/bin-release/srcview/source/away3d/loaders/AbstractParser.as.html
https://github.com/davidcoleman007/AS3MazeSolver · HTML · 241 lines · 195 code · 45 blank · 1 comment · 0 complexity · 86fb76b4aa3093882d854a32407793ee MD5 · raw file
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- <title>AbstractParser.as</title>
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- </head>
- <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">loaders</span>
- <span class="ActionScriptBracket/Brace">{</span>
-
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">arcane</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">animators</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">containers</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">base</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">utils</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">events</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">loaders</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">loaders</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">utils</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
-
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">events</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">geom</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">utils</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
-
- <span class="ActionScriptReserved">use</span> <span class="ActionScriptReserved">namespace</span> <span class="ActionScriptDefault_Text">arcane</span>;
-
- <span class="ActionScriptASDoc">/**
- * Dispatched when the 3d object parser completes a file parse successfully.
- *
- * @eventType away3d.events.ParserEvent
- */</span>
- <span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptMetadata">Event</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"parseSuccess"</span><span class="ActionScriptOperator">,</span><span class="ActionScriptDefault_Text">type</span><span class="ActionScriptOperator">=</span><span class="ActionScriptString">"away3d.events.ParserEvent"</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span>
-
- <span class="ActionScriptASDoc">/**
- * Dispatched when the 3d object parser fails to parse a file.
- *
- * @eventType away3d.events.ParserEvent
- */</span>
- <span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptMetadata">Event</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"parseError"</span><span class="ActionScriptOperator">,</span><span class="ActionScriptDefault_Text">type</span><span class="ActionScriptOperator">=</span><span class="ActionScriptString">"away3d.events.ParserEvent"</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span>
-
- <span class="ActionScriptASDoc">/**
- * Dispatched when the 3d object parser progresses by one chunk.
- *
- * @eventType away3d.events.ParserEvent
- */</span>
- <span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptMetadata">Event</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"parseProgress"</span><span class="ActionScriptOperator">,</span><span class="ActionScriptDefault_Text">type</span><span class="ActionScriptOperator">=</span><span class="ActionScriptString">"away3d.events.ParserEvent"</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span>
-
- <span class="ActionScriptASDoc">/**
- * Abstract parsing object used as a base class for all loaders to extend from.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">AbstractParser</span> <span class="ActionScriptReserved">extends</span> <span class="ActionScriptDefault_Text">EventDispatcher</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_container</span>:<span class="ActionScriptDefault_Text">Object3D</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">binary</span>:<span class="ActionScriptDefault_Text">Boolean</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_totalChunks</span>:<span class="ActionScriptDefault_Text">int</span> <span class="ActionScriptOperator">=</span> 0;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_parsedChunks</span>:<span class="ActionScriptDefault_Text">int</span> <span class="ActionScriptOperator">=</span> 0;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_parsesuccess</span>:<span class="ActionScriptDefault_Text">ParserEvent</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_parseerror</span>:<span class="ActionScriptDefault_Text">ParserEvent</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_parseprogress</span>:<span class="ActionScriptDefault_Text">ParserEvent</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">notifyProgress</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_parseTime</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">getTimer</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">_parseStart</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_parseTime</span> <span class="ActionScriptOperator"><</span> <span class="ActionScriptDefault_Text">parseTimeout</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">parseNext</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span><span class="ActionScriptReserved">else</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_parseStart</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">getTimer</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptOperator">!</span><span class="ActionScriptDefault_Text">_parseprogress</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">_parseprogress</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">ParserEvent</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">ParserEvent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">PARSE_PROGRESS</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">this</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">container</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">dispatchEvent</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_parseprogress</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">notifySuccess</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_broadcaster</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">removeEventListener</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">Event</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">ENTER_FRAME</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">update</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptOperator">!</span><span class="ActionScriptDefault_Text">_parsesuccess</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">_parsesuccess</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">ParserEvent</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">ParserEvent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">PARSE_SUCCESS</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">this</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">container</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">dispatchEvent</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_parsesuccess</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">notifyError</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_broadcaster</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">removeEventListener</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">Event</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">ENTER_FRAME</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">update</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptOperator">!</span><span class="ActionScriptDefault_Text">_parseerror</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">_parseerror</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">ParserEvent</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">ParserEvent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">PARSE_ERROR</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">this</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">container</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">dispatchEvent</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_parseerror</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">prepareData</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">data</span>:<span class="ActionScriptOperator">*</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">parseNext</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">notifySuccess</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_broadcaster</span>:<span class="ActionScriptDefault_Text">Sprite</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Sprite</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_parseStart</span>:<span class="ActionScriptDefault_Text">int</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_parseTime</span>:<span class="ActionScriptDefault_Text">int</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_materials</span>:<span