/bin-release/srcview/source/away3d/primitives/data/CubeMaterialsData.as.html
https://github.com/davidcoleman007/AS3MazeSolver · HTML · 208 lines · 170 code · 37 blank · 1 comment · 0 complexity · cf8bddbf0f522aa1d86b1766fad2ceaa MD5 · raw file
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- <title>CubeMaterialsData.as</title>
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- <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">primitives</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">data</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">utils</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">Init</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">events</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
-
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">flash</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">events</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">EventDispatcher</span>;
-
- <span class="ActionScriptASDoc">/**
- * Dispatched when the cube materials object has one of it's materials updated.
- *
- * @eventType away3d.events.MaterialEvent
- */</span>
- <span class="ActionScriptBracket/Brace">[</span><span class="ActionScriptMetadata">Event</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"materialchanged"</span><span class="ActionScriptOperator">,</span><span class="ActionScriptDefault_Text">type</span><span class="ActionScriptOperator">=</span><span class="ActionScriptString">"away3d.events.MaterialEvent"</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">]</span>
-
- <span class="ActionScriptASDoc">/**
- * Data structure for individual materials on the sides of a cube.
- *
- * @see away3d.primitives.Cube
- * @see away3d.primitives.Skybox
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">CubeMaterialsData</span> <span class="ActionScriptReserved">extends</span> <span class="ActionScriptDefault_Text">EventDispatcher</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_materialchanged</span>:<span class="ActionScriptDefault_Text">MaterialEvent</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_left</span>:<span class="ActionScriptDefault_Text">Material</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_right</span>:<span class="ActionScriptDefault_Text">Material</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_bottom</span>:<span class="ActionScriptDefault_Text">Material</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_top</span>:<span class="ActionScriptDefault_Text">Material</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_front</span>:<span class="ActionScriptDefault_Text">Material</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_back</span>:<span class="ActionScriptDefault_Text">Material</span>;
-
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">notifyMaterialChange</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">material</span>:<span class="ActionScriptDefault_Text">Material</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">faceString</span>:<span class="ActionScriptDefault_Text">String</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptOperator">!</span><span class="ActionScriptDefault_Text">hasEventListener</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">MaterialEvent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">MATERIAL_CHANGED</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptComment">//if (!_materialchanged)
- </span> <span class="ActionScriptDefault_Text">_materialchanged</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">MaterialEvent</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">MaterialEvent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">MATERIAL_CHANGED</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">material</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptComment">/*else
- _materialchanged.material = material; */</span>
-
- <span class="ActionScriptDefault_Text">_materialchanged</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">extra</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">faceString</span>;
-
- <span class="ActionScriptDefault_Text">dispatchEvent</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_materialchanged</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Instance of the Init object used to hold and parse default property values
- * specified by the initialiser object in the 3d object constructor.
- */</span>
- <span class="ActionScriptReserved">protected</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">ini</span>:<span class="ActionScriptDefault_Text">Init</span>;
-
- <span class="ActionScriptASDoc">/**
- * Defines the material applied to the left side of the cube.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">left</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Material</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_left</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">left</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">Material</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_left</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">val</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptDefault_Text">_left</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
-
- <span class="ActionScriptDefault_Text">notifyMaterialChange</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_left</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptString">"left"</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Defines the material applied to the right side of the cube.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">right</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Material</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_right</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">right</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">Material</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_right</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">val</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptDefault_Text">_right</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
-
- <span class="ActionScriptDefault_Text">notifyMaterialChange</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_right</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptString">"right"</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Defines the material applied to the bottom side of the cube.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">bottom</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Material</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_bottom</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">bottom</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">Material</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_bottom</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">val</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptDefault_Text">_bottom</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
-
- <span class="ActionScriptDefault_Text">notifyMaterialChange</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_bottom</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptString">"bottom"</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Defines the material applied to the top side of the cube.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">top</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Material</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_top</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">top</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">Material</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_top</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">val</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptDefault_Text">_top</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
-
- <span class="ActionScriptDefault_Text">notifyMaterialChange</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_top</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptString">"top"</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Defines the material applied to the front side of the cube.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">front</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Material</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_front</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">front</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">Material</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_front</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">val</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptDefault_Text">_front</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
-
- <span class="ActionScriptDefault_Text">notifyMaterialChange</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_front</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptString">"front"</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Defines the material applied to the back side of the cube.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">back</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Material</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_back</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">back</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">val</span>:<span class="ActionScriptDefault_Text">Material</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_back</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">val</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptDefault_Text">_back</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">val</span>;
-
- <span class="ActionScriptDefault_Text">notifyMaterialChange</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_back</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptString">"back"</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Creates a new <code>CubeMaterialsData</code> object.
- *
- * @param init [optional] An initialisation object for specifying default instance properties.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">CubeMaterialsData</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">init</span>:<span class="ActionScriptDefault_Text">Object</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">ini</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">Init</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">parse</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">init</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">_left</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"left"</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">Material</span>;
- <span class="ActionScriptDefault_Text">_right</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"right"</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">Material</span>;
- <span class="ActionScriptDefault_Text">_bottom</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"bottom"</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">Material</span>;;
- <span class="ActionScriptDefault_Text">_top</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"top"</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">Material</span>;
- <span class="ActionScriptDefault_Text">_front</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"front"</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">Material</span>;
- <span class="ActionScriptDefault_Text">_back</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">ini</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">getMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"back"</span><span class="ActionScriptBracket/Brace">)</span> <span class="ActionScriptReserved">as</span> <span class="ActionScriptDefault_Text">Material</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Default method for adding a materialChanged event listener
- *
- * @param listener The listener function
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">addOnMaterialChange</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">listener</span>:<span class="ActionScriptDefault_Text">Function</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">addEventListener</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">MaterialEvent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">MATERIAL_CHANGED</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">listener</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">false</span><span class="ActionScriptOperator">,</span> 0<span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">false</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Default method for removing a materialChanged event listener
- *
- * @param listener The listener function
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">removeOnMaterialChange</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">listener</span>:<span class="ActionScriptDefault_Text">Function</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">removeEventListener</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">MaterialEvent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">MATERIAL_CHANGED</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">listener</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptReserved">false</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span></pre></body>
- </html>