/example/flar/flash-sources/com/flar/source/FLARCameraSource.as
ActionScript | 467 lines | 265 code | 63 blank | 139 comment | 38 complexity | 31282304c15e04198a4b2ce4b12ed653 MD5 | raw file
- /*
- * PROJECT: FLARManager
- * http://transmote.com/flar
- * Copyright 2009, Eric Socolofsky
- * --------------------------------------------------------------------------------
- * This work complements FLARToolkit, developed by Saqoosha as part of the Libspark project.
- * http://www.libspark.org/wiki/saqoosha/FLARToolKit
- * FLARToolkit is Copyright (C)2008 Saqoosha,
- * and is ported from NYARToolkit, which is ported from ARToolkit.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this framework; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * For further information please contact:
- * <eric(at)transmote.com>
- * http://transmote.com/flar
- *
- */
-
- package com.transmote.flar.source {
- import __AS3__.vec.Vector;
-
- import com.transmote.utils.time.Timeout;
-
- import flash.display.Bitmap;
- import flash.display.BitmapData;
- import flash.display.BlendMode;
- import flash.display.Sprite;
- import flash.events.ActivityEvent;
- import flash.events.ErrorEvent;
- import flash.events.StatusEvent;
- import flash.geom.Matrix;
- import flash.geom.Rectangle;
- import flash.media.Camera;
- import flash.media.Video;
-
- /**
- * Use the contents of a Camera feed as a source image for FLARToolkit marker detection.
- *
- * @author Eric Socolofsky
- * @url http://transmote.com/flar
- * @see com.transmote.flar.FLARManager
- */
- public class FLARCameraSource extends Sprite implements IFLARSource {
- private static const CAMERA_VALIDATION_TIME:Number = 3000;
- private static const VALID_CAMERA_MIN_FRAME_DIFFERENCE:uint = 10;
-
- private var _resultsToDisplayRatio:Number;
- private var _mirrored:Boolean;
- private var _useDefaultCamera:Boolean;
- private var _inited:Boolean;
-
- private var camera:Camera;
- private var video:Video;
- private var manualCameraIndex:int = -1;
- private var cameraValidationTimeout:Timeout;
- private var attemptedCameras:Vector.<Boolean>;
- private var cameraValidationBmpData:BitmapData;
-
- private var displayBmpData:BitmapData;
- private var displayBitmap:Bitmap;
- private var displayMatrix:Matrix;
-
- private var sampleWidth:Number;
- private var sampleHeight:Number;
- private var sampleBmpData:BitmapData;
- private var sampleBitmap:Bitmap;
- private var sampleMatrix:Matrix;
- private var downsampleRatio:Number;
-
-
- /**
- * constructor.
- */
- public function FLARCameraSource () {}
-
- /**
- * Initialize this FLARCameraSource.
- * @param captureWidth width at which to capture video.
- * @param captureHeight height at which to capture video.
- * @param fps framerate of camera capture.
- * @param mirrored if true, video is flipped horizontally.
- * @param displayWidth width at which to display video.
- * @param displayHeight height at which to display video.
- * @param downsampleRatio amount to downsample camera input.
- * The captured video is scaled down by this value
- * before being sent to FLARToolkit for analysis.
- * FLARToolkit runs faster with more downsampling,
- * but also has more difficulty recognizing marker patterns.
- * a value of 1.0 results in no downsampling;
- * a value of 0.5 (the default) downsamples the camera input by half.
- *
- * @throws Error if no camera is found.
- * (thrown by this.initCamera, called from this method.)
- */
- public function init (
- captureWidth:int=320, captureHeight:int=240,
- fps:Number=30, mirrored:Boolean=true,
- displayWidth:int=-1, displayHeight:int=-1,
- downsampleRatio:Number=0.5) :void {
-
- // NOTE: removed init from ctor and made public to allow instantiation and addition to display list
- // while waiting for configuration file to load.
-
- if (displayWidth == -1) {
- displayWidth = captureWidth;
- }
- if (displayHeight == -1) {
- displayHeight = captureHeight;
- }
-
- this.initCamera(captureWidth, captureHeight, fps);
-
- this.downsampleRatio = downsampleRatio;
-
- // sampleWidth/Height describe size of BitmapData sent to FLARToolkit every frame
- this.sampleWidth = captureWidth * this.downsampleRatio;
- this.sampleHeight = captureHeight * this.downsampleRatio;
-
- // scale and crop camera source to fit within specified display width/height.
