/bin-release/srcview/source/away3d/materials/MultiPassShaderMaterial.as.html
https://github.com/davidcoleman007/AS3MazeSolver · HTML · 117 lines · 93 code · 23 blank · 1 comment · 0 complexity · 23c647c7205cae7e7617778f2f61e262 MD5 · raw file
- <!-- saved from url=(0014)about:internet -->
- <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
- <html xmlns="http://www.w3.org/1999/xhtml">
- <head>
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
- <title>MultiPassShaderMaterial.as</title>
- <link rel="stylesheet" type="text/css" href="../../../SourceStyles.css"/>
- </head>
- <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">arcane</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">containers</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">base</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">lights</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
-
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">use</span> <span class="ActionScriptReserved">namespace</span> <span class="ActionScriptDefault_Text">arcane</span>;
-
- <span class="ActionScriptReserved">internal</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">MultiPassShaderMaterial</span> <span class="ActionScriptReserved">extends</span> <span class="ActionScriptDefault_Text">PixelShaderMaterial</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_specularColor</span> : <span class="ActionScriptDefault_Text">uint</span>;
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_ambient</span> : <span class="ActionScriptDefault_Text">uint</span> <span class="ActionScriptOperator">=</span> 0;
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_directionals</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">DirectionalLight3D</span><span class="ActionScriptBracket/Brace">></span>;
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_points</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.<</span><span class="ActionScriptDefault_Text">PointLight3D</span><span class="ActionScriptBracket/Brace">></span>;
-
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_directionalLightShader</span> : <span class="ActionScriptDefault_Text">Shader</span>;
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_lightMap</span> : <span class="ActionScriptDefault_Text">BitmapData</span>;
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_shaderBlendMode</span> : <span class="ActionScriptDefault_Text">String</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">BlendMode</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">HARDLIGHT</span>;
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_useAmbient</span> : <span class="ActionScriptDefault_Text">Boolean</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
-
-
- <span class="ActionScriptASDoc">/**
- * The base class for Pixel Bender texel shader materials that support multiple and directional lights
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">MultiPassShaderMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">bitmap</span>:<span class="ActionScriptDefault_Text">BitmapData</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">normalMap</span>:<span class="ActionScriptDefault_Text">BitmapData</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">pointShader</span>:<span class="ActionScriptDefault_Text">Shader</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">directionalShader</span>:<span class="ActionScriptDefault_Text">Shader</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">targetModel</span>:<span class="ActionScriptDefault_Text">Mesh</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">init</span>:<span class="ActionScriptDefault_Text">Object</span><span class="ActionScriptOperator">=</span><span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">super</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">bitmap</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">normalMap</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">pointShader</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">targetModel</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">init</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_directionalLightShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">directionalShader</span>;
- <span class="ActionScriptDefault_Text">_lightMap</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">BitmapData</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">bitmap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">width</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">bitmap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">height</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">false</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">lightMap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">input</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_lightMap</span>;
- <span class="ActionScriptDefault_Text">_directionalLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">lightMap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">input</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_lightMap</span>;
- <span class="ActionScriptDefault_Text">_directionalLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">positionTransformation</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">positionTransformation</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span>;
- <span class="ActionScriptDefault_Text">_directionalLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">normalMap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">input</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_normalMap</span>;
- <span class="ActionScriptDefault_Text">_directionalLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">positionMap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">input</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_positionMap</span>;
-
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">override</span> <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">normalMap</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">BitmapData</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">super</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">normalMap</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
- <span class="ActionScriptDefault_Text">_directionalLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">normalMap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">input</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * @inheritDoc
- */</span>
- <span class="ActionScriptReserved">override</span> <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">updateRenderBitmap</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_bitmapDirty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">false</span>;
-
- <span class="ActionScriptReserved">super</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">updateRenderBitmap</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">_lightMap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">fillRect</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_lightMap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">rect</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_ambient</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">renderLightMap</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">_renderBitmap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">draw</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_lightMap</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_shaderBlendMode</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">invalidateFaces</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Renders the multiple passes to the light map
- */</span>
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">renderLightMap</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span> : <span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptComment">// must be overridden
- </span> <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * @inheritDoc
- */</span>
- <span class="ActionScriptReserved">override</span> <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">updatePixelShader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">source</span>:<span class="ActionScriptDefault_Text">Object3D</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">view</span>:<span class="ActionScriptDefault_Text">View3D</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">ar</span> : <span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 0<span class="ActionScriptOperator">,</span>
- <span class="ActionScriptDefault_Text">ag</span> : <span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 0<span class="ActionScriptOperator">,</span>
- <span class="ActionScriptDefault_Text">ab</span> : <span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 0;
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">ambient</span> : <span class="ActionScriptDefault_Text">AmbientLight3D</span>;
- <span class="ActionScriptComment">// calculate ambient colour
- </span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_useAmbient</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">for each</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">ambient</span> <span class="ActionScriptReserved">in</span> <span class="ActionScriptDefault_Text">source</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">scene</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">ambientLights</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">ar</span> <span class="ActionScriptOperator">+=</span> <span class="ActionScriptDefault_Text">ambient</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">_red</span>;
- <span class="ActionScriptDefault_Text">ag</span> <span class="ActionScriptOperator">+=</span> <span class="ActionScriptDefault_Text">ambient</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">_green</span>;
- <span class="ActionScriptDefault_Text">ab</span> <span class="ActionScriptOperator">+=</span> <span class="ActionScriptDefault_Text">ambient</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">_blue</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">ar</span> <span class="ActionScriptOperator">>=</span> 0xff<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptDefault_Text">ar</span> <span class="ActionScriptOperator">=</span> 0xff;
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">ag</span> <span class="ActionScriptOperator">>=</span> 0xff<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptDefault_Text">ag</span> <span class="ActionScriptOperator">=</span> 0xff;
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">ab</span> <span class="ActionScriptOperator">>=</span> 0xff<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptDefault_Text">ab</span> <span class="ActionScriptOperator">=</span> 0xff;
-
- <span class="ActionScriptDefault_Text">_ambient</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">ar</span> <span class="ActionScriptOperator"><<</span> 16<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">|</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">ag</span> <span class="ActionScriptOperator"><<</span> 8<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">|</span> <span class="ActionScriptDefault_Text">ab</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptDefault_Text">_points</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">source</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">scene</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">pointLights</span>;
- <span class="ActionScriptDefault_Text">_directionals</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">source</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">scene</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">directionalLights</span>;
-
- <span class="ActionScriptDefault_Text">_bitmapDirty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
-
- <span class="ActionScriptReserved">super</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">updatePixelShader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">source</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">view</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span></pre></body>
- </html>