/lib/flare/vis/legend/Legend.as
ActionScript | 586 lines | 333 code | 63 blank | 190 comment | 74 complexity | 6618e0228316e3f491b8ad21cc86e87c MD5 | raw file
- package flare.vis.legend {
- import flare.animate.Transitioner;
- import flare.display.RectSprite;
- import flare.display.TextSprite;
- import flare.scale.Scale;
- import flare.scale.ScaleType;
- import flare.util.Displays;
- import flare.util.Orientation;
- import flare.util.Vectors;
- import flare.util.palette.ColorPalette;
- import flare.util.palette.Palette;
- import flare.util.palette.ShapePalette;
- import flare.util.palette.SizePalette;
- import flare.vis.data.ScaleBinding;
-
- import flash.display.Sprite;
- import flash.geom.Rectangle;
- import flash.text.TextFormat;
-
- /**
- * A legend describing the visual encoding of a data property. Legends
- * support both discrete legends that list individual items and
- * range legends the convey a continuous range of values. Discrete
- * legends consist of a collection of <code>LegendItem</code> instances
- * stored in the <code>items</code> sprite. Range legends consist of
- * a single <code>LegendRange</code> instance stored in the
- * <code>items</code> sprite.
- *
- * <p>There are multiple ways to generate a legend. To build a legend
- * based on an existing visual encoding, use the static
- * <code>fromScale</code> constructor. This method takes a data scale
- * and one more or more palettes (e.g., color, shape, or size palettes)
- * and uses them to generate an appropriate legend. If the data scale
- * is a quantitative scale and only a color palette is provided, a
- * continuous range legend will be generated. Otherwise, a discrete
- * legend will be created.</p>
- *
- * <p>Legends can also be created from a collection of independent
- * values using the static <code>fromValues</code> constructor. This
- * method takes an Object Vector or Array of legend item descriptions
- * and uses them to generate a legend. For example, consider this code:</p>
- *
- * <pre>
- * var legend:Legend = Legend.fromValues("Legend Title", [
- * {color: 0xff0000, shape:Shapes.X, label:"Red X"},
- * {color: 0x00ff00, shape:Shapes.SQUARE, label:"Green Square"},
- * {color: 0x0000ff, shape:Shapes.CIRCLE, label:"Blue Circle"}
- * ]);
- * </pre>
- *
- * <p>This example will create a legend with the described values.
- * See the documentation for the <code>buildFromValues</code> method
- * for more details.</p>
- */
- public class Legend extends Sprite
- {
- /** @private The layout bounds for this legend instance. */
- protected var _bounds:Rectangle = null;
-
- /** @private Sprite defining the border of the legend. */
- protected var _border:RectSprite;
- /** @private Sprite containing the legend items. */
- protected var _items:Sprite;
- /** @private TextSprite containing the legend title.*/
- protected var _title:TextSprite;
-
- /** @private Scale instance used to define the legend mapping. */
- protected var _scale:Scale;
- /** @private Flag for if this legend is discrete or continuous. */
- protected var _discrete:Boolean = true;
-
- /** @private The default color to use for legend items. */
- protected var _defaultColor:uint = 0xff888888;
- /** @private The color palette used to encode values (may be null). */
- protected var _colors:ColorPalette;
- /** @private The shape palette used to encode values (may be null). */
- protected var _shapes:ShapePalette;
- /** @private The size palette used to encode values (may be null). */
- protected var _sizes:SizePalette;
-
- /** @private Flag indicating the desired orientation of this legend. */
- protected var _orient:String = null;
- /** @private Margins within legend items. */
- protected var _margin:Number = 4;
- /** @private Spacing between legend items. */
- protected var _spacing:Number = 0;
- /** @private Base icon size */
- protected var _baseIconSize:Number = 12;
-
- /** @private TextFormat (font, size, style) of legend item labels. */
- protected var _labelTextFormat:TextFormat = new TextFormat("Arial",12,0);
- /** @private Label text mode. */
- protected var _labelTextMode:int = TextSprite.BITMAP;
-
- /** @private The calculated internal width of the legend. */
- protected var _iw:Number;
- /** @private The calculated internal height of the legend. */
- protected var _ih:Number;
-