- var fitWidthRatio:Number = displayWidth / captureWidth;
- var fitHeightRatio:Number = displayHeight / captureHeight;
-
- var videoWidth:Number, videoHeight:Number;
- var videoX:Number=0, videoY:Number=0;
-
- if (fitHeightRatio > fitWidthRatio) {
- // fit to height, center horizontally, crop left/right edges
- videoWidth = fitHeightRatio * captureWidth;
- videoHeight = displayHeight;
- videoX = -0.5 * (videoWidth - displayWidth);
- this._resultsToDisplayRatio = 1 / fitHeightRatio;
- this.sampleWidth = this.sampleHeight * (displayWidth/displayHeight);
- } else {
- // fit to width, center vertically, crop top/bottom edges
- videoWidth = displayWidth;
- videoHeight = fitWidthRatio * captureHeight;
- videoY = -0.5 * (videoHeight - displayHeight);
- this._resultsToDisplayRatio = 1 / fitWidthRatio;
- this.sampleHeight = this.sampleWidth / (displayWidth/displayHeight);
- }
- this._resultsToDisplayRatio *= this.downsampleRatio;
-
- // source video
- this.video = new Video(videoWidth, videoHeight);
- this.video.x = videoX;
- this.video.y = videoY;
- this.video.attachCamera(this.camera);
-
- // BitmapData downsampled from source video, sent to FLARToolkit every frame
- this.sampleBmpData = new BitmapData(this.sampleWidth, this.sampleHeight, false, 0);
- this.sampleBitmap = new Bitmap(this.sampleBmpData);
- this.sampleBitmap.width = displayWidth;
- this.sampleBitmap.height = displayHeight;
-
- // cropped, full-res video displayed on-screen
- this.displayBmpData = new BitmapData(displayWidth, displayHeight, false, 0);
- this.displayBitmap = new Bitmap(this.displayBmpData);
-
- // cropped, full-res video for display
- this.addChild(this.displayBitmap);
-
- // uncomment to view source video
- // this.addChild(this.video);
-
- // uncomment to view downsampled video sent to FLARToolkit
- // this.addChild(this.sampleBitmap);
-
- // calls buildSampleMatrices
- this.mirrored = mirrored;
-
- this._inited = true;
- }
-
- /**
- * update the BitmapData source.
- */
- public function update () :void {
- this.displayBmpData.draw(this.video, this.displayMatrix);
- this.sampleBmpData.draw(this.video, this.sampleMatrix);
- }
-
- /**
- * validate that the selected Camera is active,
- * by checking Camera.activityLevel.
- * if camera is not active, FLARCameraSource attempts
- * to reinitialize with next available camera.
- *
- * @param bSuppressReinit if false (default), this method will reinitialize the camera with the next available camera.
- * @return true if selected Camera is active (activityLevel != -1).
- */
- public function validateCamera (bSuppressReinit:Boolean=false) :Boolean {
- if (this.camera.activityLevel == -1) {
- if (!bSuppressReinit) {
- this.initCamera(this.camera.width, this.camera.height, this.camera.fps);
- }
- return false;
- } else {
- this.onInitialCameraValidation();
- return true;
- }
- }
-
- /**
- * retrieve the BitmapData source used for analysis.
- * NOTE: returns the actual BitmapData object, not a clone.
- */
- public function get source () :BitmapData {
- return this.sampleBmpData;
- }
-
- /**
- * size of BitmapData source used for analysis.
- */
- public function get sourceSize () :Rectangle {
- return new Rectangle(0, 0, this.sampleWidth, this.sampleHeight);
- }
-
- /**
- * ratio of area of reported results to display size.
- * use to scale (multiply) results of FLARToolkit analysis to correctly fit display area.
- */
- public function get resultsToDisplayRatio () :Number {
- return this._resultsToDisplayRatio;
- }
-
- /**
- * set to true to flip the camera image horizontally.
