/bin-release/srcview/source/away3d/materials/PhongColorMaterial.as.html

https://github.com/davidcoleman007/AS3MazeSolver · HTML · 135 lines · 115 code · 19 blank · 1 comment · 0 complexity · 72cc70db830e1466a157c27ab06e61ce MD5 · raw file

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  6. <title>PhongColorMaterial.as</title>
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  9. <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span>
  10. <span class="ActionScriptBracket/Brace">{</span>
  11. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">arcane</span>;
  12. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">utils</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  13. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">shaders</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  14. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  15. <span class="ActionScriptReserved">use</span> <span class="ActionScriptReserved">namespace</span> <span class="ActionScriptDefault_Text">arcane</span>;
  16. <span class="ActionScriptASDoc">/**
  17. * Color material with phong shading.
  18. */</span>
  19. <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">PhongColorMaterial</span> <span class="ActionScriptReserved">extends</span> <span class="ActionScriptDefault_Text">CompositeMaterial</span>
  20. <span class="ActionScriptBracket/Brace">{</span>
  21. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_shininess</span>:<span class="ActionScriptDefault_Text">Number</span>;
  22. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_specular</span>:<span class="ActionScriptDefault_Text">Number</span>;
  23. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_phongShader</span>:<span class="ActionScriptDefault_Text">CompositeMaterial</span>;
  24. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_ambientShader</span>:<span class="ActionScriptDefault_Text">AmbientShader</span>;
  25. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_diffusePhongShader</span>:<span class="ActionScriptDefault_Text">DiffusePhongShader</span>;
  26. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_specularPhongShader</span>:<span class="ActionScriptDefault_Text">SpecularPhongShader</span>;
  27. <span class="ActionScriptASDoc">/**
  28. * Updates the colortransform object applied to the texture from the &lt;code&gt;color&lt;/code&gt; and &lt;code&gt;alpha&lt;/code&gt; properties.
  29. *
  30. * @see away3d.materials.CompositeMaterial#color
  31. * @see away3d.materials.CompositeMaterial#alpha
  32. */</span>
  33. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptReserved">override</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">updateColorTransform</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  34. <span class="ActionScriptBracket/Brace">{</span>
  35. <span class="ActionScriptDefault_Text">_colorTransformDirty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">false</span>;
  36. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_specular</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
  37. <span class="ActionScriptDefault_Text">_colorTransform</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span>;
  38. <span class="ActionScriptDefault_Text">_phongShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">color</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_color</span>;
  39. <span class="ActionScriptDefault_Text">_phongShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">alpha</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_alpha</span>;
  40. <span class="ActionScriptBracket/Brace">}</span> <span class="ActionScriptReserved">else</span> <span class="ActionScriptBracket/Brace">{</span>
  41. <span class="ActionScriptDefault_Text">_phongShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">color</span> <span class="ActionScriptOperator">=</span> 0xFFFFFF;
  42. <span class="ActionScriptDefault_Text">_phongShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">alpha</span> <span class="ActionScriptOperator">=</span> 1;
  43. <span class="ActionScriptReserved">super</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">updateColorTransform</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
  44. <span class="ActionScriptBracket/Brace">}</span>
  45. <span class="ActionScriptBracket/Brace">}</span>
  46. <span class="ActionScriptASDoc">/**
  47. * The exponential dropoff value used for specular highlights.
  48. */</span>
  49. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">shininess</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Number</span>
  50. <span class="ActionScriptBracket/Brace">{</span>
  51. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_shininess</span>;
  52. <span class="ActionScriptBracket/Brace">}</span>
  53. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">shininess</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  54. <span class="ActionScriptBracket/Brace">{</span>
  55. <span class="ActionScriptDefault_Text">_shininess</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
  56. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_specularPhongShader</span><span class="ActionScriptBracket/Brace">)</span>
  57. <span class="ActionScriptDefault_Text">_specularPhongShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">shininess</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
  58. <span class="ActionScriptBracket/Brace">}</span>
  59. <span class="ActionScriptASDoc">/**
  60. * Coefficient for specular light level.
