/bin-release/srcview/source/away3d/materials/DepthBitmapMaterial.as.html

https://github.com/davidcoleman007/AS3MazeSolver · HTML · 141 lines · 113 code · 27 blank · 1 comment · 0 complexity · 7a7254f0d0f475364ff1e335f895c00d MD5 · raw file

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  6. <title>DepthBitmapMaterial.as</title>
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  9. <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span>
  10. <span class="ActionScriptBracket/Brace">{</span>
  11. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">shaders</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  12. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  13. <span class="ActionScriptASDoc">/**
  14. * Bitmap material with depth shading.
  15. */</span>
  16. <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">DepthBitmapMaterial</span> <span class="ActionScriptReserved">extends</span> <span class="ActionScriptDefault_Text">CompositeMaterial</span>
  17. <span class="ActionScriptBracket/Brace">{</span>
  18. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_textureMaterial</span>:<span class="ActionScriptDefault_Text">BitmapMaterial</span>;
  19. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_depthShader</span>:<span class="ActionScriptDefault_Text">DepthShader</span>;
  20. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_minZ</span>:<span class="ActionScriptDefault_Text">Number</span>;
  21. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_maxZ</span>:<span class="ActionScriptDefault_Text">Number</span>;
  22. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_minColor</span>:<span class="ActionScriptDefault_Text">Number</span>;
  23. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_maxColor</span>:<span class="ActionScriptDefault_Text">Number</span>;
  24. <span class="ActionScriptASDoc">/**
  25. * Coefficient for the minimum Z of the depth map.
  26. */</span>
  27. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">minZ</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Number</span>
  28. <span class="ActionScriptBracket/Brace">{</span>
  29. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_minZ</span>;
  30. <span class="ActionScriptBracket/Brace">}</span>
  31. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">minZ</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  32. <span class="ActionScriptBracket/Brace">{</span>
  33. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_minZ</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">val</span><span class="ActionScriptBracket/Brace">)</span>
  34. <span class="ActionScriptReserved">return</span>;
  35. <span class="ActionScriptDefault_Text">_minZ</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
  36. <span class="ActionScriptDefault_Text">_depthShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">minZ</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
  37. <span class="ActionScriptBracket/Brace">}</span>
  38. <span class="ActionScriptASDoc">/**
  39. * Coefficient for the maximum Z of the depth map.
  40. */</span>
  41. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">maxZ</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Number</span>
  42. <span class="ActionScriptBracket/Brace">{</span>
  43. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_maxZ</span>;
  44. <span class="ActionScriptBracket/Brace">}</span>
  45. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">maxZ</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  46. <span class="ActionScriptBracket/Brace">{</span>
  47. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_maxZ</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">val</span><span class="ActionScriptBracket/Brace">)</span>
  48. <span class="ActionScriptReserved">return</span>;
  49. <span class="ActionScriptDefault_Text">_maxZ</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
  50. <span class="ActionScriptDefault_Text">_depthShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">maxZ</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
  51. <span class="ActionScriptBracket/Brace">}</span>
  52. <span class="ActionScriptASDoc">/**
  53. * Coefficient for the color shading at minZ.
  54. */</span>
  55. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">minColor</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">uint</span>
  56. <span class="ActionScriptBracket/Brace">{</span>
  57. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_minColor</span>;
  58. <span class="ActionScriptBracket/Brace">}</span>
  59. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">minColor</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  60. <span class="ActionScriptBracket/Brace">{</span>
  61. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_minColor</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">val</span><span class="ActionScriptBracket/Brace">)</span>
  62. <span class="ActionScriptReserved">return</span>;
  63. <span class="ActionScriptDefault_Text">_minColor</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
  64. <span class="ActionScriptDefault_Text">_textureMaterial</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">color</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_minColor</span>;
  65. <span class="ActionScriptBracket/Brace">}</span>
  66. <span class="ActionScriptASDoc">/**
  67. * Coefficient for the color shading at maxZ.