- */
- public function get mirrored () :Boolean {
- return this._mirrored;
- }
- public function set mirrored (val:Boolean) :void {
- this._mirrored = val;
- this.buildSampleMatrices();
- }
-
- /**
- * if true, FLARCameraSource will use the default camera,
- * acquired via a <tt>Camera.getCamera()</tt> with no parameters.
- * if false (the default), FLARCameraSource will loop through the camera drivers
- * available on the system until it finds one that reports activity.
- */
- public function get useDefaultCamera () :Boolean {
- return this._useDefaultCamera;
- }
- public function set useDefaultCamera (val:Boolean) :void {
- this._useDefaultCamera = val;
- if (this.camera) {
- this.initCamera(this.camera.width, this.camera.height, this.camera.fps);
- }
- }
-
- /**
- * returns true if initialization is complete.
- */
- public function get inited () :Boolean {
- return this._inited;
- }
-
- /**
- * halts all processes and frees this instance for garbage collection.
- */
- public function dispose () :void {
- this.camera = null;
- this.video.clear();
- this.video.attachCamera(null);
- this.video = null;
-
- if (this.cameraValidationTimeout) {
- this.cameraValidationTimeout.cancel();
- }
- this.cameraValidationTimeout = null;
-
- this.attemptedCameras = null;
-
- this.displayBmpData.dispose();
- this.displayBmpData = null;
- this.displayBitmap = null;
- this.displayMatrix = null;
-
- this.sampleBmpData.dispose();
- this.sampleBmpData = null;
- this.sampleBitmap = null;
- this.sampleMatrix = null;
- }
-
- /**
- * the index, in Camera.names, of the active camera.
- * if no camera is currently active, returns -1.
- *
- * setting this value will destroy any active camera,
- * and reinitialize with the camera at the specified index.
- */
- public function get cameraIndex () :int {
- if (this.camera) {
- return this.camera.index;
- } else {
- return -1;
- }
- }
- public function set cameraIndex (index:int) :void {
- this.manualCameraIndex = index;
- if (this.camera) {
- this.initCamera(this.camera.width, this.camera.height, this.camera.fps);
- }
- }
-
- private function initCamera (captureWidth:int, captureHeight:int, fps:int) :void {
- if (this.cameraValidationTimeout) {
- this.cameraValidationTimeout.cancel();
- }
-
- if (this.camera) {
- this.destroyCamera();
- }
-
- var names:Array = Camera.names;
-
- if (this.useDefaultCamera) {
- this.camera = Camera.getCamera();
- } else {
- // set up Camera to capture source video
- if (this.manualCameraIndex >= 0) {
- // use camera index specified via cameraIndex accessor (setter)
- this.camera = Camera.getCamera(this.manualCameraIndex.toString());
- } else {
- // attempt to init cameras one-by-one until an active camera is selected,
- // or all options are exhausted, starting with the default camera.
- if (!this.attemptedCameras || this.attemptedCameras.length != Camera.names.length) {
- // if no cameras attempted yet, start with default camera
- this.attemptedCameras = new Vector.<Boolean>(Camera.names.length, true);
- this.camera = Camera.getCamera();
- this.attemptedCameras[this.camera.index] = true;
- } else {
- // else, loop through available camera drivers that have not yet been attempted
- for (var i:int=0; i<this.attemptedCameras.length; i++) {
- if (!this.attemptedCameras[i]) {
- this.attemptedCameras[i] = true;
- this.camera = Camera.getCamera(i.toString());
- break;
- }
- }
- }
- }
- }
-
- if (!this.camera) {
- this.dispatchEvent(new ErrorEvent(ErrorEvent.ERROR, true, false,
- "Camera not found. Please check your connections and ensure that your camera is not in use by another application."));
- return;
- }
-
- this.camera.setMode(captureWidth, captureHeight, fps);
- this.camera.addEventListener(ActivityEvent.ACTIVITY, this.onCameraActivity);
- this.camera.addEventListener(StatusEvent.STATUS, this.onCameraStatus);
- trace("[FLARManager] Initing camera '"+ this.camera.name +"'.");
-
- if (this.video) {
- // this is not the first attempt to create the camera,
- // so clear out the video object and reattach the camera.
- this.video.clear();
- this.video.attachCamera(this.camera);
- }
-
- if (!this.camera.muted) {
- // if user has already allowed camera,
- // validate the camera after CAMERA_VALIDATION_TIME milliseconds.
