/dependencies/glsdk/glload/include/glload/_int_gl_3_0.h
C Header | 288 lines | 277 code | 11 blank | 0 comment | 0 complexity | 81a3bba2811aedae4b3bf67756cf3e9b MD5 | raw file
- #ifndef _INT_GL_3_0_H
- #define _INT_GL_3_0_H
-
-
-
- #ifdef __cplusplus
- extern "C" {
- #endif //__cplusplus
-
-
- #define GL_COMPARE_REF_TO_TEXTURE 0x884E
- #define GL_CLIP_DISTANCE0 0x3000
- #define GL_CLIP_DISTANCE1 0x3001
- #define GL_CLIP_DISTANCE2 0x3002
- #define GL_CLIP_DISTANCE3 0x3003
- #define GL_CLIP_DISTANCE4 0x3004
- #define GL_CLIP_DISTANCE5 0x3005
- #define GL_CLIP_DISTANCE6 0x3006
- #define GL_CLIP_DISTANCE7 0x3007
- #define GL_MAX_CLIP_DISTANCES 0x0D32
- #define GL_MAJOR_VERSION 0x821B
- #define GL_MINOR_VERSION 0x821C
- #define GL_NUM_EXTENSIONS 0x821D
- #define GL_CONTEXT_FLAGS 0x821E
- #define GL_COMPRESSED_RED 0x8225
- #define GL_COMPRESSED_RG 0x8226
- #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
- #define GL_RGBA32F 0x8814
- #define GL_RGBA16F 0x881A
- #define GL_RGB16F 0x881B
- #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
- #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
- #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
- #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
- #define GL_CLAMP_READ_COLOR 0x891C
- #define GL_FIXED_ONLY 0x891D
- #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
- #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
- #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
- #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
- #define GL_R11F_G11F_B10F 0x8C3A
- #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
- #define GL_RGB9_E5 0x8C3D
- #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
- #define GL_TEXTURE_SHARED_SIZE 0x8C3F
- #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
- #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
- #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
- #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
- #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
- #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
- #define GL_PRIMITIVES_GENERATED 0x8C87
- #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
- #define GL_RASTERIZER_DISCARD 0x8C89
- #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
- #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
- #define GL_INTERLEAVED_ATTRIBS 0x8C8C
- #define GL_SEPARATE_ATTRIBS 0x8C8D
- #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
- #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
- #define GL_RGBA32UI 0x8D70
- #define GL_RGBA16UI 0x8D76
- #define GL_RGB16UI 0x8D77
- #define GL_RGBA8UI 0x8D7C
- #define GL_RGB8UI 0x8D7D
- #define GL_RGBA32I 0x8D82
- #define GL_RGBA16I 0x8D88
- #define GL_RGB16I 0x8D89
- #define GL_RGBA8I 0x8D8E
- #define GL_RGB8I 0x8D8F
- #define GL_RED_INTEGER 0x8D94
- #define GL_GREEN_INTEGER 0x8D95
- #define GL_BLUE_INTEGER 0x8D96
- #define GL_RGB_INTEGER 0x8D98
- #define GL_RGBA_INTEGER 0x8D99
- #define GL_BGR_INTEGER 0x8D9A
- #define GL_BGRA_INTEGER 0x8D9B
- #define GL_SAMPLER_1D_ARRAY 0x8DC0
- #define GL_SAMPLER_2D_ARRAY 0x8DC1
- #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
