="ActionScriptOperator">+</span><span class="ActionScriptDefault_Text">maxblur</span><span class="ActionScriptOperator">*</span><span class="ActionScriptDefault_Text">j</span><span class="ActionScriptOperator">/</span><span class="ActionScriptDefault_Text">levels</span><span class="ActionScriptOperator">,</span> 2<span class="ActionScriptOperator">+</span><span class="ActionScriptDefault_Text">maxblur</span><span class="ActionScriptOperator">*</span><span class="ActionScriptDefault_Text">j</span><span class="ActionScriptOperator">/</span><span class="ActionScriptDefault_Text">levels</span><span class="ActionScriptOperator">,</span> 4<span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">mat</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">identity</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">t</span>:<span class="ActionScriptDefault_Text">int</span> <span class="ActionScriptOperator">=</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">material</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">width</span><span class="ActionScriptOperator">*</span><span class="ActionScriptBracket/Brace">(</span>1<span class="ActionScriptOperator">+</span><span class="ActionScriptDefault_Text">j</span><span class="ActionScriptOperator">/</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">levels</span><span class="ActionScriptOperator">/</span>2<span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">mat</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">translate</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptOperator">-</span><span class="ActionScriptDefault_Text">material</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">width</span><span class="ActionScriptOperator">/</span>2<span class="ActionScriptOperator">,</span> <span class="ActionScriptOperator">-</span><span class="ActionScriptDefault_Text">material</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">height</span><span class="ActionScriptOperator">/</span>2<span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">mat</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">translate</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">t</span><span class="ActionScriptOperator">/</span>2<span class="ActionScriptOperator">,</span><span class="ActionScriptDefault_Text">t</span><span class="ActionScriptOperator">/</span>2<span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">tbmp</span>:<span class="ActionScriptDefault_Text">BitmapData</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">BitmapData</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">t</span><span class="ActionScriptOperator">,</span><span class="ActionScriptDefault_Text">t</span><span class="ActionScriptOperator">,</span><span class="ActionScriptReserved">true</span><span class="ActionScriptOperator">,</span>0<span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">tbmp</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">draw</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">material</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">bitmap</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">mat</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">tbmp</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">applyFilter</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">tbmp</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">tbmp</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">rect</span><span class="ActionScriptOperator">,</span><span class="ActionScriptDefault_Text">pnt</span><span class="ActionScriptOperator">,</span><span class="ActionScriptDefault_Text">tfilter</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">bitmaps</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">j</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">BitmapMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">tbmp</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptDefault_Text">minBitmap</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">bitmaps</span><span class="ActionScriptBracket/Brace">[</span>0<span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptDefault_Text">maxBitmap</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">bitmaps</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">bitmaps</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span><span class="ActionScriptOperator">-</span>1<span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">getBitmapMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">depth</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">BitmapMaterial</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">t</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">focus</span><span class="ActionScriptOperator">-</span><span class="ActionScriptDefault_Text">depth</span>;
- <span class="ActionScriptReserved">if</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">focus</span><span class="ActionScriptOperator">-</span><span class="ActionScriptDefault_Text">depth</span><span class="ActionScriptOperator"><</span>0<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptDefault_Text">t</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptOperator">-</span><span class="ActionScriptDefault_Text">t</span>;
- <span class="ActionScriptDefault_Text">t</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">t</span> <span class="ActionScriptOperator">/</span> <span class="ActionScriptDefault_Text">aperture</span>;
- <span class="ActionScriptDefault_Text">t</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Math</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">floor</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">t</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">if</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">t</span> <span class="ActionScriptOperator">></span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">levels</span><span class="ActionScriptOperator">-</span>1<span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">maxBitmap</span>;
- <span class="ActionScriptReserved">if</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">t</span> <span class="ActionScriptOperator"><</span> 0<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">minBitmap</span>;
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">bitmaps</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">t</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span></pre></body>
- </html>