- // -- Properties ------------------------------------------------------
-
- /** The layout bounds for this legend instance. */
- public function get bounds():Rectangle { return _bounds; }
- public function set bounds(b:Rectangle):void { _bounds = b; }
-
- /** Sprite defining the border of the legend. */
- public function get border():RectSprite { return _border; }
- /** Sprite containing the legend items. */
- public function get items():Sprite { return _items; }
- /** TextSprite containing the legend title.*/
- public function get title():TextSprite { return _title; }
-
- /** Flag indicating if this legend is discrete or continuous. */
- public function get discrete():Boolean { return _discrete; }
-
- /** Scale instance used to define the legend mapping. */
- public function get scale():Scale { return _scale; }
- public function set scale(s:Scale):void { _scale = s; }
- /** The legend range, if this legend is continuous. This
- * value is null if the legend is discrete. */
- public function get range():LegendRange {
- return _discrete ? null : LegendRange(_items.getChildAt(0));
- }
-
- /** The default color to use for legend items. */
- public function get defaultColor():uint { return _defaultColor; }
- public function set defaultColor(c:uint):void { _defaultColor = c; }
-
- /** The color palette used to encode values (may be null). */
- public function get colorPalette():ColorPalette { return _colors; }
- public function set colorPalette(cp:ColorPalette):void { _colors = cp; }
-
- /** The shape palette used to encode values (may be null). */
- public function get shapePalette():ShapePalette { return _shapes; }
- public function set shapePalette(sp:ShapePalette):void { _shapes = sp; }
-
- /** The size palette used to encode values (may be null). */
- public function get sizePalette():SizePalette { return _sizes; }
- public function set sizePalette(sp:SizePalette):void { _sizes = sp; }
-
- /** The desired orientation of this legend. */
- public function get orientation():String { return _orient; }
- public function set orientation(o:String):void { _orient = o; }
-
- /** Margins within legend items. */
- public function get margin():Number { return _margin; }
- public function set margin(m:Number):void { _margin = m; }
-
- /** Spacing between legend items. */
- public function get spacing():Number { return _spacing; }
- public function set spacing(s:Number):void { _spacing = s; }
-
- /** Base icon size, corresponding to a size factor of 1. */
- public function get baseIconSize():Number { return _baseIconSize; }
- public function set baseIconSize(s:Number):void {
- if (_baseIconSize != s && _discrete) {
- for (var i:uint=0; i<_items.numChildren; ++i) {
- var li:LegendItem = LegendItem(_items.getChildAt(i));
- li.iconSize *= (s / _baseIconSize);
- li.maxIconSize *= (s / _baseIconSize);
- }
- }
- _baseIconSize = s;
- }
-
- /** TextFormat (font, size, style) of legend item labels. */
- public function get labelTextFormat():TextFormat { return _labelTextFormat; }
- public function set labelTextFormat(f:TextFormat):void {
- _labelTextFormat = f; updateItems();
- }
-
- /** Label text mode. */
- public function get labelTextMode():int { return _labelTextMode; }
- public function set labelTextMode(mode:int):void {
- _labelTextMode = mode; updateItems();
- }
-
- // -- Initialization --------------------------------------------------
-
- /**
- * Creates a new Legend for the given data field.
- * @param dataField the data field to describe with the legend
- * @param vis the visualization corresponding to this legend
- * @param scale the scale value used to map the data field to visual
- * variables
- */
- public function Legend(title:String, scale:Scale=null,
- colors:ColorPalette=null, shapes:ShapePalette=null,
- sizes:SizePalette=null)
- {
- this.scale = scale;
- addChild(_border = new RectSprite(0,0,0,0,13,13));
- addChild(_title = new TextSprite());
- addChild(_items = new Sprite());
- _border.lineColor = 0;
- _border.fillColor = 0;
-
- _colors = colors;
- _shapes = shapes;
- _sizes = sizes;
-
- _title.textField.defaultTextFormat =
- new TextFormat("Arial",12,null,true);
- if (title != null)
- _title.text = title;
- else
- _title.visible = false;
-
- if (scale != null) {
- buildFromScale();
- update();
- }
- }
-
- /**
- * Update the legend, recomputing layout of items.
