/bin-release/srcview/source/away3d/loaders/data/MaterialData.as.html
https://github.com/davidcoleman007/AS3MazeSolver · HTML · 137 lines · 110 code · 26 blank · 1 comment · 0 complexity · 739a15073922e982d6e5cfe51f8a9a2c MD5 · raw file
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- <title>MaterialData.as</title>
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- <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">loaders</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">arcane</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">base</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
-
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
-
- <span class="ActionScriptReserved">use</span> <span class="ActionScriptReserved">namespace</span> <span class="ActionScriptDefault_Text">arcane</span>;
-
- <span class="ActionScriptASDoc">/**
- * Data class for the material data of a face.
- *
- * @see away3d.loaders.data.FaceData
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">MaterialData</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_material</span>:<span class="ActionScriptDefault_Text">Material</span>;
-
- <span class="ActionScriptASDoc">/**
- * String representing a texture material.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptReserved">static</span> <span class="ActionScriptReserved">const</span> <span class="ActionScriptDefault_Text">TEXTURE_MATERIAL</span>:<span class="ActionScriptDefault_Text">String</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptString">"textureMaterial"</span>;
-
- <span class="ActionScriptASDoc">/**
- * String representing a shaded material.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptReserved">static</span> <span class="ActionScriptReserved">const</span> <span class="ActionScriptDefault_Text">SHADING_MATERIAL</span>:<span class="ActionScriptDefault_Text">String</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptString">"shadingMaterial"</span>;
-
- <span class="ActionScriptASDoc">/**
- * String representing a color material.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptReserved">static</span> <span class="ActionScriptReserved">const</span> <span class="ActionScriptDefault_Text">COLOR_MATERIAL</span>:<span class="ActionScriptDefault_Text">String</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptString">"colorMaterial"</span>;
-
- <span class="ActionScriptASDoc">/**
- * String representing a wireframe material.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptReserved">static</span> <span class="ActionScriptReserved">const</span> <span class="ActionScriptDefault_Text">WIREFRAME_MATERIAL</span>:<span class="ActionScriptDefault_Text">String</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptString">"wireframeMaterial"</span>;
-
- <span class="ActionScriptASDoc">/**
- * The name of the material used as a unique reference.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">name</span>:<span class="ActionScriptDefault_Text">String</span>;
-
- <span class="ActionScriptASDoc">/**
- * Optional ambient color of the material.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">ambientColor</span>:<span class="ActionScriptDefault_Text">uint</span>;
-
- <span class="ActionScriptASDoc">/**
- * Optional diffuse color of the material.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">diffuseColor</span>:<span class="ActionScriptDefault_Text">uint</span>;
-
- <span class="ActionScriptASDoc">/**
- * Optional specular color of the material.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">specularColor</span>:<span class="ActionScriptDefault_Text">uint</span>;
-
- <span class="ActionScriptASDoc">/**
- * Optional shininess of the material.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">shininess</span>:<span class="ActionScriptDefault_Text">Number</span>;
-
- <span class="ActionScriptASDoc">/**
- * Reference to the filename of the texture image.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">textureFileName</span>:<span class="ActionScriptDefault_Text">String</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">meshMaterials</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">MeshMaterialData</span><span class="ActionScriptBracket/Brace">></span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">MeshMaterialData</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptASDoc">/**
- * Reference to the bitmapData object of the texture image.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">textureBitmap</span>:<span class="ActionScriptDefault_Text">BitmapData</span>;
-
- <span class="ActionScriptASDoc">/**
- * defines the material object of the resulting material.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">material</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Material</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_material</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">material</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">Material</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_material</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">val</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptDefault_Text">_material</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
- <span class="ActionScriptDefault_Text">_material</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">_materialData</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">this</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_material</span> <span class="ActionScriptReserved">is</span> <span class="ActionScriptDefault_Text">BitmapMaterial</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">textureBitmap</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_material</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">BitmapMaterial</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">bitmap</span>;
-
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_meshMaterialData</span>:<span class="ActionScriptDefault_Text">MeshMaterialData</span>;
- <span class="ActionScriptReserved">for each</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_meshMaterialData</span> <span class="ActionScriptReserved">in</span> <span class="ActionScriptDefault_Text">meshMaterials</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">_meshMaterialData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">material</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_material</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * String representing the material type.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">materialType</span>:<span class="ActionScriptDefault_Text">String</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">WIREFRAME_MATERIAL</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">clone</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">targetObj</span>:<span class="ActionScriptDefault_Text">Object3D</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">MaterialData</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">cloneMatData</span>:<span class="ActionScriptDefault_Text">MaterialData</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">targetObj</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materialLibrary</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">name</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">cloneMatData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materialType</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">materialType</span>;
- <span class="ActionScriptDefault_Text">cloneMatData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">ambientColor</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ambientColor</span>;
- <span class="ActionScriptDefault_Text">cloneMatData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">diffuseColor</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">diffuseColor</span>;
- <span class="ActionScriptDefault_Text">cloneMatData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">shininess</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">shininess</span>;
- <span class="ActionScriptDefault_Text">cloneMatData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">specularColor</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">specularColor</span>;
- <span class="ActionScriptDefault_Text">cloneMatData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">textureBitmap</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">textureBitmap</span>;
- <span class="ActionScriptDefault_Text">cloneMatData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">textureFileName</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">textureFileName</span>;
- <span class="ActionScriptDefault_Text">cloneMatData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">material</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">material</span>;
-
- <span class="ActionScriptReserved">for each</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_meshMaterialData</span>:<span class="ActionScriptDefault_Text">MeshMaterialData</span> <span class="ActionScriptReserved">in</span> <span class="ActionScriptDefault_Text">meshMaterials</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">cloneMatData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">meshMaterials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_meshMaterialData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">clone</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">cloneMatData</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span></pre></body>
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