/o3d/utils/cross/file_path_utils.cc
C++ | 161 lines | 91 code | 16 blank | 54 comment | 13 complexity | df2aa5bf48438e4da63bde38df0bf192 MD5 | raw file
- /*
- * Copyright 2009, Google Inc.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- // This file contains the definitions for some convenience functions
- // used to make FilePaths more useful.
- #include "utils/cross/file_path_utils.h"
- #include "base/file_util.h"
- #include "base/string_util.h"
- #include "base/file_path.h"
- namespace o3d {
- std::wstring FilePathToWide(const FilePath& input) {
- #if defined(OS_WIN)
- return input.value();
- #else
- return UTF8ToWide(input.value());
- #endif
- }
- FilePath WideToFilePath(const std::wstring& input) {
- #if defined(OS_WIN)
- return FilePath(input);
- #else
- return FilePath(WideToUTF8(input));
- #endif
- }
- String FilePathToUTF8(const FilePath& input) {
- #if defined(OS_WIN)
- return WideToUTF8(input.value());
- #else
- return input.value();
- #endif
- }
- FilePath UTF8ToFilePath(const String& input) {
- #if defined(OS_WIN)
- return FilePath(UTF8ToWide(input));
- #else
- return FilePath(input);
- #endif
- }
- bool AbsolutePath(FilePath* absolute_path) {
- #if defined(OS_WIN)
- return file_util::AbsolutePath(absolute_path);
- #else
- // On the Posix implementation of file_util::AbsolutePath,
- // realpath() is used, which only works if the path actually exists.
- // So, we try using AbsolutePath, and if it doesn't work, we fake it
- // by just prepending the current working direcory if it's not
- // already absolute.
- if (absolute_path->IsAbsolute()) {
- return true;
- } else {
- FilePath new_absolute_path = FilePath(*absolute_path);
- if (file_util::AbsolutePath(&new_absolute_path)) {
- *absolute_path = new_absolute_path;
- return true;
- } else {
- // OK, so we failed to make an absolute path above, and we know
- // it's not an absolute path to begin with, so we just prepend
- // the current working directory.
- FilePath cwd_path;
- if (!file_util::GetCurrentDirectory(&cwd_path)) {
- return false;
- }
- *absolute_path = cwd_path.Append(*absolute_path);
- return true;
- }
- }
- #endif
- }
- bool GetRelativePathIfPossible(const FilePath& base_dir,
- const FilePath& candidate,
- FilePath *result) {
- FilePath parent = FilePath(base_dir.StripTrailingSeparators());
- FilePath child = FilePath(candidate.StripTrailingSeparators());
- // If we can't convert the child to an absolute path for some
- // reason, then we just do nothing and return the candidate.
- if (!child.IsAbsolute() && !AbsolutePath(&child)) {
- *result = candidate;
- return false;
- }
- // If we can't convert the parent to an absolute path for some
- // reason, then we just do nothing and return the absolute path to
- // the child.
- if (!parent.IsAbsolute() && !AbsolutePath(&parent)) {
- *result = child;
- return false;
- }
- FilePath::StringType child_str = child.value();
- FilePath::StringType parent_str = parent.value();
- // If the child is too short, it can't be a child of parent, and if
- // it doesn't have a separator in the right place, then it also
- // can't be a child, so we return the absolute path to the child.
- // file_util::AbsolutePath() normalizes '/' to '\' on Windows, so we
- // only need to check kSeparators[0].
- if (child_str.length() <= parent_str.length() ||
- child_str[parent_str.length()] != FilePath::kSeparators[0]) {
- *result = child;
- return false;
- }
- if (
- #if defined(OS_WIN)
- // file_util::AbsolutePath() does not flatten case on Windows,
- // so we must do a case-insensitive compare.
- StartsWith(child_str, parent_str, false)
- #else
- StartsWithASCII(child_str, parent_str, true)
- #endif
- ) {
- // Add one to skip over the dir separator.
- child_str = child_str.substr(parent_str.size() + 1);
- // Now we know we can return the relative path.
- *result = FilePath(child_str);
- return true;
- } else {
- *result = FilePath(child_str);
- return false;
- }
- }
- } // end namespace o3d