/examples/opengl.py
https://github.com/titusz/freetype-py · Python · 122 lines · 97 code · 12 blank · 13 comment · 11 complexity · e464eb130864b885ca1ec0fcfdf0664f MD5 · raw file
- #!/usr/bin/env python
- # -*- coding: utf-8 -*-
- # -----------------------------------------------------------------------------
- #
- # FreeType high-level python API - Copyright 2011 Nicolas P. Rougier
- # Distributed under the terms of the new BSD license.
- #
- # -----------------------------------------------------------------------------
- import numpy
- from freetype import *
- import OpenGL.GL as gl
- import OpenGL.GLUT as glut
- base, texid = 0, 0
- text = '''Hello World !'''
- def on_display( ):
- global texid
- gl.glClearColor(1,1,1,1)
- gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
- gl.glBindTexture( gl.GL_TEXTURE_2D, texid )
- gl.glColor(0,0,0,1)
- gl.glPushMatrix( )
- gl.glTranslate( 10, 100, 0 )
- gl.glPushMatrix( )
- gl.glListBase( base+1 )
- gl.glCallLists( [ord(c) for c in text] )
- gl.glPopMatrix( )
- gl.glPopMatrix( )
- glut.glutSwapBuffers( )
-
- def on_reshape( width, height ):
- gl.glViewport( 0, 0, width, height )
- gl.glMatrixMode( gl.GL_PROJECTION )
- gl.glLoadIdentity( )
- gl.glOrtho( 0, width, 0, height, -1, 1 )
- gl.glMatrixMode( gl.GL_MODELVIEW )
- gl.glLoadIdentity( )
- def on_keyboard( key, x, y ):
- if key == '\033': sys.exit( )
- def makefont(filename, size):
- global texid
- # Load font and check it is monotype
- face = Face(filename)
- face.set_char_size( size*64 )
- if not face.is_fixed_width:
- raise 'Font is not monotype'
- # Determine largest glyph size
- width, height, ascender, descender = 0, 0, 0, 0
- for c in range(32,128):
- face.load_char( chr(c), FT_LOAD_RENDER | FT_LOAD_FORCE_AUTOHINT )
- bitmap = face.glyph.bitmap
- width = max( width, bitmap.width )
- ascender = max( ascender, face.glyph.bitmap_top )
- descender = max( descender, bitmap.rows-face.glyph.bitmap_top )
- height = ascender+descender
- # Generate texture data
- Z = numpy.zeros((height*6, width*16), dtype=numpy.ubyte)
- for j in range(6):
- for i in range(16):
- face.load_char(chr(32+j*16+i), FT_LOAD_RENDER | FT_LOAD_FORCE_AUTOHINT )
- bitmap = face.glyph.bitmap
- x = i*width + face.glyph.bitmap_left
- y = j*height + ascender - face.glyph.bitmap_top
- Z[y:y+bitmap.rows,x:x+bitmap.width].flat = bitmap.buffer
- # Bound texture
- texid = gl.glGenTextures(1)
- gl.glBindTexture( gl.GL_TEXTURE_2D, texid )
- gl.glTexParameterf( gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR )
- gl.glTexParameterf( gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR )
- gl.glTexImage2D( gl.GL_TEXTURE_2D, 0, gl.GL_ALPHA, Z.shape[1], Z.shape[0], 0,
- gl.GL_ALPHA, gl.GL_UNSIGNED_BYTE, Z )
- # Generate display lists
- dx, dy = width/float(Z.shape[1]), height/float(Z.shape[0])
- base = gl.glGenLists(8*16)
- for i in range(8*16):
- c = chr(i)
- x = i%16
- y = i//16-2
- gl.glNewList(base+i, gl.GL_COMPILE)
- if (c == '\n'):
- gl.glPopMatrix( )
- gl.glTranslatef( 0, -height, 0 )
- gl.glPushMatrix( )
- elif (c == '\t'):
- gl.glTranslatef( 4*width, 0, 0 )
- elif (i >= 32):
- gl.glBegin( gl.GL_QUADS )
- gl.glTexCoord2f( (x )*dx, (y+1)*dy ), gl.glVertex( 0, -height )
- gl.glTexCoord2f( (x )*dx, (y )*dy ), gl.glVertex( 0, 0 )
- gl.glTexCoord2f( (x+1)*dx, (y )*dy ), gl.glVertex( width, 0 )
- gl.glTexCoord2f( (x+1)*dx, (y+1)*dy ), gl.glVertex( width, -height )
- gl.glEnd( )
- gl.glTranslatef( width, 0, 0 )
- gl.glEndList( )
- if __name__ == '__main__':
- import sys
- glut.glutInit( sys.argv )
- glut.glutInitDisplayMode( glut.GLUT_DOUBLE | glut.GLUT_RGB | glut.GLUT_DEPTH )
- glut.glutCreateWindow( "Freetype OpenGL" )
- glut.glutReshapeWindow( 600, 100 )
- glut.glutDisplayFunc( on_display )
- glut.glutReshapeFunc( on_reshape )
- glut.glutKeyboardFunc( on_keyboard )
- gl.glTexEnvf( gl.GL_TEXTURE_ENV, gl.GL_TEXTURE_ENV_MODE, gl.GL_MODULATE )
- gl.glEnable( gl.GL_DEPTH_TEST )
- gl.glEnable( gl.GL_BLEND )
- gl.glEnable( gl.GL_COLOR_MATERIAL )
- gl.glColorMaterial( gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT_AND_DIFFUSE )
- gl.glBlendFunc( gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA )
- gl.glEnable( gl.GL_TEXTURE_2D )
- makefont( './VeraMono.ttf', 64 )
- glut.glutMainLoop( )