/bin-release/srcview/source/away3d/lights/AbstractLight.as.html

https://github.com/davidcoleman007/AS3MazeSolver · HTML · 311 lines · 265 code · 45 blank · 1 comment · 0 complexity · 4c3d4535fd3133b170a50df4db6b984d MD5 · raw file

  1. <!-- saved from url=(0014)about:internet -->
  2. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
  3. <html xmlns="http://www.w3.org/1999/xhtml">
  4. <head>
  5. <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
  6. <title>AbstractLight.as</title>
  7. <link rel="stylesheet" type="text/css" href="../../../SourceStyles.css"/>
  8. </head>
  9. <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">lights</span>
  10. <span class="ActionScriptBracket/Brace">{</span>
  11. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">geom</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">ColorTransform</span>;
  12. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">arcane</span>;
  13. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">containers</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  14. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">utils</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  15. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">events</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  16. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  17. <span class="ActionScriptReserved">use</span> <span class="ActionScriptReserved">namespace</span> <span class="ActionScriptDefault_Text">arcane</span>;
  18. <span class="ActionScriptASDoc">/**
  19. * Lightsource that colors all shaded materials evenly from any angle
  20. */</span>
  21. <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">AbstractLight</span>
  22. <span class="ActionScriptBracket/Brace">{</span>
  23. <span class="ActionScriptASDoc">/** @private */</span>
  24. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_red</span>:<span class="ActionScriptDefault_Text">Number</span>;
  25. <span class="ActionScriptASDoc">/** @private */</span>
  26. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_green</span>:<span class="ActionScriptDefault_Text">Number</span>;
  27. <span class="ActionScriptASDoc">/** @private */</span>
  28. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_blue</span>:<span class="ActionScriptDefault_Text">Number</span>;
  29. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_oldscene</span>:<span class="ActionScriptDefault_Text">Scene3D</span>;
  30. <span class="ActionScriptASDoc">/** @private */</span>
  31. <span class="ActionScriptReserved">private</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">onSceneChange</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">event</span>:<span class="ActionScriptDefault_Text">Object3DEvent</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  32. <span class="ActionScriptBracket/Brace">{</span>
  33. <span class="ActionScriptDefault_Text">_oldscene</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_scene</span>;
  34. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_scene</span><span class="ActionScriptBracket/Brace">)</span>
  35. <span class="ActionScriptDefault_Text">_scene</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">internalRemoveLight</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">this</span><span class="ActionScriptBracket/Brace">)</span>;
  36. <span class="ActionScriptDefault_Text">_scene</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_parent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">scene</span>;
  37. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_scene</span><span class="ActionScriptBracket/Brace">)</span>
  38. <span class="ActionScriptDefault_Text">_scene</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">internalAddLight</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">this</span><span class="ActionScriptBracket/Brace">)</span>;
  39. <span class="ActionScriptDefault_Text">onSceneTransformChange</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
  40. <span class="ActionScriptBracket/Brace">}</span>
  41. <span class="ActionScriptASDoc">/**
  42. * Instance of the Init object used to hold and parse default property values
  43. * specified by the initialiser object in the 3d object constructor.
