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/examples/webaudio_visualizer.html

https://github.com/nosy-b/three.js
HTML | 184 lines | 110 code | 72 blank | 2 comment | 0 complexity | 79630b908ec5b1fb75031504a5768f20 MD5 | raw file
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webaudio - visualizer</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <script id="vertexShader" type="x-shader/x-vertex">
  9. varying vec2 vUv;
  10. void main() {
  11. vUv = uv;
  12. gl_Position = vec4( position, 1.0 );
  13. }
  14. </script>
  15. <script id="fragmentShader" type="x-shader/x-fragment">
  16. uniform sampler2D tAudioData;
  17. varying vec2 vUv;
  18. void main() {
  19. vec3 backgroundColor = vec3( 0.125, 0.125, 0.125 );
  20. vec3 color = vec3( 1.0, 1.0, 0.0 );
  21. float f = texture2D( tAudioData, vec2( vUv.x, 0.0 ) ).r;
  22. float i = step( vUv.y, f ) * step( f - 0.0125, vUv.y );
  23. gl_FragColor = vec4( mix( backgroundColor, color, i ), 1.0 );
  24. }
  25. </script>
  26. </head>
  27. <body>
  28. <div id="overlay">
  29. <button id="startButton">Play</button>
  30. </div>
  31. <div id="container"></div>
  32. <div id="info">
  33. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> webaudio - visualizer<br/>
  34. music by <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank" rel="noopener">skullbeatz</a>
  35. </div>
  36. <!-- Import maps polyfill -->
  37. <!-- Remove this when import maps will be widely supported -->
  38. <script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
  39. <script type="importmap">
  40. {
  41. "imports": {
  42. "three": "../build/three.module.js"
  43. }
  44. }
  45. </script>
  46. <script type="module">
  47. import * as THREE from 'three';
  48. let scene, camera, renderer, analyser, uniforms;
  49. const startButton = document.getElementById( 'startButton' );
  50. startButton.addEventListener( 'click', init );
  51. function init() {
  52. const fftSize = 128;
  53. //
  54. const overlay = document.getElementById( 'overlay' );
  55. overlay.remove();
  56. //
  57. const container = document.getElementById( 'container' );
  58. renderer = new THREE.WebGLRenderer( { antialias: true } );
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. renderer.setClearColor( 0x000000 );
  61. renderer.setPixelRatio( window.devicePixelRatio );
  62. container.appendChild( renderer.domElement );
  63. scene = new THREE.Scene();
  64. camera = new THREE.Camera();
  65. //
  66. const listener = new THREE.AudioListener();
  67. const audio = new THREE.Audio( listener );
  68. const file = './sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3';
  69. if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
  70. const loader = new THREE.AudioLoader();
  71. loader.load( file, function ( buffer ) {
  72. audio.setBuffer( buffer );
  73. audio.play();
  74. } );
  75. } else {
  76. const mediaElement = new Audio( file );
  77. mediaElement.play();
  78. audio.setMediaElementSource( mediaElement );
  79. }
  80. analyser = new THREE.AudioAnalyser( audio, fftSize );
  81. //
  82. const format = ( renderer.capabilities.isWebGL2 ) ? THREE.RedFormat : THREE.LuminanceFormat;
  83. uniforms = {
  84. tAudioData: { value: new THREE.DataTexture( analyser.data, fftSize / 2, 1, format ) }
  85. };
  86. const material = new THREE.ShaderMaterial( {
  87. uniforms: uniforms,
  88. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  89. fragmentShader: document.getElementById( 'fragmentShader' ).textContent
  90. } );
  91. const geometry = new THREE.PlaneGeometry( 1, 1 );
  92. const mesh = new THREE.Mesh( geometry, material );
  93. scene.add( mesh );
  94. //
  95. window.addEventListener( 'resize', onWindowResize );
  96. animate();
  97. }
  98. function onWindowResize() {
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. }
  101. function animate() {
  102. requestAnimationFrame( animate );
  103. render();
  104. }
  105. function render() {
  106. analyser.getFrequencyData();
  107. uniforms.tAudioData.value.needsUpdate = true;
  108. renderer.render( scene, camera );
  109. }
  110. </script>
  111. </body>
  112. </html>