/bin-release/srcview/source/away3d/sprites/Sprite3D.as.html
https://github.com/davidcoleman007/AS3MazeSolver · HTML · 281 lines · 223 code · 57 blank · 1 comment · 0 complexity · ce26d77d7a263895c58e1e090c255f30 MD5 · raw file
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- <title>Sprite3D.as</title>
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- <body><pre><span class="ActionScriptpackage">package</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">sprites</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">arcane</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">base</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">utils</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">core</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">vos</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
- <span class="ActionScriptReserved">import</span> <span class="ActionScriptDefault_Text">away3d</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">materials</span><span class="ActionScriptOperator">.</span><span class="ActionScriptOperator">*</span>;
-
- <span class="ActionScriptReserved">use</span> <span class="ActionScriptReserved">namespace</span> <span class="ActionScriptDefault_Text">arcane</span>;
-
- <span class="ActionScriptASDoc">/**
- * A graphics element used to represent objects that always face the camera
- *
- * @see away3d.core.base.Mesh
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptclass">class</span> <span class="ActionScriptDefault_Text">Sprite3D</span> <span class="ActionScriptReserved">extends</span> <span class="ActionScriptDefault_Text">Element</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptASDoc">/** @private */</span>
- <span class="ActionScriptDefault_Text">arcane</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_vertex</span>:<span class="ActionScriptDefault_Text">Vertex</span>;
-
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_width</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_height</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_rotation</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_align</span>:<span class="ActionScriptDefault_Text">String</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_scaling</span>:<span class="ActionScriptDefault_Text">Number</span>;
- <span class="ActionScriptReserved">private</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">_distanceScaling</span>:<span class="ActionScriptDefault_Text">Boolean</span>;
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptvar">var</span> <span class="ActionScriptDefault_Text">spriteVO</span>:<span class="ActionScriptDefault_Text">SpriteVO</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">SpriteVO</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptASDoc">/**
- * Defines the x coordinate of the 3d sprite relative to the local coordinates of the parent <code>Mesh</code>.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">x</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Number</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_vertex</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">x</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">isNaN</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">throw</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Error</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"isNaN(x)"</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_vertex</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">Infinity</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">Debug</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">warning</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"x == Infinity"</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptOperator">-</span><span class="ActionScriptDefault_Text">Infinity</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">Debug</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">warning</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"x == -Infinity"</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_vertex</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">x</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Defines the y coordinate of the 3d sprite relative to the local coordinates of the parent <code>Mesh</code>.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">y</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Number</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_vertex</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">y</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">isNaN</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">throw</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Error</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"isNaN(y)"</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_vertex</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">Infinity</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">Debug</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">warning</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"y == Infinity"</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptOperator">-</span><span class="ActionScriptDefault_Text">Infinity</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">Debug</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">warning</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"y == -Infinity"</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_vertex</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">y</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Defines the z coordinate of the 3d sprite relative to the local coordinates of the parent <code>Mesh</code>.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">z</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Number</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_vertex</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">z</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">z</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">isNaN</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">)</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">throw</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Error</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"isNaN(z)"</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_vertex</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">z</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">Infinity</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">Debug</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">warning</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"z == Infinity"</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptOperator">-</span><span class="ActionScriptDefault_Text">Infinity</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">Debug</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">warning</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptString">"z == -Infinity"</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptDefault_Text">_vertex</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">z</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
-
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Defines the material of the 3d sprite.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptReserved">override</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">material</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Material</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_material</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptReserved">override</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">material</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">Material</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_material</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">removeMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">this</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_material</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">_material</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">spriteVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">material</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">addMaterial</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">this</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">_material</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Defines the width of the 3d sprite.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">width</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Number</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_width</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">width</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_width</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
- <span class="ActionScriptDefault_Text">_width</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">spriteVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">width</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">notifyDimensionsUpdate</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Defines the height of the 3d sprite.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">height</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Number</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_width</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">height</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_height</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptDefault_Text">_height</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">spriteVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">height</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">notifyDimensionsUpdate</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Defines how the 3d sprite is aligned to its vertex
- *
- * @see away3d.sprites.SpriteAlign
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">align</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">String</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_align</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">align</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">String</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_align</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptDefault_Text">_align</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">spriteVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">align</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">notifyDimensionsUpdate</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Defines the scaling of the 3d sprite when an <code>BitmapMaterial</code> is used.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">scaling</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Number</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_scaling</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">scaling</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_scaling</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptDefault_Text">_scaling</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">spriteVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">scaling</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">notifyDimensionsUpdate</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Defines if the sprite should scale with distance. Defaults to true
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">distanceScaling</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Boolean</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_distanceScaling</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">distanceScaling</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">Boolean</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_distanceScaling</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptDefault_Text">_distanceScaling</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">spriteVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">distanceScaling</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">notifyDimensionsUpdate</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Defines the rotation of the 3d sprite.
