/bin-release/srcview/source/away3d/core/vos/SpriteVO.as.html
https://github.com/davidcoleman007/AS3MazeSolver · HTML · 175 lines · 134 code · 40 blank · 1 comment · 0 complexity · f29d418b5c245c7f2ad56c0ce97ff0d9 MD5 · raw file
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- <title>SpriteVO.as</title>
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- <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">vos</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">sprites</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
-
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">geom</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">SpriteVO</span> <span class="ActionScriptReserved">extends</span> <span class="ActionScriptDefault_Text">ElementVO</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_align</span>:<span class="ActionScriptDefault_Text">String</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_rotation</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_cos</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_sin</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_cosw</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_cosh</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_sinw</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_sinh</span>:<span class="ActionScriptDefault_Text">Number</span>;
-
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">updateBounds</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_rotation</span> <span class="ActionScriptOperator">!=</span> 0<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_cos</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Math</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">cos</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_rotation</span><span class="ActionScriptOperator">*</span><span class="ActionScriptDefault_Text">Math</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">PI</span><span class="ActionScriptOperator">/</span>180<span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_sin</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Math</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">sin</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_rotation</span><span class="ActionScriptOperator">*</span><span class="ActionScriptDefault_Text">Math</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">PI</span><span class="ActionScriptOperator">/</span>180<span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">_cosw</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_cos</span><span class="ActionScriptOperator">/</span>2;
- <span class="ActionScriptDefault_Text">_cosh</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_cos</span><span class="ActionScriptOperator">/</span>2;
- <span class="ActionScriptDefault_Text">_sinw</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_sin</span><span class="ActionScriptOperator">/</span>2;
- <span class="ActionScriptDefault_Text">_sinh</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_sin</span><span class="ActionScriptOperator">/</span>2;
-
- <span class="ActionScriptDefault_Text">topleftx</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">_cosw</span> <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">_sinh</span>;
- <span class="ActionScriptDefault_Text">toplefty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_sinw</span> <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">_cosh</span>;
- <span class="ActionScriptDefault_Text">toprightx</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_cosw</span> <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">_sinh</span>;
- <span class="ActionScriptDefault_Text">toprighty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptOperator">-</span><span class="ActionScriptDefault_Text">_sinw</span> <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">_cosh</span>;
- <span class="ActionScriptDefault_Text">bottomleftx</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptOperator">-</span><span class="ActionScriptDefault_Text">_cosw</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">_sinh</span>;
- <span class="ActionScriptDefault_Text">bottomlefty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_sinw</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">_cosh</span>;
- <span class="ActionScriptDefault_Text">bottomrightx</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_cosw</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">_sinh</span>;
- <span class="ActionScriptDefault_Text">bottomrighty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptOperator">-</span><span class="ActionScriptDefault_Text">_sinw</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">_cosh</span>;
-
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">boundsArrayx</span>:<span class="ActionScriptDefault_Text">Array</span> <span class="ActionScriptOperator">=</span> [];
- <span class="ActionScriptDefault_Text">boundsArrayx</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">topleftx</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">boundsArrayx</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">toprightx</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">boundsArrayx</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">bottomleftx</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">boundsArrayx</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">bottomrightx</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">minX</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Infinity</span>;
- <span class="ActionScriptDefault_Text">maxX</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptOperator">-</span><span class="ActionScriptDefault_Text">Infinity</span>;
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">boundsx</span>:<span class="ActionScriptDefault_Text">int</span>;
- <span class="ActionScriptReserved">for each</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">boundsx</span> <span class="ActionScriptReserved">in</span> <span class="ActionScriptDefault_Text">boundsArrayx</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">minX</span> <span class="ActionScriptOperator">></span> <span class="ActionScriptDefault_Text">boundsx</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">minX</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">boundsx</span>;
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">maxX</span> <span class="ActionScriptOperator"><</span> <span class="ActionScriptDefault_Text">boundsx</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">maxX</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">boundsx</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">boundsArrayy</span>:<span class="ActionScriptDefault_Text">Array</span> <span class="ActionScriptOperator">=</span> [];
- <span class="ActionScriptDefault_Text">boundsArrayy</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">toplefty</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">boundsArrayy</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">toprighty</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">boundsArrayy</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">bottomlefty</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">boundsArrayy</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">bottomrighty</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">minY</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Infinity</span>;
- <span class="ActionScriptDefault_Text">maxY</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptOperator">-</span><span class="ActionScriptDefault_Text">Infinity</span>;
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">boundsy</span>:<span class="ActionScriptDefault_Text">int</span>;
