/bin-release/srcview/source/away3d/materials/SphericEnvMapPBMaterial.as.html
https://github.com/davidcoleman007/AS3MazeSolver · HTML · 113 lines · 96 code · 16 blank · 1 comment · 0 complexity · e4d203b5132684c447e3bb560280b75e MD5 · raw file
- <!-- saved from url=(0014)about:internet -->
- <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
- <html xmlns="http://www.w3.org/1999/xhtml">
- <head>
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
- <title>SphericEnvMapPBMaterial.as</title>
- <link rel="stylesheet" type="text/css" href="../../../SourceStyles.css"/>
- </head>
- <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">containers</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">View3D</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">base</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Mesh</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">base</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Object3D</span>;
-
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">BitmapData</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Shader</span>;
-
- <span class="ActionScriptASDoc">/**
- * BitmapData material which creates reflections based on a spherical map.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">SphericEnvMapPBMaterial</span> <span class="ActionScriptReserved">extends</span> <span class="ActionScriptDefault_Text">SinglePassShaderMaterial</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptMetadata">Embed</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"../pbks/SphericEnvNormalMapShader.pbj"</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">mimeType</span><span class="ActionScriptOperator">=</span><span class="ActionScriptString">"application/octet-stream"</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span>
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">Kernel</span> : <span class="ActionScriptDefault_Text">Class</span>;
-
- <span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptMetadata">Embed</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"../pbks/SphericEnvReflMapShader.pbj"</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">mimeType</span><span class="ActionScriptOperator">=</span><span class="ActionScriptString">"application/octet-stream"</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span>
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">ReflMapKernel</span> : <span class="ActionScriptDefault_Text">Class</span>;
-
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_envMap</span> : <span class="ActionScriptDefault_Text">BitmapData</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_envMapAlpha</span> : <span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 1;
-
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_reflectivityMap</span> : <span class="ActionScriptDefault_Text">BitmapData</span>;
-
- <span class="ActionScriptASDoc">/**
- * Creates a new SphericEnvMapPBMaterial object.
- *
- * @param bitmap The texture to be used for the diffuse shading
- * @param normalMap An object-space normal map
- * @param envMap The environment map to be reflected
- * @param targetModel The target mesh for which this shader is applied
- * @param init An initialisation object
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">SphericEnvMapPBMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">bitmap</span>:<span class="ActionScriptDefault_Text">BitmapData</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">normalMap</span>:<span class="ActionScriptDefault_Text">BitmapData</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">envMap</span> : <span class="ActionScriptDefault_Text">BitmapData</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">targetModel</span>:<span class="ActionScriptDefault_Text">Mesh</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">init</span>:<span class="ActionScriptDefault_Text">Object</span><span class="ActionScriptOperator">=</span><span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">super</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">bitmap</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">normalMap</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Shader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Kernel</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">targetModel</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">init</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">_envMapAlpha</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getNumber</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"envMapAlpha"</span><span class="ActionScriptOperator">,</span> 1<span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_envMap</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">envMap</span>;
- <span class="ActionScriptDefault_Text">_useWorldCoords</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
- <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">alpha</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">[</span> <span class="ActionScriptDefault_Text">_envMapAlpha</span> <span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">envMap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">input</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">envMap</span>;
- <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">envMapDim</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">[</span> <span class="ActionScriptDefault_Text">envMap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">width</span><span class="ActionScriptOperator">*</span>.5 <span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptASDoc">/**
- * A texture map that indicates the reflection amount for each texel
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">reflectivityMap</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span> : <span class="ActionScriptDefault_Text">BitmapData</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_reflectivityMap</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">reflectivityMap</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span> : <span class="ActionScriptDefault_Text">BitmapData</span><span class="ActionScriptBracket/Brace">)</span> : <span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">copyNeeded</span> : <span class="ActionScriptDefault_Text">Boolean</span>;
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">shader</span> : <span class="ActionScriptDefault_Text">Shader</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptOperator">!</span><span class="ActionScriptDefault_Text">_reflectivityMap</span> <span class="ActionScriptOperator">&&</span> <span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">shader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Shader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">ReflMapKernel</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">copyNeeded</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptReserved">else</span> <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_reflectivityMap</span> <span class="ActionScriptOperator">&&</span> <span class="ActionScriptOperator">!</span><span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">shader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Shader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Kernel</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">copyNeeded</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptDefault_Text">shader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">reflectivityMap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">input</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">copyNeeded</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">shader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">alpha</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">[</span> <span class="ActionScriptDefault_Text">_envMapAlpha</span> <span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptDefault_Text">shader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">envMap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">input</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">envMap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">input</span>;
- <span class="ActionScriptDefault_Text">shader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">normalTransformation</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">normalTransformation</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span>;
- <span class="ActionScriptDefault_Text">shader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">positionTransformation</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">positionTransformation</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span>;
- <span class="ActionScriptDefault_Text">shader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">positionMap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">input</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_positionMap</span>;
- <span class="ActionScriptDefault_Text">shader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">normalMap</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">input</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_normalMap</span>;
- <span class="ActionScriptDefault_Text">_pointLightShader</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">shader</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptDefault_Text">_reflectivityMap</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * The opacity of the environment map, ie: how reflective the surface is. 1 is a perfect mirror.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">envMapAlpha</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span> : <span class="ActionScriptDefault_Text">Number</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_envMapAlpha</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">envMapAlpha</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span> : <span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span> : <span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_envMapAlpha</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
- <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">alpha</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">[</span> <span class="ActionScriptDefault_Text">value</span> <span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">override</span> <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">updatePixelShader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">source</span>:<span class="ActionScriptDefault_Text">Object3D</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">view</span>:<span class="ActionScriptDefault_Text">View3D</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_pointLightShader</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">viewPos</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">value</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">[</span> <span class="ActionScriptDefault_Text">view</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">camera</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">view</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">camera</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">view</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">camera</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">z</span> <span class="ActionScriptBracket/Brace">]</span>;
- <span class="ActionScriptReserved">super</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">updatePixelShader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">source</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">view</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span></pre></body>
- </html>