/bin-release/srcview/source/away3d/materials/shaders/AbstractShader.as.html

https://github.com/davidcoleman007/AS3MazeSolver · HTML · 238 lines · 202 code · 35 blank · 1 comment · 0 complexity · 48824307799dc42d952b9696b8bc88d3 MD5 · raw file

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  6. <title>AbstractShader.as</title>
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  9. <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">shaders</span>
  10. <span class="ActionScriptBracket/Brace">{</span>
  11. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">arcane</span>;
  12. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">cameras</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">lenses</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  13. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">containers</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  14. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">base</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  15. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">render</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  16. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">session</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  17. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">utils</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  18. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">vos</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  19. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  20. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">display</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  21. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">geom</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  22. <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">utils</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
  23. <span class="ActionScriptReserved">use</span> <span class="ActionScriptReserved">namespace</span> <span class="ActionScriptDefault_Text">arcane</span>;
  24. <span class="ActionScriptASDoc">/**
  25. * Base class for shaders.
  26. * Not intended for direct use - use one of the shading materials in the materials package.
  27. */</span>
  28. <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">AbstractShader</span> <span class="ActionScriptReserved">extends</span> <span class="ActionScriptDefault_Text">LayerMaterial</span>
  29. <span class="ActionScriptBracket/Brace">{</span>
  30. <span class="ActionScriptASDoc">/** @private */</span>
  31. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_faceDictionary</span>:<span class="ActionScriptDefault_Text">Dictionary</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Dictionary</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">true</span><span class="ActionScriptBracket/Brace">)</span>;
  32. <span class="ActionScriptASDoc">/** @private */</span>
  33. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_sprite</span>:<span class="ActionScriptDefault_Text">Sprite</span>;
  34. <span class="ActionScriptASDoc">/** @private */</span>
  35. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_shape</span>:<span class="ActionScriptDefault_Text">Shape</span>;
  36. <span class="ActionScriptASDoc">/** @private */</span>
  37. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">eTri0x</span>:<span class="ActionScriptDefault_Text">Number</span>;
  38. <span class="ActionScriptASDoc">/** @private */</span>
  39. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">eTri0y</span>:<span class="ActionScriptDefault_Text">Number</span>;
  40. <span class="ActionScriptASDoc">/** @private */</span>
  41. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">eTri1x</span>:<span class="ActionScriptDefault_Text">Number</span>;
  42. <span class="ActionScriptASDoc">/** @private */</span>
  43. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">eTri1y</span>:<span class="ActionScriptDefault_Text">Number</span>;
  44. <span class="ActionScriptASDoc">/** @private */</span>
  45. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">eTri2x</span>:<span class="ActionScriptDefault_Text">Number</span>;
  46. <span class="ActionScriptASDoc">/** @private */</span>
  47. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">eTri2y</span>:<span class="ActionScriptDefault_Text">Number</span>;
  48. <span class="ActionScriptASDoc">/** @private */</span>
  49. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_s</span>:<span class="ActionScriptDefault_Text">Shape</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Shape</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
  50. <span class="ActionScriptASDoc">/** @private */</span>
  51. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_graphics</span>:<span class="ActionScriptDefault_Text">Graphics</span>;
  52. <span class="ActionScriptASDoc">/** @private */</span>
  53. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_bitmapRect</span>:<span class="ActionScriptDefault_Text">Rectangle</span>;
  54. <span class="ActionScriptASDoc">/** @private */</span>
  55. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_source</span>:<span class="ActionScriptDefault_Text">Mesh</span>;
  56. <span class="ActionScriptASDoc">/** @private */</span>
  57. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_session</span>:<span class="ActionScriptDefault_Text">AbstractSession</span>;
  58. <span class="ActionScriptASDoc">/** @private */</span>
  59. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_view</span>:<span class="ActionScriptDefault_Text">View3D</span>;
  60. <span class="ActionScriptASDoc">/** @private */</span>
  61. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_face</span>:<span class="ActionScriptDefault_Text">Face</span>;
  62. <span class="ActionScriptASDoc">/** @private */</span>
  63. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_faceVO</span>:<span class="ActionScriptDefault_Text">FaceVO</span>;
  64. <span class="ActionScriptASDoc">/** @private */</span>