- <span class="ActionScriptReserved">for each</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">boundsy</span> <span class="ActionScriptReserved">in</span> <span class="ActionScriptDefault_Text">boundsArrayy</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">minY</span> <span class="ActionScriptOperator">></span> <span class="ActionScriptDefault_Text">boundsy</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">minY</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">boundsy</span>;
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">maxY</span> <span class="ActionScriptOperator"><</span> <span class="ActionScriptDefault_Text">boundsy</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">maxY</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">boundsy</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptDefault_Text">mapping</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">a</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_cos</span>;
- <span class="ActionScriptDefault_Text">mapping</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">b</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptOperator">-</span><span class="ActionScriptDefault_Text">_sin</span>;
- <span class="ActionScriptDefault_Text">mapping</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">c</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_sin</span>;
- <span class="ActionScriptDefault_Text">mapping</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">d</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_cos</span>;
- <span class="ActionScriptDefault_Text">mapping</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">tx</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">topleftx</span>;
- <span class="ActionScriptDefault_Text">mapping</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">ty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">toplefty</span>;
- <span class="ActionScriptBracket/Brace">}</span> <span class="ActionScriptReserved">else</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">bottomrightx</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">toprightx</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">bottomleftx</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">topleftx</span> <span class="ActionScriptOperator">=</span> -1<span class="ActionScriptOperator">/</span>2<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">+</span> 1;
- <span class="ActionScriptDefault_Text">bottomrighty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">bottomlefty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">toprighty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">toplefty</span> <span class="ActionScriptOperator">=</span> -1<span class="ActionScriptOperator">/</span>2<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">+</span> 1;
-
- <span class="ActionScriptDefault_Text">minX</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">topleftx</span>;
- <span class="ActionScriptDefault_Text">minY</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">toplefty</span>;
- <span class="ActionScriptDefault_Text">maxX</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">bottomrightx</span>;
- <span class="ActionScriptDefault_Text">maxY</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">bottomrighty</span>;
- <span class="ActionScriptDefault_Text">mapping</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">a</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">mapping</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">d</span> <span class="ActionScriptOperator">=</span> 1;
- <span class="ActionScriptDefault_Text">mapping</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">c</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">mapping</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">b</span> <span class="ActionScriptOperator">=</span> 0;
- <span class="ActionScriptDefault_Text">mapping</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">tx</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">topleftx</span>;
- <span class="ActionScriptDefault_Text">mapping</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">ty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">toplefty</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">topleftx</span>:<span class="ActionScriptDefault_Text">Number</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">toplefty</span>:<span class="ActionScriptDefault_Text">Number</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">toprightx</span>:<span class="ActionScriptDefault_Text">Number</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">toprighty</span>:<span class="ActionScriptDefault_Text">Number</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">bottomleftx</span>:<span class="ActionScriptDefault_Text">Number</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">bottomlefty</span>:<span class="ActionScriptDefault_Text">Number</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">bottomrightx</span>:<span class="ActionScriptDefault_Text">Number</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">bottomrighty</span>:<span class="ActionScriptDefault_Text">Number</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">mapping</span>:<span class="ActionScriptDefault_Text">Matrix</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Matrix</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">minX</span>:<span class="ActionScriptDefault_Text">Number</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">maxX</span>:<span class="ActionScriptDefault_Text">Number</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">minY</span>:<span class="ActionScriptDefault_Text">Number</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">maxY</span>:<span class="ActionScriptDefault_Text">Number</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">width</span>:<span class="ActionScriptDefault_Text">Number</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">height</span>:<span class="ActionScriptDefault_Text">Number</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">scaling</span>:<span class="ActionScriptDefault_Text">Number</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">distanceScaling</span>:<span class="ActionScriptDefault_Text">Boolean</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">sprite3d</span>:<span class="ActionScriptDefault_Text">Sprite3D</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">depthOfField</span>:<span class="ActionScriptDefault_Text">Boolean</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">displayObject</span>:<span class="ActionScriptDefault_Text">DisplayObject</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">materials</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Material</span><span class="ActionScriptBracket/Brace">></span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Material</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">directions</span>:<span class="ActionScriptDefault_Text">Array</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Array</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">align</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">String</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_align</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">align</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">String</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_align</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptDefault_Text">_align</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
-
- <span class="ActionScriptDefault_Text">updateBounds</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">rotation</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Number</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_rotation</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">rotation</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_rotation</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptDefault_Text">_rotation</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
-
- <span class="ActionScriptDefault_Text">updateBounds</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span></pre></body>
- </html>