- this.cameraValidationTimeout = new Timeout(this.validateCamera, CAMERA_VALIDATION_TIME);
- }
- }
-
- private function onCameraActivity (evt:ActivityEvent) :void {
- this.onInitialCameraValidation();
- }
-
- private function onCameraStatus (evt:StatusEvent) :void {
- this.camera.removeEventListener(StatusEvent.STATUS, this.onCameraStatus);
-
- if (evt.code == "Camera.Muted") {
- this.destroyCamera();
- this.dispatchEvent(new ErrorEvent(ErrorEvent.ERROR, true, false,
- "Camera access denied by user. If you wish to view this content, please right/ctrl-click here and click 'settings' to enable your camera, and then refresh this page."));
- } else {
- this.cameraValidationTimeout = new Timeout(this.validateCamera, CAMERA_VALIDATION_TIME);
- }
- }
-
- private function onInitialCameraValidation () :void {
- this.camera.removeEventListener(ActivityEvent.ACTIVITY, this.onCameraActivity);
- this.camera.removeEventListener(StatusEvent.STATUS, this.onCameraStatus);
- this.cameraValidationTimeout.cancel();
-
- trace("[FLARManager] Initial camera validation complete...");
-
- this.cameraValidationBmpData = new BitmapData(this.displayBmpData.width, this.displayBmpData.height);
- this.cameraValidationBmpData.draw(this.displayBmpData);
- this.cameraValidationTimeout = new Timeout(this.onSecondaryCameraValidation, Math.max(50, CAMERA_VALIDATION_TIME*0.1));
- }
-
- /**
- * validates a selected camera by verifying a difference between the initial frame and a later frame.
- * based on a suggestion and implementation by Jim Alliban (http://www.augmatic.co.uk),
- * for properly detecting some non-active bluetooth cameras.
- * this method is public only for access by Timeout; it should not be called by developers.
- */
- public function onSecondaryCameraValidation () :void {
- var currentCameraBmpData:BitmapData = new BitmapData(this.displayBmpData.width, this.displayBmpData.height);
- currentCameraBmpData.draw(this.displayBmpData);
-
- this.cameraValidationBmpData.draw(currentCameraBmpData, new Matrix(), null, BlendMode.DIFFERENCE);
- var difference:uint = this.cameraValidationBmpData.threshold(
- this.cameraValidationBmpData,
- this.cameraValidationBmpData.rect,
- this.cameraValidationBmpData.rect.topLeft,
- ">", 0xFF111111, 0xFF00FF00, 0x00FFFFFF);
-
- this.cameraValidationBmpData.dispose();
- currentCameraBmpData.dispose();
-
- if (difference < VALID_CAMERA_MIN_FRAME_DIFFERENCE) {
- trace("[FLARManager] Secondary camera validation failed for camera '"+ this.camera.name +"'. Reiniting camera.");
- this.initCamera(this.camera.width, this.camera.height, this.camera.fps);
- } else {
- trace("[FLARManager] Validated camera '"+ this.camera.name +"'.");
- }
- }
-
- private function destroyCamera () :void {
- this.camera.removeEventListener(ActivityEvent.ACTIVITY, this.onCameraActivity);
- this.camera.removeEventListener(StatusEvent.STATUS, this.onCameraStatus);
- this.camera = null;
- }
-
- private function buildSampleMatrices () :void {
- if (!this.video) { return; }
-
- // construct transformation matrix used when updating displayed video
- // and when updating BitmapData source for FLARToolkit
- if (this._mirrored) {
- this.displayMatrix = new Matrix(-1, 0, 0, 1, this.video.width+this.video.x, this.video.y);
- } else {
- this.displayMatrix = new Matrix(1, 0, 0, 1, this.video.x, this.video.y);
- }
-
- // source does not get mirrored;
- // FLARToolkit must be able to recognize non-mirrored patterns.
- // transformation mirroring happens in FLARManager.detectMarkers().
- this.sampleMatrix = new Matrix(
- this._resultsToDisplayRatio, 0,
- 0, this._resultsToDisplayRatio,
- this._resultsToDisplayRatio*this.video.x,
- this._resultsToDisplayRatio*this.video.y);
- }
- }
- }