  65. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_parentFaceMaterialVO</span>:<span class="ActionScriptDefault_Text">FaceMaterialVO</span>;
  66. <span class="ActionScriptASDoc">/** @private */</span>
  67. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_n0</span>:<span class="ActionScriptDefault_Text">Vector3D</span>;
  68. <span class="ActionScriptASDoc">/** @private */</span>
  69. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_n1</span>:<span class="ActionScriptDefault_Text">Vector3D</span>;
  70. <span class="ActionScriptASDoc">/** @private */</span>
  71. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_n2</span>:<span class="ActionScriptDefault_Text">Vector3D</span>;
  72. <span class="ActionScriptASDoc">/** @private */</span>
  73. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_dict</span>:<span class="ActionScriptDefault_Text">Dictionary</span>;
  74. <span class="ActionScriptASDoc">/** @private */</span>
  75. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_faceMaterialVO</span>:<span class="ActionScriptDefault_Text">FaceMaterialVO</span>;
  76. <span class="ActionScriptASDoc">/** @private */</span>
  77. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_normal0</span>:<span class="ActionScriptDefault_Text">Vector3D</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector3D</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
  78. <span class="ActionScriptASDoc">/** @private */</span>
  79. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_normal1</span>:<span class="ActionScriptDefault_Text">Vector3D</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector3D</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
  80. <span class="ActionScriptASDoc">/** @private */</span>
  81. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_normal2</span>:<span class="ActionScriptDefault_Text">Vector3D</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector3D</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
  82. <span class="ActionScriptASDoc">/** @private */</span>
  83. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_map</span>:<span class="ActionScriptDefault_Text">Matrix</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Matrix</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
  84. <span class="ActionScriptASDoc">/** @private */</span>
  85. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_uvt</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.&lt;</span><span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">&gt;</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.&lt;</span><span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">&gt;</span><span class="ActionScriptBracket/Brace">(</span>9<span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">true</span><span class="ActionScriptBracket/Brace">)</span>;
  86. <span class="ActionScriptASDoc">/** @private */</span>
  87. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_focus</span>:<span class="ActionScriptDefault_Text">Number</span>;
  88. <span class="ActionScriptASDoc">/** @private */</span>
  89. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_mapping</span>:<span class="ActionScriptDefault_Text">Matrix</span>;
  90. <span class="ActionScriptASDoc">/** @private */</span>
  91. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptReserved">final</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">contains</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">v0x</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">v0y</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">v1x</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">v1y</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">v2x</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">v2y</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">x</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">y</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Boolean</span>
  92. <span class="ActionScriptBracket/Brace">{</span>
  93. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">v0x</span><span class="ActionScriptOperator">*</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">y</span> <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">v1y</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">v1x</span><span class="ActionScriptOperator">*</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">v0y</span> <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">y</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">x</span><span class="ActionScriptOperator">*</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">v1y</span> <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">v0y</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">&lt;</span> <span class="ActionScriptOperator">-</span>0.001<span class="ActionScriptBracket/Brace">)</span>
  94. <span class="ActionScriptReserved">return</span> <span class="ActionScriptReserved">false</span>;
  95. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">v0x</span><span class="ActionScriptOperator">*</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">v2y</span> <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">y</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">x</span><span class="ActionScriptOperator">*</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">v0y</span> <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">v2y</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">v2x</span><span class="ActionScriptOperator">*</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">y</span> <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">v0y</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">&lt;</span> <span class="ActionScriptOperator">-</span>0.001<span class="ActionScriptBracket/Brace">)</span>
  96. <span class="ActionScriptReserved">return</span> <span class="ActionScriptReserved">false</span>;
