/ex13.py
Python | 121 lines | 95 code | 15 blank | 11 comment | 15 complexity | 8a9ed4ab8f6819f26bb3979ea4e3513d MD5 | raw file
- #!/usr/bin/env python3
- from tkinter import *
- import random
- import time
- # Ball class
- class Ball:
- def __init__(self, canvas, paddle, score, color):
- self.canvas = canvas
- self.paddle = paddle
- self.score = score
- self.id = canvas.create_oval(10, 10, 25, 25, fill=color)
- self.canvas.move(self.id, 245, 100)
- starts = [-3, -2, -1, 1, 2, 3]
- random.shuffle(starts)
- self.x = starts[0]
- self.y = -3
- self.canvas_height = self.canvas.winfo_height()
- self.canvas_width = self.canvas.winfo_width()
- self.hit_bottom = False
- def hit_paddle(self, pos):
- paddle_pos = self.canvas.coords(self.paddle.id) # paddle coords
- if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
- if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
- self.x += self.paddle.x
- self.score.hit()
- return True
- return False
-
- def draw(self):
- self.canvas.move(self.id, self.x, self.y)
- pos = self.canvas.coords(self.id)
- print('Ball: %s' %self.canvas.coords(self.id))
- # [x1, y1, x2, y2 ]
- # ex: [255.0, 203.0, 270.0, 218.0]
- # [pos[0], pos[1], pos[2], pos[3]]
- if pos[1] <= 0:
- self.y = 3
- if pos[3] >= self.canvas_height:
- self.hit_bottom = True
- if self.hit_paddle(pos) == True:
- self.y = -3
- if pos[0] <= 0:
- self.x = 3
- if pos[2] >= self.canvas_width:
- self.x = -3
- class Paddle:
- def __init__(self, canvas, color):
- self.canvas = canvas
- self.id = canvas.create_rectangle(0, 0, 100, 10, fill=color)
- self.canvas.move(self.id, 200, 300)
- self.x = 0
- self.canvas_width = self.canvas.winfo_width()
- self.started = False
- self.canvas.bind_all('<KeyPress-Left>', self.turn_left)
- self.canvas.bind_all('<KeyPress-Right>', self.turn_right)
- self.canvas.bind_all('<Button-1>', self.start_game)
-
- def draw(self):
- self.canvas.move(self.id, self.x, 0) # no vertical moves allowed
- pos = self.canvas.coords(self.id)
- print('Paddle: %s' % self.canvas.coords(self.id))
- if pos[0] <= 0:
- self.x = 0
- elif pos[2] >= self.canvas_width:
- self.x = 0
-
- def turn_left(self, evt):
- self.x = -2
-
- def turn_right(self, evt):
- self.x = 2
-
- def start_game(self, evt):
- self.started = True
-
- class Score:
- def __init__(self, canvas, color):
- self.score = 0
- self.canvas = canvas
- self.id = canvas.create_text(450, 10, text=self.score, fill=color)
-
- def hit(self):
- self.score += 10
- self.canvas.itemconfig(self.id, text=self.score)
- tk = Tk()
- tk.title("Game")
- tk.resizable(0, 0) # windows is not resizeable
- tk.wm_attributes("-topmost", 1) # window always on top
- w=500
- h=400
- canvas = Canvas(tk, width=w, height=h, bd=0, highlightthickness = 0)
- canvas.pack()
- tk.update()
- score = Score(canvas, 'red')
- paddle = Paddle(canvas, 'blue')
- ball = Ball(canvas, paddle, score, 'yellow')
- #game_start_text = canvas.create_text(250, 200, text='GAME START', state='hidden')
- game_over_text = canvas.create_text(250, 200, text='GAME OVER', state='hidden')
- #game_score_text = canvas.create_text(0,400, text=ball.score, state='hidden')
- # main loop: tells tk to redraw screen
- while 1:
- ## if paddle.started == True:
- ## time.sleep(1)
- ## canvas.itemconfig(game_start_text, state='normal')
- if ball.hit_bottom == False and paddle.started == True:
- ball.draw()
- paddle.draw()
- if ball.hit_bottom == True:
- time.sleep(1)
- canvas.itemconfig(game_over_text, state='normal')
- tk.update_idletasks()
- tk.update()
- time.sleep(0.01) # two hundredth of a second