PageRenderTime 43ms CodeModel.GetById 16ms RepoModel.GetById 1ms app.codeStats 0ms

/examples/webgl_materials_video.html

https://github.com/nosy-b/three.js
HTML | 292 lines | 178 code | 112 blank | 2 comment | 0 complexity | 10c34e1ef01a114da9d12539ba095037 MD5 | raw file
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="overlay">
  11. <button id="startButton">Play</button>
  12. </div>
  13. <div id="container"></div>
  14. <div id="info">
  15. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl video demo<br/>
  16. playing <a href="http://durian.blender.org/" target="_blank" rel="noopener">sintel</a> trailer
  17. </div>
  18. <video id="video" loop crossOrigin="anonymous" playsinline style="display:none">
  19. <source src="textures/sintel.ogv" type='video/ogg; codecs="theora, vorbis"'>
  20. <source src="textures/sintel.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
  21. </video>
  22. <!-- Import maps polyfill -->
  23. <!-- Remove this when import maps will be widely supported -->
  24. <script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
  25. <script type="importmap">
  26. {
  27. "imports": {
  28. "three": "../build/three.module.js"
  29. }
  30. }
  31. </script>
  32. <script type="module">
  33. import * as THREE from 'three';
  34. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  35. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  36. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  37. import { BloomPass } from './jsm/postprocessing/BloomPass.js';
  38. import { CopyShader } from './jsm/shaders/CopyShader.js';
  39. let container;
  40. let camera, scene, renderer;
  41. let video, texture, material, mesh;
  42. let composer;
  43. let mouseX = 0;
  44. let mouseY = 0;
  45. let windowHalfX = window.innerWidth / 2;
  46. let windowHalfY = window.innerHeight / 2;
  47. let cube_count;
  48. const meshes = [],
  49. materials = [],
  50. xgrid = 20,
  51. ygrid = 10;
  52. const startButton = document.getElementById( 'startButton' );
  53. startButton.addEventListener( 'click', function () {
  54. init();
  55. animate();
  56. } );
  57. function init() {
  58. const overlay = document.getElementById( 'overlay' );
  59. overlay.remove();
  60. container = document.createElement( 'div' );
  61. document.body.appendChild( container );
  62. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  63. camera.position.z = 500;
  64. scene = new THREE.Scene();
  65. const light = new THREE.DirectionalLight( 0xffffff );
  66. light.position.set( 0.5, 1, 1 ).normalize();
  67. scene.add( light );
  68. renderer = new THREE.WebGLRenderer();
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. container.appendChild( renderer.domElement );
  72. video = document.getElementById( 'video' );
  73. video.play();
  74. video.addEventListener( 'play', function () {
  75. this.currentTime = 3;
  76. } );
  77. texture = new THREE.VideoTexture( video );
  78. //
  79. let i, j, ox, oy, geometry;
  80. const ux = 1 / xgrid;
  81. const uy = 1 / ygrid;
  82. const xsize = 480 / xgrid;
  83. const ysize = 204 / ygrid;
  84. const parameters = { color: 0xffffff, map: texture };
  85. cube_count = 0;
  86. for ( i = 0; i < xgrid; i ++ ) {
  87. for ( j = 0; j < ygrid; j ++ ) {
  88. ox = i;
  89. oy = j;
  90. geometry = new THREE.BoxGeometry( xsize, ysize, xsize );
  91. change_uvs( geometry, ux, uy, ox, oy );
  92. materials[ cube_count ] = new THREE.MeshLambertMaterial( parameters );
  93. material = materials[ cube_count ];
  94. material.hue = i / xgrid;
  95. material.saturation = 1 - j / ygrid;
  96. material.color.setHSL( material.hue, material.saturation, 0.5 );
  97. mesh = new THREE.Mesh( geometry, material );
  98. mesh.position.x = ( i - xgrid / 2 ) * xsize;
  99. mesh.position.y = ( j - ygrid / 2 ) * ysize;
  100. mesh.position.z = 0;
  101. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  102. scene.add( mesh );
  103. mesh.dx = 0.001 * ( 0.5 - Math.random() );
  104. mesh.dy = 0.001 * ( 0.5 - Math.random() );
  105. meshes[ cube_count ] = mesh;
  106. cube_count += 1;
  107. }
  108. }
  109. renderer.autoClear = false;
  110. document.addEventListener( 'mousemove', onDocumentMouseMove );
  111. // postprocessing
  112. const renderModel = new RenderPass( scene, camera );
  113. const effectBloom = new BloomPass( 1.3 );
  114. const effectCopy = new ShaderPass( CopyShader );
  115. composer = new EffectComposer( renderer );
  116. composer.addPass( renderModel );
  117. composer.addPass( effectBloom );
  118. composer.addPass( effectCopy );
  119. //
  120. window.addEventListener( 'resize', onWindowResize );
  121. }
  122. function onWindowResize() {
  123. windowHalfX = window.innerWidth / 2;
  124. windowHalfY = window.innerHeight / 2;
  125. camera.aspect = window.innerWidth / window.innerHeight;
  126. camera.updateProjectionMatrix();
  127. renderer.setSize( window.innerWidth, window.innerHeight );
  128. composer.setSize( window.innerWidth, window.innerHeight );
  129. }
  130. function change_uvs( geometry, unitx, unity, offsetx, offsety ) {
  131. const uvs = geometry.attributes.uv.array;
  132. for ( let i = 0; i < uvs.length; i += 2 ) {
  133. uvs[ i ] = ( uvs[ i ] + offsetx ) * unitx;
  134. uvs[ i + 1 ] = ( uvs[ i + 1 ] + offsety ) * unity;
  135. }
  136. }
  137. function onDocumentMouseMove( event ) {
  138. mouseX = ( event.clientX - windowHalfX );
  139. mouseY = ( event.clientY - windowHalfY ) * 0.3;
  140. }
  141. //
  142. function animate() {
  143. requestAnimationFrame( animate );
  144. render();
  145. }
  146. let h, counter = 1;
  147. function render() {
  148. const time = Date.now() * 0.00005;
  149. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  150. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  151. camera.lookAt( scene.position );
  152. for ( let i = 0; i < cube_count; i ++ ) {
  153. material = materials[ i ];
  154. h = ( 360 * ( material.hue + time ) % 360 ) / 360;
  155. material.color.setHSL( h, material.saturation, 0.5 );
  156. }
  157. if ( counter % 1000 > 200 ) {
  158. for ( let i = 0; i < cube_count; i ++ ) {
  159. mesh = meshes[ i ];
  160. mesh.rotation.x += 10 * mesh.dx;
  161. mesh.rotation.y += 10 * mesh.dy;
  162. mesh.position.x -= 150 * mesh.dx;
  163. mesh.position.y += 150 * mesh.dy;
  164. mesh.position.z += 300 * mesh.dx;
  165. }
  166. }
  167. if ( counter % 1000 === 0 ) {
  168. for ( let i = 0; i < cube_count; i ++ ) {
  169. mesh = meshes[ i ];
  170. mesh.dx *= - 1;
  171. mesh.dy *= - 1;
  172. }
  173. }
  174. counter ++;
  175. renderer.clear();
  176. composer.render();
  177. }
  178. </script>
  179. </body>
  180. </html>