/bin-release/srcview/source/away3d/materials/BitmapMaterial.as.html
https://github.com/davidcoleman007/AS3MazeSolver · HTML · 209 lines · 177 code · 31 blank · 1 comment · 0 complexity · 985e5c41bffd85bd81eced2eb9db5d07 MD5 · raw file
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- <title>BitmapMaterial.as</title>
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- <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">arcane</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">cameras</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">lenses</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">containers</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">base</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">render</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">session</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">utils</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">vos</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">loaders</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">geom</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">utils</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
-
- <span class="ActionScriptReserved">use</span> <span class="ActionScriptReserved">namespace</span> <span class="ActionScriptDefault_Text">arcane</span>;
-
- <span class="ActionScriptASDoc">/**
- * Basic bitmap material
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">BitmapMaterial</span> <span class="ActionScriptReserved">extends</span> <span class="ActionScriptDefault_Text">LayerMaterial</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_texturemapping</span>:<span class="ActionScriptDefault_Text">Matrix</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_view</span>:<span class="ActionScriptDefault_Text">View3D</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_uvtData</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">></span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_focus</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_bitmap</span>:<span class="ActionScriptDefault_Text">BitmapData</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_renderBitmap</span>:<span class="ActionScriptDefault_Text">BitmapData</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_bitmapDirty</span>:<span class="ActionScriptDefault_Text">Boolean</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_colorTransform</span>:<span class="ActionScriptDefault_Text">ColorTransform</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_colorTransformDirty</span>:<span class="ActionScriptDefault_Text">Boolean</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_blendMode</span>:<span class="ActionScriptDefault_Text">String</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_blendModeDirty</span>:<span class="ActionScriptDefault_Text">Boolean</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_red</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 1;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_green</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 1;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_blue</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 1;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_faceDictionary</span>:<span class="ActionScriptDefault_Text">Dictionary</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Dictionary</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">true</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_zeroPoint</span>:<span class="ActionScriptDefault_Text">Point</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Point</span><span class="ActionScriptBracket/Brace">(</span>0<span class="ActionScriptOperator">,</span> 0<span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_faceMaterialVO</span>:<span class="ActionScriptDefault_Text">FaceMaterialVO</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_mapping</span>:<span class="ActionScriptDefault_Text">Matrix</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_s</span>:<span class="ActionScriptDefault_Text">Shape</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Shape</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_graphics</span>:<span class="ActionScriptDefault_Text">Graphics</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_bitmapRect</span>:<span class="ActionScriptDefault_Text">Rectangle</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_sourceVO</span>:<span class="ActionScriptDefault_Text">FaceMaterialVO</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_generated</span>:<span class="ActionScriptDefault_Text">Boolean</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_session</span>:<span class="ActionScriptDefault_Text">AbstractSession</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_startIndex</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_endIndex</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_source</span>:<span class="ActionScriptDefault_Text">Object3D</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_faceVO</span>:<span class="ActionScriptDefault_Text">FaceVO</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_uvs</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">UV</span><span class="ActionScriptBracket/Brace">></span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptReserved">override</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">updateMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">source</span>:<span class="ActionScriptDefault_Text">Object3D</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">view</span>:<span class="ActionScriptDefault_Text">View3D</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_graphics</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_colorTransformDirty</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">updateColorTransform</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_bitmapDirty</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">updateRenderBitmap</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_materialDirty</span> <span class="ActionScriptOperator">||</span> <span class="ActionScriptDefault_Text">_blendModeDirty</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">updateFaces</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">source</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">view</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">_blendModeDirty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">false</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptReserved">override</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">renderTriangle</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span>:<span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">viewSourceObject</span>:<span class="ActionScriptDefault_Text">ViewSourceObject</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">renderer</span>:<span class="ActionScriptDefault_Text">Renderer</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_source</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">source</span>;
- <span class="ActionScriptDefault_Text">_session</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">_session</span>;
- <span class="ActionScriptDefault_Text">_view</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">_view</span>;
-
- <span class="ActionScriptDefault_Text">_startIndex</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveProperties</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">*</span>9<span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptDefault_Text">_endIndex</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveProperties</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">*</span>9<span class="ActionScriptOperator">+</span>1<span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptDefault_Text">_faceVO</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveElements</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">FaceVO</span>;
- <span class="ActionScriptDefault_Text">_uvs</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveUVs</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptDefault_Text">_generated</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveGenerated</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptBracket/Brace">]</span>;
-
- <span class="ActionScriptDefault_Text">_screenVertices</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenVertices</span>;
- <span class="ActionScriptDefault_Text">_screenIndices</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenIndices</span>;
- <span class="ActionScriptDefault_Text">_screenUVTs</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenUVTs</span>;
- <span class="ActionScriptDefault_Text">_uvtData</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">getUVData</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">_session</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">renderTriangleBitmap</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_renderBitmap</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_uvtData</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_screenVertices</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_screenIndices</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_startIndex</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_endIndex</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">smooth</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">repeat</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_graphics</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">debug</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">_session</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">renderTriangleLine</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">thickness</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">wireColor</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">wireAlpha</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_screenVertices</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveCommands</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_screenIndices</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_startIndex</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_endIndex</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">if</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">showNormals</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">{</span>
-
