/bin-release/srcview/source/away3d/materials/EnviroBitmapMaterial.as.html
https://github.com/davidcoleman007/AS3MazeSolver · HTML · 103 lines · 86 code · 16 blank · 1 comment · 0 complexity · b52347a9875991364de6682867e43915 MD5 · raw file
- <!-- saved from url=(0014)about:internet -->
- <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
- <html xmlns="http://www.w3.org/1999/xhtml">
- <head>
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
- <title>EnviroBitmapMaterial.as</title>
- <link rel="stylesheet" type="text/css" href="../../../SourceStyles.css"/>
- </head>
- <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">shaders</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
-
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">geom</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">ColorTransform</span>;
-
- <span class="ActionScriptASDoc">/**
- * Bitmap material with environment shading.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">EnviroBitmapMaterial</span> <span class="ActionScriptReserved">extends</span> <span class="ActionScriptDefault_Text">CompositeMaterial</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_mode</span>:<span class="ActionScriptDefault_Text">String</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_reflectiveness</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_textureMaterial</span>:<span class="ActionScriptDefault_Text">BitmapMaterial</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_enviroShader</span>:<span class="ActionScriptDefault_Text">EnviroShader</span>;
-
- <span class="ActionScriptASDoc">/**
- * Setting for possible mapping methods.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">mode</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">String</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_mode</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">mode</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">String</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_mode</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
- <span class="ActionScriptDefault_Text">_enviroShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">mode</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Coefficient for the reflectiveness of the material.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">reflectiveness</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Number</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_reflectiveness</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">reflectiveness</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_reflectiveness</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
- <span class="ActionScriptDefault_Text">_textureMaterial</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">colorTransform</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">ColorTransform</span><span class="ActionScriptBracket/Brace">(</span>1 <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">_reflectiveness</span><span class="ActionScriptOperator">,</span> 1 <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">_reflectiveness</span><span class="ActionScriptOperator">,</span> 1 <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">_reflectiveness</span><span class="ActionScriptOperator">,</span> 1<span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_enviroShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">reflectiveness</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Returns the bitmapData object being used as the material environment map.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">enviroMap</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">BitmapData</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_enviroShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">bitmap</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Returns the bitmap material being used as the material texture.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">textureMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">BitmapMaterial</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_textureMaterial</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Creates a new <code>EnviroBitmapMaterial</code> object.
- *
- * @param bitmap The bitmapData object to be used as the material's texture.
- * @param enviroMap The bitmapData object to be used as the material's normal map.
- * @param init [optional] An initialisation object for specifying default instance properties.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">EnviroBitmapMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">bitmap</span>:<span class="ActionScriptDefault_Text">BitmapData</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">enviroMap</span>:<span class="ActionScriptDefault_Text">BitmapData</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">init</span>:<span class="ActionScriptDefault_Text">Object</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptComment">//remove any reference to materials
- </span> <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">init</span> <span class="ActionScriptOperator">&&</span> <span class="ActionScriptDefault_Text">init</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptString">"materials"</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">delete</span> <span class="ActionScriptDefault_Text">init</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptString">"materials"</span><span class="ActionScriptBracket/Brace">]</span>;
-
- <span class="ActionScriptReserved">super</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">init</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">_mode</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getString</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"mode"</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptString">"linear"</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_reflectiveness</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getNumber</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"reflectiveness"</span><span class="ActionScriptOperator">,</span> 0.5<span class="ActionScriptOperator">,</span> <span class="ActionScriptBracket/Brace">{</span><span class="ActionScriptDefault_Text">min</span>:0<span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">max</span>:1<span class="ActionScriptBracket/Brace">}</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptComment">//create new materials
- </span> <span class="ActionScriptDefault_Text">_textureMaterial</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">BitmapMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">bitmap</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_textureMaterial</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">colorTransform</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">ColorTransform</span><span class="ActionScriptBracket/Brace">(</span>1 <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">_reflectiveness</span><span class="ActionScriptOperator">,</span> 1 <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">_reflectiveness</span><span class="ActionScriptOperator">,</span> 1 <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">_reflectiveness</span><span class="ActionScriptOperator">,</span> 1<span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_enviroShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">EnviroShader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">enviroMap</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptBracket/Brace">{</span><span class="ActionScriptDefault_Text">mode</span>:<span class="ActionScriptDefault_Text">_mode</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">reflectiveness</span>:<span class="ActionScriptDefault_Text">_reflectiveness</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">blendMode</span>:<span class="ActionScriptDefault_Text">BlendMode</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">ADD</span><span class="ActionScriptBracket/Brace">}</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptComment">//add to materials array
- </span> <span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_textureMaterial</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_enviroShader</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span></pre></body>
- </html>