  44. */</span>
  45. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">ini</span> : <span class="ActionScriptDefault_Text">Init</span>;
  46. <span class="ActionScriptASDoc">/** @private */</span>
  47. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_color</span>:<span class="ActionScriptDefault_Text">uint</span>;
  48. <span class="ActionScriptASDoc">/** @private */</span>
  49. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_parent</span>:<span class="ActionScriptDefault_Text">ObjectContainer3D</span>;
  50. <span class="ActionScriptASDoc">/** @private */</span>
  51. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_scene</span>:<span class="ActionScriptDefault_Text">Scene3D</span>;
  52. <span class="ActionScriptASDoc">/** @private */</span>
  53. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_debug</span>:<span class="ActionScriptDefault_Text">Boolean</span>;
  54. <span class="ActionScriptASDoc">/** @private */</span>
  55. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_ambientColorTransform</span>:<span class="ActionScriptDefault_Text">ColorTransform</span>;
  56. <span class="ActionScriptASDoc">/** @private */</span>
  57. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_diffuseColorTransform</span>:<span class="ActionScriptDefault_Text">ColorTransform</span>;
  58. <span class="ActionScriptASDoc">/** @private */</span>
  59. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_ambientBitmap</span>:<span class="ActionScriptDefault_Text">BitmapData</span>;
  60. <span class="ActionScriptASDoc">/** @private */</span>
  61. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_diffuseBitmap</span>:<span class="ActionScriptDefault_Text">BitmapData</span>;
  62. <span class="ActionScriptASDoc">/** @private */</span>
  63. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_ambientDiffuseBitmap</span>:<span class="ActionScriptDefault_Text">BitmapData</span>;
  64. <span class="ActionScriptASDoc">/** @private */</span>
  65. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_specularBitmap</span>:<span class="ActionScriptDefault_Text">BitmapData</span>;
  66. <span class="ActionScriptASDoc">/** @private */</span>
  67. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_ambientDirty</span>:<span class="ActionScriptDefault_Text">Boolean</span>;
  68. <span class="ActionScriptASDoc">/** @private */</span>
  69. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_diffuseDirty</span>:<span class="ActionScriptDefault_Text">Boolean</span>;
  70. <span class="ActionScriptASDoc">/** @private */</span>
  71. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_ambientDiffuseDirty</span>:<span class="ActionScriptDefault_Text">Boolean</span>;
  72. <span class="ActionScriptASDoc">/** @private */</span>
  73. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_specularDirty</span>:<span class="ActionScriptDefault_Text">Boolean</span>;
  74. <span class="ActionScriptASDoc">/** @private */</span>
  75. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">updateAmbient</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  76. <span class="ActionScriptBracket/Brace">{</span>
  77. <span class="ActionScriptReserved">throw</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Error</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"Not implemented"</span><span class="ActionScriptBracket/Brace">)</span>;
  78. <span class="ActionScriptBracket/Brace">}</span>
  79. <span class="ActionScriptASDoc">/** @private */</span>
  80. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">updateDiffuse</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  81. <span class="ActionScriptBracket/Brace">{</span>
  82. <span class="ActionScriptReserved">throw</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Error</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"Not implemented"</span><span class="ActionScriptBracket/Brace">)</span>;
  83. <span class="ActionScriptBracket/Brace">}</span>
  84. <span class="ActionScriptASDoc">/** @private */</span>
  85. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">updateAmbientDiffuse</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  86. <span class="ActionScriptBracket/Brace">{</span>
  87. <span class="ActionScriptReserved">throw</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Error</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"Not implemented"</span><span class="ActionScriptBracket/Brace">)</span>;
  88. <span class="ActionScriptBracket/Brace">}</span>
  89. <span class="ActionScriptASDoc">/** @private */</span>
  90. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">updateSpecular</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  91. <span class="ActionScriptBracket/Brace">{</span>
  92. <span class="ActionScriptReserved">throw</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Error</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"Not implemented"</span><span class="ActionScriptBracket/Brace">)</span>;
  93. <span class="ActionScriptBracket/Brace">}</span>
  94. <span class="ActionScriptASDoc">/** @private */</span>
  95. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">addDebugPrimitive</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">parent</span>:<span class="ActionScriptDefault_Text">ObjectContainer3D</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  96. <span class="ActionScriptBracket/Brace">{</span>
  97. <span class="ActionScriptBracket/Brace">}</span>
  98. <span class="ActionScriptASDoc">/** @private */</span>
  99. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">removeDebugPrimitive</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">parent</span>:<span class="ActionScriptDefault_Text">ObjectContainer3D</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  100. <span class="ActionScriptBracket/Brace">{</span>
  101. <span class="ActionScriptBracket/Brace">}</span>
  102. <span class="ActionScriptASDoc">/** @private */</span>
  103. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">updateDebugPrimitive</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  104. <span class="ActionScriptBracket/Brace">{</span>
  105. <span class="ActionScriptBracket/Brace">}</span>
  106. <span class="ActionScriptASDoc">/** @private */</span>
  107. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">onSceneTransformChange</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">event</span>:<span class="ActionScriptDefault_Text">Object3DEvent</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  108. <span class="ActionScriptBracket/Brace">{</span>
  109. <span class="ActionScriptBracket/Brace">}</span>
  110. <span class="ActionScriptASDoc">/**
  111. * Color transform used in cached shading materials for combined ambient and diffuse color intensities.