  68. */</span>
  69. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">maxColor</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">uint</span>
  70. <span class="ActionScriptBracket/Brace">{</span>
  71. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_maxColor</span>;
  72. <span class="ActionScriptBracket/Brace">}</span>
  73. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">maxColor</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  74. <span class="ActionScriptBracket/Brace">{</span>
  75. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_maxColor</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">val</span><span class="ActionScriptBracket/Brace">)</span>
  76. <span class="ActionScriptReserved">return</span>;
  77. <span class="ActionScriptDefault_Text">_maxColor</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
  78. <span class="ActionScriptDefault_Text">_depthShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">color</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
  79. <span class="ActionScriptBracket/Brace">}</span>
  80. <span class="ActionScriptASDoc">/**
  81. * Returns the bitmap material being used as the material texture.
  82. */</span>
  83. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">textureMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">BitmapMaterial</span>
  84. <span class="ActionScriptBracket/Brace">{</span>
  85. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_textureMaterial</span>;
  86. <span class="ActionScriptBracket/Brace">}</span>
  87. <span class="ActionScriptASDoc">/**
  88. * Creates a new &lt;code&gt;DepthBitmapMaterial&lt;/code&gt; object.
  89. *
  90. * @param bitmap The bitmapData object to be used as the material's texture.
  91. * @param enviroMap The bitmapData object to be used as the material's normal map.
  92. * @param init [optional] An initialisation object for specifying default instance properties.
  93. */</span>
  94. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">DepthBitmapMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">bitmap</span>:<span class="ActionScriptDefault_Text">BitmapData</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">init</span>:<span class="ActionScriptDefault_Text">Object</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>
  95. <span class="ActionScriptBracket/Brace">{</span>
  96. <span class="ActionScriptComment">//remove any reference to materials
  97. </span> <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">init</span> <span class="ActionScriptOperator">&amp;&amp;</span> <span class="ActionScriptDefault_Text">init</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptString">"materials"</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">)</span>
  98. <span class="ActionScriptReserved">delete</span> <span class="ActionScriptDefault_Text">init</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptString">"materials"</span><span class="ActionScriptBracket/Brace">]</span>;
  99. <span class="ActionScriptReserved">super</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">init</span><span class="ActionScriptBracket/Brace">)</span>;
  100. <span class="ActionScriptDefault_Text">_minZ</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getNumber</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"minZ"</span><span class="ActionScriptOperator">,</span> 500<span class="ActionScriptBracket/Brace">)</span>;
  101. <span class="ActionScriptDefault_Text">_maxZ</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getNumber</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"maxZ"</span><span class="ActionScriptOperator">,</span> 2000<span class="ActionScriptBracket/Brace">)</span>;
  102. <span class="ActionScriptDefault_Text">_minColor</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getNumber</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"minColor"</span><span class="ActionScriptOperator">,</span> 0xFFFFFF<span class="ActionScriptBracket/Brace">)</span>;
  103. <span class="ActionScriptDefault_Text">_maxColor</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getNumber</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"maxColor"</span><span class="ActionScriptOperator">,</span> 0x000000<span class="ActionScriptBracket/Brace">)</span>;
  104. <span class="ActionScriptComment">//create new materials
  105. </span> <span class="ActionScriptDefault_Text">_textureMaterial</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">BitmapMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">bitmap</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptBracket/Brace">)</span>;
  106. <span class="ActionScriptDefault_Text">_textureMaterial</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">color</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_minColor</span>;
  107. <span class="ActionScriptDefault_Text">_depthShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">DepthShader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">{</span><span class="ActionScriptDefault_Text">minZ</span>:<span class="ActionScriptDefault_Text">_minZ</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">maxZ</span>:<span class="ActionScriptDefault_Text">_maxZ</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">color</span>:<span class="ActionScriptDefault_Text">_maxColor</span><span class="ActionScriptBracket/Brace">}</span><span class="ActionScriptBracket/Brace">)</span>;
  108. <span class="ActionScriptComment">//add to materials array
  109. </span> <span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_textureMaterial</span><span class="ActionScriptBracket/Brace">)</span>;
  110. <span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_depthShader</span><span class="ActionScriptBracket/Brace">)</span>;
  111. <span class="ActionScriptBracket/Brace">}</span>
  112. <span class="ActionScriptBracket/Brace">}</span>
  113. <span class="ActionScriptBracket/Brace">}</span></pre></body>
  114. </html>