/bin-release/srcview/source/away3d/materials/WireframeMaterial.as.html
https://github.com/davidcoleman007/AS3MazeSolver · HTML · 190 lines · 156 code · 33 blank · 1 comment · 0 complexity · 12da8d3654b3da14a63f5315f1ce5da5 MD5 · raw file
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- <title>WireframeMaterial.as</title>
- <link rel="stylesheet" type="text/css" href="../../../SourceStyles.css"/>
- </head>
- <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">arcane</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">containers</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">base</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">render</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">utils</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">events</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
-
- <span class="ActionScriptReserved">use</span> <span class="ActionScriptReserved">namespace</span> <span class="ActionScriptDefault_Text">arcane</span>;
-
- <span class="ActionScriptASDoc">/**
- * Wire material for face border outlining only
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">WireframeMaterial</span> <span class="ActionScriptReserved">extends</span> <span class="ActionScriptDefault_Text">Material</span>
- <span class="ActionScriptBracket/Brace">{</span>
-
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_materialDirty</span>:<span class="ActionScriptDefault_Text">Boolean</span>;
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">notifyMaterialUpdate</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">_materialDirty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">false</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptOperator">!</span><span class="ActionScriptDefault_Text">hasEventListener</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">MaterialEvent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">MATERIAL_UPDATED</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_materialupdated</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">_materialupdated</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">MaterialEvent</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">MaterialEvent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">MATERIAL_UPDATED</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">this</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">dispatchEvent</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_materialupdated</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptReserved">override</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">updateMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">source</span>:<span class="ActionScriptDefault_Text">Object3D</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">view</span>:<span class="ActionScriptDefault_Text">View3D</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">source</span>; <span class="ActionScriptDefault_Text">view</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_materialDirty</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">notifyMaterialUpdate</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptReserved">override</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">renderSegment</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span>:<span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">viewSourceObject</span>:<span class="ActionScriptDefault_Text">ViewSourceObject</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">renderer</span>:<span class="ActionScriptDefault_Text">Renderer</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">wireAlpha</span> <span class="ActionScriptOperator"><=</span> 0<span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">_session</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">renderTriangleLine</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_thickness</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_wireColor</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_wireAlpha</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenVertices</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveCommands</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenIndices</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveProperties</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">*</span>9<span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveProperties</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">*</span>9 <span class="ActionScriptOperator">+</span> 1<span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptReserved">override</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">renderTriangle</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span>:<span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">viewSourceObject</span>:<span class="ActionScriptDefault_Text">ViewSourceObject</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">renderer</span>:<span class="ActionScriptDefault_Text">Renderer</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">wireAlpha</span> <span class="ActionScriptOperator"><=</span> 0<span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
- <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">_session</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">renderTriangleLine</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_thickness</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_wireColor</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_wireAlpha</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenVertices</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveCommands</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenIndices</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveProperties</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">*</span>9<span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveProperties</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">*</span>9<span class="ActionScriptOperator">+</span>1<span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptReserved">override</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">renderSprite</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span>:<span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">viewSourceObject</span>:<span class="ActionScriptDefault_Text">ViewSourceObject</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">renderer</span>:<span class="ActionScriptDefault_Text">Renderer</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">wireAlpha</span> <span class="ActionScriptOperator"><=</span> 0<span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
- <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">_session</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">renderSpriteLine</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_thickness</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_wireColor</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_wireAlpha</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_materialupdated</span>:<span class="ActionScriptDefault_Text">MaterialEvent</span>;
-
- <span class="ActionScriptASDoc">/**
- * Instance of the Init object used to hold and parse default property values
- * specified by the initialiser object in the 3d object constructor.
- */</span>
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">ini</span>:<span class="ActionScriptDefault_Text">Init</span>;
-
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_wireAlpha</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_wireColor</span>:<span class="ActionScriptDefault_Text">uint</span> <span class="ActionScriptOperator">=</span> 0x0;
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_thickness</span>:<span class="ActionScriptDefault_Text">Number</span>;
-
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">getDefaultThickness</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Number</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> 1;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * 24 bit color value representing the wire color
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">wireColor</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">uint</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_wireColor</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">wireColor</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_wireColor</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">val</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptDefault_Text">_wireColor</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
-
- <span class="ActionScriptDefault_Text">_materialDirty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Determines the alpha value of the wire
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">wireAlpha</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Number</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_wireAlpha</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">wireAlpha</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_wireAlpha</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">val</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptDefault_Text">_wireAlpha</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
-
- <span class="ActionScriptDefault_Text">_materialDirty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Determines the thickness value of the wire
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">thickness</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Number</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_thickness</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">thickness</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_thickness</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">val</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptDefault_Text">_thickness</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
-
- <span class="ActionScriptDefault_Text">_materialDirty</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * @inheritDoc
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptReserved">override</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">visible</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Boolean</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">wireAlpha</span> <span class="ActionScriptOperator">></span> 0<span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Creates a new <code>WireframeMaterial</code> object.
- *
- * @param wireColor A string, hex value or colorname representing the color of the wire.
- * @param init [optional] An initialisation object for specifying default instance properties.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">WireframeMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">wireColor</span>:<span class="ActionScriptOperator">*</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">init</span>:<span class="ActionScriptDefault_Text">Object</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">wireColor</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">wireColor</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptString">"random"</span>;
-
- <span class="ActionScriptReserved">this</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">wireColor</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Cast</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">trycolor</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">wireColor</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">ini</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Init</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">parse</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">init</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">wireAlpha</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getNumber</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"wireAlpha"</span><span class="ActionScriptOperator">,</span> 1<span class="ActionScriptOperator">,</span> <span class="ActionScriptBracket/Brace">{</span><span class="ActionScriptDefault_Text">min</span>:0<span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">max</span>:1<span class="ActionScriptBracket/Brace">}</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">thickness</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getNumber</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"thickness"</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">getDefaultThickness</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptBracket/Brace">{</span><span class="ActionScriptDefault_Text">min</span>:0<span class="ActionScriptBracket/Brace">}</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Duplicates the material properties to another material object. Usage: existingMaterial = materialToClone.clone( existingMaterial ) as WireframeMaterial;
- *
- * @param object [optional] The new material instance into which all properties are copied. The default is <code>WireframeMaterial</code>.
- * @return The new material instance with duplicated properties applied.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptReserved">override</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">clone</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">material</span>:<span class="ActionScriptDefault_Text">Material</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Material</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">mat</span>:<span class="ActionScriptDefault_Text">WireframeMaterial</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">material</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">WireframeMaterial</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">||</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">WireframeMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">mat</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">wireColor</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_wireColor</span>;
- <span class="ActionScriptDefault_Text">mat</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">wireAlpha</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_wireAlpha</span>;
- <span class="ActionScriptDefault_Text">mat</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">thickness</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_thickness</span>;
-
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">mat</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- </pre></body>
- </html>