  112. */</span>
  113. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">ambientColorTransform</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">ColorTransform</span>
  114. <span class="ActionScriptBracket/Brace">{</span>
  115. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_ambientDirty</span><span class="ActionScriptBracket/Brace">)</span>
  116. <span class="ActionScriptDefault_Text">updateAmbient</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
  117. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_ambientColorTransform</span>;
  118. <span class="ActionScriptBracket/Brace">}</span>
  119. <span class="ActionScriptASDoc">/**
  120. * Color transform used in cached shading materials for ambient intensities.
  121. */</span>
  122. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">diffuseColorTransform</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">ColorTransform</span>
  123. <span class="ActionScriptBracket/Brace">{</span>
  124. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_diffuseDirty</span><span class="ActionScriptBracket/Brace">)</span>
  125. <span class="ActionScriptDefault_Text">updateDiffuse</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
  126. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_diffuseColorTransform</span>;
  127. <span class="ActionScriptBracket/Brace">}</span>
  128. <span class="ActionScriptASDoc">/**
  129. * Lightmap for ambient intensity.
  130. */</span>
  131. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">ambientBitmap</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">BitmapData</span>
  132. <span class="ActionScriptBracket/Brace">{</span>
  133. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_ambientDirty</span><span class="ActionScriptBracket/Brace">)</span>
  134. <span class="ActionScriptDefault_Text">updateAmbient</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
  135. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_ambientBitmap</span>;
  136. <span class="ActionScriptBracket/Brace">}</span>
  137. <span class="ActionScriptASDoc">/**
  138. * Lightmap for diffuse intensity.
  139. */</span>
  140. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">diffuseBitmap</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">BitmapData</span>
  141. <span class="ActionScriptBracket/Brace">{</span>
  142. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_diffuseDirty</span><span class="ActionScriptBracket/Brace">)</span>
  143. <span class="ActionScriptDefault_Text">updateDiffuse</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
  144. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_diffuseBitmap</span>;
  145. <span class="ActionScriptBracket/Brace">}</span>
  146. <span class="ActionScriptASDoc">/**
  147. * Combined lightmap for ambient and diffuse intensities.
  148. */</span>
  149. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">ambientDiffuseBitmap</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">BitmapData</span>
  150. <span class="ActionScriptBracket/Brace">{</span>
  151. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_ambientDiffuseDirty</span><span class="ActionScriptBracket/Brace">)</span>
  152. <span class="ActionScriptDefault_Text">updateAmbientDiffuse</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
  153. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_ambientDiffuseBitmap</span>;
  154. <span class="ActionScriptBracket/Brace">}</span>
  155. <span class="ActionScriptASDoc">/**
  156. * Lightmap for specular intensity.
  157. */</span>
  158. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">specularBitmap</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">BitmapData</span>
  159. <span class="ActionScriptBracket/Brace">{</span>
  160. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_specularDirty</span><span class="ActionScriptBracket/Brace">)</span>
  161. <span class="ActionScriptDefault_Text">updateSpecular</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
  162. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_specularBitmap</span>;
  163. <span class="ActionScriptBracket/Brace">}</span>
  164. <span class="ActionScriptASDoc">/**
  165. * Defines the color of the light object.
