/bin-release/srcview/source/away3d/loaders/data/MeshMaterialData.as.html
https://github.com/davidcoleman007/AS3MazeSolver · HTML · 89 lines · 70 code · 18 blank · 1 comment · 0 complexity · 60e33ba42399f04f5079f5d07c61bae8 MD5 · raw file
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- <title>MeshMaterialData.as</title>
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- <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">loaders</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">arcane</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">base</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">events</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
-
- <span class="ActionScriptReserved">use</span> <span class="ActionScriptReserved">namespace</span> <span class="ActionScriptDefault_Text">arcane</span>;
-
- <span class="ActionScriptASDoc">/**
- * Data class for teh material of a 3d object
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">MeshMaterialData</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_material</span>:<span class="ActionScriptDefault_Text">Material</span>;
-
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">onMaterialUpdate</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">event</span>:<span class="ActionScriptDefault_Text">MaterialEvent</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">geometry</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">geometry</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">onMaterialUpdate</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">event</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">geometry</span>:<span class="ActionScriptDefault_Text">Geometry</span>;
-
- <span class="ActionScriptASDoc">/**
- * The name of the material used as a unique reference for the mesh.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">symbol</span>:<span class="ActionScriptDefault_Text">String</span>;
-
- <span class="ActionScriptASDoc">/**
- * A list of faces which are to be drawn with the material.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">faceList</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">></span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
-
- <span class="ActionScriptASDoc">/**
- * Array of indexes representing the elements that use the material.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">elements</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Element</span><span class="ActionScriptBracket/Brace">></span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Element</span><span class="ActionScriptBracket/Brace">></span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">material</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Material</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_material</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">material</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">Material</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">_material</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_material</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">_material</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">removeOnMaterialUpdate</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">onMaterialUpdate</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">_material</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_material</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">_material</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">addOnMaterialUpdate</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">onMaterialUpdate</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">i</span>:<span class="ActionScriptDefault_Text">uint</span> <span class="ActionScriptOperator">=</span><span class="ActionScriptDefault_Text">elements</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span>;
- <span class="ActionScriptReserved">while</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">i</span><span class="ActionScriptOperator">--</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">elements</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">i</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">material</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_material</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">Material</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">clone</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">MeshMaterialData</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">cloneMeshMatData</span>:<span class="ActionScriptDefault_Text">MeshMaterialData</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">MeshMaterialData</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">for each</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">element</span>:<span class="ActionScriptDefault_Text">Element</span> <span class="ActionScriptReserved">in</span> <span class="ActionScriptDefault_Text">elements</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">parentGeometry</span>:<span class="ActionScriptDefault_Text">Geometry</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">element</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">parent</span>;
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">correspondingElement</span>:<span class="ActionScriptDefault_Text">Element</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">parentGeometry</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">cloneElementDictionary</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">element</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptDefault_Text">cloneMeshMatData</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">elements</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">correspondingElement</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">cloneMeshMatData</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span></pre></body>
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