  97. <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">x</span><span class="ActionScriptOperator">*</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">v2y</span> <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">v1y</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">v1x</span><span class="ActionScriptOperator">*</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">y</span> <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">v2y</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">+</span> <span class="ActionScriptDefault_Text">v2x</span><span class="ActionScriptOperator">*</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">v1y</span> <span class="ActionScriptOperator">-</span> <span class="ActionScriptDefault_Text">y</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptOperator">&lt;</span> <span class="ActionScriptOperator">-</span>0.001<span class="ActionScriptBracket/Brace">)</span>
  98. <span class="ActionScriptReserved">return</span> <span class="ActionScriptReserved">false</span>;
  99. <span class="ActionScriptReserved">return</span> <span class="ActionScriptReserved">true</span>;
  100. <span class="ActionScriptBracket/Brace">}</span>
  101. <span class="ActionScriptASDoc">/** @private */</span>
  102. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptReserved">override</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">renderLayer</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span>:<span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">viewSourceObject</span>:<span class="ActionScriptDefault_Text">ViewSourceObject</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">renderer</span>:<span class="ActionScriptDefault_Text">Renderer</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">layer</span>:<span class="ActionScriptDefault_Text">Sprite</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">level</span>:<span class="ActionScriptDefault_Text">int</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">int</span>
  103. <span class="ActionScriptBracket/Brace">{</span>
  104. <span class="ActionScriptDefault_Text">layer</span>;
  105. <span class="ActionScriptDefault_Text">_source</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">source</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">Mesh</span>;
  106. <span class="ActionScriptDefault_Text">_session</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">_session</span>;
  107. <span class="ActionScriptDefault_Text">_view</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">_view</span>;
  108. <span class="ActionScriptDefault_Text">_startIndex</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveProperties</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">*</span>9<span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span>;
  109. <span class="ActionScriptDefault_Text">_endIndex</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveProperties</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">*</span>9 <span class="ActionScriptOperator">+</span> 1<span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span>;
  110. <span class="ActionScriptDefault_Text">_faceVO</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveElements</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">FaceVO</span>;
  111. <span class="ActionScriptDefault_Text">_uvs</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveUVs</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptBracket/Brace">]</span>;
  112. <span class="ActionScriptDefault_Text">_generated</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveGenerated</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptBracket/Brace">]</span>;
  113. <span class="ActionScriptDefault_Text">_screenVertices</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenVertices</span>;
  114. <span class="ActionScriptDefault_Text">_screenIndices</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenIndices</span>;
  115. <span class="ActionScriptDefault_Text">_screenUVTs</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenUVTs</span>;
  116. <span class="ActionScriptDefault_Text">_face</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_faceVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">face</span>;
  117. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">level</span>;
  118. <span class="ActionScriptBracket/Brace">}</span>
  119. <span class="ActionScriptASDoc">/** @private */</span>
  120. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptReserved">override</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">renderBitmapLayer</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span>:<span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">viewSourceObject</span>:<span class="ActionScriptDefault_Text">ViewSourceObject</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">renderer</span>:<span class="ActionScriptDefault_Text">Renderer</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">containerRect</span>:<span class="ActionScriptDefault_Text">Rectangle</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">parentFaceMaterialVO</span>:<span class="ActionScriptDefault_Text">FaceMaterialVO</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">FaceMaterialVO</span>
  121. <span class="ActionScriptBracket/Brace">{</span>
  122. <span class="ActionScriptDefault_Text">containerRect</span>;
  123. <span class="ActionScriptDefault_Text">_source</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">source</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">Mesh</span>;
  124. <span class="ActionScriptDefault_Text">_session</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">_session</span>;
  125. <span class="ActionScriptDefault_Text">_view</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">_view</span>;
  126. <span class="ActionScriptDefault_Text">_startIndex</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveProperties</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">*</span>9<span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span>;
  127. <span class="ActionScriptDefault_Text">_endIndex</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveProperties</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptOperator">*</span>9 <span class="ActionScriptOperator">+</span> 1<span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span>;