- * @param t a transitioner for value updates
- * @return the input transitioner
- */
- public function update(t:Transitioner=null):Transitioner
- {
- if (_scale is ScaleBinding && ScaleBinding(_scale).updateBinding())
- buildFromScale();
- updateItems();
- layout(t);
- return t;
- }
-
- /**
- * Builds the contents of this legend from the current scale values.
- * This method will remove all items from the legend and rebuild the
- * legend using the current scale and palette settings.
- */
- public function buildFromScale():void
- {
- // first, remove all items
- while (_items.numChildren > 0) {
- _items.removeChildAt(_items.numChildren-1);
- }
-
- // determine legend type
- var type:String = _scale.scaleType;
- if (ScaleType.isQuantitative(type) && !_sizes && !_shapes) {
- // build continuous legend
- _discrete = false;
- if (!_orient) _orient = Orientation.LEFT_TO_RIGHT;
- _items.addChild(new LegendRange(_title.text,
- _scale, _colors, _orient));
- } else {
- // build discrete legend
- _discrete = true;
- if (!_orient) _orient = Orientation.TOP_TO_BOTTOM;
-
- var numVals:int = ScaleType.isQuantitative(type) ? 5 : -1;
- var maxSize:Number = Number.MIN_VALUE;
- var vals:Vector.<Object> = _scale.values(numVals);
- for (var i:uint=0; i<vals.length; ++i) {
- // determine legend item properties
- var f:Number = _scale.interpolate(vals[i]);
- var color:uint = _defaultColor;
- if (_colors && ScaleType.isOrdinal(type)) {
- color = _colors.getColorByIndex(i);
- } else if (_colors) {
- color = _colors.getColor(f);
- }
- var shape:String = _shapes ? _shapes.getShape(i) : null;
- var size:Number = _baseIconSize*(_sizes?_sizes.getSize(f):1);
- if (size > maxSize) maxSize = size;
-
- var item:LegendItem = new LegendItem(
- _scale.label(vals[i]), color, shape, size);
- item.value = vals[i];
- _items.addChild(item);
- }
- for (i=0; i<_items.numChildren; ++i)
- LegendItem(_items.getChildAt(i)).maxIconSize = maxSize;
- }
- }
-
- /**
- * Populates the contents of this legend from a list of value objects.
- * This method will create a legend with discrete entries determined by
- * the contents of the input <code>values</code> array or vector. This should be
- * an array or vector of objects containing the following properties:
- * <ul>
- * <li><code>value</code>: The data value the legend item represents.
- * This value is not required.</li>
- * <li><code>label</code>: The text label to place in the legend item.
- * If this value is not provided, the method will attempt to
- * generate a label string from the <code>value</code> property.</li>
- * <li><code>color</code>: The color for the legend item. If missing,
- * this legend's default color will be used.</li>
- * <li><code>shape</code>: The shape for the legend item. If missing,
- * a default circle shape will be used.</li>
- * <li><code>size</code>: The size for the legend item. If missing,
- * a size value of 1 will be used.</li>
- * </ul>
- * When this method is called, any previous values in the legend will
- * be removed.
- * @param valuesv an array or vector of value to include in the legend.
- */
- public function buildFromValues(valuesv:*):void
- {
- var values:Vector.<Object>;
- if(valuesv is Array)
- {
- values = Vectors.copyFromArray(valuesv);
- }
- else if(valuesv is Vector.<Object>)
- {
- values = valuesv;
- }
- else
- {
- throw new Error("In flare.vis.legend, buildFromValues(), the parameter" +
- "was not a valid Array or Vector.<Object> instance.");
- }
-
- // first, remove all items
- while (_items.numChildren > 0) {
- _items.removeChildAt(_items.numChildren-1);
- }
- _discrete = true;
- if (!_orient) _orient = Orientation.TOP_TO_BOTTOM;
-
- var maxSize:Number = Number.MIN_VALUE;
- for each (var v:Object in values) {
- var value:Object = v.value != undefined ? v.value : null;
- var label:String = v.label ? v.label.toString() : value ? value.toString() : "???";
- var color:uint = v.color != undefined ? uint(v.color) : _defaultColor;
- var shape:String = v.shape ? v.shape as String : null;
- var size:Number = _baseIconSize*(v.size is Number ? v.size : 1);
- if (size > maxSize) maxSize = size;
-
- var item:LegendItem = new LegendItem(label, color, shape, size);
- item.value = value;
- item.margin = margin;
- _items.addChild(item);
- }
- for (var i:uint=0; i<_items.numChildren; ++i)
- LegendItem(_items.getChildAt(i)).maxIconSize = maxSize;
- }
-
- // -- Layout ----------------------------------------------------------
-
- /**
- * Performs layout, setting the position for all items in the legend.
