/bin-release/srcview/source/away3d/materials/SpecularPBMaterial.as.html

https://github.com/davidcoleman007/AS3MazeSolver · HTML · 162 lines · 137 code · 24 blank · 1 comment · 0 complexity · 1eedc611b80e1440abde3e862a49dac9 MD5 · raw file

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  6. <title>SpecularPBMaterial.as</title>
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  8. </head>
  9. <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span>
  10. <span class="ActionScriptBracket/Brace">{</span>
  11. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">arcane</span>;
  12. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">containers</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  13. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">base</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  14. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">lights</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  15. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  16. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">geom</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  17. <span class="ActionScriptReserved">use</span> <span class="ActionScriptReserved">namespace</span> <span class="ActionScriptDefault_Text">arcane</span>;
  18. <span class="ActionScriptASDoc">/**
  19. * Bitmap material with per-texel specular-only shading.
  20. */</span>
  21. <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">SpecularPBMaterial</span> <span class="ActionScriptReserved">extends</span> <span class="ActionScriptDefault_Text">SinglePassShaderMaterial</span>
  22. <span class="ActionScriptBracket/Brace">{</span>
  23. <span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptMetadata">Embed</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"../pbks/SpecularNormalMapShader.pbj"</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">mimeType</span><span class="ActionScriptOperator">=</span><span class="ActionScriptString">"application/octet-stream"</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span>
  24. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">NormalKernel</span> : <span class="ActionScriptDefault_Text">Class</span>;
  25. <span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptMetadata">Embed</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"../pbks/SpecularNormalSpecularShader.pbj"</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">mimeType</span><span class="ActionScriptOperator">=</span><span class="ActionScriptString">"application/octet-stream"</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span>
  26. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">SpecularKernel</span> : <span class="ActionScriptDefault_Text">Class</span>;
  27. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_objectLightPos</span> : <span class="ActionScriptDefault_Text">Vector3D</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector3D</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
  28. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_objectViewPos</span> : <span class="ActionScriptDefault_Text">Vector3D</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector3D</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
  29. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_specular</span> : <span class="ActionScriptDefault_Text">Number</span>;
  30. <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_specularMap</span> : <span class="ActionScriptDefault_Text">BitmapData</span>;
  31. <span class="ActionScriptASDoc">/**
  32. * Creates a new SpecularPBMaterial object.
  33. *
  34. * @param bitmap The texture to be used for the diffuse shading
  35. * @param normalMap An object-space normal map
  36. * @param targetModel The target mesh for which this shader is applied
  37. * @param specularMap An optional specular map BitmapData, which modulates the specular reflections
  38. * @param init An initialisation object
  39. */</span>
  40. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">SpecularPBMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">bitmap</span>:<span class="ActionScriptDefault_Text">BitmapData</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">normalMap</span>:<span class="ActionScriptDefault_Text">BitmapData</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">targetModel</span>:<span class="ActionScriptDefault_Text">Mesh</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">specularMap</span> : <span class="ActionScriptDefault_Text">BitmapData</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">init</span>:<span class="ActionScriptDefault_Text">Object</span><span class="ActionScriptOperator">=</span><span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>
  41. <span class="ActionScriptBracket/Brace">{</span>
  42. <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">shader</span> : <span class="ActionScriptDefault_Text">Shader</span>;
  43. <span class="ActionScriptDefault_Text">_specularMap</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">specularMap</span>;
  44. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">specularMap</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
  45. <span class="ActionScriptDefault_Text">shader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Shader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">SpecularKernel</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
  46. <span class="ActionScriptDefault_Text">shader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">specularMap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">input</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">specularMap</span>;
  47. <span class="ActionScriptDefault_Text">_specularMap</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">specularMap</span>;
  48. <span class="ActionScriptBracket/Brace">}</span>
  49. <span class="ActionScriptReserved">else</span> <span class="ActionScriptDefault_Text">shader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Shader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">NormalKernel</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
  50. <span class="ActionScriptDefault_Text">shader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">precisionHint</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ShaderPrecision</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">FAST</span>;