  128. <span class="ActionScriptDefault_Text">_faceVO</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveElements</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">FaceVO</span>;
  129. <span class="ActionScriptDefault_Text">_uvs</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveUVs</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptBracket/Brace">]</span>;
  130. <span class="ActionScriptDefault_Text">_generated</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">renderer</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitiveGenerated</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptBracket/Brace">]</span>;
  131. <span class="ActionScriptDefault_Text">_screenVertices</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenVertices</span>;
  132. <span class="ActionScriptDefault_Text">_screenIndices</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenIndices</span>;
  133. <span class="ActionScriptDefault_Text">_screenUVTs</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">viewSourceObject</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">screenUVTs</span>;
  134. <span class="ActionScriptDefault_Text">_face</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_faceVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">face</span>;
  135. <span class="ActionScriptDefault_Text">_parentFaceMaterialVO</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">parentFaceMaterialVO</span>;
  136. <span class="ActionScriptDefault_Text">_faceMaterialVO</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">getFaceMaterialVO</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_faceVO</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_source</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_view</span><span class="ActionScriptBracket/Brace">)</span>;
  137. <span class="ActionScriptComment">//pass on inverse texturemapping
  138. </span> <span class="ActionScriptDefault_Text">_faceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">invtexturemapping</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">parentFaceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">invtexturemapping</span>;
  139. <span class="ActionScriptComment">//pass on resize value
  140. </span> <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">parentFaceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">resized</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
  141. <span class="ActionScriptDefault_Text">parentFaceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">resized</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">false</span>;
  142. <span class="ActionScriptDefault_Text">_faceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">resized</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
  143. <span class="ActionScriptBracket/Brace">}</span>
  144. <span class="ActionScriptComment">//check to see if rendering can be skipped
  145. </span> <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">parentFaceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">updated</span> <span class="ActionScriptOperator">||</span> <span class="ActionScriptDefault_Text">_faceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">invalidated</span> <span class="ActionScriptOperator">||</span> <span class="ActionScriptDefault_Text">_faceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">updated</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptBracket/Brace">{</span>
  146. <span class="ActionScriptDefault_Text">parentFaceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">updated</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">false</span>;
  147. <span class="ActionScriptComment">//retrieve the bitmapRect
  148. </span> <span class="ActionScriptDefault_Text">_bitmapRect</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_faceVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">face</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">bitmapRect</span>;
  149. <span class="ActionScriptComment">//reset booleans
  150. </span> <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_faceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">invalidated</span><span class="ActionScriptBracket/Brace">)</span>
  151. <span class="ActionScriptDefault_Text">_faceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">invalidated</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">false</span>;
  152. <span class="ActionScriptReserved">else</span>
  153. <span class="ActionScriptDefault_Text">_faceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">updated</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span>;
  154. <span class="ActionScriptComment">//store a clone
  155. </span> <span class="ActionScriptDefault_Text">_faceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">bitmap</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">parentFaceMaterialVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">bitmap</span>;
  156. <span class="ActionScriptComment">//draw shader
  157. </span> <span class="ActionScriptDefault_Text">renderShader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span><span class="ActionScriptBracket/Brace">)</span>;
  158. <span class="ActionScriptBracket/Brace">}</span>
  159. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_faceMaterialVO</span>;
  160. <span class="ActionScriptBracket/Brace">}</span>
  161. <span class="ActionScriptASDoc">/** @private */</span>
  162. <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">getFaceMaterialVO</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">faceVO</span>:<span class="ActionScriptDefault_Text">FaceVO</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">source</span>:<span class="ActionScriptDefault_Text">Object3D</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">view</span>:<span class="ActionScriptDefault_Text">View3D</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">FaceMaterialVO</span>
  163. <span class="ActionScriptBracket/Brace">{</span>
  164. <span class="ActionScriptDefault_Text">source</span>;<span class="ActionScriptDefault_Text">view</span>;<span class="ActionScriptComment">//TODO : FDT Warning
