/bin-release/srcview/source/away3d/materials/PhongBitmapMaterial.as.html

https://github.com/davidcoleman007/AS3MazeSolver · HTML · 105 lines · 88 code · 16 blank · 1 comment · 0 complexity · e6975c41441a5c5043a30c4ff1b35394 MD5 · raw file

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  6. <title>PhongBitmapMaterial.as</title>
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  9. <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span>
  10. <span class="ActionScriptBracket/Brace">{</span>
  11. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">shaders</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  12. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  13. <span class="ActionScriptASDoc">/**
  14. * Bitmap material with phong shading.
  15. */</span>
  16. <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">PhongBitmapMaterial</span> <span class="ActionScriptReserved">extends</span> <span class="ActionScriptDefault_Text">CompositeMaterial</span>
  17. <span class="ActionScriptBracket/Brace">{</span>
  18. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_shininess</span>:<span class="ActionScriptDefault_Text">Number</span>;
  19. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_specular</span>:<span class="ActionScriptDefault_Text">uint</span>;
  20. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_textureMaterial</span>:<span class="ActionScriptDefault_Text">TransformBitmapMaterial</span>;
  21. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_phongShader</span>:<span class="ActionScriptDefault_Text">CompositeMaterial</span>;
  22. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_ambientShader</span>:<span class="ActionScriptDefault_Text">AmbientShader</span>;
  23. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_diffusePhongShader</span>:<span class="ActionScriptDefault_Text">DiffusePhongShader</span>;
  24. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_specularPhongShader</span>:<span class="ActionScriptDefault_Text">SpecularPhongShader</span>;
  25. <span class="ActionScriptASDoc">/**
  26. * The exponential dropoff value used for specular highlights.
  27. */</span>
  28. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">shininess</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Number</span>
  29. <span class="ActionScriptBracket/Brace">{</span>
  30. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_shininess</span>;
  31. <span class="ActionScriptBracket/Brace">}</span>
  32. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">shininess</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  33. <span class="ActionScriptBracket/Brace">{</span>
  34. <span class="ActionScriptDefault_Text">_shininess</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
  35. <span class="ActionScriptDefault_Text">_specularPhongShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">shininess</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
  36. <span class="ActionScriptBracket/Brace">}</span>
  37. <span class="ActionScriptASDoc">/**
  38. * Color value for specular light.
  39. */</span>
  40. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">specular</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">uint</span>
  41. <span class="ActionScriptBracket/Brace">{</span>
  42. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_specular</span>;
  43. <span class="ActionScriptBracket/Brace">}</span>
  44. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">specular</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  45. <span class="ActionScriptBracket/Brace">{</span>
  46. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_specular</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">val</span><span class="ActionScriptBracket/Brace">)</span>
  47. <span class="ActionScriptReserved">return</span>;
  48. <span class="ActionScriptDefault_Text">_specular</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
  49. <span class="ActionScriptDefault_Text">_specularPhongShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">specular</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
  50. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_specular</span> <span class="ActionScriptOperator">&amp;&amp;</span> <span class="ActionScriptDefault_Text">materials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">&lt;</span> 3<span class="ActionScriptBracket/Brace">)</span>
  51. <span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_specularPhongShader</span><span class="ActionScriptBracket/Brace">)</span>;
  52. <span class="ActionScriptReserved">else</span> <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptOperator">!</span><span class="ActionScriptDefault_Text">_specular</span> <span class="ActionScriptOperator">&amp;&amp;</span> <span class="ActionScriptDefault_Text">materials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">&gt;</span> 2<span class="ActionScriptBracket/Brace">)</span>
  53. <span class="ActionScriptDefault_Text">removeMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_specularPhongShader</span><span class="ActionScriptBracket/Brace">)</span>;
  54. <span class="ActionScriptBracket/Brace">}</span>
  55. <span class="ActionScriptASDoc">/**
  56. * Returns the bitmap material being used as the material texture.