- * @param t a transitioner for value updates
- */
- public function layout(t:Transitioner=null):void
- {
- t = (t ? t : Transitioner.DEFAULT);
-
- var vert:Boolean = Orientation.isVertical(_orient);
- var o:Object;
- var b:Rectangle = bounds;
- var x:Number = b ? b.left : 0;
- var y:Number = b ? b.top : 0;
- var w:Number, h:Number, th:Number = 0;
-
- // layout the title
- o = t.$(_title);
- if (_title.text != null && _title.text.length > 0) {
- o.x = x + _margin;
- o.alpha = 1;
- _title.visible = true;
- y += (th = _title.height + (vert?_spacing:0));
- } else {
- o.alpha = 0;
- o.visible = false;
- }
-
- // layout item container
- o = t.$(_items);
- o.x = x;
- o.y = y;
-
- // layout items
- if (_discrete) {
- layoutDiscrete(t);
- } else {
- layoutContinuous(t);
- }
-
- w = b ? (vert ? b.width : Math.min(_iw, b.width)) : _iw;
- h = b ? (vert ? Math.min(_ih, b.height) : _ih) : _ih;
-
- // size the border
- o = t.$(_border);
- o.x = x;
- o.y = b ? b.top : 0;
- o.w = w;
- o.h = h + th;
- if (t.immediate) _border.render();
-
- // create clipping panel
- t.$(items).scrollRect = new Rectangle(0, 0, 1+w, 1+h);
- }
-
- /**
- * @private
- * Layout helper for positioning discrete legend items.
- * @param t a transitioner for value updates
- */
- protected function layoutDiscrete(t:Transitioner):void
- {
- var vert:Boolean = Orientation.isVertical(_orient);
- var rev:Boolean = _orient == Orientation.RIGHT_TO_LEFT ||
- _orient == Orientation.BOTTOM_TO_TOP;
- var x:Number = 0, y:Number = 0, i:uint, j:uint;
- var item:LegendItem, o:Object;
- var bw:Number = vert && bounds ? bounds.width : NaN;
-
- // if needed, compute shared width for legend items
- if (vert && isNaN(bw)) {
- bw = Number.MIN_VALUE;
- for (i=0; i<_items.numChildren; ++i) {
- item = _items.getChildAt(i) as LegendItem;
- bw = Math.max(bw, item.innerWidth);
- }
- }
-
- _iw = _ih = 0;
- for (i=0; i<_items.numChildren; ++i) {
- j = rev ? _items.numChildren-i-1 : i;
- // layout the item
- item = _items.getChildAt(j) as LegendItem;
- o = t.$(item);
- o.x = x;
- o.y = y;
- o.w = isNaN(bw) ? item.innerWidth : bw;
-
- // increment spacing
- if (vert) {
- y += item.innerHeight + _spacing;
- _iw = Math.max(_iw, item.innerWidth);
- }
- else {
- x += item.innerWidth + _spacing;
- _ih = Math.max(_ih, item.innerHeight);
- }
- }
- _iw = vert ? _iw : x-_spacing;
- _ih = vert ? y-_spacing : _ih;
- }
-
- /**
- * @private
- * Layout helper for positioning a continous legend range.