- #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
- #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
- #define GL_UNSIGNED_INT_VEC2 0x8DC6
- #define GL_UNSIGNED_INT_VEC3 0x8DC7
- #define GL_UNSIGNED_INT_VEC4 0x8DC8
- #define GL_INT_SAMPLER_1D 0x8DC9
- #define GL_INT_SAMPLER_2D 0x8DCA
- #define GL_INT_SAMPLER_3D 0x8DCB
- #define GL_INT_SAMPLER_CUBE 0x8DCC
- #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
- #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
- #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
- #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
- #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
- #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
- #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
- #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
- #define GL_QUERY_WAIT 0x8E13
- #define GL_QUERY_NO_WAIT 0x8E14
- #define GL_QUERY_BY_REGION_WAIT 0x8E15
- #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
- #define GL_BUFFER_ACCESS_FLAGS 0x911F
- #define GL_BUFFER_MAP_LENGTH 0x9120
- #define GL_BUFFER_MAP_OFFSET 0x9121
- typedef void (GLE_FUNCPTR * PFNGLCOLORMASKIPROC)(GLuint , GLboolean , GLboolean , GLboolean , GLboolean );
- typedef void (GLE_FUNCPTR * PFNGLGETBOOLEANI_VPROC)(GLenum , GLuint , GLboolean *);
- typedef void (GLE_FUNCPTR * PFNGLGETINTEGERI_VPROC)(GLenum , GLuint , GLint *);
- typedef void (GLE_FUNCPTR * PFNGLENABLEIPROC)(GLenum , GLuint );
- typedef void (GLE_FUNCPTR * PFNGLDISABLEIPROC)(GLenum , GLuint );
- typedef GLboolean (GLE_FUNCPTR * PFNGLISENABLEDIPROC)(GLenum , GLuint );
- typedef void (GLE_FUNCPTR * PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum );
- typedef void (GLE_FUNCPTR * PFNGLENDTRANSFORMFEEDBACKPROC)();
- typedef void (GLE_FUNCPTR * PFNGLBINDBUFFERRANGEPROC)(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr );
- typedef void (GLE_FUNCPTR * PFNGLBINDBUFFERBASEPROC)(GLenum , GLuint , GLuint );
- typedef void (GLE_FUNCPTR * PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint , GLsizei , const GLchar* const *, GLenum );
- typedef void (GLE_FUNCPTR * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *, GLchar *);
- typedef void (GLE_FUNCPTR * PFNGLCLAMPCOLORPROC)(GLenum , GLenum );
- typedef void (GLE_FUNCPTR * PFNGLBEGINCONDITIONALRENDERPROC)(GLuint , GLenum );
- typedef void (GLE_FUNCPTR * PFNGLENDCONDITIONALRENDERPROC)();
- typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint , GLint , GLenum , GLsizei , const GLvoid *);
- typedef void (GLE_FUNCPTR * PFNGLGETVERTEXATTRIBIIVPROC)(GLuint , GLenum , GLint *);
- typedef void (GLE_FUNCPTR * PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint , GLenum , GLuint *);
- typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBI1IPROC)(GLuint , GLint );
- typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBI2IPROC)(GLuint , GLint , GLint );
- typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBI3IPROC)(GLuint , GLint , GLint , GLint );
- typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBI4IPROC)(GLuint , GLint , GLint , GLint , GLint );
- typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBI1UIPROC)(GLuint , GLuint );
- typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBI2UIPROC)(GLuint , GLuint , GLuint );
- typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBI3UIPROC)(GLuint , GLuint , GLuint , GLuint );
- typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBI4UIPROC)(GLuint , GLuint , GLuint , GLuint , GLuint );
- typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBI1IVPROC)(GLuint , const GLint *);
- typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBI2IVPROC)(GLuint , const GLint *);
- typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBI3IVPROC)(GLuint , const GLint *);
- typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBI4IVPROC)(GLuint , const GLint *);
- typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBI1UIVPROC)(GLuint , const GLuint *);
- typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBI2UIVPROC)(GLuint , const GLuint *);
- typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBI3UIVPROC)(GLuint , const GLuint *);
- typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBI4UIVPROC)(GLuint , const GLuint *);
- typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBI4BVPROC)(GLuint , const GLbyte *);
- typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBI4SVPROC)(GLuint , const GLshort *);
- typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBI4UBVPROC)(GLuint , const GLubyte *);
- typedef void (GLE_FUNCPTR * PFNGLVERTEXATTRIBI4USVPROC)(GLuint , const GLushort *);
- typedef void (GLE_FUNCPTR * PFNGLGETUNIFORMUIVPROC)(GLuint , GLint , GLuint *);
- typedef void (GLE_FUNCPTR * PFNGLBINDFRAGDATALOCATIONPROC)(GLuint , GLuint , const GLchar *);
- typedef GLint (GLE_FUNCPTR * PFNGLGETFRAGDATALOCATIONPROC)(GLuint , const GLchar *);
- typedef void (GLE_FUNCPTR * PFNGLUNIFORM1UIPROC)(GLint , GLuint );
- typedef void (GLE_FUNCPTR * PFNGLUNIFORM2UIPROC)(GLint , GLuint , GLuint );
- typedef void (GLE_FUNCPTR * PFNGLUNIFORM3UIPROC)(GLint , GLuint , GLuint , GLuint );
- typedef void (GLE_FUNCPTR * PFNGLUNIFORM4UIPROC)(GLint , GLuint , GLuint , GLuint , GLuint );
- typedef void (GLE_FUNCPTR * PFNGLUNIFORM1UIVPROC)(GLint , GLsizei , const GLuint *);
- typedef void (GLE_FUNCPTR * PFNGLUNIFORM2UIVPROC)(GLint , GLsizei , const GLuint *);
- typedef void (GLE_FUNCPTR * PFNGLUNIFORM3UIVPROC)(GLint , GLsizei , const GLuint *);
- typedef void (GLE_FUNCPTR * PFNGLUNIFORM4UIVPROC)(GLint , GLsizei , const GLuint *);
- typedef void (GLE_FUNCPTR * PFNGLTEXPARAMETERIIVPROC)(GLenum , GLenum , const GLint *);
- typedef void (GLE_FUNCPTR * PFNGLTEXPARAMETERIUIVPROC)(GLenum , GLenum , const GLuint *);
- typedef void (GLE_FUNCPTR * PFNGLGETTEXPARAMETERIIVPROC)(GLenum , GLenum , GLint *);
- typedef void (GLE_FUNCPTR * PFNGLGETTEXPARAMETERIUIVPROC)(GLenum , GLenum , GLuint *);
- typedef void (GLE_FUNCPTR * PFNGLCLEARBUFFERIVPROC)(GLenum , GLint , const GLint *);
- typedef void (GLE_FUNCPTR * PFNGLCLEARBUFFERUIVPROC)(GLenum , GLint , const GLuint *);
- typedef void (GLE_FUNCPTR * PFNGLCLEARBUFFERFVPROC)(GLenum , GLint , const GLfloat *);
- typedef void (GLE_FUNCPTR * PFNGLCLEARBUFFERFIPROC)(GLenum , GLint , GLfloat , GLint );
