/pygame/examples/fastevents.py

https://bitbucket.org/julian_meyer/boxes
Python | 130 lines | 51 code | 2 blank | 77 comment | 1 complexity | aea2024a05ad6ba24fc9d3f6e50b8d95 MD5 | raw file
  1. #!/usr/bin/env python
  2. """ This is a stress test for the fastevents module.
  3. *Fast events does not appear faster!*
  4. So far it looks like normal pygame.event is faster by up to two times.
  5. So maybe fastevent isn't fast at all.
  6. Tested on windowsXP sp2 athlon, and freebsd.
  7. However... on my debian duron 850 machine fastevents is faster.
  8. """
  9. import pygame
  10. from pygame import *
  11. # the config to try different settings out with the event queues.
  12. # use the fastevent module or not.
  13. use_fast_events = 1
  14. # use pygame.display.flip().
  15. # otherwise we test raw event processing throughput.
  16. with_display = 1
  17. # limit the game loop to 40 fps.
  18. slow_tick = 0
  19. NUM_EVENTS_TO_POST = 200000
  20. if use_fast_events:
  21. event_module = fastevent
  22. else:
  23. event_module = event
  24. from threading import Thread
  25. class post_them(Thread):
  26. def __init__(self):
  27. Thread.__init__(self)
  28. self.done = []
  29. self.stop = []
  30. def run(self):
  31. self.done = []
  32. self.stop = []
  33. for x in range(NUM_EVENTS_TO_POST):
  34. ee = event.Event(USEREVENT)
  35. try_post = 1
  36. # the pygame.event.post raises an exception if the event
  37. # queue is full. so wait a little bit, and try again.
  38. while try_post:
  39. try:
  40. event_module.post(ee)
  41. try_post = 0
  42. except:
  43. pytime.sleep(0.001)
  44. try_post = 1
  45. if self.stop:
  46. return
  47. self.done.append(1)
  48. import time as pytime
  49. def main():
  50. init()
  51. if use_fast_events:
  52. fastevent.init()
  53. c = time.Clock()
  54. win = display.set_mode((640, 480), RESIZABLE)
  55. display.set_caption("fastevent Workout")
  56. poster = post_them()
  57. t1 = pytime.time()
  58. poster.start()
  59. going = True
  60. while going:
  61. # for e in event.get():
  62. #for x in range(200):
  63. # ee = event.Event(USEREVENT)
  64. # r = event_module.post(ee)
  65. # print (r)
  66. #for e in event_module.get():
  67. event_list = []
  68. event_list = event_module.get()
  69. for e in event_list:
  70. if e.type == QUIT:
  71. print (c.get_fps())
  72. poster.stop.append(1)
  73. going = False
  74. if e.type == KEYDOWN:
  75. if e.key == K_ESCAPE:
  76. print (c.get_fps())
  77. poster.stop.append(1)
  78. going = False
  79. if poster.done:
  80. print (c.get_fps())
  81. print (c)
  82. t2 = pytime.time()
  83. print ("total time:%s" % (t2 - t1))
  84. print ("events/second:%s" % (NUM_EVENTS_TO_POST / (t2 - t1)))
  85. going = False
  86. if with_display:
  87. display.flip()
  88. if slow_tick:
  89. c.tick(40)
  90. pygame.quit()
  91. if __name__ == '__main__':
  92. main()