- * @param trans a transitioner for value updates
- */
- protected function layoutContinuous(t:Transitioner):void
- {
- var lr:LegendRange = _items.getChildAt(0) as LegendRange;
- lr.orientation = _orient;
- if (Orientation.isHorizontal(_orient)) {
- _iw = lr.w = bounds ? bounds.width : 200;
- lr.updateLabels();
- _ih = lr.height + lr.margin;
- } else {
- _ih = lr.h = bounds ? bounds.height : 200;
- lr.updateLabels();
- _iw = lr.width;
- }
- }
-
- // -- Legend Items ----------------------------------------------------
-
- /** @private */
- protected function updateItems() : void
- {
- if (_items.numChildren == 0) {
- return;
- } else if (_discrete) {
- for (var i:uint = 0; i<_items.numChildren; ++i)
- updateItem(_items.getChildAt(i) as LegendItem);
- } else {
- updateRange(_items.getChildAt(0) as LegendRange);
- }
- }
-
- /** @private */
- protected function updateItem(item:LegendItem):void
- {
- item.label.textMode = _labelTextMode;
- item.label.applyFormat(_labelTextFormat);
- item.margin = _margin;
- }
-
- /** @private */
- protected function updateRange(range:LegendRange):void
- {
- range.labelTextMode = _labelTextMode;
- range.labelTextFormat = _labelTextFormat;
- range.margin = _margin;
- }
-
- /**
- * Sets property values on all legend items. The values
- * within the <code>vals</code> argument can take a number of forms:
- * <ul>
- * <li>If a value is a <code>Function</code>, it will be evaluated
- * for each element and the result will be used as the property
- * value for that element.</li>
- * <li>If a value is an <code>IEvaluable</code> instance, such as
- * <code>flare.util.Property</code> or
- * <code>flare.query.Expression</code>, it will be evaluated for
- * each element and the result will be used as the property value
- * for that element.</li>
- * <li>In all other cases, a property value will be treated as a
- * literal and assigned for all elements.</li>
- * </ul>
- * @param vals an object containing the properties and values to set.
- * @param t a transitioner or time span for updating object values. If
- * the input is a transitioner, it will be used to store the updated
- * values. If the input is a number, a new Transitioner with duration
- * set to the input value will be used. The input is null by default,
- * in which case object values are updated immediately.
- * @return the transitioner used to update the values
- */
- public function setItemProperties(vals:Object, t:*=null):Transitioner
- {
- var trans:Transitioner = Transitioner.instance(t);
- Displays.setChildrenProperties(items, vals, trans);
- return trans;
- }
-
- // -- Static Constructors ---------------------------------------------
-
- /**
- * Generates a legend from a given scale and one or more palettes. If
- * multiple palettes of the same type are provided, only the first of
- * each type will be used for the legend, the others will be ignored.
- * @param title the title text for the legend
- * @param scale the scale instance determining the legend values
- * @param palette a color, shape, or size palette for legend items
- * @param args one or more additional palettes
- * @return the generated Legend, or null if a legend could not be built
- */
- public static function fromScale(title:String, scale:Scale,
- palette:Palette, ...args):Legend
- {
- if (scale == null || palette == null)
- return null;
-
- var colors:ColorPalette;
- var shapes:ShapePalette;
- var sizes:SizePalette;
-
- // construct palette collection
- var palettes:Array = args as Array;
- palettes.unshift(palette);
- for each (var p:Palette in palettes) {
- if (p is ColorPalette && !colors)
- colors = ColorPalette(p);
- else if (p is ShapePalette && !shapes)
- shapes = ShapePalette(p);
- else if (p is SizePalette && !sizes)
- sizes = SizePalette(p);
- }
- if (!colors && !shapes && !sizes)
- return null; // no palette to use
-
- return new Legend(title, scale, colors, shapes, sizes);
- }
-
- /**
- * Generates a legend from an array or object vector of legend item values. This method
- * simply instantiates a new <code>Legend</code> instance with the
- * given title and then invokes the <code>buildFromValues</code> method
- * with the given value array or object vector.
- * @param title the legend title text, or null for no title.
- * @param values an array or object vector of values for the legend items. See the
- * documentation for the <code>buildFromValues</code> method for more.
- * @return the generated legend
- */
- public static function fromValues(title:String, values:*):Legend
- {
- var legend:Legend = new Legend(title);
- legend.buildFromValues(values);
- legend.update();
- return legend;
- }
-
- } // end of class Legend
- }