  51. <span class="ActionScriptReserved">super</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">bitmap</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">normalMap</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">shader</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">targetModel</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">init</span><span class="ActionScriptBracket/Brace">)</span>;
  52. <span class="ActionScriptDefault_Text">gloss</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getNumber</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"gloss"</span><span class="ActionScriptOperator">,</span> 10<span class="ActionScriptBracket/Brace">)</span>;
  53. <span class="ActionScriptDefault_Text">_specular</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getNumber</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"specular"</span><span class="ActionScriptOperator">,</span> 1<span class="ActionScriptBracket/Brace">)</span>;
  54. <span class="ActionScriptBracket/Brace">}</span>
  55. <span class="ActionScriptASDoc">/**
  56. * An optional specular map BitmapData, which modulates the specular reflections
  57. */</span>
  58. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">specularMap</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span> : <span class="ActionScriptDefault_Text">BitmapData</span>
  59. <span class="ActionScriptBracket/Brace">{</span>
  60. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_specularMap</span>;
  61. <span class="ActionScriptBracket/Brace">}</span>
  62. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">specularMap</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span> : <span class="ActionScriptDefault_Text">BitmapData</span><span class="ActionScriptBracket/Brace">)</span> : <span class="ActionScriptReserved">void</span>
  63. <span class="ActionScriptBracket/Brace">{</span>
  64. <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">shader</span> : <span class="ActionScriptDefault_Text">Shader</span>;
  65. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_specularMap</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
  66. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">)</span>
  67. <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">specularMap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">input</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
  68. <span class="ActionScriptReserved">else</span> <span class="ActionScriptBracket/Brace">{</span>
  69. <span class="ActionScriptDefault_Text">shader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Shader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">NormalKernel</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
  70. <span class="ActionScriptDefault_Text">shader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">phongComponents</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">[</span>1<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">gloss</span>;
  71. <span class="ActionScriptDefault_Text">shader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">normalMap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">input</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_normalMap</span>;
  72. <span class="ActionScriptDefault_Text">shader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">positionMap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">input</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_positionMap</span>;
  73. <span class="ActionScriptDefault_Text">shader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">positionTransformation</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">positionTransformation</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span>;
  74. <span class="ActionScriptDefault_Text">shader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">precisionHint</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ShaderPrecision</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">FAST</span>;
  75. <span class="ActionScriptDefault_Text">_pointLightShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">shader</span>;
  76. <span class="ActionScriptBracket/Brace">}</span>
  77. <span class="ActionScriptBracket/Brace">}</span>
  78. <span class="ActionScriptReserved">else</span> <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
  79. <span class="ActionScriptDefault_Text">shader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Shader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">SpecularKernel</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
  80. <span class="ActionScriptDefault_Text">shader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">phongComponents</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">[</span>1<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">gloss</span>;
  81. <span class="ActionScriptDefault_Text">shader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">specularMap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">input</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
  82. <span class="ActionScriptDefault_Text">shader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">normalMap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">input</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_normalMap</span>;
  83. <span class="ActionScriptDefault_Text">shader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">positionMap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">input</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_positionMap</span>;
  84. <span class="ActionScriptDefault_Text">shader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">positionTransformation</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">positionTransformation</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span>;
  85. <span class="ActionScriptDefault_Text">shader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">precisionHint</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ShaderPrecision</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">FAST</span>;
  86. <span class="ActionScriptDefault_Text">_pointLightShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">shader</span>;
  87. <span class="ActionScriptBracket/Brace">}</span>
  88. <span class="ActionScriptDefault_Text">_specularMap</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
  89. <span class="ActionScriptBracket/Brace">}</span>
  90. <span class="ActionScriptASDoc">/**
  91. * The gloss component of the specular highlight. Higher numbers will result in a smaller and sharper highlight.