  166. */</span>
  167. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">color</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">uint</span>
  168. <span class="ActionScriptBracket/Brace">{</span>
  169. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_color</span>;
  170. <span class="ActionScriptBracket/Brace">}</span>
  171. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">color</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  172. <span class="ActionScriptBracket/Brace">{</span>
  173. <span class="ActionScriptDefault_Text">_color</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
  174. <span class="ActionScriptDefault_Text">_red</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_color</span> <span class="ActionScriptOperator">&amp;</span> 0xFF0000<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">&gt;&gt;</span> 16<span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptOperator">/</span>255;
  175. <span class="ActionScriptDefault_Text">_green</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_color</span> <span class="ActionScriptOperator">&amp;</span> 0xFF00<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">&gt;&gt;</span> 8<span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptOperator">/</span>255;
  176. <span class="ActionScriptDefault_Text">_blue</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_color</span> <span class="ActionScriptOperator">&amp;</span> 0xFF<span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptOperator">/</span>255;
  177. <span class="ActionScriptDefault_Text">_ambientDirty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
  178. <span class="ActionScriptDefault_Text">_diffuseDirty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
  179. <span class="ActionScriptDefault_Text">_ambientDiffuseDirty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
  180. <span class="ActionScriptDefault_Text">_specularDirty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
  181. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_debug</span><span class="ActionScriptBracket/Brace">)</span>
  182. <span class="ActionScriptDefault_Text">updateDebugPrimitive</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
  183. <span class="ActionScriptBracket/Brace">}</span>
  184. <span class="ActionScriptASDoc">/**
  185. * Toggles debug mode: light object is visualised in the scene.
  186. */</span>
  187. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">debug</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Boolean</span>
  188. <span class="ActionScriptBracket/Brace">{</span>
  189. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_debug</span>;
  190. <span class="ActionScriptBracket/Brace">}</span>
  191. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">debug</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">Boolean</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  192. <span class="ActionScriptBracket/Brace">{</span>
  193. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_debug</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">val</span><span class="ActionScriptBracket/Brace">)</span>
  194. <span class="ActionScriptReserved">return</span>;
  195. <span class="ActionScriptDefault_Text">_debug</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
  196. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_parent</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
  197. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_debug</span><span class="ActionScriptBracket/Brace">)</span>
  198. <span class="ActionScriptDefault_Text">addDebugPrimitive</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_parent</span><span class="ActionScriptBracket/Brace">)</span>;
  199. <span class="ActionScriptReserved">else</span>
  200. <span class="ActionScriptDefault_Text">removeDebugPrimitive</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_parent</span><span class="ActionScriptBracket/Brace">)</span>;
  201. <span class="ActionScriptBracket/Brace">}</span>
  202. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_debug</span><span class="ActionScriptBracket/Brace">)</span>
  203. <span class="ActionScriptDefault_Text">updateDebugPrimitive</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
  204. <span class="ActionScriptBracket/Brace">}</span>
  205. <span class="ActionScriptASDoc">/**
  206. * Defines the parent of the light.
  207. */</span>
  208. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">ObjectContainer3D</span>
  209. <span class="ActionScriptBracket/Brace">{</span>
  210. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_parent</span>;
  211. <span class="ActionScriptBracket/Brace">}</span>
  212. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">ObjectContainer3D</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  213. <span class="ActionScriptBracket/Brace">{</span>
  214. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">_parent</span><span class="ActionScriptBracket/Brace">)</span>
  215. <span class="ActionScriptReserved">return</span>;
  216. <span class="ActionScriptDefault_Text">_oldscene</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_scene</span>;
  217. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_parent</span> <span class="ActionScriptOperator">!=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
  218. <span class="ActionScriptDefault_Text">_parent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">removeOnSceneChange</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">onSceneChange</span><span class="ActionScriptBracket/Brace">)</span>;
  219. <span class="ActionScriptDefault_Text">_parent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">removeOnSceneTransformChange</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">onSceneTransformChange</span><span class="ActionScriptBracket/Brace">)</span>;
  220. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_debug</span><span class="ActionScriptBracket/Brace">)</span>