class="ActionScriptDefault_Text">Object</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_faceMaterial</span>:<span class="ActionScriptDefault_Text">Material</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_materialData</span>:<span class="ActionScriptDefault_Text">MaterialData</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_faceData</span>:<span class="ActionScriptDefault_Text">FaceData</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_vertex</span>:<span class="ActionScriptDefault_Text">Vertex</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_uv</span>:<span class="ActionScriptDefault_Text">UV</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_face</span>:<span class="ActionScriptDefault_Text">Face</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_moveVector</span>:<span class="ActionScriptDefault_Text">Vector3D</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector3D</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">update</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">event</span>:<span class="ActionScriptDefault_Text">Event</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">parseNext</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_containers</span>:<span class="ActionScriptDefault_Text">Dictionary</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Dictionary</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">true</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_containerData</span>:<span class="ActionScriptDefault_Text">ContainerData</span>;
-
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_materialLibrary</span>:<span class="ActionScriptDefault_Text">MaterialLibrary</span>;
-
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_geometryLibrary</span>:<span class="ActionScriptDefault_Text">GeometryLibrary</span>;
-
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_symbolLibrary</span>:<span class="ActionScriptDefault_Text">Dictionary</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Dictionary</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">true</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">getFileType</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">String</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptString">"Abstract"</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">buildMaterials</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">for each</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_materialData</span>:<span class="ActionScriptDefault_Text">MaterialData</span> <span class="ActionScriptReserved">in</span> <span class="ActionScriptDefault_Text">_materialLibrary</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">Debug</span><span class="ActionScriptOperator">.</span><span class="ActionScripttrace">trace</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">" + Build Material : "</span><span class="ActionScriptOperator">+</span><span class="ActionScriptDefault_Text">_materialData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">name</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptComment">//overridden by the material property
- </span> <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">material</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">_materialData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">material</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">material</span>;
-
- <span class="ActionScriptComment">//overridden by materials property
- </span> <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_materialData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">material</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">continue</span>;
-
- <span class="ActionScriptDefault_Text">Debug</span><span class="ActionScriptOperator">.</span><span class="ActionScripttrace">trace</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">" + Material Type : "</span><span class="ActionScriptOperator">+</span><span class="ActionScriptDefault_Text">_materialData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materialType</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">switch</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_materialData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materialType</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">case</span> <span class="ActionScriptDefault_Text">MaterialData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">TEXTURE_MATERIAL</span>:
- <span class="ActionScriptDefault_Text">_materialLibrary</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">textureLoadRequired</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
- <span class="ActionScriptReserved">break</span>;
- <span class="ActionScriptReserved">case</span> <span class="ActionScriptDefault_Text">MaterialData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">SHADING_MATERIAL</span>:
- <span class="ActionScriptDefault_Text">_materialData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">material</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">ShadingColorMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">null</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptBracket/Brace">{</span><span class="ActionScriptDefault_Text">ambient</span>:<span class="ActionScriptDefault_Text">_materialData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">ambientColor</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">diffuse</span>:<span class="ActionScriptDefault_Text">_materialData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">diffuseColor</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">specular</span>:<span class="ActionScriptDefault_Text">_materialData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">specularColor</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">shininess</span>:<span class="ActionScriptDefault_Text">_materialData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">shininess</span><span class="ActionScriptBracket/Brace">}</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">break</span>;
- <span class="ActionScriptReserved">case</span> <span class="ActionScriptDefault_Text">MaterialData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">COLOR_MATERIAL</span>:
- <span class="ActionScriptDefault_Text">_materialData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">material</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">ColorMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_materialData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">diffuseColor</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">break</span>;
- <span class="ActionScriptReserved">case</span> <span class="ActionScriptDefault_Text">MaterialData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">WIREFRAME_MATERIAL</span>:
- <span class="ActionScriptDefault_Text">_materialData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">material</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">WireColorMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">break</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">buildContainers</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">containerData</span>:<span class="ActionScriptDefault_Text">ContainerData</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">parent</span>:<span class="ActionScriptDefault_Text">ObjectContainer3D</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">for each</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_objectData</span>:<span class="ActionScriptDefault_Text">ObjectData</span> <span class="ActionScriptReserved">in</span> <span class="ActionScriptDefault_Text">containerData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">children</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_objectData</span> <span class="ActionScriptReserved">is</span> <span class="ActionScriptDefault_Text">MeshData</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">mesh</span>:<span class="ActionScriptDefault_Text">Mesh</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">buildMesh</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_objectData</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">MeshData</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_containers</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">_objectData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">name</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">mesh</span>;
- <span class="ActionScriptBracket/Brace">}</span> <span class="ActionScriptReserved">else</span> <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_objectData</span> <span class="ActionScriptReserved">is</span> <span class="ActionScriptDefault_Text">BoneData</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_boneData</span>:<span class="ActionScriptDefault_Text">BoneData</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_objectData</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">BoneData</span>;