  61. */</span>
  62. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">specular</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Number</span>
  63. <span class="ActionScriptBracket/Brace">{</span>
  64. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_specular</span>;
  65. <span class="ActionScriptBracket/Brace">}</span>
  66. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">specular</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  67. <span class="ActionScriptBracket/Brace">{</span>
  68. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_specular</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">val</span><span class="ActionScriptBracket/Brace">)</span>
  69. <span class="ActionScriptReserved">return</span>;
  70. <span class="ActionScriptDefault_Text">_specular</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
  71. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_specular</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
  72. <span class="ActionScriptDefault_Text">_specularPhongShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">shininess</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_shininess</span>;
  73. <span class="ActionScriptDefault_Text">_specularPhongShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">specular</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_specular</span>;
  74. <span class="ActionScriptDefault_Text">removeMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_ambientShader</span><span class="ActionScriptBracket/Brace">)</span>;
  75. <span class="ActionScriptDefault_Text">removeMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_diffusePhongShader</span><span class="ActionScriptBracket/Brace">)</span>;
  76. <span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_phongShader</span><span class="ActionScriptBracket/Brace">)</span>;
  77. <span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_specularPhongShader</span><span class="ActionScriptBracket/Brace">)</span>;
  78. <span class="ActionScriptBracket/Brace">}</span> <span class="ActionScriptReserved">else</span> <span class="ActionScriptBracket/Brace">{</span>
  79. <span class="ActionScriptDefault_Text">removeMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_phongShader</span><span class="ActionScriptBracket/Brace">)</span>;
  80. <span class="ActionScriptDefault_Text">removeMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_specularPhongShader</span><span class="ActionScriptBracket/Brace">)</span>;
  81. <span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_ambientShader</span><span class="ActionScriptBracket/Brace">)</span>;
  82. <span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_diffusePhongShader</span><span class="ActionScriptBracket/Brace">)</span>;
  83. <span class="ActionScriptBracket/Brace">}</span>
  84. <span class="ActionScriptDefault_Text">_colorTransformDirty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
  85. <span class="ActionScriptBracket/Brace">}</span>
  86. <span class="ActionScriptASDoc">/**
  87. * Creates a new &lt;code&gt;PhongBitmapMaterial&lt;/code&gt; object.
  88. *
  89. * @param color A string, hex value or colorname representing the color of the material.
  90. * @param init [optional] An initialisation object for specifying default instance properties.
  91. */</span>
  92. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">PhongColorMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">color</span>:<span class="ActionScriptOperator">*</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">init</span>:<span class="ActionScriptDefault_Text">Object</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>
  93. <span class="ActionScriptBracket/Brace">{</span>
  94. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">init</span> <span class="ActionScriptOperator">&amp;&amp;</span> <span class="ActionScriptDefault_Text">init</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptString">"materials"</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">)</span>
  95. <span class="ActionScriptReserved">delete</span> <span class="ActionScriptDefault_Text">init</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptString">"materials"</span><span class="ActionScriptBracket/Brace">]</span>;
  96. <span class="ActionScriptReserved">super</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">init</span><span class="ActionScriptBracket/Brace">)</span>;
  97. <span class="ActionScriptReserved">this</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">color</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Cast</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">trycolor</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">color</span><span class="ActionScriptBracket/Brace">)</span>;
  98. <span class="ActionScriptDefault_Text">_shininess</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getNumber</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"shininess"</span><span class="ActionScriptOperator">,</span> 20<span class="ActionScriptBracket/Brace">)</span>;
  99. <span class="ActionScriptDefault_Text">_specular</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getNumber</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"specular"</span><span class="ActionScriptOperator">,</span> 0.7<span class="ActionScriptOperator">,</span> <span class="ActionScriptBracket/Brace">{</span><span class="ActionScriptDefault_Text">min</span>:0<span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">max</span>:1<span class="ActionScriptBracket/Brace">}</span><span class="ActionScriptBracket/Brace">)</span>;
  100. <span class="ActionScriptComment">//create new materials
  101. </span> <span class="ActionScriptDefault_Text">_phongShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">CompositeMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
  102. <span class="ActionScriptDefault_Text">_phongShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_ambientShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">AmbientShader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">{</span><span class="ActionScriptDefault_Text">blendMode</span>:<span class="ActionScriptDefault_Text">BlendMode</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">ADD</span><span class="ActionScriptBracket/Brace">}</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
  103. <span class="ActionScriptDefault_Text">_phongShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_diffusePhongShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">DiffusePhongShader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">{</span><span class="ActionScriptDefault_Text">blendMode</span>:<span class="ActionScriptDefault_Text">BlendMode</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">ADD</span><span class="ActionScriptBracket/Brace">}</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
  104. <span class="ActionScriptDefault_Text">_specularPhongShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">SpecularPhongShader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">{</span><span class="ActionScriptDefault_Text">shininess</span>:<span class="ActionScriptDefault_Text">_shininess</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">specular</span>:<span class="ActionScriptDefault_Text">_specular</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">blendMode</span>:<span class="ActionScriptDefault_Text">BlendMode</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">ADD</span><span class="ActionScriptBracket/Brace">}</span><span class="ActionScriptBracket/Brace">)</span>;
  105. <span class="ActionScriptComment">//add to materials array
  106. </span> <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_specular</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
  107. <span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_phongShader</span><span class="ActionScriptBracket/Brace">)</span>;
  108. <span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_specularPhongShader</span><span class="ActionScriptBracket/Brace">)</span>;
  109. <span class="ActionScriptBracket/Brace">}</span> <span class="ActionScriptReserved">else</span> <span class="ActionScriptBracket/Brace">{</span>
  110. <span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_ambientShader</span><span class="ActionScriptBracket/Brace">)</span>;
  111. <span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_diffusePhongShader</span><span class="ActionScriptBracket/Brace">)</span>;
  112. <span class="ActionScriptBracket/Brace">}</span>
  113. <span class="ActionScriptBracket/Brace">}</span>
  114. <span class="ActionScriptBracket/Brace">}</span>
  115. <span class="ActionScriptBracket/Brace">}</span></pre></body>
  116. </html>