  221. <span class="ActionScriptDefault_Text">removeDebugPrimitive</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_parent</span><span class="ActionScriptBracket/Brace">)</span>;
  222. <span class="ActionScriptBracket/Brace">}</span>
  223. <span class="ActionScriptDefault_Text">_parent</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
  224. <span class="ActionScriptDefault_Text">_scene</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_parent</span> <span class="ActionScriptOperator">?</span> <span class="ActionScriptDefault_Text">_parent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">scene</span> : <span class="ActionScriptReserved">null</span>;
  225. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_parent</span> <span class="ActionScriptOperator">!=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
  226. <span class="ActionScriptDefault_Text">_parent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">addOnSceneChange</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">onSceneChange</span><span class="ActionScriptBracket/Brace">)</span>;
  227. <span class="ActionScriptDefault_Text">_parent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">addOnSceneTransformChange</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">onSceneTransformChange</span><span class="ActionScriptBracket/Brace">)</span>;
  228. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_debug</span><span class="ActionScriptBracket/Brace">)</span>
  229. <span class="ActionScriptDefault_Text">addDebugPrimitive</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_parent</span><span class="ActionScriptBracket/Brace">)</span>;
  230. <span class="ActionScriptDefault_Text">onSceneTransformChange</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
  231. <span class="ActionScriptBracket/Brace">}</span>
  232. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_oldscene</span> <span class="ActionScriptOperator">!=</span> <span class="ActionScriptDefault_Text">_scene</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
  233. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_oldscene</span><span class="ActionScriptBracket/Brace">)</span>
  234. <span class="ActionScriptDefault_Text">_oldscene</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">internalRemoveLight</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">this</span><span class="ActionScriptBracket/Brace">)</span>;
  235. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_scene</span><span class="ActionScriptBracket/Brace">)</span>
  236. <span class="ActionScriptDefault_Text">_scene</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">internalAddLight</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">this</span><span class="ActionScriptBracket/Brace">)</span>;
  237. <span class="ActionScriptBracket/Brace">}</span>
  238. <span class="ActionScriptBracket/Brace">}</span>
  239. <span class="ActionScriptASDoc">/**
  240. * Creates a new &lt;code&gt;AmbientLight3D&lt;/code&gt; object.
  241. *
  242. * @param init [optional] An initialisation object for specifying default instance properties.
  243. */</span>
  244. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">AbstractLight</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">init</span>:<span class="ActionScriptDefault_Text">Object</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>
  245. <span class="ActionScriptBracket/Brace">{</span>
  246. <span class="ActionScriptDefault_Text">ini</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Init</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">parse</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">init</span><span class="ActionScriptBracket/Brace">)</span>;
  247. <span class="ActionScriptDefault_Text">color</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getColor</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"color"</span><span class="ActionScriptOperator">,</span> 0xFFFFFF<span class="ActionScriptBracket/Brace">)</span>;
  248. <span class="ActionScriptDefault_Text">debug</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getBoolean</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"debug"</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">false</span><span class="ActionScriptBracket/Brace">)</span>;
  249. <span class="ActionScriptBracket/Brace">}</span>
  250. <span class="ActionScriptASDoc">/**
  251. * Duplicates the light object's properties to another &lt;code&gt;AbstractLight&lt;/code&gt; object
  252. *
  253. * @param light [optional] The new light instance into which all properties are copied
  254. * @return The new light instance with duplicated properties applied
  255. */</span>
  256. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">clone</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">light</span>:<span class="ActionScriptDefault_Text">AbstractLight</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">AbstractLight</span>
  257. <span class="ActionScriptBracket/Brace">{</span>
  258. <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">abstractLight</span>:<span class="ActionScriptDefault_Text">AbstractLight</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">light</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">AbstractLight</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">||</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">AbstractLight</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
  259. <span class="ActionScriptDefault_Text">abstractLight</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">color</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">color</span>;
  260. <span class="ActionScriptDefault_Text">abstractLight</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">debug</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">debug</span>;
  261. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">abstractLight</span>;
  262. <span class="ActionScriptBracket/Brace">}</span>
  263. <span class="ActionScriptBracket/Brace">}</span>
  264. <span class="ActionScriptBracket/Brace">}</span>
  265. </pre></body>
  266. </html>