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">get</span> <span class="ActionScriptDefault_Text">rotation</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptDefault_Text">Number</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">return</span> <span class="ActionScriptDefault_Text">_rotation</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptReserved">set</span> <span class="ActionScriptDefault_Text">rotation</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">value</span>:<span class="ActionScriptDefault_Text">Number</span><span class="ActionScriptBracket/Brace">)</span>:<span class="ActionScriptReserved">void</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">_rotation</span> <span class="ActionScriptOperator">==</span> <span class="ActionScriptDefault_Text">value</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptReserved">return</span>;
-
- <span class="ActionScriptDefault_Text">_rotation</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">spriteVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">rotation</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">value</span>;
-
- <span class="ActionScriptReserved">if</span> <span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptDefault_Text">parent</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">notifyDimensionsUpdate</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
-
- <span class="ActionScriptASDoc">/**
- * Creates a new <code>Billboard</code> object.
- *
- * @param material [optional] The material used by the 3d sprite to render
- */</span>
- <span class="ActionScriptReserved">public</span> <span class="ActionScriptfunction">function</span> <span class="ActionScriptDefault_Text">Sprite3D</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptDefault_Text">material</span>:<span class="ActionScriptDefault_Text">Material</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">null</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">width</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 10<span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">height</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 10<span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">rotation</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 0<span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">align</span>:<span class="ActionScriptDefault_Text">String</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptString">"center"</span><span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">scaling</span>:<span class="ActionScriptDefault_Text">Number</span> <span class="ActionScriptOperator">=</span> 1<span class="ActionScriptOperator">,</span> <span class="ActionScriptDefault_Text">distanceScaling</span>:<span class="ActionScriptDefault_Text">Boolean</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">true</span><span class="ActionScriptBracket/Brace">)</span>
- <span class="ActionScriptBracket/Brace">{</span>
- <span class="ActionScriptDefault_Text">spriteVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">sprite3d</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">this</span>;
- <span class="ActionScriptDefault_Text">_vertices</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">spriteVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">vertices</span>;
- <span class="ActionScriptDefault_Text">_commands</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">spriteVO</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">commands</span>;
-
- <span class="ActionScriptReserved">this</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">material</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">material</span>;
- <span class="ActionScriptReserved">this</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">width</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">width</span>;
- <span class="ActionScriptReserved">this</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">height</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">height</span>;
- <span class="ActionScriptReserved">this</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">align</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">align</span>;
- <span class="ActionScriptReserved">this</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">rotation</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">rotation</span>;
- <span class="ActionScriptReserved">this</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">scaling</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">scaling</span>;
- <span class="ActionScriptReserved">this</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">distanceScaling</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">distanceScaling</span>;
-
- <span class="ActionScriptComment">//setup the vertex
- </span> <span class="ActionScriptDefault_Text">_commands</span><span class="ActionScriptBracket/Brace">[</span>0<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptString">"M"</span>;
- <span class="ActionScriptDefault_Text">_vertex</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptDefault_Text">_vertices</span><span class="ActionScriptBracket/Brace">[</span>0<span class="ActionScriptBracket/Brace">]</span> <span class="ActionScriptOperator">=</span> <span class="ActionScriptReserved">new</span> <span class="ActionScriptDefault_Text">Vertex</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptBracket/Brace">)</span>;
-
- <span class="ActionScriptDefault_Text">_vertex</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">parents</span><span class="ActionScriptOperator">.</span><span class="ActionScriptDefault_Text">push</span><span class="ActionScriptBracket/Brace">(</span><span class="ActionScriptReserved">this</span><span class="ActionScriptBracket/Brace">)</span>;
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- <span class="ActionScriptBracket/Brace">}</span>
- </pre></body>
- </html>