  57. */</span>
  58. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">textureMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">BitmapMaterial</span>
  59. <span class="ActionScriptBracket/Brace">{</span>
  60. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_textureMaterial</span>;
  61. <span class="ActionScriptBracket/Brace">}</span>
  62. <span class="ActionScriptASDoc">/**
  63. * Creates a new &lt;code&gt;PhongBitmapMaterial&lt;/code&gt; object.
  64. *
  65. * @param bitmap The bitmapData object to be used as the material's texture.
  66. * @param init [optional] An initialisation object for specifying default instance properties.
  67. */</span>
  68. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">PhongBitmapMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">bitmap</span>:<span class="ActionScriptDefault_Text">BitmapData</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">init</span>:<span class="ActionScriptDefault_Text">Object</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>
  69. <span class="ActionScriptBracket/Brace">{</span>
  70. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">init</span> <span class="ActionScriptOperator">&amp;&amp;</span> <span class="ActionScriptDefault_Text">init</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptString">"materials"</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">)</span>
  71. <span class="ActionScriptReserved">delete</span> <span class="ActionScriptDefault_Text">init</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptString">"materials"</span><span class="ActionScriptBracket/Brace">]</span>;
  72. <span class="ActionScriptReserved">super</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">init</span><span class="ActionScriptBracket/Brace">)</span>;
  73. <span class="ActionScriptDefault_Text">_shininess</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getNumber</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"shininess"</span><span class="ActionScriptOperator">,</span> 20<span class="ActionScriptBracket/Brace">)</span>;
  74. <span class="ActionScriptDefault_Text">_specular</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getColor</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"specular"</span><span class="ActionScriptOperator">,</span> 0xFFFFFF<span class="ActionScriptBracket/Brace">)</span>;
  75. <span class="ActionScriptComment">//create new materials
  76. </span> <span class="ActionScriptDefault_Text">_textureMaterial</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">TransformBitmapMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">bitmap</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptBracket/Brace">)</span>;
  77. <span class="ActionScriptDefault_Text">_phongShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">CompositeMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">{</span><span class="ActionScriptDefault_Text">blendMode</span>:<span class="ActionScriptDefault_Text">BlendMode</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">MULTIPLY</span><span class="ActionScriptBracket/Brace">}</span><span class="ActionScriptBracket/Brace">)</span>;
  78. <span class="ActionScriptDefault_Text">_phongShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_ambientShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">AmbientShader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">{</span><span class="ActionScriptDefault_Text">blendMode</span>:<span class="ActionScriptDefault_Text">BlendMode</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">ADD</span><span class="ActionScriptBracket/Brace">}</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
  79. <span class="ActionScriptDefault_Text">_phongShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_diffusePhongShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">DiffusePhongShader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">{</span><span class="ActionScriptDefault_Text">blendMode</span>:<span class="ActionScriptDefault_Text">BlendMode</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">ADD</span><span class="ActionScriptBracket/Brace">}</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
  80. <span class="ActionScriptDefault_Text">_specularPhongShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">SpecularPhongShader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">{</span><span class="ActionScriptDefault_Text">shininess</span>:<span class="ActionScriptDefault_Text">_shininess</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">specular</span>:<span class="ActionScriptDefault_Text">_specular</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">blendMode</span>:<span class="ActionScriptDefault_Text">BlendMode</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">ADD</span><span class="ActionScriptBracket/Brace">}</span><span class="ActionScriptBracket/Brace">)</span>;
  81. <span class="ActionScriptComment">//add to materials array
  82. </span> <span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_textureMaterial</span><span class="ActionScriptBracket/Brace">)</span>;
  83. <span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_phongShader</span><span class="ActionScriptBracket/Brace">)</span>;
  84. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_specular</span><span class="ActionScriptBracket/Brace">)</span>
  85. <span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_specularPhongShader</span><span class="ActionScriptBracket/Brace">)</span>;
  86. <span class="ActionScriptBracket/Brace">}</span>
  87. <span class="ActionScriptBracket/Brace">}</span>
  88. <span class="ActionScriptBracket/Brace">}</span></pre></body>
  89. </html>