- typedef const GLubyte * (GLE_FUNCPTR * PFNGLGETSTRINGIPROC)(GLenum , GLuint );
-
- extern PFNGLCOLORMASKIPROC __gleColorMaski;
- #define glColorMaski __gleColorMaski
- extern PFNGLGETBOOLEANI_VPROC __gleGetBooleani_v;
- #define glGetBooleani_v __gleGetBooleani_v
- extern PFNGLGETINTEGERI_VPROC __gleGetIntegeri_v;
- #define glGetIntegeri_v __gleGetIntegeri_v
- extern PFNGLENABLEIPROC __gleEnablei;
- #define glEnablei __gleEnablei
- extern PFNGLDISABLEIPROC __gleDisablei;
- #define glDisablei __gleDisablei
- extern PFNGLISENABLEDIPROC __gleIsEnabledi;
- #define glIsEnabledi __gleIsEnabledi
- extern PFNGLBEGINTRANSFORMFEEDBACKPROC __gleBeginTransformFeedback;
- #define glBeginTransformFeedback __gleBeginTransformFeedback
- extern PFNGLENDTRANSFORMFEEDBACKPROC __gleEndTransformFeedback;
- #define glEndTransformFeedback __gleEndTransformFeedback
- extern PFNGLBINDBUFFERRANGEPROC __gleBindBufferRange;
- #define glBindBufferRange __gleBindBufferRange
- extern PFNGLBINDBUFFERBASEPROC __gleBindBufferBase;
- #define glBindBufferBase __gleBindBufferBase
- extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC __gleTransformFeedbackVaryings;
- #define glTransformFeedbackVaryings __gleTransformFeedbackVaryings
- extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __gleGetTransformFeedbackVarying;
- #define glGetTransformFeedbackVarying __gleGetTransformFeedbackVarying
- extern PFNGLCLAMPCOLORPROC __gleClampColor;
- #define glClampColor __gleClampColor
- extern PFNGLBEGINCONDITIONALRENDERPROC __gleBeginConditionalRender;
- #define glBeginConditionalRender __gleBeginConditionalRender
- extern PFNGLENDCONDITIONALRENDERPROC __gleEndConditionalRender;
- #define glEndConditionalRender __gleEndConditionalRender
- extern PFNGLVERTEXATTRIBIPOINTERPROC __gleVertexAttribIPointer;
- #define glVertexAttribIPointer __gleVertexAttribIPointer
- extern PFNGLGETVERTEXATTRIBIIVPROC __gleGetVertexAttribIiv;
- #define glGetVertexAttribIiv __gleGetVertexAttribIiv
- extern PFNGLGETVERTEXATTRIBIUIVPROC __gleGetVertexAttribIuiv;
- #define glGetVertexAttribIuiv __gleGetVertexAttribIuiv
- extern PFNGLVERTEXATTRIBI1IPROC __gleVertexAttribI1i;
- #define glVertexAttribI1i __gleVertexAttribI1i
- extern PFNGLVERTEXATTRIBI2IPROC __gleVertexAttribI2i;
- #define glVertexAttribI2i __gleVertexAttribI2i
- extern PFNGLVERTEXATTRIBI3IPROC __gleVertexAttribI3i;
- #define glVertexAttribI3i __gleVertexAttribI3i
- extern PFNGLVERTEXATTRIBI4IPROC __gleVertexAttribI4i;
- #define glVertexAttribI4i __gleVertexAttribI4i
- extern PFNGLVERTEXATTRIBI1UIPROC __gleVertexAttribI1ui;
- #define glVertexAttribI1ui __gleVertexAttribI1ui
- extern PFNGLVERTEXATTRIBI2UIPROC __gleVertexAttribI2ui;
- #define glVertexAttribI2ui __gleVertexAttribI2ui
- extern PFNGLVERTEXATTRIBI3UIPROC __gleVertexAttribI3ui;
- #define glVertexAttribI3ui __gleVertexAttribI3ui
- extern PFNGLVERTEXATTRIBI4UIPROC __gleVertexAttribI4ui;
- #define glVertexAttribI4ui __gleVertexAttribI4ui
- extern PFNGLVERTEXATTRIBI1IVPROC __gleVertexAttribI1iv;
- #define glVertexAttribI1iv __gleVertexAttribI1iv
- extern PFNGLVERTEXATTRIBI2IVPROC __gleVertexAttribI2iv;
- #define glVertexAttribI2iv __gleVertexAttribI2iv