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">bone</span>:<span class="ActionScriptDefault_Text">Bone</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Bone</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">{</span><span class="ActionScriptDefault_Text">name</span>:<span class="ActionScriptDefault_Text">_boneData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">name</span><span class="ActionScriptBracket/Brace">}</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_boneData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">container</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">bone</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">ObjectContainer3D</span>;
-
- <span class="ActionScriptDefault_Text">_containers</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">bone</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">name</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">bone</span>;
-
- <span class="ActionScriptComment">//ColladaMaya 3.05B
- </span> <span class="ActionScriptDefault_Text">bone</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">boneId</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_boneData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">id</span>;
-
- <span class="ActionScriptDefault_Text">bone</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">transform</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_boneData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">transform</span>;
-
- <span class="ActionScriptDefault_Text">bone</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">joint</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">transform</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_boneData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">jointTransform</span>;
-
- <span class="ActionScriptDefault_Text">buildContainers</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_boneData</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">bone</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">joint</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">addChild</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">bone</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptBracket/Brace">}</span> <span class="ActionScriptReserved">else</span> <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_objectData</span> <span class="ActionScriptReserved">is</span> <span class="ActionScriptDefault_Text">ContainerData</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
-
- <span class="ActionScriptDefault_Text">Debug</span><span class="ActionScriptOperator">.</span><span class="ActionScripttrace">trace</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">" + Build Container : "</span><span class="ActionScriptOperator">+</span><span class="ActionScriptDefault_Text">_objectData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">name</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_containerData</span>:<span class="ActionScriptDefault_Text">ContainerData</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_objectData</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">ContainerData</span>;
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">objectContainer</span>:<span class="ActionScriptDefault_Text">ObjectContainer3D</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_containerData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">container</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">ObjectContainer3D</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">{</span><span class="ActionScriptDefault_Text">name</span>:<span class="ActionScriptDefault_Text">_containerData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">name</span><span class="ActionScriptBracket/Brace">}</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">_containers</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">objectContainer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">name</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">objectContainer</span>;
-
- <span class="ActionScriptDefault_Text">objectContainer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">transform</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_objectData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">transform</span>;
-
- <span class="ActionScriptDefault_Text">buildContainers</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_containerData</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">objectContainer</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">centerMeshes</span> <span class="ActionScriptOperator">&&</span> <span class="ActionScriptDefault_Text">objectContainer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">children</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptComment">//center children in container for better bounding radius calulations
- </span> <span class="ActionScriptDefault_Text">objectContainer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">movePivot</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_moveVector</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">objectContainer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">maxX</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">objectContainer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">minX</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptOperator">/</span>2<span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_moveVector</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">objectContainer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">maxY</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">objectContainer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">minY</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptOperator">/</span>2<span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_moveVector</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">z</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">objectContainer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">maxZ</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">objectContainer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">minZ</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptOperator">/</span>2<span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_moveVector</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_objectData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">transform</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">transformVector</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_moveVector</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">objectContainer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">moveTo</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_moveVector</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_moveVector</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_moveVector</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">z</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">addChild</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">objectContainer</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">buildMesh</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_meshData</span>:<span class="ActionScriptDefault_Text">MeshData</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">parent</span>:<span class="ActionScriptDefault_Text">ObjectContainer3D</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Mesh</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">Debug</span><span class="ActionScriptOperator">.</span><span class="ActionScripttrace">trace</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">" + Build Mesh : "</span><span class="ActionScriptOperator">+</span><span class="ActionScriptDefault_Text">_meshData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">name</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">mesh</span>:<span class="ActionScriptDefault_Text">Mesh</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Mesh</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">{</span><span class="ActionScriptDefault_Text">name</span>:<span class="ActionScriptDefault_Text">_meshData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">name</span><span class="ActionScriptBracket/Brace">}</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">mesh</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">transform</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_meshData</span><span