  165. </span> <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_faceMaterialVO</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_faceDictionary</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">faceVO</span><span class="ActionScriptBracket/Brace">]</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>
  166. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_faceMaterialVO</span>;
  167. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_faceDictionary</span><span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptDefault_Text">faceVO</span><span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">FaceMaterialVO</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">source</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">view</span><span class="ActionScriptBracket/Brace">)</span>;
  168. <span class="ActionScriptBracket/Brace">}</span>
  169. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_startIndex</span>:<span class="ActionScriptDefault_Text">uint</span>;
  170. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_endIndex</span>:<span class="ActionScriptDefault_Text">uint</span>;
  171. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_uvs</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.&lt;</span><span class="ActionScriptDefault_Text">UV</span><span class="ActionScriptBracket/Brace">&gt;</span>;
  172. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_generated</span>:<span class="ActionScriptDefault_Text">Boolean</span>;
  173. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_screenVertices</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.&lt;</span><span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">&gt;</span>;
  174. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_screenIndices</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.&lt;</span><span class="ActionScriptDefault_Text">int</span><span class="ActionScriptBracket/Brace">&gt;</span>;
  175. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_screenUVTs</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.&lt;</span><span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">&gt;</span>;
  176. <span class="ActionScriptASDoc">/**
  177. * Renders the shader to the specified face.
  178. *
  179. * @param priIndex The index of the primitive being rendered.
  180. */</span>
  181. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">renderShader</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span>:<span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
  182. <span class="ActionScriptBracket/Brace">{</span>
  183. <span class="ActionScriptReserved">throw</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Error</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"Not implemented"</span><span class="ActionScriptBracket/Brace">)</span>;
  184. <span class="ActionScriptBracket/Brace">}</span>
  185. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">calcMapping</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span>:<span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">map</span>:<span class="ActionScriptDefault_Text">Matrix</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Matrix</span>
  186. <span class="ActionScriptBracket/Brace">{</span>
  187. <span class="ActionScriptDefault_Text">priIndex</span>; <span class="ActionScriptDefault_Text">map</span>;
  188. <span class="ActionScriptDefault_Text">map</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">a</span> <span class="ActionScriptOperator">=</span> 1;
  189. <span class="ActionScriptDefault_Text">map</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">b</span> <span class="ActionScriptOperator">=</span> 0;
  190. <span class="ActionScriptDefault_Text">map</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">c</span> <span class="ActionScriptOperator">=</span> 0;
  191. <span class="ActionScriptDefault_Text">map</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">d</span> <span class="ActionScriptOperator">=</span> 1;
  192. <span class="ActionScriptDefault_Text">map</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">tx</span> <span class="ActionScriptOperator">=</span> 0;
  193. <span class="ActionScriptDefault_Text">map</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">ty</span> <span class="ActionScriptOperator">=</span> 0;
  194. <span class="ActionScriptDefault_Text">map</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">invert</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
  195. <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">map</span>;
  196. <span class="ActionScriptBracket/Brace">}</span>
  197. <span class="ActionScriptReserved">protected</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">calcUVT</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">priIndex</span>:<span class="ActionScriptDefault_Text">uint</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">uvt</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.&lt;</span><span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">&gt;</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Vector</span><span class="ActionScriptBracket/Brace">.&lt;</span><span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">&gt;</span>
  198. <span class="ActionScriptBracket/Brace">{</span>
  199. <span class="ActionScriptDefault_Text">priIndex</span>; <span class="ActionScriptDefault_Text">uvt</span>;
  200. <span class="ActionScriptDefault_Text">uvt</span><span class="ActionScriptBracket/Brace">[</span>0<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> 0;
  201. <span class="ActionScriptDefault_Text">uvt</span><span class="ActionScriptBracket/Brace">[</span>1<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> 1;
  202. <span class="ActionScriptDefault_Text">uvt</span><span class="ActionScriptBracket/Brace">[</span>3<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> 0;
  203. <span class="ActionScriptDefault_Text">uvt</span><span class="ActionScriptBracket/Brace">[</span>4<span class="ActionScriptBracket