- extern PFNGLVERTEXATTRIBI3IVPROC __gleVertexAttribI3iv;
- #define glVertexAttribI3iv __gleVertexAttribI3iv
- extern PFNGLVERTEXATTRIBI4IVPROC __gleVertexAttribI4iv;
- #define glVertexAttribI4iv __gleVertexAttribI4iv
- extern PFNGLVERTEXATTRIBI1UIVPROC __gleVertexAttribI1uiv;
- #define glVertexAttribI1uiv __gleVertexAttribI1uiv
- extern PFNGLVERTEXATTRIBI2UIVPROC __gleVertexAttribI2uiv;
- #define glVertexAttribI2uiv __gleVertexAttribI2uiv
- extern PFNGLVERTEXATTRIBI3UIVPROC __gleVertexAttribI3uiv;
- #define glVertexAttribI3uiv __gleVertexAttribI3uiv
- extern PFNGLVERTEXATTRIBI4UIVPROC __gleVertexAttribI4uiv;
- #define glVertexAttribI4uiv __gleVertexAttribI4uiv
- extern PFNGLVERTEXATTRIBI4BVPROC __gleVertexAttribI4bv;
- #define glVertexAttribI4bv __gleVertexAttribI4bv
- extern PFNGLVERTEXATTRIBI4SVPROC __gleVertexAttribI4sv;
- #define glVertexAttribI4sv __gleVertexAttribI4sv
- extern PFNGLVERTEXATTRIBI4UBVPROC __gleVertexAttribI4ubv;
- #define glVertexAttribI4ubv __gleVertexAttribI4ubv
- extern PFNGLVERTEXATTRIBI4USVPROC __gleVertexAttribI4usv;
- #define glVertexAttribI4usv __gleVertexAttribI4usv
- extern PFNGLGETUNIFORMUIVPROC __gleGetUniformuiv;
- #define glGetUniformuiv __gleGetUniformuiv
- extern PFNGLBINDFRAGDATALOCATIONPROC __gleBindFragDataLocation;
- #define glBindFragDataLocation __gleBindFragDataLocation
- extern PFNGLGETFRAGDATALOCATIONPROC __gleGetFragDataLocation;
- #define glGetFragDataLocation __gleGetFragDataLocation
- extern PFNGLUNIFORM1UIPROC __gleUniform1ui;
- #define glUniform1ui __gleUniform1ui
- extern PFNGLUNIFORM2UIPROC __gleUniform2ui;
- #define glUniform2ui __gleUniform2ui
- extern PFNGLUNIFORM3UIPROC __gleUniform3ui;
- #define glUniform3ui __gleUniform3ui
- extern PFNGLUNIFORM4UIPROC __gleUniform4ui;
- #define glUniform4ui __gleUniform4ui
- extern PFNGLUNIFORM1UIVPROC __gleUniform1uiv;
- #define glUniform1uiv __gleUniform1uiv
- extern PFNGLUNIFORM2UIVPROC __gleUniform2uiv;
- #define glUniform2uiv __gleUniform2uiv
- extern PFNGLUNIFORM3UIVPROC __gleUniform3uiv;
- #define glUniform3uiv __gleUniform3uiv
- extern PFNGLUNIFORM4UIVPROC __gleUniform4uiv;
- #define glUniform4uiv __gleUniform4uiv
- extern PFNGLTEXPARAMETERIIVPROC __gleTexParameterIiv;
- #define glTexParameterIiv __gleTexParameterIiv
- extern PFNGLTEXPARAMETERIUIVPROC __gleTexParameterIuiv;
- #define glTexParameterIuiv __gleTexParameterIuiv
- extern PFNGLGETTEXPARAMETERIIVPROC __gleGetTexParameterIiv;
- #define glGetTexParameterIiv __gleGetTexParameterIiv
- extern PFNGLGETTEXPARAMETERIUIVPROC __gleGetTexParameterIuiv;
- #define glGetTexParameterIuiv __gleGetTexParameterIuiv
- extern PFNGLCLEARBUFFERIVPROC __gleClearBufferiv;
- #define glClearBufferiv __gleClearBufferiv
- extern PFNGLCLEARBUFFERUIVPROC __gleClearBufferuiv;
- #define glClearBufferuiv __gleClearBufferuiv
- extern PFNGLCLEARBUFFERFVPROC __gleClearBufferfv;
- #define glClearBufferfv __gleClearBufferfv
- extern PFNGLCLEARBUFFERFIPROC __gleClearBufferfi;
- #define glClearBufferfi __gleClearBufferfi
- extern PFNGLGETSTRINGIPROC __gleGetStringi;
- #define glGetStringi __gleGetStringi
-
-
- #ifdef __cplusplus
- }
- #endif //__cplusplus
-
-
- #endif //_INT_GL_3_0_H
-