- <span class="ActionScriptDefault_Text">_nn</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_view</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">cameraVarsStore</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">viewTransformDictionary</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">_source</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">deltaTransformVector</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_faceVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">face</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getFaceNormal</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_faceVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">face</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">index0</span>:<span class="ActionScriptDefault_Text">uint</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenIndices</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveProperties</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">*</span>9<span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">index1</span>:<span class="ActionScriptDefault_Text">uint</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenIndices</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveProperties</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">*</span>9<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">+</span> 1<span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">index2</span>:<span class="ActionScriptDefault_Text">uint</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenIndices</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveProperties</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">*</span>9<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">+</span> 2<span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptDefault_Text">_sv0x</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenVertices</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">index0</span><span class="ActionScriptOperator">*</span>3<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenVertices</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">index1</span><span class="ActionScriptOperator">*</span>3<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenVertices</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">index2</span><span class="ActionScriptOperator">*</span>3<span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">/</span> 3;
- <span class="ActionScriptDefault_Text">_sv0y</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenVertices</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">index0</span><span class="ActionScriptOperator">*</span>3 <span class="ActionScriptOperator">+</span> 1<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenVertices</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">index1</span><span class="ActionScriptOperator">*</span>3 <span class="ActionScriptOperator">+</span> 1<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenVertices</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">index2</span><span class="ActionScriptOperator">*</span>3 <span class="ActionScriptOperator">+</span> 1<span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">/</span> 3;
-
- <span class="ActionScriptDefault_Text">_sv1x</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_sv0x</span> <span class="ActionScriptOperator">-</span> <span class="ActionScriptBracket/Brace">(</span>30<span class="ActionScriptOperator">*</span><span class="ActionScriptDefault_Text">_nn</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_sv1y</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_sv0y</span> <span class="ActionScriptOperator">-</span> <span class="ActionScriptBracket/Brace">(</span>30<span class="ActionScriptOperator">*</span><span class="ActionScriptDefault_Text">_nn</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">_session</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">renderLine</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_sv0x</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_sv0y</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_sv1x</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_sv1y</span><span class="ActionScriptOperator">,</span> 0<span class="ActionScriptOperator">,</span> 0xFF00FF<span class="ActionScriptOperator">,</span> 1<span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptReserved">override</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">renderSprite</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span>:<span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">viewSourceObject</span>:<span class="ActionScriptDefault_Text">ViewSourceObject</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">renderer</span>:<span class="ActionScriptDefault_Text">Renderer</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">_session</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">renderSpriteBitmap</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_renderBitmap</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">smooth</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptReserved">override</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">renderLayer</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span>:<span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">viewSourceObject</span>:<span class="ActionScriptDefault_Text">ViewSourceObject</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">renderer</span>:<span class="ActionScriptDefault_Text">Renderer</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">layer</span>:<span class="ActionScriptDefault_Text">Sprite</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">level</span>:<span class="ActionScriptDefault_Text">int</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">int</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">blendMode</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">BlendMode</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">NORMAL</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_graphics</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">layer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">graphics</span>;
- <span class="ActionScriptBracket/Brace">}</span> <span class="ActionScriptReserved">else</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_session</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">_session</span>;
-
- <span class="ActionScriptDefault_Text">_shape</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_session</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getShape</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">this</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">level</span><span class="ActionScriptOperator">++</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">layer</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">_shape</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">blendMode</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_blendMode</span>;
-
- <span class="ActionScriptDefault_Text">_graphics</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_shape</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">graphics</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
-
- <span class="ActionScriptDefault_Text">renderTriangle</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">level</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptReserved">override</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">renderBitmapLayer</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span>:<span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">viewSourceObject</span>:<span class="ActionScriptDefault_Text">ViewSourceObject</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">renderer</span>:<span class="ActionScriptDefault_Text">Renderer</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">containerRect</span>:<span class="ActionScriptDefault_Text">Rectangle</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">parentFaceMaterialVO</span>:<span class="ActionScriptDefault_Text">FaceMaterialVO</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">FaceMaterialVO</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptComment">//draw the bitmap once
- </span> <span class="ActionScriptDefault_Text">renderSource</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">source</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">containerRect</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Matrix</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">_faceVO</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveElements</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">FaceVO</span>;
-
- <span class="ActionScriptComment">//get the correct faceMaterialVO
- </span> <span class="ActionScriptDefault_Text">_faceMaterialVO</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">getFaceMaterialVO</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_faceVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">face</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">faceVO</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptComment">//pass on resize value
- </span> <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">parentFaceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">resized</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">parentFaceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">resized</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">false</span>;
- <span class="ActionScriptDefault_Text">_faceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">resized</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptComment">//pass on invtexturemapping value
- </span> <span class="ActionScriptDefault_Text">_faceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">invtexturemapping</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">parentFaceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">invtexturemapping</span>;
-
- <span class="ActionScriptComment">//check to see if face update can be skipped
- </span> <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">parentFaceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">updated</span> <span class="ActionScriptOperator">||</span> <span class="ActionScriptDefault_Text">_faceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">invalidated</span> <span class="ActionScriptOperator">||</span> <span class="ActionScriptDefault_Text">_faceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">updated</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">parentFaceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">updated</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">false</span>;
-
- <span class="ActionScriptComment">//reset booleans
- </span> <span class="ActionScriptDefault_Text">_faceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">invalidated</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">false</span>;
- <span class="ActionScriptDefault_Text">_faceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">cleared</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">false</span>;
- <span class="ActionScriptDefault_Text">_faceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">updated</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
-
- <span class="ActionScriptComment">//store a clone
- </span> <span class="ActionScriptDefault_Text">_faceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">bitmap</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">parentFaceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">bitmap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">clone</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptComment">//draw into faceBitmap
- </span> <span class="ActionScriptDefault_Text">_faceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">bitmap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">copyPixels</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_sourceVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">bitmap</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_faceVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">face</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">bitmapRect</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_zeroPoint</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">true</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_faceMaterialVO</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text