  92. */</span>
  93. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">gloss</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span> : <span class="ActionScriptDefault_Text">Number</span>
  94. <span class="ActionScriptBracket/Brace">{</span>
  95. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">phongComponents</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">[</span>1<span class="ActionScriptBracket/Brace">]</span>;
  96. <span class="ActionScriptBracket/Brace">}</span>
  97. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">gloss</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span> : <span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span> : <span class="ActionScriptReserved">void</span>
  98. <span class="ActionScriptBracket/Brace">{</span>
  99. <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">phongComponents</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">[</span>1<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
  100. <span class="ActionScriptBracket/Brace">}</span>
  101. <span class="ActionScriptASDoc">/**
  102. * The strength of the specular highlight
  103. */</span>
  104. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">specular</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span> : <span class="ActionScriptDefault_Text">Number</span>
  105. <span class="ActionScriptBracket/Brace">{</span>
  106. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_specular</span>;
  107. <span class="ActionScriptBracket/Brace">}</span>
  108. <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">specular</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span> : <span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span> : <span class="ActionScriptReserved">void</span>
  109. <span class="ActionScriptBracket/Brace">{</span>
  110. <span class="ActionScriptDefault_Text">_specular</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
  111. <span class="ActionScriptBracket/Brace">}</span>
  112. <span class="ActionScriptASDoc">/**
  113. * @inheritDoc
  114. */</span>
  115. <span class="ActionScriptReserved">override</span> <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">updatePixelShader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">source</span>:<span class="ActionScriptDefault_Text">Object3D</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">view</span>:<span class="ActionScriptDefault_Text">View3D</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  116. <span class="ActionScriptBracket/Brace">{</span>
  117. <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">invSceneTransform</span> : <span class="ActionScriptDefault_Text">Matrix3D</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_mesh</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">inverseSceneTransform</span>;
  118. <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">point</span> : <span class="ActionScriptDefault_Text">PointLight3D</span>;
  119. <span class="ActionScriptDefault_Text">_objectViewPos</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">invSceneTransform</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">transformVector</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">view</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">camera</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">position</span><span class="ActionScriptBracket/Brace">)</span>;
  120. <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">viewPos</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">[</span> <span class="ActionScriptDefault_Text">_objectViewPos</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_objectViewPos</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_objectViewPos</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">z</span> <span class="ActionScriptBracket/Brace">]</span>;
  121. <span class="ActionScriptComment">// use first point light
  122. </span> <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">source</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">scene</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">pointLights</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">length</span> <span class="ActionScriptOperator">&gt;</span> 0<span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
  123. <span class="ActionScriptDefault_Text">point</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">source</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">scene</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">pointLights</span><span class="ActionScriptBracket/Brace">[</span>0<span class="ActionScriptBracket/Brace">]</span>;
  124. <span class="ActionScriptDefault_Text">_objectLightPos</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">invSceneTransform</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">transformVector</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">point</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">position</span><span class="ActionScriptBracket/Brace">)</span>;
  125. <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">lightPosition</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">[</span> <span class="ActionScriptDefault_Text">_objectLightPos</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_objectLightPos</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_objectLightPos</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">z</span> <span class="ActionScriptBracket/Brace">]</span>;
  126. <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">lightRadiusFalloff</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">[</span>0<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">point</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">radius</span>;
  127. <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">phongComponents</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">[</span>0<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_specular</span><span class="ActionScriptOperator">*</span><span class="ActionScriptDefault_Text">point</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">specular</span><span class="ActionScriptOperator">*</span><span class="ActionScriptDefault_Text">point</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">brightness</span>;
  128. <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">specularColor</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">[</span> <span class="ActionScriptDefault_Text">point</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">_red</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">point</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">_green</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">point</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">_blue</span> <span class="ActionScriptBracket/Brace">]</span>;
  129. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">point</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">fallOff</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">POSITIVE_INFINITY</span> <span class="ActionScriptOperator">||</span> <span class="ActionScriptDefault_Text">point</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">fallOff</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">NEGATIVE_INFINITY</span><span class="ActionScriptBracket/Brace">)</span>
  130. <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">lightRadiusFalloff</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">[</span>1<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> -1;
  131. <span class="ActionScriptReserved">else</span>
  132. <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">lightRadiusFalloff</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">[</span>1<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">point</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">fallOff</span> <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">point</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">radius</span>;
  133. <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">objectScale</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">[</span> <span class="ActionScriptDefault_Text">_mesh</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">scaleX</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_mesh</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">scaleY</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_mesh</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">scaleZ</span> <span class="ActionScriptBracket/Brace">]</span>;
  134. <span class="ActionScriptBracket/Brace">}</span>
  135. <span class="ActionScriptBracket/Brace">}</span>
  136. <span class="ActionScriptBracket/Brace">}</span>
  137. <span class="ActionScriptBracket/Brace">}</span></pre></body>
  138. </html>